@adecore/diagram 0.0.1 → 0.17.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +110 -0
- package/README.md +50 -0
- package/dist/across.d.ts +2 -0
- package/dist/across.js +202 -0
- package/dist/graph.d.ts +40 -0
- package/dist/graph.js +14 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +4 -0
- package/dist/layout.d.ts +55 -0
- package/dist/layout.js +668 -0
- package/dist/order.d.ts +2 -0
- package/dist/order.js +224 -0
- package/dist/protocol.d.ts +254 -0
- package/dist/protocol.js +111 -0
- package/dist/reading-order.d.ts +2 -0
- package/dist/reading-order.js +23 -0
- package/dist/route.d.ts +33 -0
- package/dist/route.js +206 -0
- package/dist/shapes.d.ts +20 -0
- package/dist/shapes.js +95 -0
- package/dist/svg.d.ts +16 -0
- package/dist/svg.js +67 -0
- package/dist/text.d.ts +7 -0
- package/dist/text.js +86 -0
- package/package.json +41 -2
- package/src/across.ts +213 -0
- package/src/graph.ts +70 -0
- package/src/index.ts +30 -0
- package/src/layout.ts +778 -0
- package/src/order.ts +235 -0
- package/src/protocol.ts +135 -0
- package/src/reading-order.ts +26 -0
- package/src/route.ts +266 -0
- package/src/shapes.ts +119 -0
- package/src/svg.ts +103 -0
- package/src/text.ts +92 -0
package/LICENSE
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# Functional Source License, Version 1.1, MIT Future License
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## Abbreviation
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FSL-1.1-MIT
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## Notice
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Copyright 2026 - present Bas Milius
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## Terms and Conditions
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### Licensor ("We")
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The party offering the Software under these Terms and Conditions.
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### The Software
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The "Software" is each version of the software that we make available under
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these Terms and Conditions, as indicated by our inclusion of these Terms and
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Conditions with the Software.
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### License Grant
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Subject to your compliance with this License Grant and the Patents,
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Redistribution and Trademark clauses below, we hereby grant you the right to
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use, copy, modify, create derivative works, publicly perform, publicly display
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and redistribute the Software for any Permitted Purpose identified below.
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### Permitted Purpose
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A Permitted Purpose is any purpose other than a Competing Use. A Competing Use
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means making the Software available to others in a commercial product or
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service that:
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1. substitutes for the Software;
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2. substitutes for any other product or service we offer using the Software
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that exists as of the date we make the Software available; or
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3. offers the same or substantially similar functionality as the Software.
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Permitted Purposes specifically include using the Software:
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1. for your internal use and access;
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2. for non-commercial education;
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3. for non-commercial research; and
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4. in connection with professional services that you provide to a licensee
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using the Software in accordance with these Terms and Conditions.
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### Patents
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To the extent your use for a Permitted Purpose would necessarily infringe our
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patents, the license grant above includes a license under our patents. If you
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make a claim against any party that the Software infringes or contributes to
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the infringement of any patent, then your patent license to the Software ends
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immediately.
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### Redistribution
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The Terms and Conditions apply to all copies, modifications and derivatives of
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the Software.
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If you redistribute any copies, modifications or derivatives of the Software,
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you must include a copy of or a link to these Terms and Conditions and not
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remove any copyright notices provided in or with the Software.
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### Disclaimer
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THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR
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PURPOSE, MERCHANTABILITY, TITLE OR NON-INFRINGEMENT.
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IN NO EVENT WILL WE HAVE ANY LIABILITY TO YOU ARISING OUT OF OR RELATED TO THE
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SOFTWARE, INCLUDING INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES,
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EVEN IF WE HAVE BEEN INFORMED OF THEIR POSSIBILITY IN ADVANCE.
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### Trademarks
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Except for displaying the License Details and identifying us as the origin of
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the Software, you have no right under these Terms and Conditions to use our
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trademarks, trade names, service marks or product names.
