@adatechnology/game-urban 0.2.8 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/dist/index.d.ts +28 -11
- package/dist/index.global.js +2448 -135
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +13 -9
- package/dist/index.js.map +1 -1
- package/package.json +6 -6
package/dist/index.global.js
CHANGED
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@@ -25,6 +25,7 @@ var GameUrban = (() => {
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25
25
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DEFAULT_CITY_PLANS: () => DEFAULT_CITY_PLANS,
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26
26
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DEFAULT_DISTRICT_KINDS: () => DEFAULT_DISTRICT_KINDS,
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27
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DEFAULT_FACADES: () => DEFAULT_FACADES,
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28
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+
DEFAULT_LIGHT_ALLOWANCE: () => DEFAULT_LIGHT_ALLOWANCE,
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28
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DEFAULT_LIGHT_BUDGET: () => DEFAULT_LIGHT_BUDGET,
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DEFAULT_MAX_FLOORS: () => DEFAULT_MAX_FLOORS,
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DEFAULT_PATTERNS: () => DEFAULT_PATTERNS,
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@@ -44,9 +45,10 @@ var GameUrban = (() => {
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TOWER_DEFAULTS: () => TOWER_DEFAULTS,
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TOWER_PATTERNS: () => TOWER_PATTERNS,
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47
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TOWER_SAMPLE_CELLS: () => TOWER_SAMPLE_CELLS,
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47
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-
clamp: () =>
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48
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+
clamp: () => clamp2,
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composePattern: () => composePattern,
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createCities: () => createCities,
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51
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+
createLightAllowance: () => createLightAllowance,
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createLightBudget: () => createLightBudget,
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createPlantProvider: () => createPlantProvider,
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createSilhouetteHouses: () => createSilhouetteHouses,
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@@ -85,37 +87,2294 @@ var GameUrban = (() => {
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87
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});
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// src/budget.ts
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88
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-
function
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89
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-
const
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90
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function createLightAllowance(count) {
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91
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const allowance = {
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left: count,
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take() {
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-
return
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+
return allowance.left-- > 0;
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}
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};
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-
return
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return allowance;
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}
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var createLightBudget = createLightAllowance;
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100
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+
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101
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// ../game-contracts/dist/index.js
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102
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var DEFAULT_COST_ALLOCATION_BYTES = 1024 * 1024;
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var DEFERRED_QUEUE_ID = {
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DESTRUCTION_EVENTS: "destruction.events",
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105
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BREACH_PAINT: "floorplan.breach-paint",
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AUDIO_VOICES: "audio.voices",
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VEHICLE_CREASE: "vehicles.crease"
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};
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var DEFERRED_PRIORITY = {
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[DEFERRED_QUEUE_ID.DESTRUCTION_EVENTS]: { priority: 300, phase: "present" },
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[DEFERRED_QUEUE_ID.BREACH_PAINT]: { priority: 250, phase: "present" },
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[DEFERRED_QUEUE_ID.AUDIO_VOICES]: { priority: 200, phase: "idle", reserveMs: 1 },
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[DEFERRED_QUEUE_ID.VEHICLE_CREASE]: { priority: 100, phase: "idle" }
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};
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var WARNED_KEY = /* @__PURE__ */ Symbol.for("@adatechnology/game-contracts.warned");
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var warnedKeys = () => {
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const holder = globalThis;
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return holder[WARNED_KEY] ?? (holder[WARNED_KEY] = /* @__PURE__ */ new Set());
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};
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var isProduction = () => {
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try {
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return process.env.NODE_ENV === "production";
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} catch {
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return false;
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}
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};
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var isQuiet = () => globalThis.__GAME_KIT_QUIET__ === true;
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128
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var warnOnce = (key, message) => {
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if (isQuiet() || isProduction()) return;
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const seen = warnedKeys();
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if (seen.has(key)) return;
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seen.add(key);
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console.warn(`[game-kit] ${message}`);
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};
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135
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var UNSAFE_KEYS = /* @__PURE__ */ new Set(["__proto__", "constructor", "prototype"]);
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var isPlainObject = (value) => typeof value === "object" && value !== null && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype;
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var deepMerge = (base, patch) => {
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if (!patch) return base;
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const result = { ...base };
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for (const [key, value] of Object.entries(patch)) {
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if (value === void 0 || UNSAFE_KEYS.has(key)) continue;
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const current = result[key];
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result[key] = isPlainObject(current) && isPlainObject(value) ? deepMerge(current, value) : value;
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144
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}
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return result;
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};
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var mergeById = (shipped, extra) => {
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148
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const entries = /* @__PURE__ */ new Map();
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for (const entry of [...shipped, ...extra ?? []]) entries.set(entry.id, entry);
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return entries;
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};
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var applyPatches = (entries, patches) => {
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for (const [id, patch] of Object.entries(patches ?? {})) {
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const entry = entries.get(id);
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155
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if (entry) entries.set(id, deepMerge(entry, patch));
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else warnOnce(`registry.patch.${id}`, `patch for "${id}" ignored: no entry has that id`);
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}
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};
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var removeIds = (entries, ids) => {
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for (const id of ids ?? []) {
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if (!entries.delete(id)) warnOnce(`registry.remove.${id}`, `remove of "${id}" ignored: no entry has that id`);
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}
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};
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var SURFACE_IDS = ["concrete", "asphalt", "wood", "tile", "dirt", "grass", "gravel", "sand", "metal", "water", "glass", "carpet"];
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var GAIT_IDS = ["walk", "run"];
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var LANDING_IDS = ["light", "heavy"];
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var BODY_SOUND_IDS = [
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"jump",
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"cloth_rustle",
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"body_fall",
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"fall_damage",
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"player_hurt",
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"player_breath_run",
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"player_death",
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"bite",
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"grab",
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"punch_swing",
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"punch_hit_body",
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"punch_hit_face",
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"punch_hit_object",
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"kick_swing",
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"kick_hit",
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"kick_hit_object",
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"shove_two_hands",
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185
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"knife_swing",
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"knife_stab",
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187
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"knife_slash",
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"knife_hit_object",
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"blunt_swing",
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"blunt_hit",
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"blunt_hit_object",
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"axe_swing",
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"axe_chop",
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"axe_hit_object"
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];
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var footstepSoundId = (surface, gait) => `footstep_${surface}_${gait}`;
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var FOOTSTEP_SOUND_IDS = SURFACE_IDS.flatMap((surface) => GAIT_IDS.map((gait) => footstepSoundId(surface, gait)));
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198
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+
var LAND_SOUND_IDS = SURFACE_IDS.flatMap((surface) => LANDING_IDS.map((landing) => `land_${surface}_${landing}`));
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199
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var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
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97
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// ../game-floorplan/dist/index.js
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99
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-
var
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100
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-
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101
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-
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202
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+
var createRegistries = () => ({
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203
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+
