@adatechnology/game-vehicles-three 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5985,7 +5985,7 @@ var GameVehiclesThree = (() => {
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  c.roundBox(0.02, 0.09, 0.16, 0.02, MT.chrome, mx - 0.065, my + 0.02, sd * (mz0 + 0.14));
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  if (s.mirrorBlink !== false) c.roundBox(0.02, 0.012, 0.12, 5e-3, MT.amber, mx + 0.03, my - 0.025, sd * (mz0 + 0.17));
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  (s.seams || []).forEach(function(q) {
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- const x = q.length ? q[0] : q, y0 = q.length ? q[1] : by + 0.09, y1 = q.length ? q[2] : gh.belt - 0.03;
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+ const r = q, x = r.length ? r[0] : q, y0 = r.length ? r[1] : by + 0.09, y1 = r.length ? r[2] : gh.belt - 0.03;
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  c.roundBox(8e-3, y1 - y0, 6e-3, 3e-3, MT.dark, x, (y0 + y1) / 2, sd * (hw + 1e-3));
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  });
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  (s.handles || []).forEach(function(x) {
@@ -16536,7 +16536,7 @@ var GameVehiclesThree = (() => {
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  K.skin(Gs2, CM(blueP, { roughness: 0.45, metalness: 0.2 }), { yb: 0.775, yt: 0.83, off: 7e-3, nv: 1, u0: 0.01, u1: 0.99 });
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  K.skin(Gs2, CM(yellowP, { roughness: 0.45, metalness: 0.2 }), { yb: 0.746, yt: 0.77, off: 7e-3, nv: 1, u0: 0.01, u1: 0.99 });
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  }
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- const f = sd > 0 ? "+z" : "-z", pt = Gd.at(Gd.ux ? 0.5 : 0.5, 0.62).p;
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+ const f = sd > 0 ? "+z" : "-z", pt = Gd.at(0.5, 0.62).p;
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  if (highwayPolice)
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  c2.text(trl("texts.federal_highway_police"), 1.9, 0.13, -0.32, 0.6, sd * (Math.abs(pt.z) + 0.012), f, {
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  fg: blueP,
@@ -17618,7 +17618,8 @@ var GameVehiclesThree = (() => {
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  const fw = kit.spokedWheel(c, 0.78, 0.325, 0.06, { spokes: 40, knobby: true, disc: true, label: trl("labels.front_tire") });
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  const rw = kit.spokedWheel(c, -0.72, 0.318, 0.08, { spokes: 40, knobby: true, label: trl("labels.rear_tire") });
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  [fw, rw].forEach(function(g) {
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- g.children.forEach(function(ch) {
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+ g.children.forEach(function(o) {
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+ const ch = o;
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  if (ch.geometry && ch.geometry.type === "TorusGeometry" && ch.material === MT.chrome) ch.material = rimGold;
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  });
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  });
@@ -20139,13 +20140,9 @@ var GameVehiclesThree = (() => {
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  }
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  );
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  }
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- function installPlanesExtra(fx) {
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- const kit = fx.kit;
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+ function createPlanesKit(kit) {
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  const THREE = kit.THREE;
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- const shared2 = fx.shared;
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- const trl = fx.t;
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- const lbl = fx.label;
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- const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _G = kit.geo, _DS = THREE.DoubleSide;
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+ const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial;
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  function pose3(Af, ra, Tf, rt) {
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  let lo = 0, hi = 0.5, TH = 0;
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  function f(t) {
@@ -20294,7 +20291,7 @@ var GameVehiclesThree = (() => {
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  m.rotation.y += -s * Math.atan2(a - b, w);
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  return m;
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  }
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- shared2.GH = {
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+ return {
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  pose3,
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  starDecal,
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  rrect,
@@ -20308,6 +20305,17 @@ var GameVehiclesThree = (() => {
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  liner,
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  sideText
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  };
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+ }
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+ function installPlanesExtra(fx) {
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+ const kit = fx.kit;
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+ const THREE = kit.THREE;
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+ const shared2 = fx.shared;
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+ const trl = fx.t;
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+ const lbl = fx.label;
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+ const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _G = kit.geo, _DS = THREE.DoubleSide;
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+ const GH = createPlanesKit(kit);
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+ shared2.GH = GH;
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+ const { pose3, starDecal, rrect, polysSdf, pod, fSkin, fGlass, liner, sideText } = GH;
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  fx.register(
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  {
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  key: "tandem_trainer",
@@ -22297,7 +22305,8 @@ var GameVehiclesThree = (() => {
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  if (msh && msh.parent) warp(msh);
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  });
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  const bb = new THREE.Box3(), cen = new V3(), sz = new V3();
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- c.vehicle.children.slice().forEach(function(ob) {
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+ c.vehicle.children.slice().forEach(function(o3) {
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+ const ob = o3;
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  if (skip.has(ob) || warpSet.has(ob)) return;
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  if (ob.isMesh) {
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  const g = ob.geometry;
