@adea-ai/audio 0.25.13 → 0.25.14

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@@ -10,7 +10,7 @@ export declare class SoundController {
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  private desiredMusic;
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  private currentMusic;
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  private activeFades;
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- private _musicMuted;
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+ private musicMutedValue;
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  constructor();
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  get musicMuted(): boolean;
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  /** Retry queued playback after a user gesture. */
@@ -30,12 +30,12 @@ var SoundController = class {
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  desiredMusic = null;
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  currentMusic = null;
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  activeFades = /* @__PURE__ */ new Set();
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- _musicMuted;
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+ musicMutedValue;
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  constructor() {
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- this._musicMuted = loadMusicMuted();
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+ this.musicMutedValue = loadMusicMuted();
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  }
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  get musicMuted() {
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- return this._musicMuted;
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+ return this.musicMutedValue;
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  }
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  /** Retry queued playback after a user gesture. */
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  async unlock() {
@@ -49,14 +49,14 @@ var SoundController = class {
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  if (!this.musicMuted) this.startMusic(id, options);
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  }
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  setMusicMuted(muted) {
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- this._musicMuted = muted;
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+ this.musicMutedValue = muted;
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  writeStorage(MUSIC_MUTE_KEY, muted);
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  for (const element of this.musicElements.values()) if (muted) element.pause();
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  if (!muted) this.startDesiredMusic();
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  }
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  toggleMusicMute() {
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- this.setMusicMuted(!this._musicMuted);
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- return this._musicMuted;
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+ this.setMusicMuted(!this.musicMutedValue);
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+ return this.musicMutedValue;
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  }
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  prepareMusicElement(id) {
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  if (this.musicElements.has(id)) return;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adea-ai/audio",
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- "version": "0.25.13",
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+ "version": "0.25.14",
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  "description": "Optional, lazy music controller and Solid bindings for Adea. Audio is non-blocking so scene loading never waits on sound assets.",
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  "keywords": [
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  "audio",
package/src/controller.ts CHANGED
@@ -44,14 +44,14 @@ export class SoundController {
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  private desiredMusic: MusicId | null = null
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  private currentMusic: MusicId | null = null
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  private activeFades = new Set<number>()
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- private _musicMuted: boolean
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+ private musicMutedValue: boolean
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  constructor() {
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- this._musicMuted = loadMusicMuted()
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+ this.musicMutedValue = loadMusicMuted()
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  }
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  get musicMuted(): boolean {
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- return this._musicMuted
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+ return this.musicMutedValue
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  }
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  /** Retry queued playback after a user gesture. */
@@ -68,7 +68,7 @@ export class SoundController {
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  }
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  setMusicMuted(muted: boolean): void {
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- this._musicMuted = muted
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+ this.musicMutedValue = muted
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  writeStorage(MUSIC_MUTE_KEY, muted)
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  for (const element of this.musicElements.values()) {
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  if (muted) element.pause()
@@ -77,8 +77,8 @@ export class SoundController {
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  }
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  toggleMusicMute(): boolean {
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- this.setMusicMuted(!this._musicMuted)
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- return this._musicMuted
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+ this.setMusicMuted(!this.musicMutedValue)
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+ return this.musicMutedValue
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  }
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  private prepareMusicElement(id: MusicId): void {