CATALOG: {},
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204
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LIBRARIES: {},
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+
LIBRARY_ALIAS: {},
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TEMPLATES: {},
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STYLES: {},
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STYLE_ALIAS: {},
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209
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+
PALETTE_STYLES: {},
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210
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+
ROOM_COLORS: [],
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211
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PASSES: [],
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212
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+
DECOR_PROFILES: {},
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213
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+
GROUND_OVERLAYS: [],
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214
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+
STATE_PLUGINS: { normal: { apply: () => [] } },
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215
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+
WALL_TOP_HEIGHTS: { none: 0 },
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216
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+
SEED_KEYS: { rooms: {}, items: {} },
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217
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+
stateDistribution: { weights: null, seedKey: "state" },
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218
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RESULT_EXTENSIONS: [],
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219
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+
FINDS_PROVIDERS: [],
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220
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VIEWER_LAYERS: [],
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221
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LOCALES: {},
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222
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ZONES: {},
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223
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+
PERMEABLE_GROUNDS: /* @__PURE__ */ new Set()
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224
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+
});
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225
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+
var defaultRegistries;
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226
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+
var activeRegistries;
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227
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+
var getDefaultRegistries = () => defaultRegistries ?? (defaultRegistries = createRegistries());
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228
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+
var registries = () => activeRegistries ?? getDefaultRegistries();
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229
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+
function withRegistries(scope, run) {
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230
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+
const previous = activeRegistries;
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231
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+
activeRegistries = scope;
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232
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+
try {
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233
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+
return run();
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234
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+
} finally {
|
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235
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+
activeRegistries = previous;
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236
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+
}
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237
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+
}
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102
238
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function registerItem(def) {
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103
239
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const h = def.h;
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104
240
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const item = Object.assign({ front: "+z", window: h <= 0.95, low: h <= 0.5, flat: false, deck: false, rim: 0 }, def);
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105
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-
CATALOG[def.type] = item;
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241
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+
registries().CATALOG[def.type] = item;
|
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106
242
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return item;
|
|
107
243
|
}
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|
108
244
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function registerItems(list) {
|
|
109
245
|
for (const d of list) registerItem(d);
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110
246
|
}
|
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111
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-
|
|
247
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+
function registerLibrary(id, library) {
|
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248
|
+
registries().LIBRARIES[id] = library;
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249
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+
}
|
|
250
|
+
function registerLibraryAlias(alias, id) {
|
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251
|
+
registries().LIBRARY_ALIAS[alias] = id;
|
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252
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+
}
|
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253
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+
function registerTemplate(t) {
|
|
254
|
+
registries().TEMPLATES[t.id] = t;
|
|
255
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+
return t;
|
|
256
|
+
}
|
|
257
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+
function registerStyle(style) {
|
|
258
|
+
registries().STYLES[style.id] = style;
|
|
259
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+
for (const a of style.aliases || []) registries().STYLE_ALIAS[a] = style.id;
|
|
260
|
+
}
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|
261
|
+
function registerPaletteStyle(id, def) {
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262
|
+
registries().PALETTE_STYLES[id] = def;
|
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263
|
+
}
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264
|
+
function registerRoomColors(list) {
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265
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+
for (const d of list) {
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266
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+
const i = registries().ROOM_COLORS.findIndex((x) => x.type === d.type);
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267
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+
if (i >= 0) registries().ROOM_COLORS.splice(i, 1);
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268
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+
registries().ROOM_COLORS.push(d);
|
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269
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+
}
|
|
270
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+
registries().ROOM_COLORS.sort((a, b) => a.order - b.order);
|
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271
|
+
}
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|
272
|
+
function registerDecorProfile(styleId, profile) {
|
|
273
|
+
registries().DECOR_PROFILES[styleId] = profile;
|
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274
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+
}
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275
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+
function registerPass(name, run) {
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276
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const i = registries().PASSES.findIndex((p) => p.name === name);
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277
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+
if (i >= 0) registries().PASSES[i] = { name, run };
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278
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+
else registries().PASSES.push({ name, run });
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279
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+
}
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280
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+
function registerGroundOverlay(rule) {
|
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281
|
+
registries().GROUND_OVERLAYS.push(rule);
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282
|
+
}
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|
283
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+
function registerWallTop(id, height) {
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284
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+
registries().WALL_TOP_HEIGHTS[id] = height;
|
|
285
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+
}
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|
286
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+
function registerSeedKeys(keys) {
|
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287
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+
Object.assign(registries().SEED_KEYS.rooms, keys.rooms);
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288
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+
Object.assign(registries().SEED_KEYS.items, keys.items);
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289
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+
}
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|
290
|
+
function registerState(name, plugin) {
|
|
291
|
+
registries().STATE_PLUGINS[name] = plugin;
|
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292
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+
}
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293
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+
function setStateDistribution(weights, seedKey = "state") {
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294
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+
registries().stateDistribution.weights = weights;
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295
|
+
registries().stateDistribution.seedKey = seedKey;
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296
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+
}
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|
297
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+
var listStates = () => Object.keys(registries().STATE_PLUGINS);
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298
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+
function resolveStyleId(id) {
|
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299
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+
const s = id ?? "";
|
|
300
|
+
return registries().STYLE_ALIAS[s] ?? s;
|
|
301
|
+
}
|
|
302
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+
function styleOf(id) {
|
|
303
|
+
return registries().STYLES[id] || registries().STYLES.budget || Object.values(registries().STYLES)[0];
|
|
304
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+
}
|
|
305
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+
function registerResultExtension(name, run, options = {}) {
|
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306
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+
const entry = { name, run, after: options.after || [], seedKey: options.seedKey ?? name };
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307
|
+
const i = registries().RESULT_EXTENSIONS.findIndex((x) => x.name === name);
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|
308
|
+
if (i >= 0) registries().RESULT_EXTENSIONS[i] = entry;
|
|
309
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+
else registries().RESULT_EXTENSIONS.push(entry);
|
|
310
|
+
}
|
|
311
|
+
function registerFindsProvider(provider) {
|
|
312
|
+
registries().FINDS_PROVIDERS.push(provider);
|
|
313
|
+
}
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|
314
|
+
function registerViewerLayer(layer) {
|
|
315
|
+
const i = registries().VIEWER_LAYERS.findIndex((x) => x.id === layer.id);
|
|
316
|
+
if (i >= 0) registries().VIEWER_LAYERS[i] = layer;
|
|
317
|
+
else registries().VIEWER_LAYERS.push(layer);
|
|
318
|
+
}
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|
319
|
+
function mulberry32(a) {
|
|
320
|
+
return function() {
|
|
321
|
+
a |= 0;
|
|
322
|
+
a = a + 1831565813 | 0;
|
|
323
|
+
let t = Math.imul(a ^ a >>> 15, 1 | a);
|
|
324
|
+
t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t;
|
|
325
|
+
return ((t ^ t >>> 14) >>> 0) / 4294967296;
|
|
326
|
+
};
|
|
327
|
+
}
|
|
328
|
+
function hashString(input) {
|
|
329
|
+
const s = String(input);
|
|
330
|
+
let h = 1779033703 ^ s.length;
|
|
331
|
+
for (let i = 0; i < s.length; i++) {
|
|
332
|
+
h = Math.imul(h ^ s.charCodeAt(i), 3432918353);
|
|
333
|
+
h = h << 13 | h >>> 19;
|
|
334
|
+
}
|
|
335
|
+
h = Math.imul(h ^ h >>> 16, 2246822507);
|
|
336
|
+
h = Math.imul(h ^ h >>> 13, 3266489909);
|
|
337
|
+
return (h ^ h >>> 16) >>> 0;
|
|
338
|
+
}
|
|
339
|
+
var createRng = (seed, key) => mulberry32(hashString(seed + "|" + key));
|
|
340
|
+
function pickWeighted(rng, weights) {
|
|
341
|
+
const keys = Object.keys(weights);
