@adatechnology/game-weapons-three 0.15.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-GBO6L7CQ.js → chunk-KWJQO6JS.js} +46 -16
- package/dist/chunk-KWJQO6JS.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.global.js +713 -504
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +1 -1
- package/dist/{testing-Cf1M1sWN.d.ts → testing-CEcZ-zzz.d.ts} +17 -5
- package/dist/testing.d.ts +1 -1
- package/dist/testing.js +1 -1
- package/package.json +8 -8
- package/dist/chunk-GBO6L7CQ.js.map +0 -1
package/dist/index.d.ts
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import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelOptions, b as WeaponModel, c as ModelKit, d as ModelParts, e as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-
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export { f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, j as CUES_IN_SAMPLE, k as CasingSound, l as CuePlayed, D as DEFAULT_ENERGY_CURVE, m as DEFAULT_EXPLOSIVES_SCENE, n as DistanceCurve, E as EXPLOSIVES_AREA_ID, o as EXPLOSIVES_TEXT, p as EnergyCurve, q as ExplosivesRoom, r as ExplosivesScene, s as ExplosivesTestModuleOptions, t as ExplosivesText, F as FlybySound, u as FxLayers, G as GAME_DISTANCE_CURVE, v as GAME_SOUND_CLASSES, w as GUNSHOT_PROFILES, x as GUNSHOT_SAMPLE, y as GUNSHOT_SAMPLE_IDS, z as Gunshot, B as GunshotInput, H as GunshotPlayed, J as ItemModelRequest, K as MECHANICAL_SOUNDS, N as MOUNTED_M134_ITEM_ID, O as MechanicalSoundId, P as ModelMaterials, Q as MountFrame, R as RELOAD_SAMPLE, S as RELOAD_SAMPLE_HITS, T as ShotExtras, U as ShotSound, V as ShotSoundClass, X as ShotSoundInput, Y as ShotSoundOptions, Z as SoundClassDef, _ as SoundStep, $ as WEAPON_ITEM_PREFIX, a0 as WEIGHT_INTENSITY, a1 as WeaponAudio, a2 as WeaponAudioOptions, a3 as WeaponFx, a4 as WeaponFxOptions, a5 as WeaponModelDef, a6 as WeaponSampleOptions, a7 as WeaponsTestModuleOptions, a8 as buildItemWeaponModel, a9 as buildThrowableModel, aa as buildWeaponModel, ab as computeCasingSound, ac as computeFlyby, ad as computeGunshot, ae as computeShotSound, af as createExplosivesTestModule, ag as createWeaponAudio, ah as createWeaponFx, ai as createWeaponsTestModule, aj as defaultWeaponProps, ak as deriveFrames, al as explosivesTextOf, am as hasThrowableModel, an as itemModelOfWeapon, ao as mechanicalSoundOf, ap as modelKit, aq as mountFrame, ar as registerWeaponItemModel, as as weaponSampleBank, at as weaponSampleDefaults, au as weaponsLayout } from './testing-
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import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelOptions, b as WeaponModel, c as ModelKit, d as ModelParts, e as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-CEcZ-zzz.js';
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export { f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, j as CUES_IN_SAMPLE, k as CasingSound, l as CuePlayed, D as DEFAULT_ENERGY_CURVE, m as DEFAULT_EXPLOSIVES_SCENE, n as DistanceCurve, E as EXPLOSIVES_AREA_ID, o as EXPLOSIVES_TEXT, p as EnergyCurve, q as ExplosivesRoom, r as ExplosivesScene, s as ExplosivesTestModuleOptions, t as ExplosivesText, F as FlybySound, u as FxLayers, G as GAME_DISTANCE_CURVE, v as GAME_SOUND_CLASSES, w as GUNSHOT_PROFILES, x as GUNSHOT_SAMPLE, y as GUNSHOT_SAMPLE_IDS, z as Gunshot, B as GunshotInput, H as GunshotPlayed, J as ItemModelRequest, K as MECHANICAL_SOUNDS, N as MOUNTED_M134_ITEM_ID, O as MechanicalSoundId, P as ModelMaterials, Q as MountFrame, R as RELOAD_SAMPLE, S as RELOAD_SAMPLE_HITS, T as ShotExtras, U as ShotSound, V as ShotSoundClass, X as ShotSoundInput, Y as ShotSoundOptions, Z as SoundClassDef, _ as SoundStep, $ as WEAPON_ITEM_PREFIX, a0 as WEIGHT_INTENSITY, a1 as WeaponAudio, a2 as WeaponAudioOptions, a3 as WeaponFx, a4 as WeaponFxOptions, a5 as WeaponModelDef, a6 as WeaponSampleOptions, a7 as WeaponsTestModuleOptions, a8 as buildItemWeaponModel, a9 as buildThrowableModel, aa as buildWeaponModel, ab as computeCasingSound, ac as computeFlyby, ad as computeGunshot, ae as computeShotSound, af as createExplosivesTestModule, ag as createWeaponAudio, ah as createWeaponFx, ai as createWeaponsTestModule, aj as defaultWeaponProps, ak as deriveFrames, al as explosivesTextOf, am as hasThrowableModel, an as itemModelOfWeapon, ao as mechanicalSoundOf, ap as modelKit, aq as mountFrame, ar as registerWeaponItemModel, as as weaponSampleBank, at as weaponSampleDefaults, au as weaponsLayout } from './testing-CEcZ-zzz.js';
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import * as THREE_NS from 'three';
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import { TestableItem, Vec3, HostEvent, EffectSink, DestructibleSpec, DeepPartial, ToolClipSet } from '@adatechnology/game-contracts';
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import { ExplosiveDef, Arsenal, WeaponDef, CartridgeDims, CaliberDef, CaseType, ReloadFamily, FittedAttachment, AttachmentDef } from '@adatechnology/game-weapons';
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