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## Grant of Future License
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We hereby irrevocably grant you an additional license to use the Software under
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the MIT license that is effective on the second anniversary of the date we make
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the Software available. On or after that date, you may use the Software under
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the MIT license, in which case the following will apply:
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @adecore/diagram
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[](https://www.npmjs.com/package/@adecore/diagram)
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[](https://adecore.dev/diagram/)
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Directed graphs that are written rather than drawn. A diagram file names its nodes, groups and edges; the package lays them out, routes the edges and writes the result as SVG or as lines of text. The same file gives the same picture on every machine, and it needs no DOM.
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**[Documentation with live demos](https://adecore.dev/diagram/)**
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## Install
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```sh
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bun add @adecore/diagram
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```
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## Use
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```ts
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import { layoutOf, readingOrder, toSvg } from '@adecore/diagram';
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import { diagramProblemIn, migrateDiagram } from '@adecore/diagram/protocol';
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const diagram = migrateDiagram(JSON.parse(file));
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const problem = diagram && diagramProblemIn(diagram);
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if (diagram === null || problem) {
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throw new Error(problem ?? 'Not a diagram');
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}
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const layout = layoutOf(diagram);
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const svg = toSvg(diagram, { layout });
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const lines = readingOrder(diagram);
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```
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## Entry points
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| Import | What it holds |
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|---|---|
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| `@adecore/diagram` | Layout, SVG export, the shape and text helpers and reading order |
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| `@adecore/diagram/protocol` | The Zod schemas and types of a diagram, and `diagramProblemIn` |
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## Documentation
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| Page | What it covers |
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|---|---|
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| [Documents](https://adecore.dev/diagram/documents) | Nodes, groups and edges, and checking a file |
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| [Layout](https://adecore.dev/diagram/layout) | Layers, ordering, sizes, groups, edge routes and dragged nodes |
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| [Painting and reading](https://adecore.dev/diagram/rendering) | `toSvg`, helpers for a painter of your own and `readingOrder` |
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## License
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FSL-1.1-MIT, see [LICENSE](./LICENSE).
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package/dist/across.d.ts
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package/dist/across.js
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import { BAND_MARGIN, bandOfCode } from './graph.js';
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/* Rounds that pull every unit towards the units it is joined to, alternating the direction of the sweep. */
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const ROUNDS = 8;
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function clamp(value, low, high) {
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return Math.min(high, Math.max(low, value));
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}
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/*
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* Where every unit sits across the flow, as the top of its box, with the order of `orderLayers` kept.
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* A group's block has one top in every layer it spans and its members sit inside it. It starts from
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* the middle of the tightest packing towards either end, which is always a valid place, and then
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* moves every unit towards the median of its neighbors as far as its own neighbors in the layer let
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* it, so a chain lines up straight. Every step is clamped to whole numbers.
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*/
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export function placeAcross(layering) {
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const { units, bands, lines, items } = layering;
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const unitCount = units.length;
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const variableCount = unitCount + bands.length;
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// A free unit is its own variable; a band is one variable for all its layers, its members sit at an offset from it.
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const top = new Array(variableCount).fill(0);
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const local = new Array(unitCount).fill(0);
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const variableOf = (code) => (code >= 0 ? code : unitCount + bandOfCode(code));
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const codeOf = (variable) => (variable < unitCount ? variable : -(variable - unitCount + 1));
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const sizeOf = (code) => (code >= 0 ? units[code].h : bands[bandOfCode(code)].height);
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const marginOf = (code) => (code >= 0 ? units[code].margin : BAND_MARGIN);
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const topOf = (code) => top[variableOf(code)];
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const absoluteTop = (unit) => {
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const band = units[unit].band;
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return band >= 0 ? top[unitCount + band] + local[unit] : top[unit];
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};
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const successors = Array.from({ length: variableCount }, () => []);
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const incoming = new Array(variableCount).fill(0);
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const present = new Array(variableCount).fill(false);
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for (const row of items) {
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row.forEach((code, index) => {
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present[variableOf(code)] = true;
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if (index > 0) {
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successors[variableOf(row[index - 1])].push(code);
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incoming[variableOf(code)] += 1;
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}
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});
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}
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// The band order is the same in every layer, so these constraints never form a cycle.
