@adatechnology/game-urban 0.3.1 → 0.3.2

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@@ -99,6 +99,7 @@ var GameUrban = (() => {
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  var createLightBudget = createLightAllowance;
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  // ../game-contracts/dist/index.js
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+ var DEFAULT_BLAST_IMPULSE = { bodyArea: 0.7, lift: 0.15, minSpeed: 0.3, tntPerJoule: 0.24 / 2e5 };
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  var DEFAULT_COST_ALLOCATION_BYTES = 1024 * 1024;
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  var DEFERRED_QUEUE_ID = {
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  DESTRUCTION_EVENTS: "destruction.events",
@@ -10259,7 +10260,9 @@ var GameUrban = (() => {
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  function fogLamp(c, s, r) {
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  onSurf(c.cylinder(r * 1.4, r * 1.4, 0.014, LH, 0, 0, 0), s, 6e-3).castShadow = false;
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  onSurf(c.cylinder(r, r, 0.012, REFL, 0, 0, 0), s, 0.012).castShadow = false;
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- onSurf(c.sphere(r * 0.45, MT.head, 0, 0, 0, 1, 0.5, 1), s, 0.016).castShadow = false;
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+ const bulb = onSurf(c.sphere(r * 0.45, MT.head, 0, 0, 0, 1, 0.5, 1), s, 0.016);
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+ bulb.castShadow = false;
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+ (c.fogBulbs ?? (c.fogBulbs = [])).push(bulb);
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  }
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  function crease(c, I, sd, pts, o) {
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  o = o || {};
@@ -19261,7 +19264,9 @@ var GameUrban = (() => {
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  function fogLamp(c, s, r) {
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  onSurf(c.cylinder(r * 1.4, r * 1.4, 0.014, LH, 0, 0, 0), s, 6e-3).castShadow = false;
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  onSurf(c.cylinder(r, r, 0.012, REFL, 0, 0, 0), s, 0.012).castShadow = false;
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- onSurf(c.sphere(r * 0.45, MT.head, 0, 0, 0, 1, 0.5, 1), s, 0.016).castShadow = false;
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+ const bulb = onSurf(c.sphere(r * 0.45, MT.head, 0, 0, 0, 1, 0.5, 1), s, 0.016);
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+ bulb.castShadow = false;
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+ (c.fogBulbs ?? (c.fogBulbs = [])).push(bulb);
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  }
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  function crease(c, I, sd, pts, o) {
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  o = o || {};
@@ -26470,7 +26475,7 @@ var GameUrban = (() => {
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  const x = kit.profX(s.lower, s.bottomY + 0.14, true) + 0.09;
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  [1, -1].forEach(function(sd) {
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  c.roundBox(0.04, r * 2.6, r * 3.2, 0.015, MT.housing, x, y, sd * z);
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- kit.headlight(c, {
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+ const lamp = kit.headlight(c, {
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  style: "round",
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  x: x + 0.01,
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  y,
@@ -26482,6 +26487,7 @@ var GameUrban = (() => {
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  label: sd > 0 ? trl("labels.right_fog_light") : trl("labels.left_fog_light"),
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  reach: 0.5
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  });
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+ lamp.fog = true;
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  });
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  }
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  function roofBars(c, z, h, r) {