|
|
342
|
+
let total = 0;
|
|
343
|
+
for (const k of keys) total += weights[k];
|
|
344
|
+
let x = rng() * total;
|
|
345
|
+
for (const k of keys) {
|
|
346
|
+
x -= weights[k];
|
|
347
|
+
if (x < 0) return k;
|
|
348
|
+
}
|
|
349
|
+
return keys[keys.length - 1];
|
|
350
|
+
}
|
|
351
|
+
function weightedOrder(candidates, rng) {
|
|
352
|
+
const arr = candidates.slice();
|
|
353
|
+
const out = [];
|
|
354
|
+
while (arr.length) {
|
|
355
|
+
let total = 0;
|
|
356
|
+
for (const c of arr) total += c.weight;
|
|
357
|
+
let x = rng() * total;
|
|
358
|
+
let i = 0;
|
|
359
|
+
for (; i < arr.length - 1; i++) {
|
|
360
|
+
x -= arr[i].weight;
|
|
361
|
+
if (x < 0) break;
|
|
362
|
+
}
|
|
363
|
+
out.push(arr.splice(i, 1)[0]);
|
|
364
|
+
}
|
|
365
|
+
return out;
|
|
366
|
+
}
|
|
367
|
+
function shuffle(arr, rng) {
|
|
368
|
+
const a = arr.slice();
|
|
369
|
+
for (let i = a.length - 1; i > 0; i--) {
|
|
370
|
+
const j = Math.floor(rng() * (i + 1));
|
|
371
|
+
[a[i], a[j]] = [a[j], a[i]];
|
|
372
|
+
}
|
|
373
|
+
return a;
|
|
374
|
+
}
|
|
375
|
+
function orderOf(extensions) {
|
|
376
|
+
const ordered = [];
|
|
377
|
+
const visiting = /* @__PURE__ */ new Set();
|
|
378
|
+
const visit = (extension) => {
|
|
379
|
+
if (ordered.includes(extension)) return;
|
|
380
|
+
if (visiting.has(extension.name)) throw new Error("Result extensions depend on each other: " + extension.name);
|
|
381
|
+
visiting.add(extension.name);
|
|
382
|
+
for (const name of extension.after) {
|
|
383
|
+
const before = extensions.find((x) => x.name === name);
|
|
384
|
+
if (before) visit(before);
|
|
385
|
+
}
|
|
386
|
+
visiting.delete(extension.name);
|
|
387
|
+
ordered.push(extension);
|
|
388
|
+
};
|
|
389
|
+
extensions.forEach(visit);
|
|
390
|
+
return ordered;
|
|
391
|
+
}
|
|
392
|
+
function runResultExtensions(plan, result, seed, options) {
|
|
393
|
+
for (const extension of orderOf(registries().RESULT_EXTENSIONS)) {
|
|
394
|
+
result[extension.name] = extension.run({ plan, result, seed, rng: createRng(seed, extension.seedKey), options });
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
function findsFor(query) {
|
|
398
|
+
return answerOf(query) ?? [];
|
|
399
|
+
}
|
|
400
|
+
function findsAnswer(query) {
|
|
401
|
+
return answerOf(query);
|
|
402
|
+
}
|
|
403
|
+
function answerOf(query) {
|
|
404
|
+
for (const provider of registries().FINDS_PROVIDERS) {
|
|
405
|
+
const stacks = provider.findsFor(query);
|
|
406
|
+
if (stacks !== null) return stacks;
|
|
407
|
+
}
|
|
408
|
+
return null;
|
|
409
|
+
}
|
|
410
|
+
var WALL_THICKNESS = 0.15;
|
|
411
|
+
var MARGIN = WALL_THICKNESS / 2;
|
|
412
|
+
var EPS = 1e-6;
|
|
413
|
+
var TOL = 1e-3;
|
|
414
|
+
var DOOR_CLEARANCE = 0.9;
|
|
415
|
+
var PLAYER_RADIUS = 0.24;
|
|
416
|
+
var DOOR_EDGE_CLEARANCE = 0.12;
|
|
417
|
+
var WINDOW_EDGE_CLEARANCE = 0.3;
|
|
418
|
+
var OVERHEAD_TOP = 2.15;
|
|
419
|
+
var WINDOWLESS_ROOM_TYPES = /* @__PURE__ */ new Set([
|
|
420
|
+
"stockroom",
|
|
421
|
+
"kitchen",
|
|
422
|
+
"laundry",
|
|
423
|
+
"bathroom",
|
|
424
|
+
"void",
|
|
425
|
+
"elevator",
|
|
426
|
+
"stairs",
|
|
427
|
+
"pantry",
|
|
428
|
+
"closet",
|
|
429
|
+
"corridor",
|
|
430
|
+
"hall",
|
|
431
|
+
"balcony",
|
|
432
|
+
"terrace",
|
|
433
|
+
"garage",
|
|
434
|
+
"storage",
|
|
435
|
+
"porch",
|
|
436
|
+
"tent",
|
|
437
|
+
"outhouse"
|
|
438
|
+
]);
|
|
439
|
+
var CAR_CLEARANCE = { driver: 0.8, side: 0.6, end: 0.6 };
|
|
440
|
+
var r2 = (x) => Math.round(x * 100) / 100;
|
|
441
|
+
var clamp = (x, a, b) => Math.max(a, Math.min(b, x));
|
|
442
|
+
var overlaps = (a, b, e = EPS) => a[0] < b[2] - e && a[2] > b[0] + e && a[1] < b[3] - e && a[3] > b[1] + e;
|
|
443
|
+
var inner = (p) => [p[0] + MARGIN, p[1] + MARGIN, p[2] - MARGIN, p[3] - MARGIN];
|
|
444
|
+
var eq = (a, b) => Math.abs(a - b) < TOL;
|
|
445
|
+
var inflate = (r, e) => [r[0] - e, r[1] - e, r[2] + e, r[3] + e];
|
|
446
|
+
var areaOf = (r) => (r[2] - r[0]) * (r[3] - r[1]);
|
|
447
|
+
var topOf = (m) => (m.y || 0) + m.h;
|
|
448
|
+
var extent = (size, f) => Math.abs(f[1]) === 1 ? [size[0], size[1]] : [size[1], size[0]];
|
|
449
|
+
var cardinal = (dx, dz) => Math.abs(dx) > Math.abs(dz) ? [Math.sign(dx), 0] : [0, Math.sign(dz) || 1];
|
|
450
|
+
function clearRect(r, f, clearance) {
|
|
451
|
+
return f[1] === 1 ? [r[0], r[3], r[2], r[3] + clearance] : f[1] === -1 ? [r[0], r[1] - clearance, r[2], r[1]] : f[0] === 1 ? [r[2], r[1], r[2] + clearance, r[3]] : [r[0] - clearance, r[1], r[0], r[3]];
|
|
452
|
+
}
|
|
453
|
+
function insideUnion(r, inners) {
|
|
454
|
+
const e = 1e-4;
|
|
455
|
+
const points = [
|
|
456
|
+
[r[0] + e, r[1] + e],
|
|
457
|
+
[r[2] - e, r[1] + e],
|
|
458
|
+
[r[0] + e, r[3] - e],
|
|
459
|
+
[r[2] - e, r[3] - e],
|
|
460
|
+
[(r[0] + r[2]) / 2, (r[1] + r[3]) / 2]
|
|
461
|
+
];
|
|
462
|
+
return points.every((p) => inners.some((q) => p[0] >= q[0] - 1e-6 && p[0] <= q[2] + 1e-6 && p[1] >= q[1] - 1e-6 && p[1] <= q[3] + 1e-6));
|
|
463
|
+
}
|
|
464
|
+
function cutIntervals(intervals, a, b) {
|
|
465
|
+
const out = [];
|
|
466
|
+
for (const [x, y] of intervals) {
|
|
467
|
+
if (b <= x || a >= y) {
|
|
468
|
+
out.push([x, y]);
|
|
469
|
+
continue;
|
|
470
|
+
}
|
|
471
|
+
if (a > x) out.push([x, a]);
|
|
472
|
+
if (b < y) out.push([b, y]);
|
|
473
|
+
}
|
|
474
|
+
return out;
|
|
475
|
+
}
|
|
476
|
+
function exteriorEdge(room, side, w, d, c) {
|
|
477
|
+
const cand = [];
|
|
478
|
+
for (const p of room.parts) {
|
|
479
|
+
if (side === "front" && eq(p[1], 0)) cand.push({ axis: "u", pos: 0, a0: p[0], a1: p[2] });
|
|
480
|
+
else if (side === "back" && eq(p[3], d)) cand.push({ axis: "u", pos: d, a0: p[0], a1: p[2] });
|
|
481
|
+
else if (side === "left" && eq(p[0], 0)) cand.push({ axis: "v", pos: 0, a0: p[1], a1: p[3] });
|
|
482
|
+
else if (side === "right" && eq(p[2], w)) cand.push({ axis: "v", pos: w, a0: p[1], a1: p[3] });
|
|
483
|
+
}
|
|
484
|
+
if (!cand.length) return null;
|
|
485
|
+
if (c != null) {
|
|
486
|
+
const k = cand.find((x) => c >= x.a0 - TOL && c <= x.a1 + TOL);
|
|
487
|
+
if (k) return k;
|
|
488
|
+
}
|
|
489
|
+
return cand.sort((x, y) => y.a1 - y.a0 - (x.a1 - x.a0))[0];
|
|
490
|
+
}
|
|
491
|
+
function sharedEdge(A, B, c) {
|
|
492
|
+
const cand = [];
|
|
493
|
+
for (const pa of A.parts)
|
|
494
|
+
for (const pb of B.parts) {
|
|
495
|
+
let o;
|
|
496
|
+
if (eq(pa[2], pb[0]) || eq(pa[0], pb[2])) {
|
|
497
|
+
o = [Math.max(pa[1], pb[1]), Math.min(pa[3], pb[3])];
|
|
498
|
+
if (o[1] - o[0] > TOL) cand.push({ axis: "v", pos: eq(pa[2], pb[0]) ? pa[2] : pa[0], a0: o[0], a1: o[1] });
|
|
499
|
+
}
|
|
500
|
+
if (eq(pa[3], pb[1]) || eq(pa[1], pb[3])) {
|
|
501
|
+
o = [Math.max(pa[0], pb[0]), Math.min(pa[2], pb[2])];
|
|
502
|
+
if (o[1] - o[0] > TOL) cand.push({ axis: "u", pos: eq(pa[3], pb[1]) ? pa[3] : pa[1], a0: o[0], a1: o[1] });
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
if (!cand.length) return null;
|
|
506
|
+
if (c != null) {
|
|
507
|
+
const k = cand.find((x) => c >= x.a0 - TOL && c <= x.a1 + TOL);
|
|
508
|
+
if (k) return k;
|
|
509
|
+
}
|
|
510
|
+
return cand.sort((x, y) => y.a1 - y.a0 - (x.a1 - x.a0))[0];
|
|
511
|
+
}
|
|
512
|
+
function openingZones(u, v, axis, width, depth) {
|
|
513
|
+
const h = width / 2;
|
|
514
|
+
return axis === "u" ? [[u - h, v - depth, u + h, v], [u - h, v, u + h, v + depth]] : [[u - depth, v - h, u, v + h], [u, v - h, u + depth, v + h]];
|
|
515
|
+
}
|
|
516
|
+
var openingDepth = (width, leaf) => Math.max(0.9, leaf) + MARGIN;
|
|
517
|
+
function entryPoints(ab) {
|
|
518
|
+
return ab.axis === "u" ? [[ab.u, ab.v - 0.55], [ab.u, ab.v + 0.55]] : [[ab.u - 0.55, ab.v], [ab.u + 0.55, ab.v]];
|
|
519
|
+
}
|
|
520
|
+
function normalizeRoom(c, floorIndex) {
|
|
521
|
+
const parts = [c.rect].concat(c.parts || []).map((p) => p.map(r2));
|
|
522
|
+
return {
|
|
523
|
+
id: c.id,
|
|
524
|
+
type: c.type,
|
|
525
|
+
label: c.label,
|
|
526
|
+
floor: floorIndex,
|
|
527
|
+
parts,
|
|
528
|
+
library: c.library || null,
|
|
529
|
+
without: c.without || [],
|
|
530
|
+
overrides: c.overrides || {},
|
|
531
|
+
extras: c.extras || [],
|
|
532
|
+
slots: c.slots || null,
|
|
533
|
+
link: c.link || null,
|
|
534
|
+
outdoor: !!c.outdoor,
|
|
535
|
+
ceiling: c.ceiling || null,
|
|
536
|
+
seedKey: c.seedKey
|
|
537
|
+
};
|
|
538
|
+
}
|
|
539
|
+
function usableParts(room, extra) {
|
|
540
|
+
const m = MARGIN + (extra || 0);
|
|
541
|
+
const out = [];
|
|
542
|
+
for (const p of room.parts) {
|
|
543
|
+
out.push([p[0] + m, p[1] + m, p[2] - m, p[3] - m]);
|
|
544
|
+
for (let k = 0; k < 4; k++) {
|
|
545
|
+
const spans = [];
|
|
546
|
+
for (const q of room.parts) {
|
|
547
|
+
if (q === p) continue;
|
|
548
|
+
if (k === 0 && eq(q[2], p[0])) spans.push([Math.max(q[1], p[1]), Math.min(q[3], p[3])]);
|
|
549
|
+
else if (k === 2 && eq(q[0], p[2])) spans.push([Math.max(q[1], p[1]), Math.min(q[3], p[3])]);
|
|
550
|
+
else if (k === 1 && eq(q[3], p[1])) spans.push([Math.max(q[0], p[0]), Math.min(q[2], p[2])]);
|
|
551
|
+
else if (k === 3 && eq(q[1], p[3])) spans.push([Math.max(q[0], p[0]), Math.min(q[2], p[2])]);
|
|
552
|
+
}
|
|
553
|
+
spans.sort((x, y) => x[0] - y[0]);
|
|
554
|
+
const merged = [];
|
|
555
|
+
for (const span of spans) {
|
|
556
|
+
const last = merged[merged.length - 1];
|
|
557
|
+
if (last && span[0] <= last[1] + TOL) last[1] = Math.max(last[1], span[1]);
|
|
558
|
+
else merged.push([span[0], span[1]]);
|
|
559
|
+
}
|
|
560
|
+
for (const [a, b] of merged) {
|
|
561
|
+
if (b - a <= 0.3) continue;
|
|
562
|
+
const x0 = a + m;
|
|
563
|
+
const x1 = b - m;
|
|
564
|
+
if (x1 <= x0) continue;
|
|
565
|
+
if (k === 0) out.push([p[0], x0, p[0] + m, x1]);
|
|
566
|
+
else if (k === 2) out.push([p[2] - m, x0, p[2], x1]);
|
|
567
|
+
else if (k === 1) out.push([x0, p[1], x1, p[1] + m]);
|
|
568
|
+
else out.push([x0, p[3] - m, x1, p[3]]);
|
|
569
|
+
}
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
return out;
|
|
573
|
+
}
|
|
574
|
+
var inRect = (room, u, v) => room.parts.some((p) => u > p[0] + EPS && u < p[2] - EPS && v > p[1] + EPS && v < p[3] - EPS);
|
|
575
|
+
function buildWalls(rooms, doors, openPairs, floorIndex) {
|
|
576
|
+
const groups = {};
|
|
577
|
+
const add = (axis, pos, a, b, id, side) => {
|
|
578
|
+
const k = axis + "|" + pos.toFixed(2);
|
|
579
|
+
(groups[k] = groups[k] || { axis, pos, es: [] }).es.push({ a, b, id, side });
|
|
580
|
+
};
|
|
581
|
+
for (const c of rooms)
|
|
582
|
+
for (const p of c.parts) {
|
|
583
|
+
add("u", p[1], p[0], p[2], c.id, 1);
|
|
584
|
+
add("u", p[3], p[0], p[2], c.id, -1);
|
|
585
|
+
add("v", p[0], p[1], p[3], c.id, 1);
|
|
586
|
+
add("v", p[2], p[1], p[3], c.id, -1);
|
|
587
|
+
}
|
|
588
|
+
const par = (x, y) => openPairs.some((o) => o[0] === x && o[1] === y || o[0] === y && o[1] === x);
|
|
589
|
+
const typeOf = {};
|
|
590
|
+
for (const c of rooms) typeOf[c.id] = c.type;
|
|
591
|
+
const out = [];
|
|
592
|
+
for (const g of Object.values(groups)) {
|
|
593
|
+
const breaks = [...new Set(g.es.flatMap((e) => [r2(e.a), r2(e.b)]))].sort((x, y) => x - y);
|
|
594
|
+
const segs = [];
|
|
595
|
+
for (let i = 0; i < breaks.length - 1; i++) {
|
|
596
|
+
const p = breaks[i];
|
|
597
|
+
const q = breaks[i + 1];
|
|
598
|
+
const m = (p + q) / 2;
|
|
599
|
+
const after = g.es.find((e) => e.side === 1 && m > e.a && m < e.b);
|
|
600
|
+
const before = g.es.find((e) => e.side === -1 && m > e.a && m < e.b);
|
|
601
|
+
if (!after && !before) continue;
|
|
602
|
+
const A = before ? before.id : "outside";
|
|
603
|
+
const B = after ? after.id : "outside";
|
|
604
|
+
if (A === B || A !== "outside" && B !== "outside" && par(A, B)) continue;
|
|
605
|
+
const last = segs[segs.length - 1];
|
|
606
|
+
if (last && last.A === A && last.B === B && eq(last.q, p)) last.q = q;
|
|
607
|
+
else segs.push({ A, B, p, q });
|
|
608
|
+
}
|
|
609
|
+
for (const s of segs) {
|
|
610
|
+
let pieces = [[s.p, s.q]];
|
|
611
|
+
for (const pt of doors) {
|
|
612
|
+
if (pt.axis !== g.axis || !eq(pt.pos, g.pos)) continue;
|
|
613
|
+
const c0 = pt.at - pt.width / 2;
|
|
614
|
+
const c1 = pt.at + pt.width / 2;
|
|
615
|
+
const n = [];
|
|
616
|
+
for (const [x, y] of pieces) {
|
|
617
|
+
if (c1 <= x + TOL || c0 >= y - TOL) {
|
|
618
|
+
n.push([x, y]);
|
|
619
|
+
continue;
|
|
620
|
+
}
|
|
621
|
+
if (c0 > x + TOL) n.push([x, c0]);
|
|
622
|
+
if (c1 < y - TOL) n.push([c1, y]);
|
|
623
|
+
}
|
|
624
|
+
pieces = n;
|
|
625
|
+
}
|
|
626
|
+
for (const [x, y] of pieces) {
|
|
627
|
+
const isOpen = (t) => t === "balcony" || t === "terrace" || t === "porch";
|
|
628
|
+
const isVoid = typeOf[s.A] === "void" || typeOf[s.B] === "void";
|
|
629
|
+
if (isVoid && (s.A === "outside" || s.B === "outside")) continue;
|
|
630
|
+
const railing = isVoid || isOpen(typeOf[s.A]) && s.B === "outside" || isOpen(typeOf[s.B]) && s.A === "outside";
|
|
631
|
+
out.push({
|
|
632
|
+
floor: floorIndex,
|
|
633
|
+
axis: g.axis,
|
|
634
|
+
u0: g.axis === "u" ? x : g.pos,
|
|
635
|
+
v0: g.axis === "u" ? g.pos : x,
|
|
636
|
+
u1: g.axis === "u" ? y : g.pos,
|
|
637
|
+
v1: g.axis === "u" ? g.pos : y,
|
|
638
|
+
thickness: WALL_THICKNESS,
|
|
639
|
+
sides: [s.A, s.B],
|
|
640
|
+
exterior: s.A === "outside" || s.B === "outside",
|
|
641
|
+
type: railing ? "railing" : "wall",
|
|
642
|
+
h: railing ? 1.1 : 0
|
|
643
|
+
});
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
}
|
|
647
|
+
return out;
|
|
648
|
+
}
|
|
649
|
+
var STEP = 0.05;
|
|
650
|
+
var MAX_CANDIDATES = 80;
|
|
651
|
+
function carCandidates(slot, item, car) {
|
|
652
|
+
const front = [slot.frontU, slot.frontV];
|
|
653
|
+
const zone = slot._cell.R;
|
|
654
|
+
const alongV = Math.abs(front[1]) === 1;
|
|
655
|
+
const [extentU, extentV] = extent([item.w, item.d], front);
|
|
656
|
+
const across = alongV ? extentU : extentV;
|
|
657
|
+
const along = alongV ? extentV : extentU;
|
|
658
|
+
const a = alongV ? 0 : 1;
|
|
659
|
+
const b = alongV ? 1 : 0;
|
|
660
|
+
const driverSign = alongV ? front[1] : -front[0];
|
|
661
|
+
const frontSign = alongV ? front[1] : front[0];
|
|
662
|
+
const lowClear = driverSign < 0 ? car.driver : car.side;
|
|
663
|
+
const highClear = driverSign < 0 ? car.side : car.driver;
|
|
664
|
+
