@adatechnology/game-weapons-three 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-ZVLG34JN.js → chunk-NQELXT56.js} +178 -20
- package/dist/chunk-NQELXT56.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.global.js +2067 -223
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +25 -1
- package/dist/index.js.map +1 -1
- package/dist/{testing-BlaMwqMW.d.ts → testing-BoxqhX_W.d.ts} +488 -6
- package/dist/testing.d.ts +1 -1
- package/dist/testing.js +1 -1
- package/package.json +9 -9
- package/dist/chunk-ZVLG34JN.js.map +0 -1
package/dist/index.d.ts
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import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelKit, b as WeaponModel, c as ModelParts, d as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-
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export { e as ARCHETYPE_MODELS, f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, D as DEFAULT_ENERGY_CURVE,
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import { I as ItemModels, W as WeaponProps, a as WeaponItemModel, M as ModelKit, b as WeaponModel, c as ModelParts, d as ModelFamily, A as AttachmentModelRegistry, L as LaserRaycast } from './testing-BoxqhX_W.js';
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export { e as ARCHETYPE_MODELS, f as AttachmentBuildContext, g as AttachmentModel, h as AttachmentModelBuilder, C as CLASS_REFERENCE_ENERGY, i as COUNTER_ITEM_ID, j as CUES_IN_SAMPLE, k as CasingSound, l as CuePlayed, D as DEFAULT_ENERGY_CURVE, m as DEFAULT_EXPLOSIVES_SCENE, n as DistanceCurve, E as EXPLOSIVES_AREA_ID, o as EXPLOSIVES_TEXT, p as EnergyCurve, q as ExplosivesRoom, r as ExplosivesScene, s as ExplosivesTestModuleOptions, t as ExplosivesText, F as FlybySound, u as FxLayers, G as GAME_DISTANCE_CURVE, v as GAME_SOUND_CLASSES, w as GUNSHOT_PROFILES, x as GUNSHOT_SAMPLE, y as GUNSHOT_SAMPLE_IDS, z as Gunshot, B as GunshotInput, H as GunshotPlayed, J as ItemModelRequest, K as MECHANICAL_SOUNDS, N as MODEL_ENTRIES, O as MOUNTED_M134_ITEM_ID, P as MechanicalSoundId, Q as ModelEntry, R as ModelMaterials, S as ModelOptions, T as MountFrame, U as RELOAD_SAMPLE, V as RELOAD_SAMPLE_HITS, X as ShotExtras, Y as ShotSound, Z as ShotSoundClass, _ as ShotSoundInput, $ as ShotSoundOptions, a0 as SoundClassDef, a1 as SoundStep, a2 as WEAPON_ITEM_PREFIX, a3 as WEIGHT_INTENSITY, a4 as WeaponAudio, a5 as WeaponAudioOptions, a6 as WeaponFx, a7 as WeaponFxOptions, a8 as WeaponSampleOptions, a9 as WeaponsTestModuleOptions, aa as buildItemWeaponModel, ab as buildWeaponModel, ac as buildWeaponModelById, ad as computeCasingSound, ae as computeFlyby, af as computeGunshot, ag as computeShotSound, ah as createExplosivesTestModule, ai as createWeaponAudio, aj as createWeaponFx, ak as createWeaponsTestModule, al as defaultWeaponProps, am as deriveFrames, an as explosivesTextOf, ao as hasWeaponModel, ap as itemModelOfWeapon, aq as mechanicalSoundOf, ar as modelKit, as as mountFrame, at as registerWeaponItemModel, au as weaponSampleBank, av as weaponSampleDefaults, aw as weaponsLayout } from './testing-BoxqhX_W.js';
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import * as THREE_NS from 'three';
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import { TestableItem, Vec3, HostEvent, EffectSink, DestructibleSpec, DeepPartial, ToolClipSet } from '@adatechnology/game-contracts';
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import { ExplosiveDef, Arsenal, WeaponDef, CartridgeDims, CaliberDef, CaseType, ReloadFamily, FittedAttachment, AttachmentDef } from '@adatechnology/game-weapons';
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