@adhdev/daemon-core 0.9.82-rc.404 → 0.9.82-rc.406

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@@ -87,6 +87,7 @@ export declare class CliProviderInstance implements ProviderInstance {
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  private agentReadyEmitted;
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  private generatingStartedAt;
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  private fastCollapseSynthesizedTaskId;
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+ private startupGraceCollapseAt;
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  private settings;
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  private monitor;
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  private generatingDebounceTimer;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adhdev/daemon-core",
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- "version": "0.9.82-rc.404",
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+ "version": "0.9.82-rc.406",
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  "description": "ADHDev daemon core — CDP, IDE detection, providers, command execution",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -46,7 +46,7 @@
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  "author": "vilmire",
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  "license": "AGPL-3.0-or-later",
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  "dependencies": {
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- "@adhdev/mesh-shared": "0.9.82-rc.404",
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+ "@adhdev/mesh-shared": "0.9.82-rc.406",
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  "@adhdev/session-host-core": "*",
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  "@agentclientprotocol/sdk": "^0.16.1",
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  "ajv": "^8.20.0",
@@ -111,6 +111,13 @@ export class CliStateEngine {
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  // queued in pendingOutbound and only flushed asynchronously after idle), so the
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  // completion event carries the correct id instead of the racy session scalar.
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  currentTurnTaskId: string | null = null;
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+ // GENERATING-BOUNDARY (R4d): wall-clock when the most recently STARTED turn began
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+ // (set by onTurnStarted, persists past completion until the next turn starts).
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+ // The startup-grace idle-stayed synthesis anchors its window on when the FIRST turn
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+ // STARTED — not on when it finished — so a turn dispatched a few seconds after the
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+ // grace collapse and then running for a non-trivial duration is still attributed to
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+ // the startup collapse even though its COMPLETION lands past a now-anchored window.
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+ currentTurnStartedAt = 0;
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  activeModal: { message: string; buttons: string[] } | null = null;
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  // ── Approval ─────────────────────────────────────
@@ -247,6 +254,9 @@ export class CliStateEngine {
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  this.currentTurnTaskId = typeof turnScope.taskId === 'string' && turnScope.taskId.trim()
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  ? turnScope.taskId
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  : null;
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+ // R4d: stamp the turn-start moment so the startup-grace idle-stayed synthesis can
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+ // anchor its window on dispatch time rather than completion time.
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+ this.currentTurnStartedAt = Date.now();
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  this.responseEpoch += 1;
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  }
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@@ -1988,6 +1988,11 @@ export class ProviderCliAdapter implements CliAdapter {
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  // reads this when stamping completion events so they carry the completing turn's
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  // task rather than the racy last-write-wins session scalar.
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  get currentTurnTaskId(): string | null { return this.engine.currentTurnTaskId; }
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+ // R4d: wall-clock when the most recently started turn began (persists past settle).
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+ // The provider instance's startup-grace idle-stayed synthesis anchors its window on
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+ // this so a delayed-dispatch first turn whose duration overruns the now-anchored
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+ // window is still attributed to the startup collapse.
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+ get currentTurnStartedAt(): number { return this.engine.currentTurnStartedAt; }
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  get responseEpoch(): number { return this.engine.responseEpoch; }
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  set responseEpoch(v: number) { this.engine.responseEpoch = v; }
@@ -140,15 +140,20 @@ const NATIVE_HISTORY_MESH_IDLE_SETTLE_MS = 4000;
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  // DUPLICATE_DISPATCH_WINDOW_MS (mesh-tools) so the daemon's bubble-level guard
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  // covers the same retry horizon as the MCP-level dispatch dedup.
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  const USER_INPUT_ACK_DEDUP_WINDOW_MS = 60_000;
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- // GENERATING-BOUNDARY (R4b): age-since-boot window inside which a "first turn that
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- // ran+completed without the FSM ever observing a 'generating' frame" is attributed
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- // to the startup-grace collapse and synthesized (reason 'startup_grace_idle_turn_collapse').
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- // The spec's startup-grace exit is elapsed_ms=8000; a turn dispatched into that window
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- // can complete a little after it drains, so the window is the 8s grace plus a settle
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- // buffer. The strong discriminator is generatingStartedAt===0 (generating was never
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- // observed) AND a started-but-finished turn the window only keeps the synthesized
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- // reason honest and scopes the synthesis to boot, so a much-later unobservably-fast turn
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- // is not mislabelled a startup collapse.
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+ // GENERATING-BOUNDARY (R4c): window measured from the startup-grace COLLAPSE moment
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+ // (startupGraceCollapseAt), not boot inside which a "first turn that ran+completed
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+ // without the FSM ever observing a 'generating' frame" is attributed to the startup-grace
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+ // collapse and synthesized (reason 'startup_grace_idle_turn_collapse').
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+ // The spec's startup-grace exit is elapsed_ms=8000, so the FSM spends ~8s in 'starting'
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+ // before collapsing to idle; a turn can be dispatched a few seconds AFTER that collapse
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+ // (the live R4b miss: collapse at boot+8s, dispatch at boot+12.4s already past a 12s
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+ // boot-anchored window before the turn even started). Anchoring on the collapse moment
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+ // covers dispatch-delay; R4d additionally anchors on the turn-START moment
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+ // (engine.currentTurnStartedAt) so a non-trivial turn-DURATION cannot push the completion
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+ // past a now-anchored window (the live rc.405 Probe2 miss). The strong discriminator is
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+ // generatingStartedAt===0 (generating was never observed) AND a started-but-finished turn
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+ // — the window only keeps the synthesized reason honest and scopes the synthesis to the
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+ // boot collapse, so a much-later unobservably-fast turn is not mislabelled a startup collapse.