const lo = zone[a] + lowClear;
|
|
665
|
+
const hi = zone[a + 2] - highClear - across;
|
|
666
|
+
const alongLo = zone[b] + car.end;
|
|
667
|
+
const alongHi = zone[b + 2] - car.end - along;
|
|
668
|
+
if (hi < lo - 1e-6 || alongHi < alongLo - 1e-6) return [];
|
|
669
|
+
const preferred = (alongV ? slot.x : slot.z) - across / 2;
|
|
670
|
+
const alongStart = frontSign < 0 ? alongHi : alongLo;
|
|
671
|
+
const positions = [];
|
|
672
|
+
for (let p = lo; p <= hi + 1e-6; p += STEP) positions.push(Math.min(p, hi));
|
|
673
|
+
positions.sort((x, y) => Math.abs(x - preferred) - Math.abs(y - preferred));
|
|
674
|
+
return positions.slice(0, MAX_CANDIDATES).map((p) => {
|
|
675
|
+
const rect = alongV ? [p, alongStart, p + across, alongStart + along] : [alongStart, p, alongStart + along, p + across];
|
|
676
|
+
const clear = alongV ? [p - lowClear, alongStart - car.end, p + across + highClear, alongStart + along + car.end] : [alongStart - car.end, p - lowClear, alongStart + along + car.end, p + across + highClear];
|
|
677
|
+
return { rect, clear };
|
|
678
|
+
});
|
|
679
|
+
}
|
|
680
|
+
function zonesOfFloor(plan, floorIndex) {
|
|
681
|
+
const out = [];
|
|
682
|
+
if (floorIndex >= 0) {
|
|
683
|
+
for (const p of plan.doors) if (p.floor === floorIndex) out.push(...p.zones);
|
|
684
|
+
} else {
|
|
685
|
+
for (const p of plan.doors) if (p.floor === 0 && p.exterior) out.push(...p.zones);
|
|
686
|
+
for (const g of plan.gates) out.push(...g.zones);
|
|
687
|
+
for (const c of plan.paths) out.push(...c.rects);
|
|
688
|
+
out.push(...plan.reservations);
|
|
689
|
+
}
|
|
690
|
+
return out;
|
|
691
|
+
}
|
|
692
|
+
function openingsOfFloor(plan, floorIndex) {
|
|
693
|
+
if (floorIndex >= 0) return plan.doors.filter((p) => p.floor === floorIndex);
|
|
694
|
+
return plan.doors.filter((p) => p.floor === 0 && p.exterior).concat(plan.gates);
|
|
695
|
+
}
|
|
696
|
+
function windowZone(j, outside) {
|
|
697
|
+
const h = j.width / 2 + 0.1;
|
|
698
|
+
const depth = 0.5;
|
|
699
|
+
let n;
|
|
700
|
+
if (j.side === "front") n = [0, 1];
|
|
701
|
+
else if (j.side === "back") n = [0, -1];
|
|
702
|
+
else if (j.side === "left") n = [1, 0];
|
|
703
|
+
else n = [-1, 0];
|
|
704
|
+
if (outside) n = [-n[0], -n[1]];
|
|
705
|
+
const u = j.u;
|
|
706
|
+
const v = j.v;
|
|
707
|
+
if (j.axis === "u") return n[1] > 0 ? [u - h, v - MARGIN, u + h, v + depth] : [u - h, v - depth, u + h, v + MARGIN];
|
|
708
|
+
return n[0] > 0 ? [u - MARGIN, v - h, u + depth, v + h] : [u - depth, v - h, u + MARGIN, v + h];
|
|
709
|
+
}
|
|
710
|
+
function blocksWindow(it, win, overheadOff) {
|
|
711
|
+
const height = Math.max(it.h, it.windowHeight || 0, it.overhead && !overheadOff ? OVERHEAD_TOP : 0);
|
|
712
|
+
return !it.window || it.h > 1 + EPS || height > win.y0 - 0.05 + EPS;
|
|
713
|
+
}
|
|
714
|
+
function windowsOfRoom(plan, room) {
|
|
715
|
+
if (!room.outdoor) return plan.windows.filter((j) => j.room === room.id);
|
|
716
|
+
return plan.windows.filter(
|
|
717
|
+
(j) => j.floor === 0 && room.parts.some((p) => {
|
|
718
|
+
if (j.side === "front") return eq(p[3], j.pos) && j.u >= p[0] && j.u <= p[2];
|
|
719
|
+
if (j.side === "back") return eq(p[1], j.pos) && j.u >= p[0] && j.u <= p[2];
|
|
720
|
+
if (j.side === "left") return eq(p[2], j.pos) && j.v >= p[1] && j.v <= p[3];
|
|
721
|
+
return eq(p[0], j.pos) && j.v >= p[1] && j.v <= p[3];
|
|
722
|
+
})
|
|
723
|
+
);
|
|
724
|
+
}
|
|
725
|
+
function roomAt(plan, u, v, floorIndex) {
|
|
726
|
+
const list = floorIndex < 0 ? plan.zones : plan.rooms;
|
|
727
|
+
return list.find((c) => c.floor === floorIndex && inRect(c, u, v)) || null;
|
|
728
|
+
}
|
|
729
|
+
function isOpenSide(plan, room, pu, pv) {
|
|
730
|
+
const o = roomAt(plan, pu, pv, room.floor);
|
|
731
|
+
if (!o) return false;
|
|
732
|
+
if (o.id === room.id) return true;
|
|
733
|
+
if (room.outdoor) return true;
|
|
734
|
+
return (plan.openPairs[room.floor] || []).some((x) => x[0] === room.id && x[1] === o.id || x[1] === room.id && x[0] === o.id);
|
|
735
|
+
}
|
|
736
|
+
function wallBodies(plan, floor) {
|
|
737
|
+
const cache = plan.wallBodies = plan.wallBodies || {};
|
|
738
|
+
if (cache[floor]) return cache[floor];
|
|
739
|
+
const doors = plan.doors.filter((p) => p.floor === floor);
|
|
740
|
+
return cache[floor] = plan.walls.filter((p) => p.floor === floor && (p.type === "wall" || p.type === "railing")).map((p) => {
|
|
741
|
+
const a0 = p.axis === "u" ? p.u0 : p.v0;
|
|
742
|
+
const a1 = p.axis === "u" ? p.u1 : p.v1;
|
|
743
|
+
const pos = p.axis === "u" ? p.v0 : p.u0;
|
|
744
|
+
const atDoor = (x) => doors.some((q) => q.axis === p.axis && eq(q.pos, pos) && (eq(q.at - q.width / 2, x) || eq(q.at + q.width / 2, x)));
|
|
745
|
+
const e0 = atDoor(a0) ? 0 : MARGIN;
|
|
746
|
+
const e1 = atDoor(a1) ? 0 : MARGIN;
|
|
747
|
+
return p.axis === "u" ? [a0 - e0, pos - MARGIN, a1 + e1, pos + MARGIN] : [pos - MARGIN, a0 - e0, pos + MARGIN, a1 + e1];
|
|
748
|
+
});
|
|
749
|
+
}
|
|
750
|
+
function createGrid(plan, room, ignored, radius = plan.playerRadius) {
|
|
751
|
+
const gs = room.outdoor ? 0.3 : 0.1;
|
|
752
|
+
let u0 = 1e9;
|
|
753
|
+
let v0 = 1e9;
|
|
754
|
+
let u1 = -1e9;
|
|
755
|
+
let v1 = -1e9;
|
|
756
|
+
for (const p of room.parts) {
|
|
757
|
+
u0 = Math.min(u0, p[0]);
|
|
758
|
+
v0 = Math.min(v0, p[1]);
|
|
759
|
+
u1 = Math.max(u1, p[2]);
|
|
760
|
+
v1 = Math.max(v1, p[3]);
|
|
761
|
+
}
|
|
762
|
+
const nx = Math.ceil((u1 - u0) / gs);
|
|
763
|
+
const nz = Math.ceil((v1 - v0) / gs);
|
|
764
|
+
const insideCells = new Uint8Array(nx * nz);
|
|
765
|
+
const insets = room.outdoor ? usableParts(room, 0.08) : room.parts;
|
|
766
|
+
const bodies = room.outdoor ? null : wallBodies(plan, room.floor).filter((r) => r[0] - radius <= u1 && r[2] + radius >= u0 && r[1] - radius <= v1 && r[3] + radius >= v0);
|
|
767
|
+
const tooClose = (u, v) => bodies.some((r) => {
|
|
768
|
+
const dx = Math.max(r[0] - u, 0, u - r[2]);
|
|
769
|
+
const dz = Math.max(r[1] - v, 0, v - r[3]);
|
|
770
|
+
return dx * dx + dz * dz < radius * radius - 1e-9;
|
|
771
|
+
});
|
|
772
|
+
for (let j = 0; j < nz; j++)
|
|
773
|
+
for (let i = 0; i < nx; i++) {
|
|
774
|
+
const u = u0 + (i + 0.5) * gs;
|
|
775
|
+
const v = v0 + (j + 0.5) * gs;
|
|
776
|
+
if (insets.some((r) => u >= r[0] && u <= r[2] && v >= r[1] && v <= r[3]) && (room.outdoor || !tooClose(u, v))) insideCells[j * nx + i] = 1;
|
|
777
|
+
}
|
|
778
|
+
const entries = [];
|
|
779
|
+
for (const ab of openingsOfFloor(plan, room.floor))
|
|
780
|
+
if (!(ignored && ignored.has(ab.id)))
|
|
781
|
+
for (const pt of entryPoints(ab)) {
|
|
782
|
+
if (!inRect(room, pt[0], pt[1])) continue;
|
|
783
|
+
const i = Math.floor((pt[0] - u0) / gs);
|
|
784
|
+
const j = Math.floor((pt[1] - v0) / gs);
|
|
785
|
+
if (i >= 0 && j >= 0 && i < nx && j < nz && insideCells[j * nx + i]) entries.push([i, j]);
|
|
786
|
+
}
|
|
787
|
+
if (!room.outdoor)
|
|
788
|
+
for (const pair of plan.openPairs[room.floor] || []) {
|
|
789
|
+
const otherId = pair[0] === room.id ? pair[1] : pair[1] === room.id ? pair[0] : null;
|
|
790
|
+
const other = otherId && plan.rooms.find((c) => c.id === otherId && c.floor === room.floor);
|
|
791
|
+
if (!other) continue;
|
|
792
|
+
const edge = sharedEdge(room, other, null);
|
|
793
|
+
if (!edge || edge.a1 - edge.a0 > 2) continue;
|
|
794
|
+
const mid = (edge.a0 + edge.a1) / 2;
|
|
795
|
+
for (const offset of [-0.4, 0.4]) {
|
|
796
|
+
const pt = edge.axis === "u" ? [mid, edge.pos + offset] : [edge.pos + offset, mid];
|
|
797
|
+
if (!inRect(room, pt[0], pt[1])) continue;
|
|
798
|
+
const i = Math.floor((pt[0] - u0) / gs);
|
|
799
|
+
const j = Math.floor((pt[1] - v0) / gs);
|
|
800
|
+
if (i >= 0 && j >= 0 && i < nx && j < nz && insideCells[j * nx + i]) entries.push([i, j]);
|
|
801
|
+
}
|
|
802
|
+
}
|
|
803
|
+
const R = inner(room.parts[0]);
|
|
804
|
+
return { gs, u0, v0, nx, nz, inside: insideCells, entries, center: [(R[0] + R[2]) / 2, (R[1] + R[3]) / 2] };
|
|
805
|
+
}
|
|
806
|
+
function reachable(g, solids, inflation) {
|
|
807
|
+
const { gs, u0, v0, nx, nz, inside } = g;
|
|
808
|
+
const blocked = new Uint8Array(nx * nz);
|
|
809
|
+
for (const r of solids) {
|
|
810
|
+
const i0 = Math.max(0, Math.floor((r[0] - inflation - u0) / gs));
|
|
811
|
+
const i1 = Math.min(nx - 1, Math.floor((r[2] + inflation - u0) / gs));
|
|
812
|
+
const j0 = Math.max(0, Math.floor((r[1] - inflation - v0) / gs));
|
|
813
|
+
const j1 = Math.min(nz - 1, Math.floor((r[3] + inflation - v0) / gs));
|
|
814
|
+
for (let j = j0; j <= j1; j++)
|
|
815
|
+
for (let i = i0; i <= i1; i++) {
|
|
816
|
+
const u = u0 + (i + 0.5) * gs;
|
|
817
|
+
const v = v0 + (j + 0.5) * gs;
|
|
818
|
+
if (u > r[0] - inflation && u < r[2] + inflation && v > r[1] - inflation && v < r[3] + inflation) blocked[j * nx + i] = 1;
|
|
819
|
+
}
|
|
820
|
+
}
|
|
821
|
+
let best = -1;
|
|
822
|
+
let bestDist = 1e9;
|
|
823
|
+
for (let j = 0; j < nz; j++)
|
|
824
|
+
for (let i = 0; i < nx; i++) {
|
|
825
|
+
const k = j * nx + i;
|
|
826
|
+
if (!inside[k] || blocked[k]) continue;
|
|
827
|
+
const dist = Math.hypot(u0 + (i + 0.5) * gs - g.center[0], v0 + (j + 0.5) * gs - g.center[1]);
|
|
828
|
+
if (dist < bestDist) {
|
|
829
|
+
bestDist = dist;
|
|
830
|
+
best = k;
|
|
831
|
+
}
|
|
832
|
+
}
|
|
833
|
+
if (best < 0) return false;
|
|
834
|
+
if (!g.entries.length) return true;
|
|
835
|
+
for (const [i, j] of g.entries) if (blocked[j * nx + i]) return false;
|
|
836
|
+
const visited = new Uint8Array(nx * nz);
|
|
837
|
+
const queue = new Int32Array(nx * nz);
|
|
838
|
+
let h = 0;
|
|
839
|
+
let t = 0;
|
|
840
|
+
const s = g.entries[0][1] * nx + g.entries[0][0];
|
|
841
|
+
visited[s] = 1;
|
|
842
|
+
queue[t++] = s;
|
|
843
|
+
while (h < t) {
|
|
844
|
+
const k = queue[h++];
|
|
845
|
+
const i = k % nx;
|
|
846
|
+
const j = (k - i) / nx;
|
|
847
|
+
for (const [di, dj] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
|
|
848
|
+
const a = i + di;
|
|
849
|
+
const b = j + dj;
|
|
850
|
+
if (a < 0 || b < 0 || a >= nx || b >= nz) continue;
|
|
851
|
+
const q = b * nx + a;
|
|
852
|
+
if (visited[q] || !inside[q] || blocked[q]) continue;
|
|
853
|
+
visited[q] = 1;
|
|
854
|
+
queue[t++] = q;
|
|
855
|
+
}
|
|
856
|
+
}
|
|
857
|
+
if (!visited[best]) return false;
|
|
858
|
+
for (const [i, j] of g.entries) if (!visited[j * nx + i]) return false;
|
|
859
|
+
return true;
|
|
860
|
+
}
|
|
861
|
+
function candidatesOf(cats) {
|
|
862
|
+
const out = [];
|
|
863
|
+
for (const [cat, weight] of Object.entries(cats)) {
|
|
864
|
+
const exact = cat[0] === "=";
|
|
865
|
+
const its = Object.values(registries().CATALOG).filter((i) => !i.decor && (exact ? i.type === cat.slice(1) : !i.exactOnly && (i.category === cat || i.type === cat)));
|
|
866
|
+
for (const it of its) out.push({ it, weight: weight / its.length });
|
|
867
|
+
}
|
|
868
|
+
return out;
|
|
869
|
+
}
|
|
870
|
+
function itemRect(slot, it, shift) {
|
|
871
|
+
const c = slot._cell;
|
|
872
|
+
const f = c.f;
|
|
873
|
+
const [extentU, extentV] = extent([it.w, it.d], f);
|
|
874
|
+
const R = c.R;
|
|
875
|
+
let u0 = (c.rect ? (c.rect[0] + c.rect[2]) / 2 : slot.x) - extentU / 2;
|
|
876
|
+
let v0 = (c.rect ? (c.rect[1] + c.rect[3]) / 2 : slot.z) - extentV / 2;
|
|
877
|
+
if (shift) {
|
|
878
|
+
if (slot.side === "left" || slot.side === "right") v0 += shift;
|
|
879
|
+
else u0 += shift;
|
|
880
|
+
}
|
|
881
|
+
for (const s of c.enclosed) {
|
|
882
|
+
if (s === "left") u0 = R[0];
|
|
883
|
+
else if (s === "right") u0 = R[2] - extentU;
|
|
884
|
+
else if (s === "front") v0 = R[1];
|
|
885
|
+
else if (s === "back") v0 = R[3] - extentV;
|
|
886
|
+
}
|
|
887
|
+
return [u0, v0, u0 + extentU, v0 + extentV];
|
|
888
|
+
}
|
|
889
|
+
var RELAXED_RADIUS = 0.12;
|
|
890
|
+
var MESH_FRONT = { "+z": [0, 1], "-z": [0, -1], "+x": [1, 0], "-x": [-1, 0] };
|
|
891
|
+
function rotationFor(f, front) {
|
|
892
|
+
const meshFront = MESH_FRONT[front] || [0, 1];
|
|
893
|
+
let ry = Math.atan2(f[0], f[1]) - Math.atan2(meshFront[0], meshFront[1]);
|
|
894
|
+
if (ry > Math.PI + EPS) ry -= 2 * Math.PI;
|
|
895
|
+
if (ry < -Math.PI - EPS) ry += 2 * Math.PI;
|
|
896
|
+
return r2(ry);
|
|
897
|
+
}
|
|
898
|
+
function fillRoom(plan, room, slots2, rng) {
|
|
899
|
+
const items = [];
|
|
900
|
+
const missing = [];
|
|
901
|
+
const state = {};
|
|
902
|
+
const solids = [];
|
|
903
|
+
const reserves = [];
|
|
904
|
+
const rims = [];
|
|
905
|
+
const inners = usableParts(room, 0);
|
|
906
|
+
const grid = createGrid(plan, room);
|
|
907
|
+
const relaxedGrid = room.outdoor ? grid : createGrid(plan, room, null, RELAXED_RADIUS);
|
|
908
|
+
const zones = zonesOfFloor(plan, room.floor);
|
|
909
|
+
const windowZones = windowsOfRoom(plan, room).map((j) => ({ z: windowZone(j, room.outdoor), j }));
|
|
910
|
+
const inflation = room.outdoor ? 0.15 : plan.playerRadius;
|
|
911
|
+
const units = [];
|
|
912
|
+
const seen = {};
|
|
913
|
+
for (const s of slots2) {
|
|
914
|
+
if (s.group) {
|
|
915
|
+
if (seen[s.group]) {
|
|
916
|
+
seen[s.group].members.push(s);
|
|
917
|
+
continue;
|
|
918
|
+
}
|
|
919
|
+
const u = { group: s.group, members: [s] };
|
|
920
|
+
seen[s.group] = u;
|
|
921
|
+
units.push(u);
|
|
922
|
+
} else units.push({ group: null, members: [s] });
|
|
923
|
+
}
|
|
924
|
+
for (const u of units) u.required = u.members.some((m) => m.required);
|
|
925
|
+
const queue = units.filter((u) => u.required).concat(units.filter((u) => !u.required));
|
|
926
|
+
const dependencies = (u) => u.members.flatMap((m) => [m.requires, m.on]).filter(Boolean).filter((id) => slots2.some((s) => s.id === id && !u.members.includes(s)));
|
|
927
|
+
const done = /* @__PURE__ */ new Set();
|
|
928
|
+
const ready = (u) => dependencies(u).every((id) => done.has(id));
|
|
929
|
+
const make = (s, it, r, parent, overheadOff) => {
|
|
930
|
+
const f = [s.frontU, s.frontV];
|
|
931
|
+
const id = room.id + "." + s.id;
|
|
932
|
+
const m = {
|
|
933
|
+
id,
|
|
934
|
+
type: it.type,
|
|
935
|
+
category: it.category,
|
|
936
|
+
x: r2((r[0] + r[2]) / 2),
|
|
937
|
+
z: r2((r[1] + r[3]) / 2),
|
|
938
|
+
ry: rotationFor(f, it.front),
|
|
939
|
+
w: it.w,
|
|
940
|
+
d: it.d,
|
|
941
|
+
h: it.h,
|
|
942
|
+
y: parent ? r2((parent.y || 0) + parent.h) : 0,
