@adhdev/daemon-core 0.9.76-rc.30 → 0.9.76-rc.32

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adhdev/daemon-core",
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- "version": "0.9.76-rc.30",
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+ "version": "0.9.76-rc.32",
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  "description": "ADHDev daemon core — CDP, IDE detection, providers, command execution",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -1857,9 +1857,13 @@ export class ProviderCliAdapter implements CliAdapter {
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  };
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  this.recordTrace('submit_echo_missing', diagnostic);
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  if (this.requirePromptEchoBeforeSubmit) {
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- const message = `${this.cliName} prompt echo was not observed on the PTY screen before submit`;
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- LOG.warn('CLI', `[${this.cliType}] ${message} elapsed=${elapsed}ms maxEchoWaitMs=${state.maxEchoWaitMs} screen=${JSON.stringify(diagnostic.screenText).slice(0, 240)}`);
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- completion.rejectOnce(new Error(message));
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+ // At this point the prompt text write already completed. Rejecting without
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+ // a submit key can leave the delegated CLI with an unsent prompt sitting at
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+ // the input line, which makes later coordinator sends appear stuck. Prefer a
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+ // guarded submit after the full echo wait; the existing stuck-submit retry
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+ // will send a delayed follow-up Enter if the prompt remains visible.
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+ LOG.warn('CLI', `[${this.cliType}] prompt echo was not observed before submit; sending guarded submit key anyway elapsed=${elapsed}ms maxEchoWaitMs=${state.maxEchoWaitMs} screen=${JSON.stringify(diagnostic.screenText).slice(0, 240)}`);
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+ this.submitSendKey(state, completion);
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  return;
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  }
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  LOG.warn('CLI', `[${this.cliType}] prompt echo was not observed before submit; sending submit key anyway elapsed=${elapsed}ms maxEchoWaitMs=${state.maxEchoWaitMs}`);
@@ -1,52 +1,75 @@
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  import type { DaemonComponents } from '../boot/daemon-lifecycle.js';
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- import { getMeshByRepo } from '../config/mesh-config.js';
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+ import { getMesh, getMeshByRepo } from '../config/mesh-config.js';
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  import { LOG } from '../logging/logger.js';
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+ function readNonEmptyString(value: unknown): string {
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+ return typeof value === 'string' && value.trim() ? value.trim() : '';
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+ }
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+
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+ function formatCompletionMetadata(event: Record<string, unknown>): string {
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+ const parts = [
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+ readNonEmptyString(event.targetSessionId) ? `session_id=${readNonEmptyString(event.targetSessionId)}` : '',
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+ readNonEmptyString(event.providerType) ? `provider=${readNonEmptyString(event.providerType)}` : '',
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+ readNonEmptyString(event.providerSessionId) ? `provider_session_id=${readNonEmptyString(event.providerSessionId)}` : '',
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+ ].filter(Boolean);
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+ return parts.length > 0 ? ` (${parts.join('; ')})` : '';
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+ }
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+
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  export function setupMeshEventForwarding(components: DaemonComponents) {
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  components.instanceManager.onEvent((event) => {
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  // We only care about agent sub-session completion or waiting approval
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  if (event.event !== 'agent:generating_completed' && event.event !== 'agent:waiting_approval') return;
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-
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- const instanceId = event.instanceId as string;
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+
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+ const instanceId = readNonEmptyString(event.instanceId);
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  if (!instanceId) return;
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- // Try to find the workspace of the sub-agent
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+ // Try to find the workspace and mesh metadata of the sub-agent.
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  const sourceInstance = components.instanceManager.getInstance(instanceId);
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  if (!sourceInstance || sourceInstance.category !== 'cli') return;
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  const state = sourceInstance.getState();
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- const workspace = state.workspace;
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+ const workspace = readNonEmptyString(state.workspace);
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  if (!workspace) return;
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+ const settings = state.settings && typeof state.settings === 'object' ? state.settings as Record<string, unknown> : {};
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+ const meshIdFromRuntime = readNonEmptyString(settings.meshNodeFor);
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- // Find the mesh that this workspace belongs to
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- const mesh = getMeshByRepo(workspace);
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- if (!mesh) return;
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+ // Prefer runtime mesh metadata: delegated mesh-node agents can come from inline/cloud meshes
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+ // that are not present in local meshes.json. Fall back to persisted mesh lookup for legacy sessions.
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+ const mesh = meshIdFromRuntime ? getMesh(meshIdFromRuntime) : getMeshByRepo(workspace);
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+ const meshId = meshIdFromRuntime || readNonEmptyString(mesh?.id);
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+ if (!meshId) return;
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  // Find the coordinator session(s)
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  const allInstances = components.instanceManager.getByCategory('cli');
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  const coordinatorInstances = allInstances.filter((inst) => {
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  const instState = inst.getState();
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-
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+
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  // The coordinator session was launched with meshCoordinatorFor setting
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- if (instState.settings?.meshCoordinatorFor !== mesh.id) return false;
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-
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+ if (instState.settings?.meshCoordinatorFor !== meshId) return false;
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+
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  // Exclude the source instance itself (just in case)
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  if (instState.instanceId === instanceId) return false;
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-
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+
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  return true;
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  });
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  if (coordinatorInstances.length === 0) return;
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- // Determine node label
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- const targetNode = mesh.nodes.find((n) => n.workspace === workspace);
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- const nodeLabel = targetNode ? `Node '${targetNode.id}'` : `Agent at ${workspace}`;
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+ // Determine node label. Inline/cloud meshes may be unavailable here, so preserve runtime node id.
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+ const targetNode = mesh?.nodes?.find((n: any) => n.workspace === workspace);
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+ const runtimeNodeId = readNonEmptyString(settings.meshNodeId);
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+ const nodeLabel = targetNode
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+ ? `Node '${targetNode.id}'`
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+ : runtimeNodeId
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+ ? `Node '${runtimeNodeId}'`
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+ : `Agent at ${workspace}`;
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+ const metadata = formatCompletionMetadata(event);
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  // Construct a system message in English
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  let messageText = '';
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  if (event.event === 'agent:generating_completed') {
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- messageText = `[System] ${nodeLabel} has completed its task and is now idle. You may use mesh_read_chat to review its progress.`;
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+ messageText = `[System] ${nodeLabel} has completed its task and is now idle${metadata}. You may use mesh_read_chat to review its progress.`;
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  } else if (event.event === 'agent:waiting_approval') {
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- messageText = `[System] ${nodeLabel} is waiting for approval to proceed. You may use mesh_read_chat and mesh_approve to handle it.`;
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+ messageText = `[System] ${nodeLabel} is waiting for approval to proceed${metadata}. You may use mesh_read_chat and mesh_approve to handle it.`;
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  }
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  if (!messageText) return;