@adhdev/daemon-core 0.9.82-rc.453 → 0.9.82-rc.455

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@@ -3,3 +3,5 @@ export declare const EVENT_TO_LEDGER_KIND: Record<string, MeshLedgerKind>;
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  export declare function isMeshCoordinatorEvent(eventName: unknown): eventName is string;
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  export declare const MESH_FORCE_INJECT_EVENTS: ReadonlySet<string>;
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  export declare function shouldForceInjectMeshEvent(eventName: unknown): boolean;
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+ export declare const MESH_APPROVAL_EVENTS: ReadonlySet<string>;
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+ export declare function isMeshApprovalEvent(eventName: unknown): boolean;
@@ -324,10 +324,28 @@ export declare function updateSessionTaskStatus(meshId: string, sessionId: strin
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  * Used by the completion event path to decide whether to wake the queue.
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  */
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  export declare function hasPendingDependents(meshId: string, taskId: string): boolean;
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+ /**
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+ * M1: THE single dependency-gate predicate. A task is claimable from a
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+ * dependency standpoint iff it carries no system block (`blockedReason`) AND
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+ * every id in `dependsOn` has reached 'completed'.
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+ *
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+ * DEPENDSON-GATE-SYMMETRY: every scheduler surface that decides whether a
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+ * pending task may run MUST route through this one predicate — the queue claim
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+ * (claimNextQueueTask), the auto-launch candidate filter
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+ * (maybeAutoLaunchOneQueueSession), and the cloud eager P2P push
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+ * (enqueue-and-push). If any surface computes dependency readiness on its own,
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+ * the gate goes asymmetric and a task blocked from the pull path can still be
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+ * eager-pushed straight to an idle session, silently bypassing its
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+ * prerequisites. The semantics here (all deps completed && !blocked) are the
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+ * invariant — do not fork them.
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+ */
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+ export declare function taskDependenciesSatisfied(entry: Pick<MeshWorkQueueEntry, 'dependsOn' | 'blockedReason'>, statusById: Map<string, MeshTaskStatus | string>): boolean;
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  /**
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  * M1-4: view-time dependency state for a task — unmet dependency ids and
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  * whether the task is currently claimable from a dependency standpoint.
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- * Not stored (truth stays in task statuses).
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+ * Not stored (truth stays in task statuses). The `dependenciesSatisfied` field
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+ * is derived from {@link taskDependenciesSatisfied} so the view and the
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+ * scheduler gates can never disagree.
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  */
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  export declare function describeTaskDependencyState(entry: Pick<MeshWorkQueueEntry, 'dependsOn' | 'blockedReason'>, statusById: Map<string, MeshTaskStatus | string>): {
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  waitingOn: string[];
@@ -38,6 +38,26 @@ export declare function isWorktreeBootstrapStaleRunning(node: {
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  };
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  workspace?: string;
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  } | undefined, nowMs?: number): boolean;
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+ /**
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+ * COMPLETION-PROPAGATION F7 (C2): the single shared consume-ready / bootstrap-pending defer
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+ * predicate. A task must NOT be injected into a worktree node whose bootstrap is still 'running'
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+ * — the provider is not yet ready to consume input, so the inject lands in the input buffer and
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+ * is silently swallowed (empty session). Both the remote dispatch guard (the router agent_command
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+ * handler) and the local queue-claim gate (tryAssignQueueTask) route through THIS predicate so
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+ * they agree on exactly when to defer. Returns true = defer. The stale-'running' backstop
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+ * (isWorktreeBootstrapStaleRunning) is honored here too: a 'running' state far older than any real
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+ * bootstrap whose worktree is git-clean is treated as silently complete (do NOT defer), so a node
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+ * whose terminal stamp never reached this daemon is not stranded forever.