|
|
943
|
+
frontU: f[0],
|
|
944
|
+
frontV: f[1],
|
|
945
|
+
room: room.id,
|
|
946
|
+
floor: room.floor,
|
|
947
|
+
outdoor: !!room.outdoor,
|
|
948
|
+
slot: s.id,
|
|
949
|
+
on: parent ? s.on : null,
|
|
950
|
+
mode: parent ? s.anchor === "inside" ? "inside" : "on" : null,
|
|
951
|
+
clearance: s.clearance,
|
|
952
|
+
flat: it.flat,
|
|
953
|
+
low: it.low,
|
|
954
|
+
aabb: r.map(r2),
|
|
955
|
+
_r: r,
|
|
956
|
+
_seedId: registries().SEED_KEYS.items[id] ?? id
|
|
957
|
+
};
|
|
958
|
+
if (it.overhead) m.overhead = !overheadOff;
|
|
959
|
+
if (it.category === "car") {
|
|
960
|
+
m.driver = [f[1], -f[0]];
|
|
961
|
+
m.carClearance = plan.carClearance;
|
|
962
|
+
}
|
|
963
|
+
if (parent && s.anchor === "inside") m.y = r2(parent.y || 0);
|
|
964
|
+
if (room.link) m.link = { from: room.link[0], to: room.link[1] };
|
|
965
|
+
state[s.id] = m;
|
|
966
|
+
items.push(m);
|
|
967
|
+
return m;
|
|
968
|
+
};
|
|
969
|
+
const tryFit = (s, relax, overheadOff) => {
|
|
970
|
+
const cands = weightedOrder(candidatesOf(s.cats), rng);
|
|
971
|
+
if (s.anchor === "on" || s.anchor === "inside") {
|
|
972
|
+
const parent = state[s.on];
|
|
973
|
+
if (!parent) return null;
|
|
974
|
+
for (const { it } of cands) {
|
|
975
|
+
if (it.w > parent.w + EPS || it.d > parent.d + EPS) continue;
|
|
976
|
+
const f = [parent.frontU, parent.frontV];
|
|
977
|
+
const r = parent.aabb;
|
|
978
|
+
const [extentU, extentV] = extent([it.w, it.d], f);
|
|
979
|
+
const cu = (r[0] + r[2]) / 2 - f[0] * (parent.d / 2 - it.d / 2);
|
|
980
|
+
const cv = (r[1] + r[3]) / 2 - f[1] * (parent.d / 2 - it.d / 2);
|
|
981
|
+
return make(s, it, [cu - extentU / 2, cv - extentV / 2, cu + extentU / 2, cv + extentV / 2], parent);
|
|
982
|
+
}
|
|
983
|
+
return null;
|
|
984
|
+
}
|
|
985
|
+
for (const { it } of cands) {
|
|
986
|
+
if (it.w > s.w + EPS || it.d > s.d + EPS) continue;
|
|
987
|
+
const f = [s.frontU, s.frontV];
|
|
988
|
+
const slide = s.anchor === "wall" ? s.slide == null ? 2 : s.slide : 0;
|
|
989
|
+
const shifts = [0];
|
|
990
|
+
for (let k = 1; k * 0.1 <= slide + 1e-9; k++) shifts.push(k * 0.1, -k * 0.1);
|
|
991
|
+
let found = null;
|
|
992
|
+
const car = it.category === "car" && !relax;
|
|
993
|
+
const tries = car ? carCandidates(s, it, plan.carClearance) : shifts.map((shift) => ({ rect: itemRect(s, it, shift) }));
|
|
994
|
+
for (const attempt of tries) {
|
|
995
|
+
const r3 = attempt.rect;
|
|
996
|
+
if (!insideUnion(r3, inners)) continue;
|
|
997
|
+
if (car && (!insideUnion(attempt.clear, inners) || solids.some((o) => overlaps(attempt.clear, o)))) continue;
|
|
998
|
+
if (it.flat) {
|
|
999
|
+
found = { rect: r3 };
|
|
1000
|
+
break;
|
|
1001
|
+
}
|
|
1002
|
+
if (zones.some((z) => overlaps(r3, z))) continue;
|
|
1003
|
+
if (windowZones.some(({ z, j }) => blocksWindow(it, j, overheadOff) && overlaps(r3, z))) continue;
|
|
1004
|
+
if (solids.some((o) => overlaps(r3, o))) continue;
|
|
1005
|
+
if (!it.deck && rims.some((a) => overlaps(r3, a))) continue;
|
|
1006
|
+
let cl2 = car ? attempt.clear : null;
|
|
1007
|
+
if (!car && !relax && s.clearance > 0 && !it.low) {
|
|
1008
|
+
cl2 = clearRect(r3, f, s.clearance);
|
|
1009
|
+
if (!insideUnion(cl2, inners)) continue;
|
|
1010
|
+
if (items.some((m2) => !m2.low && !m2.flat && !m2.on && overlaps(cl2, m2._r))) continue;
|
|
1011
|
+
}
|
|
1012
|
+
if (!it.low && reserves.some((q) => overlaps(r3, q))) continue;
|
|
1013
|
+
let rimRect2 = null;
|
|
1014
|
+
if (it.rim) {
|
|
1015
|
+
rimRect2 = [r3[0] - it.rim, r3[1] - it.rim, r3[2] + it.rim, r3[3] + it.rim];
|
|
1016
|
+
if (!insideUnion(rimRect2, inners) || solids.some((o) => overlaps(rimRect2, o)) || zones.some((z) => overlaps(rimRect2, z))) continue;
|
|
1017
|
+
}
|
|
1018
|
+
if (!(relax ? reachable(relaxedGrid, solids.concat([r3]), RELAXED_RADIUS) : reachable(grid, solids.concat([r3]), inflation))) continue;
|
|
1019
|
+
found = { rect: r3, cl: cl2, rimRect: rimRect2 };
|
|
1020
|
+
break;
|
|
1021
|
+
}
|
|
1022
|
+
if (!found) continue;
|
|
1023
|
+
const { rect: r, cl, rimRect } = found;
|
|
1024
|
+
if (it.flat) return make(s, it, r, null);
|
|
1025
|
+
const m = make(s, it, r, null, overheadOff);
|
|
1026
|
+
if (cl) reserves.push(cl);
|
|
1027
|
+
if (rimRect) rims.push(rimRect);
|
|
1028
|
+
solids.push(r);
|
|
1029
|
+
return m;
|
|
1030
|
+
}
|
|
1031
|
+
return null;
|
|
1032
|
+
};
|
|
1033
|
+
const process2 = (u) => {
|
|
1034
|
+
const pr = u.members[0].chance;
|
|
1035
|
+
const x = rng();
|
|
1036
|
+
const arr = u.members.slice();
|
|
1037
|
+
const members = [];
|
|
1038
|
+
while (arr.length) members.push(arr.splice(arr.length > 1 ? Math.floor(rng() * arr.length) : 0, 1)[0]);
|
|
1039
|
+
const applicable = members.filter((m) => m.valid && (!m.requires || state[m.requires]) && (!m.on || state[m.on]));
|
|
1040
|
+
if (!u.required && x >= pr) return;
|
|
1041
|
+
let ok = false;
|
|
1042
|
+
for (const m of applicable) {
|
|
1043
|
+
if (tryFit(m, false)) {
|
|
1044
|
+
ok = true;
|
|
1045
|
+
break;
|
|
1046
|
+
}
|
|
1047
|
+
}
|
|
1048
|
+
if (!ok)
|
|
1049
|
+
for (const m of applicable) {
|
|
1050
|
+
if (tryFit(m, false, true)) {
|
|
1051
|
+
ok = true;
|
|
1052
|
+
break;
|
|
1053
|
+
}
|
|
1054
|
+
}
|
|
1055
|
+
if (!ok && u.required)
|
|
1056
|
+
for (const m of applicable) {
|
|
1057
|
+
if (tryFit(m, true, true)) {
|
|
1058
|
+
ok = true;
|
|
1059
|
+
break;
|
|
1060
|
+
}
|
|
1061
|
+
}
|
|
1062
|
+
if (!ok && u.required && (applicable.length || !u.members.some((m) => m.requires))) missing.push({ room: room.id, slot: u.group || u.members[0].id });
|
|
1063
|
+
};
|
|
1064
|
+
const pending = queue.slice();
|
|
1065
|
+
while (pending.length) {
|
|
1066
|
+
let i = pending.findIndex(ready);
|
|
1067
|
+
if (i < 0) i = 0;
|
|
1068
|
+
const u = pending.splice(i, 1)[0];
|
|
1069
|
+
process2(u);
|
|
1070
|
+
for (const m of u.members) done.add(m.id);
|
|
1071
|
+
}
|
|
1072
|
+
return { items, missing };
|
|
1073
|
+
}
|
|
1074
|
+
var STREAM = {
|
|
1075
|
+
facade: "fachada",
|
|
1076
|
+
lot: "lote",
|
|
1077
|
+
decor: "decor",
|
|
1078
|
+
roomPrefix: "c:",
|
|
1079
|
+
palettePrefix: "paleta:"
|
|
1080
|
+
};
|
|
1081
|
+
var placementKit = {
|
|
1082
|
+
MARGIN,
|
|
1083
|
+
EPS,
|
|
1084
|
+
r2,
|
|
1085
|
+
clamp,
|
|
1086
|
+
overlaps,
|
|
1087
|
+
inner,
|
|
1088
|
+
inflate,
|
|
1089
|
+
areaOf,
|
|
1090
|
+
topOf,
|
|
1091
|
+
extent,
|
|
1092
|
+
insideUnion,
|
|
1093
|
+
usableParts,
|
|
1094
|
+
zonesOfFloor,
|
|
1095
|
+
windowsOfRoom,
|
|
1096
|
+
windowZone,
|
|
1097
|
+
roomAt,
|
|
1098
|
+
reachable,
|
|
1099
|
+
createGrid,
|
|
1100
|
+
clearRect,
|
|
1101
|
+
pickWeighted,
|
|
1102
|
+
createRng,
|
|
1103
|
+
roomSeedKey: (room) => room.seedKey ?? registries().SEED_KEYS.rooms[room.id] ?? room.id,
|
|
1104
|
+
shuffle,
|
|
1105
|
+
facingRotation: (f, type) => rotationFor(f, registries().CATALOG[type].front),
|
|
1106
|
+
cutIntervals,
|
|
1107
|
+
blocksWindow
|
|
1108
|
+
};
|
|
1109
|
+
function createPlacementContext(plan, items) {
|
|
1110
|
+
const added = [];
|
|
1111
|
+
const counters = {};
|
|
1112
|
+
const make = (room, type, r, f, o) => {
|
|
1113
|
+
const it = registries().CATALOG[type];
|
|
1114
|
+
const n = counters[room.id + type] = (counters[room.id + type] || 0) + 1;
|
|
1115
|
+
return Object.assign(
|
|
1116
|
+
{
|
|
1117
|
+
id: room.id + ".dec_" + type + n,
|
|
1118
|
+
type,
|
|
1119
|
+
category: it.category,
|
|
1120
|
+
x: r2((r[0] + r[2]) / 2),
|
|
1121
|
+
z: r2((r[1] + r[3]) / 2),
|
|
1122
|
+
ry: r2(Math.atan2(f[0], f[1])),
|
|
1123
|
+
w: it.w,
|
|
1124
|
+
d: it.d,
|
|
1125
|
+
h: it.h,
|
|
1126
|
+
y: 0,
|
|
1127
|
+
frontU: f[0],
|
|
1128
|
+
frontV: f[1],
|
|
1129
|
+
room: room.id,
|
|
1130
|
+
floor: room.floor,
|
|
1131
|
+
outdoor: !!room.outdoor,
|
|
1132
|
+
slot: "dec_" + type + n,
|
|
1133
|
+
on: null,
|
|
1134
|
+
mode: null,
|
|
1135
|
+
clearance: 0,
|
|
1136
|
+
flat: !!it.flat,
|
|
1137
|
+
low: it.low,
|
|
1138
|
+
aabb: r.map(r2),
|
|
1139
|
+
_r: r,
|
|
1140
|
+
decor: true,
|
|
1141
|
+
mount: it.mount
|
|
1142
|
+
},
|
|
1143
|
+
o || {}
|
|
1144
|
+
);
|
|
1145
|
+
};
|
|
1146
|
+
const add = (m) => {
|
|
1147
|
+
added.push(m);
|
|
1148
|
+
items.push(m);
|
|
1149
|
+
return m;
|
|
1150
|
+
};
|
|
1151
|
+
const itemsOfRoom = (c) => items.filter((m) => m.room === c.id && m.floor === c.floor);
|
|
1152
|
+
const extraSolids = {};
|
|
1153
|
+
const solidsOfRoom = (c) => itemsOfRoom(c).filter((m) => !m.flat && !m.on && (!m.decor || m.mount === "floor")).map((m) => m._r).concat(extraSolids[c.id] || []);
|
|
1154
|
+
const gridCache = {};
|
|
1155
|
+
let ignored = null;
|
|
1156
|
+
const gridOf = (c) => gridCache[c.id] || (gridCache[c.id] = createGrid(plan, c, ignored));
|
|
1157
|
+
function placeOnFloor(room, type, rng2, optsIn) {
|
|
1158
|
+
const opts = Object.assign({}, optsIn || {});
|
|
1159
|
+
const it0 = registries().CATALOG[type];
|
|
1160
|
+
if (it0.flat) opts.flat = true;
|
|
1161
|
+
const it = registries().CATALOG[type];
|
|
1162
|
+
const inners = usableParts(room, 0);
|
|
1163
|
+
const solidList = solidsOfRoom(room);
|
|
1164
|
+
const zones = zonesOfFloor(plan, room.floor);
|
|
1165
|
+
const occupied = itemsOfRoom(room);
|
|
1166
|
+
const windowZones = windowsOfRoom(plan, room).map((j) => ({ z: windowZone(j, room.outdoor), j }));
|
|
1167
|
+
const landings = it0.flat ? [] : items.filter((m) => m.type === "stairs" && m.floor === room.floor && m.aabb).map((m) => {
|
|
1168
|
+
const r = m.aabb;
|
|
1169
|
+
return m.frontV === 1 ? [r[0], r[3], r[2], r[3] + 1] : m.frontV === -1 ? [r[0], r[1] - 1, r[2], r[1]] : m.frontU === 1 ? [r[2], r[1], r[2] + 1, r[3]] : [r[0] - 1, r[1], r[0], r[3]];
|
|
1170
|
+
});
|
|
1171
|
+
const cand = opts.cands ? opts.cands.slice() : [];
|
|
1172
|
+
if (!opts.cands)
|
|
1173
|
+
for (const p of inners) {
|
|
1174
|
+
const extentU = opts.dim ? opts.dim[0] : it.w;
|
|
1175
|
+
const extentV = opts.dim ? opts.dim[1] : it.d;
|
|
1176
|
+
for (const [x, z] of [[p[0], p[1]], [p[2] - extentU, p[1]], [p[0], p[3] - extentV], [p[2] - extentU, p[3] - extentV]]) cand.push([x, z, x + extentU, z + extentV]);
|
|
1177
|
+
for (let k = 0; k < 6; k++) {
|
|
1178
|
+
const t = rng2();
|
|
1179
|
+
const side = Math.floor(rng2() * 4);
|
|
1180
|
+
const x = side < 2 ? p[0] + t * Math.max(0, p[2] - p[0] - extentU) : side === 2 ? p[0] : p[2] - extentU;
|
|
1181
|
+
const z = side >= 2 ? p[1] + t * Math.max(0, p[3] - p[1] - extentV) : side === 0 ? p[1] : p[3] - extentV;
|
|
1182
|
+
cand.push([x, z, x + extentU, z + extentV]);
|
|
1183
|
+
}
|
|
1184
|
+
}
|
|
1185
|
+
for (const r of opts.ordered ? cand : shuffle(cand, rng2)) {
|
|
1186
|
+
if (!insideUnion(r, inners)) continue;
|
|
1187
|
+
if (zones.some((z) => overlaps(r, z)) || landings.some((z) => overlaps(r, z))) continue;
|
|
1188
|
+
if (windowZones.some(({ z, j }) => blocksWindow(it, j) && overlaps(r, z))) continue;
|
|
1189
|
+
if (solidList.some((o) => overlaps(r, o))) continue;
|
|
1190
|
+
if (opts.flat) {
|
|
1191
|
+
if (!(opts.without && opts.without(r))) return r;
|
|
1192
|
+
continue;
|
|
1193
|
+
}
|
|
1194
|
+
if (occupied.some((m) => !m.low && !m.flat && !m.on && !m.decor && m.clearance > 0 && overlaps(r, clearRect(m._r, [m.frontU, m.frontV], m.clearance)))) continue;
|
|
1195
|
+
if (opts.without && opts.without(r)) continue;
|
|
1196
|
+
if (!reachable(opts.railing || gridOf(room), solidList.concat([r]), room.outdoor ? 0.16 : plan.playerRadius)) continue;
|
|
1197
|
+
return r;
|
|
1198
|
+
}
|
|
1199
|
+
return null;
|
|
1200
|
+
}
|
|
1201
|
+
const roomById = (id) => plan.rooms.find((c) => c.id === id) || plan.zones.find((c) => c.id === id);
|
|
1202
|
+
return {
|
|
1203
|
+
make,
|
|
1204
|
+
add,
|
|
1205
|
+
placeOnFloor,
|
|
1206
|
+
itemsOfRoom,
|
|
1207
|
+
solidsOfRoom,
|
|
1208
|
+
gridOf,
|
|
1209
|
+
extraSolids,
|
|
1210
|
+
roomById,
|
|
1211
|
+
setIgnored: (s) => {
|
|
1212
|
+
ignored = s;
|
|
1213
|
+
for (const k of Object.keys(gridCache)) delete gridCache[k];
|
|
1214
|
+
},
|
|
1215
|
+
added
|
|
1216
|
+
};
|
|
1217
|
+
}
|
|
1218
|
+
function groundCover(plan, items, ctx) {
|
|
1219
|
+
if (!plan.lot) return;
|
|
1220
|
+
const polygonOf = (r) => [[r[0], r[1]], [r[2], r[1]], [r[2], r[3]], [r[0], r[3]]].map((p) => [r2(p[0]), r2(p[1])]);
|
|
1221
|
+
const groundPiece = (z, type, r, layer, i) => {
|
|
1222
|
+
const m = ctx.make(z, type, r, [0, 1], {
|
|
1223
|
+
id: z.id + ".ground" + (layer ? "_overlay" : "") + i,
|
|
1224
|
+
slot: "ground" + (layer ? "_overlay" : "") + i,
|
|
1225
|
+
w: r2(r[2] - r[0]),
|
|
1226
|
+
d: r2(r[3] - r[1]),
|
|
1227
|
+
h: 0,
|
|
1228
|
+
polygon: polygonOf(r),
|
|
1229
|
+
layer,
|
|
1230
|
+
zone: z.id,
|
|
1231
|
+
outdoor: true,
|
|
1232
|
+
floor: -1
|
|
1233
|
+
});
|
|
1234
|
+
return ctx.add(m);
|
|
1235
|
+
};
|
|
1236
|
+
for (const z of plan.zones) {
|
|
1237
|
+
z.parts.forEach((p, i) => groundPiece(z, z.ground, p, 0, i));
|
|
1238
|
+
let k = 0;
|
|
1239
|
+
const clip = (r) => z.parts.map((p) => [Math.max(r[0], p[0]), Math.max(r[1], p[1]), Math.min(r[2], p[2]), Math.min(r[3], p[3])]).filter((q) => q[2] - q[0] > 0.3 && q[3] - q[1] > 0.3).sort((a, b) => areaOf(b) - areaOf(a))[0];
|
|
1240
|
+
for (const rule of registries().GROUND_OVERLAYS) {
|
|
1241
|
+
const triggers = items.filter((m) => m.room === z.id && m.category === rule.category);
|
|
1242
|
+
if (rule.merge) {
|
|
1243
|
+
if (triggers.length && z.ground !== rule.unlessGround) {
|
|
1244
|
+
const u = triggers.reduce((a, m) => [Math.min(a[0], m._r[0]), Math.min(a[1], m._r[1]), Math.max(a[2], m._r[2]), Math.max(a[3], m._r[3])], [1e9, 1e9, -1e9, -1e9]);
|
|
1245
|
+
const q = clip(inflate(u, rule.inflate));
|
|
1246
|
+
if (q) groundPiece(z, rule.ground, q, 1, k++);
|
|
1247
|
+
}
|
|
1248
|
+
} else {
|
|
1249
|
+
for (const m of triggers) {
|
|
1250
|
+
const q = clip(inflate(m._r, rule.inflate));
|
|
1251
|
+
if (q) groundPiece(z, rule.ground, q, 1, k++);
|
|
1252
|
+
}
|
|
1253
|
+
}
|
|
1254
|
+
}
|
|
1255
|
+
}
|
|
1256
|
+
}
|
|
1257
|
+
function runPostProcess(plan, items, seed) {
|
|
1258
|
+
const ctx = createPlacementContext(plan, items);
|
|
1259
|
+
const rng = createRng(seed, STREAM.decor);
|
|
1260
|
+
