@adea-ai/audio 0.114.0 → 0.115.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config.js +1 -2
- package/dist/controller.js +1 -2
- package/dist/scene-music.js +1 -2
- package/dist/sound.js +1 -2
- package/package.json +3 -3
package/dist/config.js
CHANGED
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@@ -1,7 +1,6 @@
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// src/config.ts
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/** Optional soundtrack hooks for Adea. */
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var AUDIO_BASE_URL = "/assets/audio";
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var MUSIC_DIR = `${AUDIO_BASE_URL}/sounds/music`;
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var MUSIC_FILES = { silent: "" };
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-
//#endregion
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export { AUDIO_BASE_URL, MUSIC_DIR, MUSIC_FILES };
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package/dist/controller.js
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@@ -1,5 +1,5 @@
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import { MUSIC_DIR, MUSIC_FILES } from "./config.js";
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// src/controller.ts
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var MUSIC_MUTE_KEY = "adea:audio:music-muted";
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var LEGACY_MUTE_KEY = "adea:audio:muted";
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var DEFAULT_MUSIC_VOLUME = .8;
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@@ -121,5 +121,4 @@ var SoundController = class {
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}
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};
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var soundController = new SoundController();
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-
//#endregion
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export { SoundController, soundController };
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package/dist/scene-music.js
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@@ -1,4 +1,4 @@
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// src/scene-music.ts
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/** Scene route id -> optional track. Deployments can add tracks without changing scene code. */
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var sceneMusicTracks = {
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"hq-home": "silent",
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@@ -7,5 +7,4 @@ var sceneMusicTracks = {
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function musicForScene(sceneId) {
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return sceneMusicTracks[sceneId ?? ""] ?? "silent";
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}
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//#endregion
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export { musicForScene, sceneMusicTracks };
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package/dist/sound.js
CHANGED
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@@ -4,7 +4,7 @@ import { createComponent, memo } from "solid-js/web";
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import { Music, Music2 } from "lucide-solid";
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import { createContext, createEffect, createMemo, createSignal, on, onCleanup, onMount, useContext } from "solid-js";
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import { ActionButton } from "@adea-ai/ui/components/composites/action-button";
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// src/sound.tsx
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var SoundContext = createContext(null);
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function SoundProvider(props) {
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const [musicMuted, setMusicMuted] = createSignal(false);
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@@ -116,5 +116,4 @@ function MusicToggle() {
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onToggle: () => setUnprovidedMuted(soundController.toggleMusicMute())
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});
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}
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-
//#endregion
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export { MusicToggle, SoundProvider, useOptionalSound, useSceneMusic, useSound };
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@adea-ai/audio",
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"version": "0.
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"version": "0.115.0",
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"description": "Optional, lazy music controller and Solid bindings for Adea. Audio is non-blocking so scene loading never waits on sound assets.",
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"keywords": [
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"audio",
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@@ -39,12 +39,12 @@
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"typecheck": "bun check -p tsconfig.json"
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},
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"dependencies": {
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"@adea-ai/ui": "0.
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"@adea-ai/ui": "0.150.0",
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"lucide-solid": "^1.65.0",
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"solid-js": "^1.9.18"
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},
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"devDependencies": {
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"vite": "^8.3.
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"vite": "^8.3.5",
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"vite-plugin-solid": "^2.11.14"
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}
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}
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