@@ -22512,7 +22521,8 @@ var GameVehiclesThree = (() => {
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  }
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  function plateOutside(c) {
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  const m = c.meta;
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- c.vehicle.children.forEach(function(o) {
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+ c.vehicle.children.forEach(function(o3) {
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+ const o = o3;
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  if (o.isMesh && o.geometry.type === "PlaneGeometry" && Math.abs(o.rotation.y + PI / 2) < 0.01 && o.position.x < m.rear + 0.2 && o.material.map && o.material.map.image && o.material.map.image.width === 400)
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  o.position.x = Math.min(o.position.x, m.rear - BV * 0.5) - BV * 0.62;
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  });
@@ -22682,7 +22692,8 @@ var GameVehiclesThree = (() => {
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  }
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  c.root.updateMatrixWorld(true);
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  const gInv = new THREE.Matrix4().copy(c.vehicle.matrixWorld).invert(), rel = new THREE.Matrix4(), inv = new THREE.Matrix4(), v = new V3(), done = /* @__PURE__ */ new Set();
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- c.vehicle.traverse(function(ob) {
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+ c.vehicle.traverse(function(o3) {
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+ const ob = o3;
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  if (!ob.isMesh || done.has(ob.geometry)) return;
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  done.add(ob.geometry);
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  rel.multiplyMatrices(gInv, ob.matrixWorld);
@@ -22748,7 +22759,8 @@ var GameVehiclesThree = (() => {
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  c.lights.forEach(function(L) {
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  if (!L.group || L.group.userData.recessed) return;
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  L.group.userData.recessed = true;
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- L.group.children.slice().forEach(function(h) {
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+ L.group.children.slice().forEach(function(o3) {
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+ const h = o3;
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  if (!h.isMesh || h.material !== MT.housing || h.geometry.type !== "BoxGeometry" || Math.abs(h.position.x) > 1e-3) return;
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  h.geometry.computeBoundingBox();
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  const bb = h.geometry.boundingBox, d = bb.max.x - bb.min.x;
@@ -22779,7 +22791,8 @@ var GameVehiclesThree = (() => {
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  const cols = [m.color, m.roofCol].filter(Boolean).map(function(h) {
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  return new THREE.Color(h).getHex();
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  });
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- c.vehicle.children.forEach(function(o) {
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+ c.vehicle.children.forEach(function(o3) {
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+ const o = o3;
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  if (!o.isMesh || gl.has(o) || o.geometry.type !== "BoxGeometry" || o.material === MT.trim || o.material === MT.chrome || o.material.transparent)
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  return;
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  if (o.material.color && cols.indexOf(o.material.color.getHex()) >= 0) return;
@@ -23623,7 +23636,8 @@ var GameVehiclesThree = (() => {
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  },
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  post: function(c2, _m) {
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  const gfx = fX(s, 0.8) + 0.04;
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- c2.vehicle.children.forEach(function(o) {
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+ c2.vehicle.children.forEach(function(o3) {
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+ const o = o3;
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  if (o.isMesh && o.geometry.type === "PlaneGeometry" && Math.abs(o.rotation.y - PI / 2) < 0.01 && o.position.x > 1.5 && o.material.map && o.material.map.image && o.material.map.image.width === 400)
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  o.position.x = Math.max(o.position.x, gfx);
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  });
@@ -23958,7 +23972,7 @@ var GameVehiclesThree = (() => {
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  kit.sideWindows(c, [cab], W, T, function() {
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  return lbl("cab_window");
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  });
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- winS.forEach(function(w, _i) {
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+ winS.forEach(function(w) {
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  kit.sideWindows(
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  c,
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  [w.p],
@@ -24151,7 +24165,8 @@ var GameVehiclesThree = (() => {
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  fxKey: "lid",
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  dir: "front"
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  });
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- c.vehicle.children.forEach(function(o) {
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+ c.vehicle.children.forEach(function(o3) {
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+ const o = o3;
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  if (o.isMesh && o.geometry.type === "PlaneGeometry" && o.material.map && o.material.map.image && o.material.map.image.width === 400 && o.position.x < 0)
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  o.position.y = 0.84;
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  });
@@ -24202,7 +24217,7 @@ var GameVehiclesThree = (() => {
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  grille: { style: "truck", w: 0.84, h: 0.28, y: 0.86 },
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  seams: [1.62, 0.44],
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  handles: [0.6],
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- extra: function(c2, m, _A) {
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+ extra: function(c2, m) {
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  const fx2 = kit.profX(m.vanLow, 0.86, true);
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  kit.emblem(c2, fx2 + 0.1, 0.86, 0, 0.1);
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  const bfx = kit.profX(m.vanLow, 0.56, true);
@@ -24233,7 +24248,8 @@ var GameVehiclesThree = (() => {
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  [cx0 + 0.9, 0.82, -0.3, "#7a5c3a"],
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  [cx0 + 0.6, 1.18, -0.3, "#8a6a44"],