for (const pass of registries().PASSES) pass.run({ plan, items, seed, rng, ctx, kit: placementKit, catalog: registries().CATALOG, profiles: registries().DECOR_PROFILES });
|
|
1261
|
+
groundCover(plan, items, ctx);
|
|
1262
|
+
return ctx;
|
|
1263
|
+
}
|
|
112
1264
|
function registerLocale(code, table) {
|
|
1265
|
+
const { LOCALES: locales } = registries();
|
|
113
1266
|
const cur = locales[code] = locales[code] || {};
|
|
114
1267
|
for (const ns of Object.keys(table)) cur[ns] = Object.assign(cur[ns] || {}, table[ns]);
|
|
115
1268
|
}
|
|
116
|
-
var
|
|
1269
|
+
var listLocales = () => Object.keys(registries().LOCALES);
|
|
1270
|
+
function translate(ns, key, locale = "en", vars) {
|
|
1271
|
+
const { LOCALES: locales } = registries();
|
|
1272
|
+
const raw = locales[locale]?.[ns]?.[key] ?? locales.en?.[ns]?.[key] ?? key;
|
|
1273
|
+
return vars ? raw.replace(/\{(\w+)\}/g, (m, k) => k in vars ? String(vars[k]) : m) : raw;
|
|
1274
|
+
}
|
|
1275
|
+
var CLOSE = 1e-6;
|
|
1276
|
+
var rounded = (r) => r.map(r2);
|
|
1277
|
+
var touches = (a, r) => a[0] <= r[2] + CLOSE && a[2] >= r[0] - CLOSE && a[1] <= r[3] + CLOSE && a[3] >= r[1] - CLOSE;
|
|
1278
|
+
function addExteriorDoorPaths(plan, c) {
|
|
1279
|
+
const { gates, paths, zones, setback, marginLeft, marginRight, backyard, w } = c;
|
|
1280
|
+
const social = gates.find((g) => g.type === "pedestrian");
|
|
1281
|
+
const socialPath = social ? paths.find((p) => p.from === social.id && p.type === "pedestrian") : null;
|
|
1282
|
+
const parkingZone = zones.find((z) => z.id === "parking");
|
|
1283
|
+
const parking = parkingZone ? parkingZone.parts[0] : null;
|
|
1284
|
+
const midY = setback > 0 ? -setback / 2 : 0;
|
|
1285
|
+
const joinToSocial = (x, width, rects, points) => {
|
|
1286
|
+
if (!socialPath) return;
|
|
1287
|
+
const h = width / 2;
|
|
1288
|
+
const horizontal = socialPath.rects.find((r) => midY >= r[1] - CLOSE && midY <= r[3] + CLOSE && r[2] - r[0] > r[3] - r[1]) || socialPath.rects[0];
|
|
1289
|
+
const targetX = x < horizontal[0] ? horizontal[0] + h : x > horizontal[2] ? horizontal[2] - h : x;
|
|
1290
|
+
if (Math.abs(targetX - x) > CLOSE) {
|
|
1291
|
+
rects.push([Math.min(x, targetX) - h, midY - h, Math.max(x, targetX) + h, midY + h]);
|
|
1292
|
+
points.push([targetX, midY]);
|
|
1293
|
+
}
|
|
1294
|
+
};
|
|
1295
|
+
for (const door of plan.doors.filter((q) => q.floor === 0 && q.exterior)) {
|
|
1296
|
+
if (paths.some((p) => p.to === door.id)) continue;
|
|
1297
|
+
const half = Math.max(1, Math.min(door.width, 2)) / 2;
|
|
1298
|
+
const rects = [];
|
|
1299
|
+
const points = [];
|
|
1300
|
+
const isTarget = c.target && door.a === c.target.a && door.side === c.target.side;
|
|
1301
|
+
let fromId = social ? social.id : null;
|
|
1302
|
+
let width = 1;
|
|
1303
|
+
const id = isTarget ? "entrance_path" : "path_" + door.id;
|
|
1304
|
+
if (door.side === "front") {
|
|
1305
|
+
if (setback > 0) {
|
|
1306
|
+
const stub = Math.min(1, setback);
|
|
1307
|
+
rects.push([door.u - half, -stub, door.u + half, 0]);
|
|
1308
|
+
points.push([door.u, 0], [door.u, -stub]);
|
|
1309
|
+
if (-stub > midY) {
|
|
1310
|
+
rects.push([door.u - width / 2, midY - width / 2, door.u + width / 2, -stub]);
|
|
1311
|
+
points.push([door.u, midY]);
|
|
1312
|
+
}
|
|
1313
|
+
joinToSocial(door.u, width, rects, points);
|
|
1314
|
+
} else {
|
|
1315
|
+
rects.push([door.u - half, -1.2, door.u + half, 0]);
|
|
1316
|
+
points.push([door.u, 0], [door.u, -1.2]);
|
|
1317
|
+
}
|
|
1318
|
+
} else {
|
|
1319
|
+
const lanes = [];
|
|
1320
|
+
if (marginLeft > 0.5) lanes.push({ x: -marginLeft / 2, width: marginLeft, side: "left" });
|
|
1321
|
+
if (marginRight > 0.5) lanes.push({ x: w + marginRight / 2, width: marginRight, side: "right" });
|
|
1322
|
+
const targets = paths.flatMap((p) => p.rects).concat(parking ? [parking] : []);
|
|
1323
|
+
let best = null;
|
|
1324
|
+
for (const lane of lanes) {
|
|
1325
|
+
if (door.side === "left" && lane.side !== "left" || door.side === "right" && lane.side !== "right") continue;
|
|
1326
|
+
const laneWidth = Math.min(0.9, lane.width - 0.1);
|
|
1327
|
+
const h = laneWidth / 2;
|
|
1328
|
+
const rearStrip = Math.min(0.8, backyard);
|
|
1329
|
+
const rearY = door.v + rearStrip + laneWidth / 2;
|
|
1330
|
+
const overlapsParking = !!parking && lane.x + h > parking[0] && lane.x - h < parking[2];
|
|
1331
|
+
const frontY = overlapsParking || setback <= 0 ? 0 : -0.6;
|
|
1332
|
+
let frontStub = null;
|
|
1333
|
+
if (!overlapsParking && setback > 0) {
|
|
1334
|
+
const dir = social && social.u < lane.x ? -1 : 1;
|
|
1335
|
+
const band = [-0.6 - h, -0.6 + h];
|
|
1336
|
+
let nearestX = social ? social.u : lane.x;
|
|
1337
|
+
let nearestGap = Infinity;
|
|
1338
|
+
for (const r of targets) {
|
|
1339
|
+
if (!(r[1] <= band[1] && r[3] >= band[0])) continue;
|
|
1340
|
+
const edge = dir < 0 ? r[2] : r[0];
|
|
1341
|
+
const gap = Math.abs(edge - lane.x);
|
|
1342
|
+
if ((dir < 0 ? edge <= lane.x : edge >= lane.x) && gap < nearestGap) {
|
|
1343
|
+
nearestGap = gap;
|
|
1344
|
+
nearestX = edge;
|
|
1345
|
+
}
|
|
1346
|
+
}
|
|
1347
|
+
frontStub = [Math.min(lane.x, nearestX) - (dir < 0 ? 0 : h), -0.6 - h, Math.max(lane.x, nearestX) + (dir < 0 ? h : 0), -0.6 + h];
|
|
1348
|
+
}
|
|
1349
|
+
const vertical = [lane.x - h, frontY - (frontY < 0 ? h : 0), lane.x + h, (door.side === "back" ? rearY : door.v) + laneWidth / 2];
|
|
1350
|
+
const horizontal = door.side === "back" ? [Math.min(door.u, lane.x) - half, rearY - laneWidth / 2, Math.max(door.u, lane.x) + h, rearY + laneWidth / 2] : null;
|
|
1351
|
+
const cost = (horizontal ? horizontal[2] - horizontal[0] : 0) + (frontStub ? frontStub[2] - frontStub[0] : 0);
|
|
1352
|
+
if (!best || cost < best.cost) best = { lane, laneWidth, half: h, vertical, horizontal, frontStub, cost, rearStrip, rearY, frontY, overlapsParking };
|
|
1353
|
+
}
|
|
1354
|
+
if (best) {
|
|
1355
|
+
const { lane, laneWidth, half: h, vertical, horizontal, frontStub, rearStrip, rearY, frontY, overlapsParking } = best;
|
|
1356
|
+
width = laneWidth;
|
|
1357
|
+
if (overlapsParking) fromId = (gates.find((g) => g.type === "garage") || social || {}).id || null;
|
|
1358
|
+
if (door.side === "back") {
|
|
1359
|
+
rects.push([door.u - half, door.v, door.u + half, door.v + rearStrip + laneWidth], horizontal, vertical);
|
|
1360
|
+
points.push([door.u, door.v], [door.u, rearY], [lane.x, rearY], [lane.x, frontY]);
|
|
1361
|
+
} else {
|
|
1362
|
+
const x0 = door.side === "left" ? lane.x - h : w;
|
|
1363
|
+
const x1 = door.side === "left" ? 0 : lane.x + h;
|
|
1364
|
+
rects.push([Math.min(x0, x1), door.v - half, Math.max(x0, x1), door.v + half], vertical);
|
|
1365
|
+
points.push([door.u, door.v], [lane.x, door.v], [lane.x, frontY]);
|
|
1366
|
+
}
|
|
1367
|
+
if (frontStub) {
|
|
1368
|
+
rects.push(frontStub);
|
|
1369
|
+
points.push([frontStub[0] < lane.x ? frontStub[0] : frontStub[2], -0.6]);
|
|
1370
|
+
}
|
|
1371
|
+
} else {
|
|
1372
|
+
const stub = 1;
|
|
1373
|
+
if (door.side === "back") rects.push([door.u - half, door.v, door.u + half, door.v + Math.min(stub, backyard)]);
|
|
1374
|
+
else rects.push(door.side === "left" ? [-Math.min(stub, marginLeft), door.v - half, 0, door.v + half] : [w, door.v - half, w + Math.min(stub, marginRight), door.v + half]);
|
|
1375
|
+
points.push([door.u, door.v]);
|
|
1376
|
+
}
|
|
1377
|
+
}
|
|
1378
|
+
const reached = rects.slice();
|
|
1379
|
+
const pool = paths.flatMap((p) => p.rects).concat(parking ? [parking] : []);
|
|
1380
|
+
let grows = true;
|
|
1381
|
+
while (grows) {
|
|
1382
|
+
grows = false;
|
|
1383
|
+
for (const r of pool) {
|
|
1384
|
+
if (!reached.includes(r) && reached.some((a) => touches(a, r))) {
|
|
1385
|
+
reached.push(r);
|
|
1386
|
+
grows = true;
|
|
1387
|
+
}
|
|
1388
|
+
}
|
|
1389
|
+
}
|
|
1390
|
+
const inside = (g) => reached.some((r) => g.u >= r[0] - CLOSE && g.u <= r[2] + CLOSE && g.v >= r[1] - CLOSE && g.v <= r[3] + CLOSE);
|
|
1391
|
+
const gate = gates.find((q) => q.type === "pedestrian" && inside(q)) || gates.find((q) => q.type !== "cargo" && inside(q));
|
|
1392
|
+
if (gate) fromId = gate.id;
|
|
1393
|
+
paths.push({ id, type: "pedestrian", from: fromId, to: door.id, width, rects: rects.map(rounded), points: points.map((q) => q.map(r2)) });
|
|
1394
|
+
}
|
|
1395
|
+
}
|
|
1396
|
+
function defineZone(zone) {
|
|
1397
|
+
if (!zone || !zone.id) throw new Error("defineZone: id is required");
|
|
1398
|
+
registries().ZONES[zone.id] = zone;
|
|
1399
|
+
return zone;
|
|
1400
|
+
}
|
|
1401
|
+
var getZone = (id) => registries().ZONES[id];
|
|
1402
|
+
var listZones = () => Object.values(registries().ZONES);
|
|
117
1403
|
function registerPermeableGround(...types) {
|
|
118
|
-
for (const t of types) PERMEABLE_GROUNDS.add(t);
|
|
1404
|
+
for (const t of types) registries().PERMEABLE_GROUNDS.add(t);
|
|
1405
|
+
}
|
|
1406
|
+
function resolveZone(z) {
|
|
1407
|
+
if (!z) return null;
|
|
1408
|
+
if (typeof z === "string") {
|
|
1409
|
+
const found = registries().ZONES[z];
|
|
1410
|
+
if (!found) throw new Error("Unknown zone: " + z);
|
|
1411
|
+
return found;
|
|
1412
|
+
}
|
|
1413
|
+
return z;
|
|
1414
|
+
}
|
|
1415
|
+
var floorsOfTemplate = (tpl, op) => (tpl.floorsFn ? tpl.floorsFn(op) : tpl.floors || []).length;
|
|
1416
|
+
var useOf = (tpl) => tpl.use || "residential_single";
|
|
1417
|
+
function measure(plan) {
|
|
1418
|
+
const floors = plan.floors;
|
|
1419
|
+
const top = floors.reduce((m, f) => Math.max(m, f.y0 + f.ceiling), 0);
|
|
1420
|
+
const number = plan.floorNumber != null ? plan.floorNumber : floors.length;
|
|
1421
|
+
const rooms = (plan.rooms || []).filter((r) => r.floor >= 0);
|
|
1422
|
+
const area = (r) => r.parts.reduce((s, p) => s + (p[2] - p[0]) * (p[3] - p[1]), 0);
|
|
1423
|
+
const footprint = plan.w * plan.d;
|
|
1424
|
+
const built = rooms.reduce((s, r) => s + area(r), 0);
|
|
1425
|
+
return { storeys: number, height: r2(top), footprint, built };
|
|
1426
|
+
}
|
|
1427
|
+
function checkLot(zoneIn, lot, plan) {
|
|
1428
|
+
const zone = resolveZone(zoneIn);
|
|
1429
|
+
const out = [];
|
|
1430
|
+
const m = measure(plan);
|
|
1431
|
+
const use = plan.use || "residential_single";
|
|
1432
|
+
if (!zone.allowedUses.includes(use)) out.push({ rule: "use", actual: use, limit: zone.allowedUses.join(",") });
|
|
1433
|
+
if (m.storeys > zone.maxFloors) out.push({ rule: "floors", actual: m.storeys, limit: zone.maxFloors });
|
|
1434
|
+
if (m.height > zone.maxHeight + 1e-9) out.push({ rule: "height", actual: m.height, limit: zone.maxHeight });
|
|
1435
|
+
if (!lot) return out;
|
|
1436
|
+
const [u0, v0, u1, v1] = lot.rect;
|
|
1437
|
+
const width = r2(u1 - u0);
|
|
1438
|
+
const depth = r2(v1 - v0);
|
|
1439
|
+
const area = width * depth;
|
|
1440
|
+
const party = plan.partyWalls || [];
|
|
1441
|
+
const sides = [party.includes("left") ? Infinity : lot.sideYard.left, party.includes("right") ? Infinity : lot.sideYard.right];
|
|
1442
|
+
const left = sides[0];
|
|
1443
|
+
const right = sides[1];
|
|
1444
|
+
if (lot.setback < zone.setbacks.front - 1e-9) out.push({ rule: "setback_front", actual: lot.setback, limit: zone.setbacks.front });
|
|
1445
|
+
if (Math.min(left, right) < zone.setbacks.side - 1e-9) out.push({ rule: "setback_side", actual: Math.min(left, right), limit: zone.setbacks.side });
|
|
1446
|
+
if (lot.backyard < zone.setbacks.back - 1e-9) out.push({ rule: "setback_back", actual: lot.backyard, limit: zone.setbacks.back });
|
|
1447
|
+
if (area < zone.minLot - 1e-9) out.push({ rule: "min_lot", actual: r2(area), limit: zone.minLot });
|
|
1448
|
+
if (width < zone.minFrontage - 1e-9) out.push({ rule: "min_frontage", actual: width, limit: zone.minFrontage });
|
|
1449
|
+
const ground = m.footprint;
|
|
1450
|
+
const coverage = ground / area;
|
|
1451
|
+
if (coverage > zone.maxCoverage + 1e-9) out.push({ rule: "coverage", actual: r2(coverage), limit: zone.maxCoverage });
|
|
1452
|
+
const far = m.built / area;
|
|
1453
|
+
if (far > zone.maxFar + 1e-9) out.push({ rule: "far", actual: r2(far), limit: zone.maxFar });
|
|
1454
|
+
let permeable = 0;
|
|
1455
|
+
for (const z of lot.zones) if (registries().PERMEABLE_GROUNDS.has(z.ground)) for (const p of z.parts) permeable += (p[2] - p[0]) * (p[3] - p[1]);
|
|
1456
|
+
const permeability = permeable / area;
|
|
1457
|
+
if (permeability < zone.permeableMin - 1e-9) out.push({ rule: "permeable", actual: r2(permeability), limit: zone.permeableMin });
|
|
1458
|
+
return out;
|
|
1459
|
+
}
|
|
1460
|
+
function clampOptionsToZone(tpl, op, zone, adjustments) {
|
|
1461
|
+
if (tpl.singleFloor) {
|
|
1462
|
+
const ceiling2 = (tpl.floors || tpl.floorsFn?.(op) || [])[0]?.ceiling ?? 2.8;
|
|
1463
|
+
const current2 = op.floor || 3;
|
|
1464
|
+
const limit2 = Math.max(1, Math.min(zone.maxFloors, Math.floor(zone.maxHeight / ceiling2 + 1e-9)));
|
|
1465
|
+
if (current2 <= limit2) return op;
|
|
1466
|
+
adjustments.push({ field: "floor", from: current2, to: limit2, reason: current2 > zone.maxFloors ? "max_floors" : "max_height" });
|
|
1467
|
+
return Object.assign({}, op, { floor: limit2 });
|
|
1468
|
+
}
|
|
1469
|
+
if (!tpl.floorRange || !tpl.floorsFn) return op;
|
|
1470
|
+
const current = floorsOfTemplate(tpl, op);
|
|
1471
|
+
const floors = tpl.floorsFn(op);
|
|
1472
|
+
const ceiling = floors.reduce((m, f) => Math.max(m, f.ceiling), 0) || 2.8;
|
|
1473
|
+
const byHeight = Math.max(1, Math.floor(zone.maxHeight / ceiling + 1e-9));
|
|
1474
|
+
const limit = Math.max(tpl.floorRange[0], Math.min(zone.maxFloors, byHeight, tpl.floorRange[1]));
|
|
1475
|
+
if (current <= limit) return op;
|
|
1476
|
+
adjustments.push({ field: "floors", from: current, to: limit, reason: current > zone.maxFloors ? "max_floors" : "max_height" });
|
|
1477
|
+
return Object.assign({}, op, { floors: limit });
|
|
1478
|
+
}
|
|
1479
|
+
function clampLotToZone(cfg, zone, adjustments, partyWalls = []) {
|
|
1480
|
+
const raise = (field, key, min, reason) => {
|
|
1481
|
+
if (cfg[key] < min) {
|
|
1482
|
+
adjustments.push({ field, from: cfg[key], to: min, reason });
|
|
1483
|
+
cfg[key] = min;
|
|
1484
|
+
}
|
|
1485
|
+
};
|
|
1486
|
+
raise("frontSetback", "frontSetback", zone.setbacks.front, "setback_front");
|
|
1487
|
+
if (!partyWalls.includes("left")) raise("marginLeft", "marginLeft", zone.setbacks.side, "setback_side");
