@adhdev/daemon-core 0.9.82-rc.365 → 0.9.82-rc.366
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/commands/high-family/index.d.ts +3 -0
- package/dist/commands/high-family/mesh-coordinator-launch.d.ts +2 -0
- package/dist/commands/high-family/mesh-events.d.ts +2 -0
- package/dist/commands/high-family/mesh-status.d.ts +2 -0
- package/dist/commands/high-family/types.d.ts +60 -0
- package/dist/commands/router.d.ts +208 -0
- package/dist/index.js +1937 -1755
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1922 -1740
- package/dist/index.mjs.map +1 -1
- package/dist/mesh/mesh-events-coordinator.d.ts +8 -0
- package/package.json +2 -2
- package/src/commands/cli-manager.ts +28 -2
- package/src/commands/high-family/index.ts +28 -0
- package/src/commands/high-family/mesh-coordinator-launch.ts +592 -0
- package/src/commands/high-family/mesh-events.ts +47 -0
- package/src/commands/high-family/mesh-status.ts +639 -0
- package/src/commands/high-family/types.ts +76 -0
- package/src/commands/router.ts +272 -1246
- package/src/mesh/mesh-events-coordinator.ts +35 -1
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@@ -1325,6 +1325,14 @@ export interface MeshQueueTriggerResult {
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status?: string;
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}>;
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autoLaunchStarted: boolean;
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/**
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* True when a worker session is already on its way to claim a still-pending task —
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* either launched this tick (autoLaunchStarted) or launched on a prior tick and still
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* booting/awaiting-claim. Callers MUST treat this as "wait, do not launch another
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* session": a second launch double-edits the worktree. Mutually informative with
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* `noIdleMeshSessionAvailable`, which is suppressed whenever this is true.
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*/
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autoLaunchPending?: boolean;
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noIdleMeshSessionAvailable?: boolean;
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}
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@@ -1485,6 +1493,28 @@ export async function triggerMeshQueue(components: DaemonComponents, meshId: str
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nodeId: task.assignedNodeId,
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sessionId: task.assignedSessionId,
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}));
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// An auto-launch is "pending" when the coordinator has already spun a session up
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// for a still-pending task and is waiting on that session's idle→claim. This covers
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// two ticks:
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// - THIS tick fired the launch (autoLaunchStarted), or
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// - a PRIOR tick launched a session that is still booting/awaiting-claim — the
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// per-task await-claim guard (maybeAutoLaunchOneQueueSession) deliberately
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// declines to launch again, so autoLaunchStarted is false even though a session
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// is on its way to claim this task.
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// Without this signal, the second tick reports `noIdleMeshSessionAvailable` and the
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// MCP guidance tells the coordinator to launch ANOTHER worker — producing a duplicate
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// session that double-edits the worktree. The claim itself is fine; only the wording
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// was wrong, so we surface `autoLaunchPending` to suppress the bad "launch one more"
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// advice while the just-launched session converges.
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const autoLaunchPending = autoLaunchStarted || afterQueue.some(task => {
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if (task.status !== 'pending') return false;
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const al = task.autoLaunch;
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if (!al || (al.status !== 'started' && al.status !== 'completed')) return false;
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const launchedAtMs = Date.parse(al.updatedAt);
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return Number.isFinite(launchedAtMs) && Date.now() - launchedAtMs < AUTO_LAUNCH_AWAIT_CLAIM_MS;
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});
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return {
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success: true,
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meshId,
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@@ -1498,7 +1528,11 @@ export async function triggerMeshQueue(components: DaemonComponents, meshId: str
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remoteIdleSessionsChecked,
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skippedSessions,
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autoLaunchStarted,
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-
...(
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...(autoLaunchPending ? { autoLaunchPending: true } : {}),
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// Only report "no idle session, go launch one" when nothing is already on its way.
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// A pending auto-launch (this tick or a prior still-converging one) means a session
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// WILL claim shortly, so it is not a no-session-available situation.
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...(pendingAfter > 0 && newlyAssignedTasks.length === 0 && localIdleSessionsChecked === 0 && remoteIdleSessionsChecked === 0 && !autoLaunchPending
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? { noIdleMeshSessionAvailable: true }
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: {}),
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};
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