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  [cx0 + 1.6, 0.82, 0, "#6d5232"]
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- ].forEach(function(b) {
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+ ].forEach(function(q) {
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+ const b = q;
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  c2.roundBox(0.5, 0.4, 0.5, 0.02, CM(b[3], { roughness: 0.9 }), b[0], b[1], b[2]);
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  });
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  c2.part("cargo", trl("labels.cargo_box"), null, new V3(m.rear + 1.4, 1.2, 0), 1.3);
@@ -24518,13 +24534,9 @@ var GameVehiclesThree = (() => {
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  }
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  );
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  }
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- function installWaterAir(fx) {
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- const kit = fx.kit;
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+ function createWaterAirKit(kit) {
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  const THREE = kit.THREE;
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- const shared2 = fx.shared;
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- const trl = fx.t;
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- const lbl = fx.label;
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- const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _paintCol = kit.paintColor, G2 = kit.geo, DS = THREE.DoubleSide, clamp6 = kit.clamp;
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+ const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, G2 = kit.geo, clamp6 = kit.clamp;
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  function colorize(geo, fn) {
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  const p = geo.attributes.position, col = new Float32Array(p.count * 3);
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  for (let i = 0; i < p.count; i++) {
@@ -24994,7 +25006,8 @@ var GameVehiclesThree = (() => {
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  function bake(c, grp) {
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  grp.updateMatrix();
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  const M = grp.matrix;
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- grp.children.slice().forEach(function(o) {
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+ grp.children.slice().forEach(function(o3) {
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+ const o = o3;
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  o.updateMatrix();
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  const m = new THREE.Matrix4().multiplyMatrices(M, o.matrix);
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  grp.remove(o);
@@ -25196,7 +25209,7 @@ var GameVehiclesThree = (() => {
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  t.rotation.y += s > 0 ? -Math.atan(m) : Math.atan(m);
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  return t;
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  }
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- shared2.EA = {
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+ return {
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  colorize,
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  tab,
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  tabL,
@@ -25234,6 +25247,15 @@ var GameVehiclesThree = (() => {
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  pedals,
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  NAV
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  };
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+ }
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+ function installWaterAir(fx) {
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+ const kit = fx.kit;
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+ const THREE = kit.THREE;
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+ const shared2 = fx.shared;
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+ const trl = fx.t;
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+ const lbl = fx.label;
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+ const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _paintCol = kit.paintColor, DS = THREE.DoubleSide;
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+ shared2.EA = createWaterAirKit(kit);
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  fx.register(
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  {
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  key: "river_skiff",
@@ -48438,7 +48460,8 @@ var GameVehiclesThree = (() => {
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  const primary = primaryPaint(entry.item.vehicle);
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  if (!primary) return;
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  entry.paint = primary.clone();
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- vehicle.vehicle.traverse((mesh2) => {
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+ vehicle.vehicle.traverse((obj) => {
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+ const mesh2 = obj;
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  if (!mesh2.isMesh) return;
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  if (Array.isArray(mesh2.material)) mesh2.material = mesh2.material.map((m) => m === primary ? entry.paint : m);
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  else if (mesh2.material === primary) mesh2.material = entry.paint;
@@ -48548,7 +48571,8 @@ var GameVehiclesThree = (() => {
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  const low = new three.Box3();
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  const piece = new three.Box3();
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  const matrix = new three.Matrix4();
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- entry.root.traverse((mesh2) => {
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+ entry.root.traverse((obj) => {
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+ const mesh2 = obj;
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  if (!mesh2.isMesh || !mesh2.geometry || mesh2.userData.ghost) return;
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  for (let p = mesh2; p; p = p.parent) if (p.visible === false) return;
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  if (mesh2.userData.helper) return;
@@ -48795,7 +48819,8 @@ var GameVehiclesThree = (() => {
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  let drawCalls = 0;
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  let triangles = 0;
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  for (const entry of placed.values()) {
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- entry.root.traverse((mesh2) => {
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+ entry.root.traverse((obj) => {
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+ const mesh2 = obj;
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  if (!mesh2.isMesh || mesh2.userData.helper) return;
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  for (let p = mesh2; p; p = p.parent) if (p.visible === false) return;
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  drawCalls += 1;