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+ */
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+ export declare function shouldDeferDispatchForBootstrap(node: {
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+ worktreeBootstrap?: {
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+ status?: string;
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+ startedAt?: string;
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+ updatedAt?: string;
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+ completedAt?: string;
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+ };
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+ workspace?: string;
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+ } | undefined, nowMs?: number): boolean;
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  export interface WorktreeBootstrapConfigLoadResult {
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  config?: RepoMeshWorktreeBootstrapConfig;
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  source: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adhdev/daemon-core",
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- "version": "0.9.82-rc.453",
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+ "version": "0.9.82-rc.455",
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  "description": "ADHDev daemon core — CDP, IDE detection, providers, command execution",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -46,8 +46,8 @@
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  "author": "vilmire",
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  "license": "AGPL-3.0-or-later",
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  "dependencies": {
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- "@adhdev/mesh-shared": "0.9.82-rc.453",
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- "@adhdev/session-host-core": "0.9.82-rc.453",
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+ "@adhdev/mesh-shared": "0.9.82-rc.455",
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+ "@adhdev/session-host-core": "0.9.82-rc.455",
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  "@agentclientprotocol/sdk": "^0.16.1",
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  "ajv": "^8.20.0",
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  "ajv-formats": "^3.0.1",
@@ -114,32 +114,35 @@ export const cliAgentHandlers: Record<string, MedFamilyHandler> = {
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  if (isSendChat && dispatchNodeId && dispatchMeshId) {
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  try {
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  const { getMesh } = await import('../../config/mesh-config.js');
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- const meshObj = getMesh(dispatchMeshId) ?? ctx.getCachedInlineMesh(dispatchMeshId);
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+ // COMPLETION-PROPAGATION F6 (C1 SSOT): read the router's synchronous inline mesh
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+ // cache FIRST, falling back to getMesh only when the inline view has nothing. The
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+ // inline cache is the authoritative bootstrap-status source — markWorktreeBootstrapTerminalState
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+ // stamps 'complete'/'failed' into it SYNCHRONOUSLY, then persists to local config
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+ // (what getMesh reads) via a DETACHED async import chain that lags. Reading getMesh
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+ // first therefore observed a stale 'running' and deferred a dispatch whose worktree
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+ // was already bootstrapped — the stale-'running' defer this eliminates. Inline-first
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+ // makes the freshest single source of truth win for both the running and terminal states.
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+ const meshObj = ctx.getCachedInlineMesh(dispatchMeshId) ?? getMesh(dispatchMeshId);
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  const nodeObj = Array.isArray(meshObj?.nodes)
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  ? meshObj.nodes.find((n: any) => meshNodeIdMatches(n, dispatchNodeId))
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  : undefined;
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- const bootstrapStatus = readStringValue(nodeObj?.worktreeBootstrap?.status);
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- if (bootstrapStatus === 'running') {
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- // Fix (3) safety net: a 'running' bootstrap far older than any real bootstrap whose
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- // worktree is git-clean is almost certainly one whose terminal-state stamp never
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- // reached this daemon — fall through and dispatch instead of deferring forever. The
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- // conservative threshold + git-clean co-requirement keep a genuinely in-progress
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- // bootstrap (which must still defer) gated.
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- const { isWorktreeBootstrapStaleRunning } = await import('../../mesh/worktree-bootstrap-config.js');
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- if (!isWorktreeBootstrapStaleRunning(nodeObj as any)) {
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- return {
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- success: false,
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- recoverable: true,
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- dispatched: false,
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- code: 'mesh_node_bootstrap_pending',
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- reason: 'bootstrap_still_running',
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- nodeId: dispatchNodeId,
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- meshId: dispatchMeshId,
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- ...(readStringValue(meshCtx?.taskId) ? { taskId: readStringValue(meshCtx?.taskId) } : {}),
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- error: `Node '${dispatchNodeId}' worktree bootstrap is still running; a task injected now would land in the session input buffer before the provider is ready to consume it and be silently lost. Dispatch deferred.`,
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- nextAction: 'Wait for the worktree_bootstrap_complete event (or poll mesh_status until the node session is ready), then re-send the task with mesh_send_task. Alternatively use mesh_enqueue_task so the queue auto-assigns it once a ready session is available.',
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- };
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- }
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+ // COMPLETION-PROPAGATION F7 (C2): the single shared consume-ready/bootstrap-pending
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+ // defer predicate (honors the stale-'running' git-clean backstop internally), reused
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+ // by the local queue-claim gate too so remote and local dispatch agree on when to defer.
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+ const { shouldDeferDispatchForBootstrap } = await import('../../mesh/worktree-bootstrap-config.js');
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+ if (shouldDeferDispatchForBootstrap(nodeObj as any)) {
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+ return {
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+ success: false,
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+ recoverable: true,
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+ dispatched: false,
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+ code: 'mesh_node_bootstrap_pending',
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+ reason: 'bootstrap_still_running',
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+ nodeId: dispatchNodeId,
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+ meshId: dispatchMeshId,
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+ ...(readStringValue(meshCtx?.taskId) ? { taskId: readStringValue(meshCtx?.taskId) } : {}),
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+ error: `Node '${dispatchNodeId}' worktree bootstrap is still running; a task injected now would land in the session input buffer before the provider is ready to consume it and be silently lost. Dispatch deferred.`,
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+ nextAction: 'Wait for the worktree_bootstrap_complete event (or poll mesh_status until the node session is ready), then re-send the task with mesh_send_task. Alternatively use mesh_enqueue_task so the queue auto-assigns it once a ready session is available.',
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+ };
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  }
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  } catch { /* best-effort — if the bootstrap probe fails, fall through and dispatch */ }
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  }