@adatechnology/game-vfx-three 0.3.2 → 0.3.4

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@@ -9654,6 +9654,7 @@ void main(){vec2 d=gl_PointCoord-.5;float r=length(d)*2.;if(r>1.)discard;float a
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  return {
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  id: "vfx",
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  name: text.module,
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+ ground: { surface: "dirt" },
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  group: "effects",
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  items: () => [],
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  controls,