|
|
1488
|
+
if (!partyWalls.includes("right")) raise("marginRight", "marginRight", zone.setbacks.side, "setback_side");
|
|
1489
|
+
raise("backyardDepth", "backyardDepth", zone.setbacks.back, "setback_back");
|
|
1490
|
+
}
|
|
1491
|
+
var ADJUSTABLE_ZONES = /* @__PURE__ */ new Set(["garden", "backyard", "side_yard"]);
|
|
1492
|
+
function enforcePermeability(lot, zones, zone, adjustments) {
|
|
1493
|
+
const target = [...registries().PERMEABLE_GROUNDS][0];
|
|
1494
|
+
if (!target) return;
|
|
1495
|
+
const [u0, v0, u1, v1] = lot.rect;
|
|
1496
|
+
const area = (u1 - u0) * (v1 - v0);
|
|
1497
|
+
const areaOfZone = (z) => z.parts.reduce((s, p) => s + (p[2] - p[0]) * (p[3] - p[1]), 0);
|
|
1498
|
+
let permeable = zones.filter((z) => registries().PERMEABLE_GROUNDS.has(z.ground)).reduce((s, z) => s + areaOfZone(z), 0);
|
|
1499
|
+
if (permeable / area >= zone.permeableMin) return;
|
|
1500
|
+
const candidates = zones.filter((z) => ADJUSTABLE_ZONES.has(z.type) && !registries().PERMEABLE_GROUNDS.has(z.ground)).sort((a, b) => areaOfZone(b) - areaOfZone(a));
|
|
1501
|
+
for (const z of candidates) {
|
|
1502
|
+
if (permeable / area >= zone.permeableMin) break;
|
|
1503
|
+
adjustments.push({ field: "ground:" + z.id, from: z.ground, to: target, reason: "permeable_min" });
|
|
1504
|
+
z.ground = target;
|
|
1505
|
+
permeable += areaOfZone(z);
|
|
1506
|
+
}
|
|
1507
|
+
}
|
|
1508
|
+
var floorsOf = (tpl, op) => tpl.floorsFn ? tpl.floorsFn(op || {}) : tpl.floors;
|
|
1509
|
+
function clampSize(tpl, w, d, op) {
|
|
1510
|
+
const L = tpl.limitsFn ? tpl.limitsFn(op || {}) : tpl.limits;
|
|
1511
|
+
const P0 = tpl.defaultsFn ? tpl.defaultsFn(op || {}) : tpl.defaults;
|
|
1512
|
+
const ww = w == null ? P0.w : clamp(w, L.w[0], L.w[1]);
|
|
1513
|
+
const dd = d == null ? P0.d : clamp(d, L.d[0], L.d[1]);
|
|
1514
|
+
return { w: r2(ww), d: r2(dd) };
|
|
1515
|
+
}
|
|
1516
|
+
function buildPlan(tpl, wIn, dIn, opIn, bc = {}) {
|
|
1517
|
+
const op = opIn || {};
|
|
1518
|
+
const { w, d } = clampSize(tpl, wIn, dIn, op);
|
|
1519
|
+
const styleId = resolveStyleId(op.style || (typeof tpl.style === "function" ? tpl.style(op) : tpl.style) || "budget");
|
|
1520
|
+
const FLOOR_DEFS = floorsOf(tpl, op);
|
|
1521
|
+
const style = styleOf(styleId);
|
|
1522
|
+
const plan = {
|
|
1523
|
+
w,
|
|
1524
|
+
d,
|
|
1525
|
+
tpl,
|
|
1526
|
+
floorDefs: FLOOR_DEFS,
|
|
1527
|
+
style: styleId,
|
|
1528
|
+
floors: [],
|
|
1529
|
+
rooms: [],
|
|
1530
|
+
zones: [],
|
|
1531
|
+
doors: [],
|
|
1532
|
+
windows: [],
|
|
1533
|
+
walls: [],
|
|
1534
|
+
gates: [],
|
|
1535
|
+
paths: [],
|
|
1536
|
+
lot: null,
|
|
1537
|
+
openPairs: {},
|
|
1538
|
+
reservations: [],
|
|
1539
|
+
options: op,
|
|
1540
|
+
playerRadius: op.playerRadius ?? PLAYER_RADIUS,
|
|
1541
|
+
carClearance: Object.assign({}, CAR_CLEARANCE, op.carClearance)
|
|
1542
|
+
};
|
|
1543
|
+
FLOOR_DEFS.forEach((A, floorIndex) => {
|
|
1544
|
+
const floorNumber = tpl.singleFloor ? op.floor || 3 : floorIndex + 1;
|
|
1545
|
+
plan.floors.push({
|
|
1546
|
+
index: floorIndex,
|
|
1547
|
+
name: tpl.singleFloor ? "floor_n" : A.label,
|
|
1548
|
+
number: tpl.singleFloor ? floorNumber : void 0,
|
|
1549
|
+
y0: tpl.singleFloor ? (floorNumber - 1) * A.ceiling : tpl.cumulativeCeilings ? FLOOR_DEFS.slice(0, floorIndex).reduce((t, q) => t + q.ceiling, 0) : floorIndex * A.ceiling,
|
|
1550
|
+
ceiling: A.ceiling
|
|
1551
|
+
});
|
|
1552
|
+
plan.openPairs[floorIndex] = A.openPairs || [];
|
|
1553
|
+
const list = A.rooms(w, d, op).map((c) => normalizeRoom(c, floorIndex));
|
|
1554
|
+
for (const c of list) {
|
|
1555
|
+
if (plan.rooms.some((x) => x.id === c.id)) throw new Error("Duplicate room: " + c.id);
|
|
1556
|
+
plan.rooms.push(c);
|
|
1557
|
+
}
|
|
1558
|
+
const byId2 = {};
|
|
1559
|
+
for (const c of list) byId2[c.id] = c;
|
|
1560
|
+
const floorDoors = [];
|
|
1561
|
+
(A.doors(w, d, op) || []).forEach((sp, i) => {
|
|
1562
|
+
const a = byId2[sp.a];
|
|
1563
|
+
if (!a) throw new Error("Door references a missing room: " + sp.a);
|
|
1564
|
+
let edge;
|
|
1565
|
+
if (sp.edge) edge = sp.edge;
|
|
1566
|
+
else if (sp.b === "outside") edge = exteriorEdge(a, sp.side, w, d, sp.at);
|
|
1567
|
+
else {
|
|
1568
|
+
const b = byId2[sp.b];
|
|
1569
|
+
if (!b) throw new Error("Door references a missing room: " + sp.b);
|
|
1570
|
+
edge = sharedEdge(a, b, sp.at);
|
|
1571
|
+
}
|
|
1572
|
+
if (!edge) throw new Error("Door without a wall: " + sp.a + " / " + sp.b);
|
|
1573
|
+
const width = sp.width;
|
|
1574
|
+
const margin = width / 2 + (sp.clearance ?? tpl.clearance?.door ?? DOOR_EDGE_CLEARANCE);
|
|
1575
|
+
if (edge.a1 - edge.a0 < width + 0.24) throw new Error("Wall too short for the door: " + sp.a + " / " + sp.b);
|
|
1576
|
+
const c = clamp(sp.at != null ? sp.at : (edge.a0 + edge.a1) / 2, edge.a0 + margin, edge.a1 - margin);
|
|
1577
|
+
const exterior = sp.b === "outside";
|
|
1578
|
+
const leaf = exterior && sp.steel ? 0 : width > 1.1 ? width / 2 : width;
|
|
1579
|
+
const u = edge.axis === "u" ? c : edge.pos;
|
|
1580
|
+
const v = edge.axis === "u" ? edge.pos : c;
|
|
1581
|
+
floorDoors.push({
|
|
1582
|
+
id: "d" + floorIndex + "_" + i,
|
|
1583
|
+
floor: floorIndex,
|
|
1584
|
+
u: r2(u),
|
|
1585
|
+
v: r2(v),
|
|
1586
|
+
axis: edge.axis,
|
|
1587
|
+
pos: edge.pos,
|
|
1588
|
+
at: r2(c),
|
|
1589
|
+
width,
|
|
1590
|
+
a: sp.a,
|
|
1591
|
+
b: sp.b,
|
|
1592
|
+
opensTo: sp.opensTo || sp.a,
|
|
1593
|
+
exterior,
|
|
1594
|
+
side: sp.side || null,
|
|
1595
|
+
leaves: exterior && sp.steel ? 0 : width > 1.1 ? 2 : 1,
|
|
1596
|
+
model: sp.model || (sp.steel ? "steel" : width > 1.1 ? "double" : "single"),
|
|
1597
|
+
type: sp.type || "door",
|
|
1598
|
+
steps: sp.steps || 0,
|
|
1599
|
+
hinge: "start",
|
|
1600
|
+
zones: openingZones(u, v, edge.axis, width, openingDepth(width, leaf))
|
|
1601
|
+
});
|
|
1602
|
+
});
|
|
1603
|
+
plan.doors.push(...floorDoors);
|
|
1604
|
+
const floorWalls = (tpl.noWalls ? [] : buildWalls(list, floorDoors, A.openPairs || [], floorIndex)).map((p) => Object.assign(p, { h: p.h || A.ceiling }));
|
|
1605
|
+
const windowsOut = placeWindows({ list, byId: byId2, floorWalls, windowDefs: A.windows(w, d, op) || [], floorIndex, ceiling: A.ceiling, w, d, clearance: tpl.clearance?.window ?? WINDOW_EDGE_CLEARANCE });
|
|
1606
|
+
plan.windows.push(...windowsOut);
|
|
1607
|
+
plan.walls.push(...floorWalls);
|
|
1608
|
+
});
|
|
1609
|
+
if (tpl.config) plan.config = tpl.config(op, w, d);
|
|
1610
|
+
if (tpl.reservations) tpl.reservations(plan);
|
|
1611
|
+
buildLot(plan, tpl, w, d, op, style, styleId, bc);
|
|
1612
|
+
return plan;
|
|
1613
|
+
}
|
|
1614
|
+
function placeWindows(params) {
|
|
1615
|
+
const { list, byId: byId2, floorWalls, windowDefs, floorIndex, ceiling, w, d, clearance } = params;
|
|
1616
|
+
const stretches = floorWalls.filter((p) => p.exterior && p.type === "wall");
|
|
1617
|
+
const found = [];
|
|
1618
|
+
const groups = [];
|
|
1619
|
+
let order = 0;
|
|
1620
|
+
for (const def of windowDefs) {
|
|
1621
|
+
const room = byId2[def.room];
|
|
1622
|
+
if (!room) throw new Error("Window references a missing room: " + def.room);
|
|
1623
|
+
const edge = exteriorEdge(room, def.side, w, d, def.at);
|
|
1624
|
+
if (!edge) continue;
|
|
1625
|
+
const centres = def.n ? Array.from({ length: def.n }, (_, i) => edge.a0 + (edge.a1 - edge.a0) * (i + 1) / (def.n + 1)) : [def.at];
|
|
1626
|
+
for (const centre of centres) {
|
|
1627
|
+
const onEdge = stretches.filter((t) => t.axis === edge.axis && eq(edge.axis === "u" ? t.v0 : t.u0, edge.pos) && t.sides.includes(def.room));
|
|
1628
|
+
const start = (t) => edge.axis === "u" ? t.u0 : t.v0;
|
|
1629
|
+
const end = (t) => edge.axis === "u" ? t.u1 : t.v1;
|
|
1630
|
+
const gap = (t) => Math.min(Math.abs(centre - start(t)), Math.abs(centre - end(t)));
|
|
1631
|
+
const target = onEdge.find((t) => centre >= start(t) - TOL && centre <= end(t) + TOL) || onEdge.slice().sort((x, y) => gap(x) - gap(y))[0];
|
|
1632
|
+
if (!target) continue;
|
|
1633
|
+
let group = groups.find((x) => x.wall === target && x.def.room === def.room);
|
|
1634
|
+
if (!group) groups.push(group = { wall: target, edge, start: start(target), end: end(target), def, entries: [] });
|
|
1635
|
+
group.entries.push({ def, centre, order: order++ });
|
|
1636
|
+
}
|
|
1637
|
+
}
|
|
1638
|
+
for (const g of groups) {
|
|
1639
|
+
const room = byId2[g.def.room];
|
|
1640
|
+
const bath = room.type === "bathroom";
|
|
1641
|
+
const length = g.end - g.start;
|
|
1642
|
+
const its = g.entries.slice().sort((x, y) => x.centre - y.centre).map((x) => ({ def: x.def, order: x.order, width: bath ? Math.min(x.def.width, 0.6) : x.def.width }));
|
|
1643
|
+
const fits = (l) => l.reduce((t, x) => t + x.width, 0) + (l.length + 1) * clearance <= length + TOL;
|
|
1644
|
+
while (its.length && !fits(its)) {
|
|
1645
|
+
const k = its.reduce((m, x, i, arr) => x.width > arr[m].width ? i : m, 0);
|
|
1646
|
+
if (its[k].width > 0.6 + TOL) its[k] = Object.assign({}, its[k], { width: Math.max(0.6, r2(its[k].width - 0.1)) });
|
|
1647
|
+
else its.pop();
|
|
1648
|
+
}
|
|
1649
|
+
if (!its.length) continue;
|
|
1650
|
+
const space = (length - its.reduce((t, x) => t + x.width, 0)) / (its.length + 1);
|
|
1651
|
+
let pos = g.start + space;
|
|
1652
|
+
for (const x of its) {
|
|
1653
|
+
const c = pos + x.width / 2;
|
|
1654
|
+
pos += x.width + space;
|
|
1655
|
+
const u = g.edge.axis === "u" ? c : g.edge.pos;
|
|
1656
|
+
const v = g.edge.axis === "u" ? g.edge.pos : c;
|
|
1657
|
+
let y0 = x.def.y0 || 1;
|
|
1658
|
+
let y1 = x.def.y1 || 2.15;
|
|
1659
|
+
if (bath) {
|
|
1660
|
+
y0 = Math.max(y0, 2.1);
|
|
1661
|
+
y1 = Math.min(Math.max(y1, y0 + 0.4), ceiling - 0.25);
|
|
1662
|
+
}
|
|
1663
|
+
found.push({ id: "", floor: floorIndex, u: r2(u), v: r2(v), axis: g.edge.axis, pos: g.edge.pos, at: r2(c), width: x.width, y0: r2(y0), y1: r2(y1), room: x.def.room, side: x.def.side, _order: x.order });
|
|
1664
|
+
}
|
|
1665
|
+
}
|
|
1666
|
+
for (const room of list) {
|
|
1667
|
+
if (WINDOWLESS_ROOM_TYPES.has(room.type) || found.some((j) => j.room === room.id)) continue;
|
|
1668
|
+
let best = null;
|
|
1669
|
+
for (const t of stretches) {
|
|
1670
|
+
if (!t.sides.includes(room.id)) continue;
|
|
1671
|
+
const i0 = t.axis === "u" ? t.u0 : t.v0;
|
|
1672
|
+
const i1 = t.axis === "u" ? t.u1 : t.v1;
|
|
1673
|
+
const length = i1 - i0;
|
|
1674
|
+
const width = Math.min(room.type === "bathroom" ? 0.6 : 1.2, length - 2 * clearance);
|
|
1675
|
+
if (width < 0.6 - TOL || best && best.length >= length) continue;
|
|
1676
|
+
const side = t.axis === "u" ? t.sides[0] === "outside" ? "front" : "back" : t.sides[0] === "outside" ? "left" : "right";
|
|
1677
|
+
const c = (i0 + i1) / 2;
|
|
1678
|
+
const pos = t.axis === "u" ? t.v0 : t.u0;
|
|
1679
|
+
const bath = room.type === "bathroom";
|
|
1680
|
+
best = { length, window: { id: "", floor: floorIndex, u: r2(t.axis === "u" ? c : pos), v: r2(t.axis === "u" ? pos : c), axis: t.axis, pos, at: r2(c), width: r2(width), y0: bath ? 2.1 : 1, y1: bath ? Math.min(2.5, ceiling - 0.25) : 2.15, room: room.id, side, _order: 1e6 + found.length } };
|
|
1681
|
+
}
|
|
1682
|
+
if (best) found.push(best.window);
|
|
1683
|
+
}
|
|
1684
|
+
found.sort((x, y) => x._order - y._order);
|
|
1685
|
+
found.forEach((j, i) => {
|
|
1686
|
+
delete j._order;
|
|
1687
|
+
j.id = "w" + floorIndex + "_" + i;
|
|
1688
|
+
});
|
|
1689
|
+
return found;
|
|
1690
|
+
}
|
|
1691
|
+
function buildLot(plan, tpl, w, d, op, style, styleId, bc) {
|
|
1692
|
+
const seed = op.seed == null ? 1 : op.seed;
|
|
1693
|
+
const rFacade = createRng(seed, STREAM.facade);
|
|
1694
|
+
const facadeStyle = style.facade;
|
|
1695
|
+
const palette2 = style.swatches;
|
|
1696
|
+
const color = palette2[Math.floor(rFacade() * palette2.length)];
|
|
1697
|
+
const extra = tpl.facade || {};
|
|
1698
|
+
plan.facade = {
|
|
1699
|
+
style: styleId,
|
|
1700
|
+
color: { name: color[0], hex: color[1] },
|
|
1701
|
+
finish: pickWeighted(rFacade, facadeStyle.finish),
|
|
1702
|
+
grilles: rFacade() < facadeStyle.grilles,
|
|
1703
|
+
roof: pickWeighted(rFacade, facadeStyle.roof),
|
|
1704
|
+
balcony: !!extra.balcony,
|
|
1705
|
+
veranda: !!extra.veranda,
|
|
1706
|
+
steelDoor: !!extra.steelDoor,
|
|
1707
|
+
floors: plan.floorDefs.length
|
|
1708
|
+
};
|
|
1709
|
+
if (tpl.facadeExtra) tpl.facadeExtra(plan.facade, rFacade, w, d, op);
|
|
1710
|
+
if (plan.floorDefs.length > 1 && plan.facade.roof === "fiber_cement") plan.facade.roof = "colonial";
|
|
1711
|
+
if (!tpl.lot) return;
|
|
1712
|
+
const cfg = tpl.lot(w, d, style, op);
|
|
1713
|
+
if (bc.zone) clampLotToZone(cfg, bc.zone, bc.adjustments || [], tpl.partyWalls);
|
|
1714
|
+
const rLot = createRng(seed, STREAM.lot);
|
|
1715
|
+
const setback = cfg.frontSetback;
|
|
1716
|
+
const marginL = cfg.marginLeft;
|
|
1717
|
+
const marginR = cfg.marginRight;
|
|
1718
|
+
const backDepth = cfg.backyardDepth;
|
|
1719
|
+
const lot = {
|
|
1720
|
+
rect: [-marginL, -setback, w + marginR, d + backDepth],
|
|
1721
|
+
setback,
|
|
1722
|
+
sideYard: { left: marginL, right: marginR },
|
|
1723
|
+
backyard: backDepth,
|
|
1724
|
+
style: styleId,
|
|
1725
|
+
zones: [],
|
|
1726
|
+
perimeter: [],
|
|
1727
|
+
gates: [],
|
|
1728
|
+
paths: [],
|
|
1729
|
+
pool: !!cfg.pool
|
|
1730
|
+
};
|
|
1731
|
+
const ZONES = [];
|
|
1732
|
+
const libs = Object.assign({ garden: "garden", backyard: "backyard", parking: "parking", sideYard: "side_yard" }, cfg.libraries || {});
|
|
1733
|
+
const addZone = (id, type, label, parts, library) => ZONES.push(Object.assign(normalizeRoom({ id, type, label, rect: parts[0], parts: parts.slice(1), library, outdoor: true }, -1), { floor: -1, outdoor: true }));
|
|
1734
|
+
if (setback > 0) {
|
|
1735
|
+
let parts = [[-marginL, -setback, w + marginR, 0]];
|
|
1736
|
+
if (cfg.parking) {
|
|
1737
|
+
const garageU = cfg.garage.u;
|
|
1738
|
+
const vw = cfg.parking.width;
|
|
1739
|
+
const x0 = Math.max(-marginL, garageU - vw / 2);
|
|
1740
|
+
const x1 = Math.min(w + marginR, garageU + vw / 2);
|
|
1741
|
+
parts = [];
|
|
1742
|
+
if (x0 + marginL > 0.8) parts.push([-marginL, -setback, x0, 0]);
|
|
1743
|
+
