@adhdev/daemon-core 0.9.82-rc.397 → 0.9.82-rc.399

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adhdev/daemon-core",
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- "version": "0.9.82-rc.397",
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+ "version": "0.9.82-rc.399",
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  "description": "ADHDev daemon core — CDP, IDE detection, providers, command execution",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -46,7 +46,7 @@
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  "author": "vilmire",
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  "license": "AGPL-3.0-or-later",
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  "dependencies": {
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- "@adhdev/mesh-shared": "0.9.82-rc.397",
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+ "@adhdev/mesh-shared": "0.9.82-rc.399",
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  "@adhdev/session-host-core": "*",
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  "@agentclientprotocol/sdk": "^0.16.1",
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  "ajv": "^8.20.0",
@@ -727,6 +727,72 @@ export class DaemonCommandRouter {
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  return true;
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  }
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+ /**
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+ * WORKTREE-BOOTSTRAP-COORD-STATE: mark a worktree node's bootstrap as reaching a
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+ * terminal state (complete / failed) in THIS daemon's mesh view.
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+ *
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+ * Root cause this fixes: clone_mesh_node forwards the clone+bootstrap to the
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+ * source node's daemon (the worktree's machine). persistWorktreeSetupState
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+ * therefore flips worktreeBootstrap.status to 'complete' on the WORKER daemon's
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+ * mesh object — never on the coordinator's. The coordinator only ever holds the
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+ * 'running' state it stamped from the forwarded clone reply. The claim path's
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+ * bootstrap gate (mesh-event-forwarding agent:ready / mesh-queue-assignment)
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+ * reads the coordinator's mesh via getMeshWithCache, sees status==='running'
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+ * forever, and DEFERS every claim — so the worktree_bootstrap_complete re-fire
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+ * (triggerMeshQueue) loops against a gate that never opens: claim never lands,
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+ * the idle session is re-registered each tick, and auto-launch keeps spawning
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+ * fresh sessions (runaway worktree-session multiplication).
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+ *
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+ * Called from the worktree_bootstrap_complete/_failed event handler BEFORE the
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+ * queue re-fire so the gate sees the terminal state and the deferred claim can
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+ * finally land. Updates the inline cache (clone worktree nodes are inline-only)
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+ * and, when the node also exists in local config, persists there too; both paths
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+ * invalidate the aggregate status cache. Best-effort and idempotent.
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+ */
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+ public markWorktreeBootstrapTerminalState(meshId: string, nodeId: string, status: 'complete' | 'failed'): void {
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+ if (!meshId || !nodeId) return;
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+ const stamp = (mesh: any): boolean => {
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+ if (!mesh || !Array.isArray(mesh.nodes)) return false;
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+ const node = mesh.nodes.find((entry: any) => meshNodeIdMatches(entry, nodeId));
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+ if (!node) return false;
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+ const prev = (node.worktreeBootstrap && typeof node.worktreeBootstrap === 'object')
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+ ? node.worktreeBootstrap as Record<string, unknown>
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+ : {};
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+ if (prev.status === status) return false;
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+ node.worktreeBootstrap = {
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+ ...prev,
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+ status,
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+ completedAt: prev.completedAt ?? new Date().toISOString(),
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+ };
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+ return true;
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+ };
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+ let changed = false;
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+ // Inline cache (the authoritative view for inline-only clone worktree nodes).
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+ try {
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+ const cached = this.getCachedInlineMesh(meshId);
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+ if (cached && stamp(cached)) {
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+ cached.updatedAt = new Date().toISOString();
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+ this.inlineMeshCache.set(meshId, cached);
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+ changed = true;
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+ }
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+ } catch { /* best-effort */ }
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+ if (changed) this.invalidateAggregateMeshStatus(meshId);
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+ // Local config (a worktree node registered via addNode also lives here).
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+ // Done in a detached dynamic-import chain so the method stays sync; both the
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+ // stamp and the persist are best-effort, and the inline-cache stamp above is
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+ // what the coordinator's claim gate reads.
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+ void import('../config/mesh-config.js')
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+ .then(({ getMesh, updateNode }) => {
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+ const local = getMesh(meshId);
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+ if (local && stamp(local)) {
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+ const node = local.nodes.find((entry: any) => meshNodeIdMatches(entry, nodeId));
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+ if (node) updateNode(meshId, node.id, { worktreeBootstrap: node.worktreeBootstrap } as any);
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+ this.invalidateAggregateMeshStatus(meshId);
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+ }
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+ })
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+ .catch(() => { /* persistence is best-effort */ });
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+ }
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+
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  private tombstoneRemovedInlineMeshNode(meshId: string, nodeId: string): void {
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  if (!nodeId) return;
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  let set = this.removedInlineMeshNodeIds.get(meshId);
@@ -1053,6 +1053,29 @@ function injectMeshSystemMessage(components: DaemonComponents, args: {
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  // is drained in every topology. 'failed' is re-fired too so a deferred-then-failed bootstrap
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  // dispatches and fails loudly/visibly rather than stranding silently. Falls through to the
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  // coordinator broadcast below — the bootstrap event is still delivered to the coordinator.
