@adatechnology/game-vfx-three 0.2.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +3 -1
- package/dist/index.global.js +191 -125
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +102 -71
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-vfx-three",
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-
"version": "0.
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+
"version": "0.3.0",
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"license": "MIT",
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"description": "three.js renderer for @adatechnology/game-vfx: the Explosion Lab's shaders (heat-ramp puffs that dissolve, streaked shrapnel, halos, shock shell and ground ring), debris with embers, blast and fire lights, scorch and crater marks that follow a dented ground patch, the screen flash overlay, and an EffectSink the test room lends to every module.",
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"keywords": [
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@@ -38,8 +38,8 @@
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"dist"
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],
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"dependencies": {
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"@adatechnology/game-contracts": "0.
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"@adatechnology/game-vfx": "0.
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"@adatechnology/game-contracts": "0.14.0",
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"@adatechnology/game-vfx": "0.4.0"
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},
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"peerDependencies": {
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"three": "^0.160.0"
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