@adiakys/feeling-lucky 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -4
- package/dist/config/types.d.ts +6 -0
- package/dist/{de-Cp-ILcpM.js → de-B56NsnDF.js} +8 -2
- package/dist/developer/panel.d.ts +1 -0
- package/dist/developer/settings.d.ts +1 -0
- package/dist/engine/dealer.d.ts +21 -0
- package/dist/{es-DHZIstf4.js → es-9iWwCe8s.js} +8 -2
- package/dist/feeling-lucky.iife.js +259 -243
- package/dist/feeling-lucky.js +6 -4
- package/dist/{fr-BPFoerSF.js → fr-Y2BcCS3U.js} +8 -2
- package/dist/games/blackjack/blackjack.d.ts +1 -0
- package/dist/games/cards/dealer.d.ts +9 -0
- package/dist/games/cards/table.d.ts +4 -0
- package/dist/games/holdem/holdem.d.ts +2 -0
- package/dist/{i18n-CihzHMU5.js → i18n-it2FlmVZ.js} +12 -6
- package/dist/{it-B95CFDto.js → it-CNSOLgaT.js} +8 -2
- package/dist/locales/de/developer.d.ts +4 -0
- package/dist/locales/de/room.d.ts +2 -0
- package/dist/locales/en/developer.d.ts +4 -0
- package/dist/locales/en/room.d.ts +2 -0
- package/dist/locales/es/developer.d.ts +4 -0
- package/dist/locales/es/room.d.ts +2 -0
- package/dist/locales/fr/developer.d.ts +4 -0
- package/dist/locales/fr/room.d.ts +2 -0
- package/dist/locales/it/developer.d.ts +4 -0
- package/dist/locales/it/room.d.ts +2 -0
- package/dist/{mount-BxDaFww2.js → mount-CBUkAcVV.js} +937 -862
- package/dist/{panel-D1hKmQL7.js → panel-tWJMt9kl.js} +16 -1
- package/dist/room/boost.d.ts +1 -1
- package/dist/room/lobby.d.ts +1 -0
- package/dist/room/room.d.ts +5 -1
- package/dist/room/stage.d.ts +2 -1
- package/dist/runtime/context.d.ts +2 -1
- package/dist/runtime/sound.d.ts +1 -1
- package/package.json +1 -1
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@@ -1,4 +1,4 @@
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-
import { A as e, B as t, C as n, D as r, E as i, F as a, I as o, L as s, M as c, N as l, O as u, P as d, R as f, S as p, T as m, _ as h, a as ee, b as te, c as ne, d as g, f as _, g as v, h as y, i as b, j as x, k as S, l as C, m as re, n as ie, o as w, p as ae, r as oe, s as T, u as se, v as E, w as ce, x as D, y as O, z as k } from "./mount-
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import { A as e, B as t, C as n, D as r, E as i, F as a, I as o, L as s, M as c, N as l, O as u, P as d, R as f, S as p, T as m, _ as h, a as ee, b as te, c as ne, d as g, f as _, g as v, h as y, i as b, j as x, k as S, l as C, m as re, n as ie, o as w, p as ae, r as oe, s as T, u as se, v as E, w as ce, x as D, y as O, z as k } from "./mount-CBUkAcVV.js";
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// node_modules/lit-html/directives/live.js
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var A = x(class extends c {
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constructor(t) {
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@@ -204,6 +204,7 @@ var J = {
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},
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"scratch.ticket": (e, t) => H("scratch").variant ?? t(),
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locale: (e, t) => z.locale ?? t(),
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dealer: ({ count: e }, t) => z.dealer === void 0 ? t() : z.dealer === "none" ? null : z.dealer < e ? z.dealer : t(),
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theme: (e, t) => z.theme === void 0 ? t() : z.theme === "none" ? null : z.theme,
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"slot.machine": (e, t) => H("slot").variant ?? t(),
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"breakaway.tackle": (e, t) => G[H("slot").result] && G[H("slot").result] !== "none" ? null : t(),
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@@ -323,6 +324,9 @@ var J = {
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setLanguage(e) {
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z.locale = e || void 0, E.value++;
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}
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setDealer(e) {
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z.dealer = e === "" ? void 0 : e === "none" ? "none" : Number(e), E.value++, this.requestUpdate();
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}
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setTheme(e) {
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z.theme = e || void 0, E.value++, this.requestUpdate();
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}
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@@ -443,6 +447,17 @@ var J = {
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})), z.locale, this.t("developer.autoLanguage"))}
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</select>
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</label>
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${this.room.dealers.length ? t`<label class="lk-dev-row">${this.t("developer.dealer")}
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<select @change=${(e) => this.setDealer(s(e))}>
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${this.choices([{
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value: "none",
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label: this.t("developer.dealerAbsent")
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}, ...this.room.dealers.map((e, t) => ({
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value: String(t),
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label: e.name ?? this.t("developer.dealerNumber", { n: t + 1 })
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}))], z.dealer === void 0 ? void 0 : String(z.dealer), this.t("developer.dealerShifts"))}
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</select>
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</label>` : f}
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<label class="lk-dev-row">${this.t("developer.game")}
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<select @change=${this.selectGame}>
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${y.map((n) => t`<option value=${n} ?selected=${n === e}>${this.t(`games.${n}.name`)}</option>`)}
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package/dist/room/boost.d.ts