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const lowest = new Array(variableCount).fill(0);
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const queue = [];
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for (let variable = 0; variable < variableCount; variable++) {
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if (present[variable] && incoming[variable] === 0) {
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queue.push(variable);
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}
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}
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for (let i = 0; i < queue.length; i++) {
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const variable = queue[i];
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const code = codeOf(variable);
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for (const next of successors[variable]) {
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const target = variableOf(next);
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lowest[target] = Math.max(lowest[target], lowest[variable] + sizeOf(code) + marginOf(code) + marginOf(next));
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incoming[target] -= 1;
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if (incoming[target] === 0) {
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queue.push(target);
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}
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}
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}
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const tail = new Array(variableCount).fill(0);
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let total = 0;
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for (let i = queue.length - 1; i >= 0; i--) {
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const variable = queue[i];
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const code = codeOf(variable);
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let length = sizeOf(code);
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for (const next of successors[variable]) {
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length = Math.max(length, sizeOf(code) + marginOf(code) + marginOf(next) + tail[variableOf(next)]);
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}
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tail[variable] = length;
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total = Math.max(total, lowest[variable] + length);
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}
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for (const variable of queue) {
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top[variable] = Math.floor((lowest[variable] + total - tail[variable]) / 2);
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}
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for (const band of bands) {
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for (const slot of band.members) {
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const low = [];
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let at = band.before;
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slot.forEach((unit, index) => {
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if (index > 0) {
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const previous = units[slot[index - 1]];
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at += previous.h + previous.margin + units[unit].margin;
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}
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low.push(at);
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});
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let high = band.height - band.after;
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for (let index = slot.length - 1; index >= 0; index--) {
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const unit = units[slot[index]];
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if (index < slot.length - 1) {
