@adatechnology/game-vfx-three 0.3.0 → 0.3.2

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@@ -44,6 +44,15 @@ var GameVfxThree = (() => {
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  createVfxTestModule: () => createVfxTestModule
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  });
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+ // ../game-contracts/dist/index.js
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+ var KIT_ORIGIN_KEY = "kitOrigin";
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+ function markKitOrigin(object, origin) {
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+ const node = object;
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+ node.userData = node.userData ?? {};
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+ node.userData[KIT_ORIGIN_KEY] = { ...origin };
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+ return object;
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+ }
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+
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  // ../game-vfx/dist/index.js
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  var __defProp2 = Object.defineProperty;
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  var __defNormalProp = (obj, key, value) => key in obj ? __defProp2(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
@@ -9241,7 +9250,7 @@ void main(){vec2 d=gl_PointCoord-.5;float r=length(d)*2.;if(r>1.)discard;float a
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  for (const mesh2 of anchors.meshes) mesh2.material.dispose();
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  anchors = void 0;
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  };
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- const root = new THREE.Group();
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+ const root = markKitOrigin(new THREE.Group(), { owner: "game-vfx-three", kind: "effect" });
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  options.scene.add(root);
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  const direction = new THREE.Vector3(...options.lightDirection ?? LAB_LIGHT_DIRECTION).normalize();
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  const sky = hexToLinearRgb(SKY_COLOR);