@adatechnology/game-weapons-three 0.12.0 → 0.13.1

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelKit, b as WeaponModel, c as ModelParts, d as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-BlaMwqMW.js';
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- export { e as ARCHETYPE_MODELS, f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, D as DEFAULT_ENERGY_CURVE, j as DEFAULT_EXPLOSIVES_SCENE, k as DistanceCurve, E as EXPLOSIVES_AREA_ID, l as EXPLOSIVES_TEXT, m as EnergyCurve, n as ExplosivesRoom, o as ExplosivesScene, p as ExplosivesTestModuleOptions, q as ExplosivesText, F as FxLayers, G as GAME_DISTANCE_CURVE, r as GAME_SOUND_CLASSES, s as ItemModelRequest, t as MECHANICAL_SOUNDS, u as MODEL_ENTRIES, v as MOUNTED_M134_ITEM_ID, w as MechanicalSoundId, x as ModelEntry, y as ModelMaterials, z as ModelOptions, B as MountFrame, S as ShotExtras, H as ShotSound, J as ShotSoundClass, K as ShotSoundInput, N as ShotSoundOptions, O as SoundClassDef, P as SoundStep, Q as WEAPON_ITEM_PREFIX, R as WeaponAudio, T as WeaponAudioOptions, U as WeaponFx, V as WeaponFxOptions, X as WeaponsTestModuleOptions, Y as buildItemWeaponModel, Z as buildWeaponModel, _ as buildWeaponModelById, $ as computeShotSound, a0 as createExplosivesTestModule, a1 as createWeaponAudio, a2 as createWeaponFx, a3 as createWeaponsTestModule, a4 as defaultWeaponProps, a5 as deriveFrames, a6 as explosivesTextOf, a7 as hasWeaponModel, a8 as itemModelOfWeapon, a9 as mechanicalSoundOf, aa as modelKit, ab as mountFrame, ac as registerWeaponItemModel, ad as weaponsLayout } from './testing-BlaMwqMW.js';
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+ import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelKit, b as WeaponModel, c as ModelParts, d as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-DjtsFm2m.js';
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+ export { e as ARCHETYPE_MODELS, f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, j as CUES_IN_SAMPLE, k as CasingSound, l as CuePlayed, D as DEFAULT_ENERGY_CURVE, m as DEFAULT_EXPLOSIVES_SCENE, n as DistanceCurve, E as EXPLOSIVES_AREA_ID, o as EXPLOSIVES_TEXT, p as EnergyCurve, q as ExplosivesRoom, r as ExplosivesScene, s as ExplosivesTestModuleOptions, t as ExplosivesText, F as FlybySound, u as FxLayers, G as GAME_DISTANCE_CURVE, v as GAME_SOUND_CLASSES, w as GUNSHOT_PROFILES, x as GUNSHOT_SAMPLE, y as GUNSHOT_SAMPLE_IDS, z as Gunshot, B as GunshotInput, H as GunshotPlayed, J as ItemModelRequest, K as MECHANICAL_SOUNDS, N as MODEL_ENTRIES, O as MOUNTED_M134_ITEM_ID, P as MechanicalSoundId, Q as ModelEntry, R as ModelMaterials, S as ModelOptions, T as MountFrame, U as RELOAD_SAMPLE, V as RELOAD_SAMPLE_HITS, X as ShotExtras, Y as ShotSound, Z as ShotSoundClass, _ as ShotSoundInput, $ as ShotSoundOptions, a0 as SoundClassDef, a1 as SoundStep, a2 as WEAPON_ITEM_PREFIX, a3 as WEIGHT_INTENSITY, a4 as WeaponAudio, a5 as WeaponAudioOptions, a6 as WeaponFx, a7 as WeaponFxOptions, a8 as WeaponSampleOptions, a9 as WeaponsTestModuleOptions, aa as buildItemWeaponModel, ab as buildWeaponModel, ac as buildWeaponModelById, ad as computeCasingSound, ae as computeFlyby, af as computeGunshot, ag as computeShotSound, ah as createExplosivesTestModule, ai as createWeaponAudio, aj as createWeaponFx, ak as createWeaponsTestModule, al as defaultWeaponProps, am as deriveFrames, an as explosivesTextOf, ao as hasWeaponModel, ap as itemModelOfWeapon, aq as mechanicalSoundOf, ar as modelKit, as as mountFrame, at as registerWeaponItemModel, au as weaponSampleBank, av as weaponSampleDefaults, aw as weaponsLayout } from './testing-DjtsFm2m.js';
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  import * as THREE_NS from 'three';
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  import { TestableItem, Vec3, HostEvent, EffectSink, DestructibleSpec, DeepPartial, ToolClipSet } from '@adatechnology/game-contracts';
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  import { ExplosiveDef, Arsenal, WeaponDef, CartridgeDims, CaliberDef, CaseType, ReloadFamily, FittedAttachment, AttachmentDef } from '@adatechnology/game-weapons';