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high -= unit.margin + units[slot[index + 1]].margin;
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}
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high -= unit.h;
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local[slot[index]] = Math.floor((low[index] + high) / 2);
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}
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}
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}
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const medianOf = (values) => {
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values.sort((left, right) => left - right);
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const middle = values.length >> 1;
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return values.length % 2 === 1 ? values[middle] : (values[middle - 1] + values[middle]) / 2;
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};
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const desiredTop = (unit) => {
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const self = units[unit];
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if (self.line >= 0) {
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// The points of one long edge pull towards each other rather than their neighbors, so the edge runs straight
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// instead of stepping a little in every layer it passes.
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const line = lines[self.line];
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const ends = [units[line[0]].up[0], units[line.at(-1)].down[0]].map((end) => absoluteTop(end) + units[end].h / 2);
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if (line.length === 1) {
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const here = absoluteTop(unit);
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return Math.round(Math.abs(ends[1] - here) < Math.abs(ends[0] - here) ? ends[1] : ends[0]);
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}
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return Math.round(medianOf([...line.filter((other) => other !== unit).map(absoluteTop), ...ends]));
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}
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const neighbors = [...self.up, ...self.down];
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if (neighbors.length === 0) {
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return null;
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}
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return Math.round(medianOf(neighbors.map((neighbor) => absoluteTop(neighbor) + units[neighbor].h / 2)) - self.h / 2);
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};
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for (let round = 0; round < ROUNDS; round++) {
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for (let step = 0; step < items.length; step++) {
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|
125
|
+
const layer = round % 2 === 0 ? step : items.length - 1 - step;
|
|
126
|
+
const row = items[layer];
|
|
127
|
+
row.forEach((code, index) => {
|
|
128
|
+
if (code >= 0) {
|
|
129
|
+
const want = desiredTop(code);
|
|
130
|
+
if (want === null) {
|
|
131
|
+
return;
|
|
132
|
+
}
|
|
133
|
+
const previous = row[index - 1];
|
|
134
|
+
const next = row[index + 1];
|
|
135
|
+
const low = previous === undefined ? -Infinity : topOf(previous) + sizeOf(previous) + marginOf(previous) + marginOf(code);
|
|
136
|
+
const high = next === undefined ? Infinity : topOf(next) - marginOf(next) - marginOf(code) - sizeOf(code);
|
|
137
|
+
top[code] = clamp(want, low, high);
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
const bandIndex = bandOfCode(code);
|
|
141
|
+
const band = bands[bandIndex];
|
|
142
|
+
const slot = band.members[layer - band.first];
|
|
143
|
+
slot.forEach((unit, position) => {
|
|
144
|
+
const want = desiredTop(unit);
|
|
