@adatechnology/game-vfx-three 0.3.6 → 0.4.0

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package/dist/index.js CHANGED
@@ -1352,6 +1352,8 @@ function createVfxRenderer(THREE, options) {
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  });
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  },
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  stop: (handle) => world.stop(handle),
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+ // a module's closed space (a shut car's cabin): the world's smoke, dust and steam go round it
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+ enclose: (id, enclosure) => world.enclose(id, enclosure),
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  configure(settings) {
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  const band = settings.lod_band;
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  if (typeof band === "string" && band in LOD_BANDS) world.forceLod(LOD_BANDS[band] ?? null);