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+ // WORKTREE-BOOTSTRAP-COORD-STATE: stamp the terminal bootstrap status onto the
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+ // COORDINATOR's mesh view BEFORE re-firing the queue. The clone+bootstrap ran on
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+ // the worker daemon (clone_mesh_node forwards to the source node's machine), so
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+ // persistWorktreeSetupState only flipped status→'complete' on the worker's mesh
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+ // object — the coordinator still holds the 'running' state it stamped from the
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+ // forwarded clone reply. Without this, the claim gate (agent:ready defer above +
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+ // mesh-queue-assignment) reads getMeshWithCache, sees 'running' forever, and
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+ // defers every claim — so this very re-fire loops against a gate that never opens
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+ // (claim never lands; idle session re-registered each tick; auto-launch spawns a
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+ // fresh session every cycle → runaway worktree-session multiplication). Stamping
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+ // the terminal state opens the gate so the deferred claim lands on this re-fire.
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+ const bootstrapNodeId = readNonEmptyString(args.nodeId) || readNonEmptyString(args.metadataEvent.meshNodeId);
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+ if (bootstrapNodeId) {
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+ try {
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+ (components.router as any)?.markWorktreeBootstrapTerminalState?.(
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+ args.meshId,
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+ bootstrapNodeId,
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+ args.event === 'worktree_bootstrap_failed' ? 'failed' : 'complete',
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+ );
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+ } catch (e: any) {
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+ LOG.warn('MeshQueue', `Failed to stamp terminal bootstrap state for ${bootstrapNodeId} (mesh ${args.meshId}): ${e?.message || e}`);
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+ }
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+ }
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  setImmediate(() => {
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  triggerMeshQueue(components, args.meshId).catch((e: any) => {
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  LOG.warn('MeshQueue', `Queue re-fire after ${args.event} failed (mesh ${args.meshId}): ${e?.message || e}`);
@@ -2035,11 +2035,38 @@ export class CliProviderInstance implements ProviderInstance {
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  const previousStatus = this.lastStatus;
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  if (newStatus !== this.lastStatus) {
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  LOG.info('CLI', `[${this.type}] status: ${this.lastStatus} → ${newStatus}`);
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- if (this.lastStatus === 'idle' && newStatus === 'generating') {
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+ // GENERATING-MISSING (win32 fresh-worktree first-turn): a freshly-launched session
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+ // is in 'starting' until its startup-grace settles to idle. When the FIRST inject
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+ // lands inside that grace window, the adapter can report status DIRECTLY
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+ // starting → generating without an intervening 'idle' frame for
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+ // detectStatusTransition() to observe. Previously only the idle→generating arm
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+ // armed the bookkeeping, so a starting→generating frame fell straight through to the
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+ // bare `this.lastStatus = newStatus` update: generatingStartedAt stayed 0 and no
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+ // generating_started was queued. The fast turn's generating→idle completion was then
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+ // suppressed by the startup-blip guard below (generatingStartedAt===0 &&
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+ // !generatingDebouncePending) — so NO generating_started AND NO generating_completed
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+ // ever fired and the mesh coordinator never learned the worker went idle.
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+ //
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+ // We extend the idle→generating arm to also fire on starting→generating, BUT ONLY
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+ // when a real turn is in flight. The adapter script can also report 'generating' from
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+ // pure startup PTY noise (no task dispatched) — antigravity/codex/hermes-cli all
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+ // exercise that benign starting→generating→idle blip, which must NOT emit a
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+ // completion (see "startup-phase spurious completion suppression" tests).
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+ // hasAdapterPendingResponse() is the discriminator: a genuine inject sets the
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+ // adapter's isWaitingForResponse / currentTurnScope (or leaves a partial response),
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+ // whereas startup repaint noise leaves all of them empty. So an armed
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+ // starting→generating means "the worker actually started its first turn", and a
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+ // bare one stays a suppressed blip via the existing fall-through.
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+ const startingToGeneratingWithActiveTurn = this.lastStatus === 'starting'
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+ && newStatus === 'generating'
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+ && this.hasAdapterPendingResponse();
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+ if (((this.lastStatus === 'idle' && newStatus === 'generating') || startingToGeneratingWithActiveTurn)) {
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  // If a completion event is already pending and the turn has ended
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  // (generatingStartedAt===0), the PTY is painting its prompt area
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  // after completing. Ignore this blip — do not cancel the pending
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- // completion and do not advance lastStatus to generating.
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+ // completion and do not advance lastStatus to generating. (On a true
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+ // starting→generating the session is fresh: completedDebouncePending is
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+ // null, so this blip guard is a no-op and we arm normally below.)
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  if (this.completedDebouncePending && this.generatingStartedAt === 0) {
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  LOG.debug('CLI', `[${this.type}] ignoring post-completion PTY generating blip (generatingStartedAt=0)`);
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  return;