145
|
+
if (want === null) {
|
|
146
|
+
return;
|
|
147
|
+
}
|
|
148
|
+
const self = units[unit];
|
|
149
|
+
const previous = slot[position - 1];
|
|
150
|
+
const next = slot[position + 1];
|
|
151
|
+
const low = previous === undefined ? band.before : local[previous] + units[previous].h + units[previous].margin + self.margin;
|
|
152
|
+
const high = next === undefined ? band.height - band.after - self.h : local[next] - units[next].margin - self.margin - self.h;
|
|
153
|
+
local[unit] = clamp(want - top[unitCount + bandIndex], low, high);
|
|
154
|
+
});
|
|
155
|
+
});
|
|
156
|
+
}
|
|
157
|
+
bands.forEach((band, bandIndex) => {
|
|
158
|
+
const shifts = [];
|
|
159
|
+
for (const unit of band.members.flat()) {
|
|
160
|
+
const want = desiredTop(unit);
|
|
161
|
+
if (want !== null) {
|
|
162
|
+
shifts.push(want - absoluteTop(unit));
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
if (shifts.length === 0) {
|
|
166
|
+
return;
|
|
167
|
+
}
|
|
168
|
+
const code = -(bandIndex + 1);
|
|
169
|
+
let low = -Infinity;
|
|
170
|
+
let high = Infinity;
|
|
171
|
+
for (let layer = band.first; layer <= band.last; layer++) {
|
|
172
|
+
const row = items[layer];
|
|
173
|
+
const index = row.indexOf(code);
|
|
174
|
+
const previous = row[index - 1];
|
|
175
|
+
const next = row[index + 1];
|
|
176
|
+
if (previous !== undefined) {
|
|
177
|
+
low = Math.max(low, topOf(previous) + sizeOf(previous) + marginOf(previous) + BAND_MARGIN);
|
|
178
|
+
}
|
|
179
|
+
if (next !== undefined) {
|
|
180
|
+
high = Math.min(high, topOf(next) - marginOf(next) - BAND_MARGIN - band.height);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
const shift = Math.round(shifts.reduce((sum, value) => sum + value, 0) / shifts.length);
|
|
184
|
+
top[unitCount + bandIndex] = clamp(top[unitCount + bandIndex] + shift, low, high);
|
|
185
|
+
});
|
|
186
|
+
}
|
|
187
|
+
let least = Infinity;
|
|
188
|
+
for (const row of items) {
|
|
189
|
+
for (const code of row) {
|
|
190
|
+
least = Math.min(least, topOf(code));
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
if (Number.isFinite(least)) {
|
|
194
|
+
for (let variable = 0; variable < variableCount; variable++) {
|
|
195
|
+
top[variable] = top[variable] - least || 0;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
bands.forEach((band, index) => {
|
|
199
|
+
band.top = top[unitCount + index];
|
|
200
|
+
});
|
|
201
|
+
return units.map((_, unit) => absoluteTop(unit));
|
|
202
|
+
}
|
package/dist/graph.d.ts
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
export interface Unit {
|
|
2
|
+
layer: number;
|
|
3
|
+
node: number;
|
|
4
|
+
band: number;
|
|
5
|
+
w: number;
|
|
6
|
+
h: number;
|
|
7
|
+
margin: number;
|
|
8
|
+
line: number;
|
|
9
|
+
up: number[];
|
|
10
|
+
down: number[];
|
|
11
|
+
}
|
|
12
|
+
export interface Hop {
|
|
13
|
+
edge: number;
|
|
14
|
+
from: number;
|
|
15
|
+
to: number;
|
|
16
|
+
}
|
|
17
|
+
export interface Band {
|
|
18
|
+
group: number;
|
|
19
|
+
first: number;
|
|
20
|
+
last: number;
|
|
21
|
+
members: number[][];
|
|
22
|
+
top: number;
|
|
23
|
+
height: number;
|
|
24
|
+
before: number;
|
|
25
|
+
after: number;
|
|
26
|
+
rank: number;
|
|
27
|
+
labelWidth: number;
|
|
28
|
+
}
|
|
29
|
+
export interface Layering {
|
|
30
|
+
units: Unit[];
|
|
31
|
+
hops: Hop[];
|
|
32
|
+
bands: Band[];
|
|
33
|
+
lines: number[][];
|
|
34
|
+
items: number[][];
|
|
35
|
+
}
|
|
36
|
+
export declare function bandCode(band: number): number;
|
|
37
|
+
export declare function bandOfCode(code: number): number;
|
|
38
|
+
export declare const NODE_MARGIN = 16;
|
|
39
|
+
export declare const DUMMY_MARGIN = 8;
|
|
40
|
+
export declare const BAND_MARGIN = 16;
|
package/dist/graph.js
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* The graph the layout works on once every edge that skips a layer has a point per layer it passes
|
|
3
|
+
* through. Internal to the package: the coordinates it ends in are what `layoutOf` hands out.
|
|
4
|
+
*/
|
|
5
|
+
export function bandCode(band) {
|
|
6
|
+
return -(band + 1);
|
|