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import type { Translate } from '../runtime/i18n';
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export declare const boost: (t: Translate, multiplier: number) => import("lit-html").TemplateResult<1>;
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export declare const boost: (t: Translate, multiplier: number, dealer?: boolean) => import("lit-html").TemplateResult<1>;
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package/dist/room/lobby.d.ts
CHANGED
package/dist/room/room.d.ts
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import { type PropertyValues } from 'lit';
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import type { Messages, Player, Prize, Win } from '../config/types';
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import type { Dealer, Messages, Player, Prize, Win } from '../config/types';
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import { type RoomContext } from '../runtime/context';
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import { LuckyElement } from '../runtime/element';
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import '../games';
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@@ -18,6 +18,7 @@ export interface RoomConfig {
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prizes: Prize[];
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player: Player | null;
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logo?: string;
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dealers?: Dealer[];
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locale?: string;
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messages: Record<string, Messages>;
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onWin?: (win: Win) => void;
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@@ -47,11 +48,14 @@ export declare class Room extends LuckyElement {
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private lightsCanvas?;
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private fxCanvas?;
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private lightsFrame;
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private dutyCheck;
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private dutyClock;
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private ambient;
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private boost;
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constructor();
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private get theme();
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protected willUpdate(changed: PropertyValues<this>): void;
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private get dealers();
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private locale;
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private context;
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private go;
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package/dist/room/stage.d.ts
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import { type TemplateResult } from 'lit';
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import type { Translate } from '../runtime/i18n';
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import { LuckyElement } from '../runtime/element';
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export declare function stage(t: Translate, { state, rules, multiplier }: {
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export declare function stage(t: Translate, { state, rules, multiplier, dealer }: {
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state: 'idle' | 'spinning' | 'won';
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rules: string;
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multiplier?: number;
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dealer?: boolean;
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}, game: TemplateResult, overlay?: TemplateResult): TemplateResult<1>;
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export declare class Rules extends LuckyElement {
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text: string;
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import type { TemplateResult } from 'lit';
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import type { GameId, Player, Prize, Tier } from '../config/types';
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import type { Dealer, GameId, Player, Prize, Tier } from '../config/types';
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import type { Award, Board } from '../engine/awards';
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import type { Outcome } from '../engine/outcome';
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import type { Translate } from './i18n';
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prizeIds: string[];
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board: Board;
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player: Player | null;
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dealers: Dealer[];
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locale: string;
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locales: string[];
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t: Translate;
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package/dist/runtime/sound.d.ts
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export type SoundName = 'tick' | 'reel' | 'stop' | 'whoosh' | 'bounce' | 'chime' | 'win' | 'jackpot' | 'stamp' | 'scratch' | 'lever' | 'ambient' | 'thunder';
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export type SoundName = 'tick' | 'reel' | 'stop' | 'whoosh' | 'bounce' | 'chime' | 'win' | 'jackpot' | 'stamp' | 'scratch' | 'lever' | 'ambient' | 'thunder' | 'dealer';
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export declare const sound: {
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enabled: boolean;
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context: AudioContext | null;
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