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  const STARTUP_GRACE_IDLE_COLLAPSE_WINDOW_MS = 12_000;
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  /** Events that signal a dispatched mesh task has reached a terminal state.
@@ -481,6 +486,16 @@ export class CliProviderInstance implements ProviderInstance {
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  // steadily while the session sits idle, so this guard makes the synthesis fire
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  // AT MOST ONCE per collapsed turn.
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  private fastCollapseSynthesizedTaskId: string | null = null;
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+ // GENERATING-BOUNDARY (R4c): the wall-clock moment the FSM's starting→idle
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+ // startup-grace collapse was observed (set ONCE, on the first starting→idle
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+ // transition this boot). The idle-stayed collapse window is anchored on THIS,
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+ // not on instance/boot time (this.startedAt): the FSM spends the full 8s
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+ // startup-grace sitting in 'starting' before collapsing, and a turn can be
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+ // dispatched a few seconds AFTER the collapse — measuring the window from boot
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+ // would have it already closed by the time that turn lands+completes (the live
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+ // R4b miss: collapse at boot+8s, dispatch at boot+12.4s > the 12s boot window).
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+ // Anchoring on the collapse moment makes the window cover dispatch-delay+turn.
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+ private startupGraceCollapseAt: number | null = null;
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  private settings: Record<string, any> = {};
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  private monitor: StatusMonitor;
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  private generatingDebounceTimer: NodeJS.Timeout | null = null;
@@ -2382,6 +2397,11 @@ export class CliProviderInstance implements ProviderInstance {
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  }
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  } else if (newStatus === 'idle' && this.lastStatus === 'starting') {
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  this.emitAgentReadyOnce(chatTitle, now);
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+ // GENERATING-BOUNDARY (R4c): stamp the collapse moment ONCE so the
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+ // idle-stayed window below is anchored on the startup-grace collapse,
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+ // not on boot. Set only the first time so a later starting re-entry
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+ // cannot slide the window forward.
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+ if (this.startupGraceCollapseAt === null) this.startupGraceCollapseAt = now;
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  // GENERATING-BOUNDARY fast-collapse (R4, win32 startup-grace first turn):
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  // a turn dispatched into the startup-grace window can START and FINISH while
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  // the FSM is still in 'starting'. On a daemon whose claude-cli spec has NOT yet
@@ -2450,10 +2470,35 @@ export class CliProviderInstance implements ProviderInstance {
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  // idle. Normal turns that DO reach 'busy' set generatingStartedAt and are
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  // excluded; a queued-pending first turn that only runs after grace falls
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  // outside the window and completes normally via idle→busy→idle.
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+ //
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+ // R4d (the live rc.405 Probe2 miss): R4c anchored the window on the collapse
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+ // moment but still measured its END against `now` (the poll/completion time). The
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+ // helper only fires once the turn has FINISHED (!hasAdapterPendingResponse()), so
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+ // the first eligible poll happens at completion. When the first turn is dispatched
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+ // a few seconds after the collapse AND runs for a non-trivial duration, that
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+ // completion lands PAST the 12s now-anchored window even though the turn was a
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+ // genuine startup-grace first turn (live: collapse→dispatch +5.2s, turn ~11s →
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+ // completion at collapse+16.2s > 12s). Anchor the window on when the first turn
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+ // STARTED (engine.currentTurnStartedAt, set by onTurnStarted) instead: a turn that
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+ // STARTED within the collapse window is a startup-grace first turn no matter how
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+ // long it then ran. The now-anchored check is retained as a union so a fast turn
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+ // (dispatched+completed quickly within 12s of collapse) keeps firing too; both
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+ // close for a much-later turn, preserving the "don't mislabel a late fast turn"
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+ // honesty the window exists for.
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+ const firstTurnStartedAt = typeof (this.adapter as any)?.currentTurnStartedAt === 'number'
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+ ? (this.adapter as any).currentTurnStartedAt as number
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+ : 0;
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+ const collapsedAt = this.startupGraceCollapseAt;
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+ const turnStartedWithinCollapseWindow = collapsedAt !== null
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+ && firstTurnStartedAt > 0
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+ && firstTurnStartedAt >= collapsedAt
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+ && (firstTurnStartedAt - collapsedAt) < STARTUP_GRACE_IDLE_COLLAPSE_WINDOW_MS;
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+ const nowWithinCollapseWindow = collapsedAt !== null
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+ && (now - collapsedAt) < STARTUP_GRACE_IDLE_COLLAPSE_WINDOW_MS;
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  if (
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  newStatus === 'idle'
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  && previousStatus === 'idle'
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- && (now - this.startedAt) < STARTUP_GRACE_IDLE_COLLAPSE_WINDOW_MS
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+ && (turnStartedWithinCollapseWindow || nowWithinCollapseWindow)
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  ) {
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  this.maybeSynthesizeStartupGraceCollapse(chatTitle, now, 'startup_grace_idle_turn_collapse');
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  }