7
|
+
}
|
|
8
|
+
export function bandOfCode(code) {
|
|
9
|
+
return -code - 1;
|
|
10
|
+
}
|
|
11
|
+
export const NODE_MARGIN = 16;
|
|
12
|
+
export const DUMMY_MARGIN = 8;
|
|
13
|
+
/* A node beside a group is this plus its own margin away from the border. */
|
|
14
|
+
export const BAND_MARGIN = 16;
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
export { type NodeBox, type GroupBox, type EdgeLabelBox, type EdgeRoute, type DiagramLayout, NODE_MAX_WIDTH, CYLINDER_LID, EDGE_LABEL_MAX_WIDTH, EDGE_LABEL_PADDING, GROUP_PADDING, GROUP_LABEL_BAND, GROUP_LABEL_INSET, type NodeSize, sizeOfNode, sizeOfEdgeLabel, layersOf, layoutOf, LABEL_LINE, LABEL_SIZE, SUB_LINE, SUB_SIZE, estimateTextWidth, wrapText, type Point, type Rect } from './layout.ts';
|
|
2
|
+
export { readingOrder } from './reading-order.ts';
|
|
3
|
+
export { type ShapePaths, shapePaths, type TextLine, textLinesOf, edgeLabelLinesOf, edgePath, arrowHeadPath, dashOf } from './shapes.ts';
|
|
4
|
+
export { type DiagramSvgOptions, DEFAULT_DIAGRAM_MARGIN, DEFAULT_NODE_TONE, DEFAULT_GROUP_TONE, DEFAULT_EDGE_TONE, toSvg } from './svg.ts';
|
package/dist/index.js
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
export { NODE_MAX_WIDTH, CYLINDER_LID, EDGE_LABEL_MAX_WIDTH, EDGE_LABEL_PADDING, GROUP_PADDING, GROUP_LABEL_BAND, GROUP_LABEL_INSET, sizeOfNode, sizeOfEdgeLabel, layersOf, layoutOf, LABEL_LINE, LABEL_SIZE, SUB_LINE, SUB_SIZE, estimateTextWidth, wrapText } from './layout.js';
|
|
2
|
+
export { readingOrder } from './reading-order.js';
|
|
3
|
+
export { shapePaths, textLinesOf, edgeLabelLinesOf, edgePath, arrowHeadPath, dashOf } from './shapes.js';
|
|
4
|
+
export { DEFAULT_DIAGRAM_MARGIN, DEFAULT_NODE_TONE, DEFAULT_GROUP_TONE, DEFAULT_EDGE_TONE, toSvg } from './svg.js';
|
package/dist/layout.d.ts
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import type { DiagramDocument, DiagramEdge, DiagramNode } from './protocol.ts';
|
|
2
|
+
import { type Point, type Rect } from '@adecore/drawing';
|
|
3
|
+
export { LABEL_LINE, LABEL_SIZE, SUB_LINE, SUB_SIZE, estimateTextWidth, wrapText } from './text.ts';
|
|
4
|
+
export type { Point, Rect } from '@adecore/drawing';
|
|
5
|
+
export interface NodeBox extends Rect {
|
|
6
|
+
id: string;
|
|
7
|
+
layer: number;
|
|
8
|
+
pinned: boolean;
|
|
9
|
+
label: string[];
|
|
10
|
+
sub: string[];
|
|
11
|
+
}
|
|
12
|
+
export interface GroupBox extends Rect {
|
|
13
|
+
id: string;
|
|
14
|
+
labelBox: Rect;
|
|
15
|
+
}
|
|
16
|
+
export interface EdgeLabelBox extends Rect {
|
|
17
|
+
lines: string[];
|
|
18
|
+
}
|
|
19
|
+
export interface EdgeRoute {
|
|
20
|
+
index: number;
|
|
21
|
+
from: string;
|
|
22
|
+
to: string;
|
|
23
|
+
points: Point[];
|
|
24
|
+
label: EdgeLabelBox | null;
|
|
25
|
+
}
|
|
26
|
+
export interface DiagramLayout {
|
|
27
|
+
nodes: NodeBox[];
|
|
28
|
+
groups: GroupBox[];
|
|
29
|
+
edges: EdgeRoute[];
|
|
30
|
+
bounds: Rect;
|
|
31
|
+
}
|
|
32
|
+
export declare const NODE_MAX_WIDTH = 280;
|
|
33
|
+
export declare const CYLINDER_LID = 10;
|
|
34
|
+
export declare const EDGE_LABEL_MAX_WIDTH = 160;
|
|
35
|
+
export declare const EDGE_LABEL_PADDING: {
|
|
36
|
+
x: number;
|
|
37
|
+
y: number;
|
|
38
|
+
};
|
|
39
|
+
export declare const GROUP_PADDING = 20;
|
|
40
|
+
export declare const GROUP_LABEL_BAND = 24;
|
|
41
|
+
export declare const GROUP_LABEL_INSET = 12;
|
|
42
|
+
export interface NodeSize {
|
|
43
|
+
w: number;
|
|
44
|
+
h: number;
|
|
45
|
+
label: string[];
|
|
46
|
+
sub: string[];
|
|
47
|
+
}
|
|
48
|
+
export declare function sizeOfNode(node: Pick<DiagramNode, 'label' | 'sub' | 'shape'>): NodeSize;
|
|
49
|
+
export declare function sizeOfEdgeLabel(text: string): {
|
|
50
|
+
w: number;
|
|
51
|
+
h: number;
|
|
52
|
+
lines: string[];
|
|
53
|
+
};
|
|
54
|
+
export declare function layersOf(nodes: readonly Pick<DiagramNode, 'id'>[], edges: readonly Pick<DiagramEdge, 'from' | 'to'>[]): Map<string, number>;
|
|
55
|
+
export declare function layoutOf(document: Pick<DiagramDocument, 'meta' | 'nodes' | 'groups' | 'edges'>): DiagramLayout;
|