if (w + marginR - x1 > 0.8) parts.push([x1, -setback, w + marginR, 0]);
|
|
1744
|
+
addZone("parking", "parking", "parking", [[x0, -setback, x1, 0]], libs.parking);
|
|
1745
|
+
if (!parts.length) parts = [[x1, -setback, w + marginR, 0]];
|
|
1746
|
+
}
|
|
1747
|
+
parts.sort((a, b) => b[2] - b[0] - (a[2] - a[0]));
|
|
1748
|
+
addZone("garden", "garden", "garden", parts, libs.garden);
|
|
1749
|
+
}
|
|
1750
|
+
const yard = cfg.yardZones;
|
|
1751
|
+
if (backDepth > 0 && yard) {
|
|
1752
|
+
for (const q of yard) addZone(q.id, q.type, q.label || q.id, [[-marginL, d + q.v0, w + marginR, d + Math.min(backDepth, q.v1)]], q.library);
|
|
1753
|
+
} else if (backDepth > 0) addZone("backyard", "backyard", "backyard", [[-marginL, d, w + marginR, d + backDepth]], libs.backyard);
|
|
1754
|
+
for (const q of cfg.extraZones || []) addZone(q.id, q.type, q.label || q.id, q.parts, q.library);
|
|
1755
|
+
if (marginL > 0.5) addZone("side_left", "side_yard", "side_left", [[-marginL, 0, 0, d]], libs.sideYard);
|
|
1756
|
+
if (marginR > 0.5) addZone("side_right", "side_yard", "side_right", [[w, 0, w + marginR, d]], libs.sideYard);
|
|
1757
|
+
const gates = [];
|
|
1758
|
+
const addGate = (type, model, u, v, width, side, toTarget) => {
|
|
1759
|
+
const g = {
|
|
1760
|
+
id: "g" + gates.length,
|
|
1761
|
+
type,
|
|
1762
|
+
model,
|
|
1763
|
+
u: r2(u),
|
|
1764
|
+
v: r2(v),
|
|
1765
|
+
axis: "u",
|
|
1766
|
+
width,
|
|
1767
|
+
height: type === "pedestrian" ? style.height : Math.min(style.height, 2.2),
|
|
1768
|
+
side,
|
|
1769
|
+
to: toTarget || null,
|
|
1770
|
+
material: "iron"
|
|
1771
|
+
};
|
|
1772
|
+
g.zones = openingZones(u, v, "u", width, openingDepth(width, type === "pedestrian" ? width : 0));
|
|
1773
|
+
gates.push(g);
|
|
1774
|
+
return g;
|
|
1775
|
+
};
|
|
1776
|
+
if (cfg.pedestrian && setback > 0) addGate("pedestrian", "pedestrian", cfg.pedestrian.u, -setback, 1, "front", "door");
|
|
1777
|
+
if (cfg.garage && setback > 0) addGate("garage", pickWeighted(rLot, style.gate.garage), cfg.garage.u, -setback, cfg.garage.width, "front", cfg.garage.to);
|
|
1778
|
+
if (cfg.cargo) addGate("cargo", "sliding", cfg.cargo.u, d + backDepth, cfg.cargo.width, "back", "stockroom");
|
|
1779
|
+
plan.gates = gates;
|
|
1780
|
+
lot.gates = gates;
|
|
1781
|
+
const paths = [];
|
|
1782
|
+
const target = (a, side) => plan.doors.find((p) => p.exterior && p.a === a && p.side === side);
|
|
1783
|
+
for (const g of gates) {
|
|
1784
|
+
if (g.type === "pedestrian" && cfg.doorTarget) {
|
|
1785
|
+
const pt = target(cfg.doorTarget.a, cfg.doorTarget.side);
|
|
1786
|
+
if (!pt) continue;
|
|
1787
|
+
const gateU = g.u;
|
|
1788
|
+
const dx = pt.u;
|
|
1789
|
+
const ym = -setback / 2;
|
|
1790
|
+
const L = 1;
|
|
1791
|
+
const h = L / 2;
|
|
1792
|
+
const rs = [];
|
|
1793
|
+
if (Math.abs(gateU - dx) < 0.05) rs.push([dx - h, -setback, dx + h, 0]);
|
|
1794
|
+
else {
|
|
1795
|
+
rs.push([gateU - h, -setback, gateU + h, ym + h]);
|
|
1796
|
+
rs.push([Math.min(gateU, dx) - h, ym - h, Math.max(gateU, dx) + h, ym + h]);
|
|
1797
|
+
rs.push([dx - h, ym - h, dx + h, 0]);
|
|
1798
|
+
}
|
|
1799
|
+
paths.push({ id: "pedestrian_path", type: "pedestrian", from: g.id, to: pt.id, width: L, rects: rs.map((r) => r.map(r2)), points: [[gateU, -setback], [gateU, ym], [dx, ym], [dx, 0]] });
|
|
1800
|
+
} else if (g.type === "garage" && g.to === "inner_garage") {
|
|
1801
|
+
const pt = plan.doors.find((p) => p.exterior && p.side === "front" && Math.abs(p.u - g.u) < 0.6 && p.width >= 2.5);
|
|
1802
|
+
if (!pt) continue;
|
|
1803
|
+
const hw = Math.max(g.width, pt.width) / 2;
|
|
1804
|
+
paths.push({ id: "garage_path", type: "vehicle", from: g.id, to: pt.id, width: hw * 2, rects: [[g.u - hw, -setback, g.u + hw, 0].map(r2)], points: [[g.u, -setback], [g.u, 0]] });
|
|
1805
|
+
} else if (g.type === "cargo") {
|
|
1806
|
+
const pt = target("stockroom", "back");
|
|
1807
|
+
if (!pt) continue;
|
|
1808
|
+
const hw = Math.max(g.width, pt.width) / 2;
|
|
1809
|
+
paths.push({ id: "cargo_path", type: "vehicle", from: g.id, to: pt.id, width: hw * 2, rects: [[g.u - hw, d, g.u + hw, d + backDepth].map(r2)], points: [[g.u, d + backDepth], [g.u, d]] });
|
|
1810
|
+
}
|
|
1811
|
+
}
|
|
1812
|
+
if (tpl.paths) paths.push(...tpl.paths(plan, { gates, setback, marginLeft: marginL, marginRight: marginR, backyard: backDepth, w, d }));
|
|
1813
|
+
else addExteriorDoorPaths(plan, { gates, paths, zones: ZONES, setback, marginLeft: marginL, marginRight: marginR, backyard: backDepth, w, target: cfg.doorTarget });
|
|
1814
|
+
plan.paths = paths;
|
|
1815
|
+
lot.paths = paths;
|
|
1816
|
+
const boundary = (rule) => {
|
|
1817
|
+
const type = pickWeighted(rLot, rule.type);
|
|
1818
|
+
const top = type === "railing" ? "none" : pickWeighted(rLot, rule.top);
|
|
1819
|
+
const wallHeight = type === "railing" ? 1.2 : type === "fence" ? style.fenceHeight ?? 2 : style.height;
|
|
1820
|
+
return { type, material: type === "wall" ? "block" : type === "fence" ? "wire_mesh" : "iron", height: wallHeight, top, totalHeight: r2(wallHeight + registries().WALL_TOP_HEIGHTS[top]), thickness: WALL_THICKNESS };
|
|
1821
|
+
};
|
|
1822
|
+
const A = { front: boundary(style.front), left: boundary(style.sideYard), right: boundary(style.sideYard), back: boundary(style.back) };
|
|
1823
|
+
const seg = (side, u0, v0, u1, v1) => {
|
|
1824
|
+
if (Math.abs(u1 - u0) + Math.abs(v1 - v0) < 0.05) return;
|
|
1825
|
+
lot.perimeter.push(Object.assign({ id: "m" + lot.perimeter.length, side, u0: r2(u0), v0: r2(v0), u1: r2(u1), v1: r2(v1) }, A[side]));
|
|
1826
|
+
};
|
|
1827
|
+
const cutRun = (side, de, to, vfix, gs) => {
|
|
1828
|
+
let pieces = [[de, to]];
|
|
1829
|
+
for (const g of gs) {
|
|
1830
|
+
const g0 = g.u - g.width / 2;
|
|
1831
|
+
const g1 = g.u + g.width / 2;
|
|
1832
|
+
const n = [];
|
|
1833
|
+
for (const [x, y] of pieces) {
|
|
1834
|
+
if (g1 <= x || g0 >= y) {
|
|
1835
|
+
n.push([x, y]);
|
|
1836
|
+
continue;
|
|
1837
|
+
}
|
|
1838
|
+
if (g0 > x) n.push([x, g0]);
|
|
1839
|
+
if (g1 < y) n.push([g1, y]);
|
|
1840
|
+
}
|
|
1841
|
+
pieces = n;
|
|
1842
|
+
}
|
|
1843
|
+
for (const [x, y] of pieces) seg(side, x, vfix, y, vfix);
|
|
1844
|
+
};
|
|
1845
|
+
if (setback > 0)
|
|
1846
|
+
cutRun("front", -marginL, w + marginR, -setback, gates.filter((g) => g.side === "front"));
|
|
1847
|
+
cutRun("back", -marginL, w + marginR, d + backDepth, gates.filter((g) => g.side === "back"));
|
|
1848
|
+
const vi = setback > 0 ? -setback : 0;
|
|
1849
|
+
if (marginL > 0.5) seg("left", -marginL, vi, -marginL, d + backDepth);
|
|
1850
|
+
else if (backDepth > 0) seg("left", 0, d, 0, d + backDepth);
|
|
1851
|
+
if (marginR > 0.5) seg("right", w + marginR, vi, w + marginR, d + backDepth);
|
|
1852
|
+
else if (backDepth > 0) seg("right", w, d, w, d + backDepth);
|
|
1853
|
+
for (const z of ZONES) z.ground = (cfg.grounds || {})[z.id] || (cfg.grounds || {})[z.type] || pickWeighted(rLot, style.grounds[z.type] || { concrete: 1 });
|
|
1854
|
+
if (bc.zone) enforcePermeability(lot, ZONES, bc.zone, bc.adjustments || []);
|
|
1855
|
+
plan.zones = ZONES;
|
|
1856
|
+
lot.zones = ZONES;
|
|
1857
|
+
plan.lot = lot;
|
|
1858
|
+
}
|
|
1859
|
+
var HIGH_SATURATION = 0.4;
|
|
1860
|
+
var MIN_WALL_FLOOR_CONTRAST = 20;
|
|
1861
|
+
var MIN_FABRIC_FLOOR_CONTRAST = 15;
|
|
1862
|
+
var SCHEMES = ["analogous", "complementary", "split_complementary", "triad"];
|
|
1863
|
+
var HARMONY_OFFSETS = { analogous: [-30, 30], complementary: [180, 165], split_complementary: [150, 210], triad: [120, 240] };
|
|
1864
|
+
var ROLE_FABRIC_MAIN = "fabric_main";
|
|
1865
|
+
var ROLE_FABRIC_ACCENT = "fabric_accent";
|
|
1866
|
+
var ROLE_FLOOR_REFERENCE = "floor_living";
|
|
1867
|
+
var hslToInt = (h, s, l) => {
|
|
1868
|
+
h = (h % 360 + 360) % 360;
|
|
1869
|
+
s = clamp(s, 0, 1);
|
|
1870
|
+
l = clamp(l, 0, 1);
|
|
1871
|
+
const a = s * Math.min(l, 1 - l);
|
|
1872
|
+
const f = (n) => {
|
|
1873
|
+
const k = (n + h / 30) % 12;
|
|
1874
|
+
return l - a * Math.max(-1, Math.min(k - 3, 9 - k, 1));
|
|
1875
|
+
};
|
|
1876
|
+
return Math.round(f(0) * 255) << 16 | Math.round(f(8) * 255) << 8 | Math.round(f(4) * 255);
|
|
1877
|
+
};
|
|
1878
|
+
var intToHsl = (n) => {
|
|
1879
|
+
const r = (n >> 16 & 255) / 255;
|
|
1880
|
+
const g = (n >> 8 & 255) / 255;
|
|
1881
|
+
const b = (n & 255) / 255;
|
|
1882
|
+
const mx = Math.max(r, g, b);
|
|
1883
|
+
const mn = Math.min(r, g, b);
|
|
1884
|
+
const l = (mx + mn) / 2;
|
|
1885
|
+
const d = mx - mn;
|
|
1886
|
+
let h = 0;
|
|
1887
|
+
let s = 0;
|
|
1888
|
+
if (d > 1e-9) {
|
|
1889
|
+
s = d / (1 - Math.abs(2 * l - 1));
|
|
1890
|
+
h = mx === r ? (g - b) / d + (g < b ? 6 : 0) : mx === g ? (b - r) / d + 2 : (r - g) / d + 4;
|
|
1891
|
+
h *= 60;
|
|
1892
|
+
}
|
|
1893
|
+
return { h, s, l };
|
|
1894
|
+
};
|
|
1895
|
+
var lstar = (n) => {
|
|
1896
|
+
const linear = (c) => (c /= 255) <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4);
|
|
1897
|
+
const Y = 0.2126 * linear(n >> 16 & 255) + 0.7152 * linear(n >> 8 & 255) + 0.0722 * linear(n & 255);
|
|
1898
|
+
return Y > 216 / 24389 ? 116 * Math.cbrt(Y) - 16 : Y * 24389 / 27;
|
|
1899
|
+
};
|
|
1900
|
+
var hexString = (n) => "#" + (n >>> 0).toString(16).padStart(6, "0");
|
|
1901
|
+
function palette(o) {
|
|
1902
|
+
const opt = o || {};
|
|
1903
|
+
let style = resolveStyleId(opt.style || "budget");
|
|
1904
|
+
if (!registries().PALETTE_STYLES[style]) style = registries().PALETTE_STYLES.mid ? "mid" : Object.keys(registries().PALETTE_STYLES)[0];
|
|
1905
|
+
const def = registries().PALETTE_STYLES[style];
|
|
1906
|
+
const state = opt.state || "normal";
|
|
1907
|
+
const seed = opt.seed == null ? 1 : opt.seed;
|
|
1908
|
+
const rng = createRng(seed, STREAM.palettePrefix + (def.seedKey ?? style));
|
|
1909
|
+
const table = def.facadeColors;
|
|
1910
|
+
const base = table[Math.floor(rng() * table.length)];
|
|
1911
|
+
const scheme = SCHEMES[Math.floor(rng() * 4)];
|
|
1912
|
+
const offsets = HARMONY_OFFSETS[scheme];
|
|
1913
|
+
const jit = (v, a) => v + (rng() - 0.5) * a;
|
|
1914
|
+
const hsl = (h, s, l) => ({ h: (h % 360 + 360) % 360, s: clamp(s, 0, 1), l: clamp(l, 0, 1) });
|
|
1915
|
+
const H0 = base[1];
|
|
1916
|
+
const H1 = H0 + offsets[0];
|
|
1917
|
+
const H2 = H0 + offsets[1];
|
|
1918
|
+
const draw = { rng, base, H0, H1, H2, jit, hsl };
|
|
1919
|
+
const early = def.early(draw);
|
|
1920
|
+
const { wallMode, sMax } = early;
|
|
1921
|
+
const R = Object.assign({}, early.roles);
|
|
1922
|
+
const ctx = Object.assign({ style, sMax, wallMode, generalFloor: early.generalFloor }, draw);
|
|
1923
|
+
for (const c of registries().ROOM_COLORS) {
|
|
1924
|
+
const [wh, wl] = c.wall(ctx);
|
|
1925
|
+
R["wall_" + c.type] = hsl(wh, c.neutral ? Math.min(0.16, sMax) : clamp(jit(sMax * 0.75, sMax * 0.5), 0.03, sMax), jit(wl, 0.03));
|
|
1926
|
+
const pi = c.floor || early.generalFloor;
|
|
1927
|
+
R["floor_" + c.type] = hsl(pi[0], Math.min(pi[1], wallMode ? 0.18 : 0.3), jit(pi[2], 0.04));
|
|
1928
|
+
}
|
|
1929
|
+
Object.assign(R, def.late(draw, early));
|
|
1930
|
+
registries().STATE_PLUGINS[state]?.adjustPalette?.(R);
|
|
1931
|
+
const adjust = (color, ref, min, preferredDir) => {
|
|
1932
|
+
for (let i = 0; i < 60; i++) {
|
|
1933
|
+
if (Math.abs(lstar(hslToInt(color.h, color.s, color.l)) - lstar(hslToInt(ref.h, ref.s, ref.l))) >= min) return;
|
|
1934
|
+
const refL = lstar(hslToInt(ref.h, ref.s, ref.l));
|
|
1935
|
+
let dir = preferredDir || (refL > 50 ? -1 : 1);
|
|
1936
|
+
if (dir < 0 && color.l <= 0.06 || dir > 0 && color.l >= 0.94) dir = -dir;
|
|
1937
|
+
color.l = clamp(color.l + dir * 0.015, 0.04, 0.96);
|
|
1938
|
+
}
|
|
1939
|
+
};
|
|
1940
|
+
const types = registries().ROOM_COLORS.map((c) => c.type);
|
|
1941
|
+
for (const c of types) {
|
|
1942
|
+
const w = R["wall_" + c];
|
|
1943
|
+
const p = R["floor_" + c];
|
|
1944
|
+
if (w.s > 0.3) p.s = Math.min(p.s, 0.2);
|
|
1945
|
+
if (p.s > HIGH_SATURATION) p.s = HIGH_SATURATION - 0.05;
|
|
1946
|
+
adjust(p, w, MIN_WALL_FLOOR_CONTRAST + 2, lstar(hslToInt(w.h, w.s, w.l)) > 50 ? -1 : 1);
|
|
1947
|
+
}
|
|
1948
|
+
const floorRef = R[ROLE_FLOOR_REFERENCE] || R["floor_" + types[0]];
|
|
1949
|
+
const fabric = R[ROLE_FABRIC_MAIN];
|
|
1950
|
+
adjust(fabric, floorRef, MIN_FABRIC_FLOOR_CONTRAST + 3);
|
|
1951
|
+
adjust(R[ROLE_FABRIC_ACCENT], floorRef, MIN_FABRIC_FLOOR_CONTRAST + 3);
|
|
1952
|
+
for (const c of types) {
|
|
1953
|
+
const p = R["floor_" + c];
|
|
1954
|
+
if (Math.abs(lstar(hslToInt(fabric.h, fabric.s, fabric.l)) - lstar(hslToInt(p.h, p.s, p.l))) < MIN_FABRIC_FLOOR_CONTRAST)
|
|
1955
|
+
adjust(p, fabric, MIN_FABRIC_FLOOR_CONTRAST + 2, lstar(hslToInt(fabric.h, fabric.s, fabric.l)) > 50 ? -1 : 1);
|
|
1956
|
+
}
|
|
1957
|
+
const out = { meta: { seed, style, state, scheme, base: base[0], accentMode: wallMode ? "wall" : "object" } };
|
|
1958
|
+
for (const k of Object.keys(R)) out[k] = hslToInt(R[k].h, R[k].s, R[k].l);
|
|
1959
|
+
const num = (k) => out[k];
|
|
1960
|
+
const pairOk = (w, p) => Math.abs(lstar(w) - lstar(p)) >= MIN_WALL_FLOOR_CONTRAST + 1 && Math.abs(lstar(num(ROLE_FABRIC_MAIN)) - lstar(p)) >= MIN_FABRIC_FLOOR_CONTRAST + 1;
|
|
1961
|
+
const search = (color, ok) => {
|
|
1962
|
+
const h = intToHsl(color);
|
|
1963
|
+
let bestValue = null;
|
|
1964
|
+
let md = 9;
|
|
1965
|
+
for (let l = 0.02; l <= 0.98; l += 5e-3) {
|
|
1966
|
+
const n = hslToInt(h.h, h.s, l);
|
|
1967
|
+
if (ok(n) && Math.abs(l - h.l) < md) {
|
|
1968
|
+
md = Math.abs(l - h.l);
|
|
1969
|
+
bestValue = n;
|
|
1970
|
+
}
|
|
1971
|
+
}
|
|
1972
|
+
return bestValue;
|
|
1973
|
+
};
|
|
1974
|
+
for (const c of types) {
|
|
1975
|
+
if (pairOk(num("wall_" + c), num("floor_" + c))) continue;
|
|
1976
|
+
const n = search(num("floor_" + c), (p) => pairOk(num("wall_" + c), p));
|
|
1977
|
+
if (n != null) {
|
|
1978
|
+
out["floor_" + c] = n;
|
|
1979
|
+
continue;
|
|
1980
|
+
}
|
|
1981
|
+
const w = search(num("wall_" + c), (w2) => pairOk(w2, num("floor_" + c)));
|
|
1982
|
+
if (w != null) out["wall_" + c] = w;
|
|
1983
|
+
}
|
|
1984
|
+
return out;
|
|
1985
|
+
}
|
|
1986
|
+
var SIDE_NORMAL = { left: [1, 0], right: [-1, 0], front: [0, 1], back: [0, -1] };
|
|
1987
|
+
var FIXED_FACING = { "u+": [1, 0], "u-": [-1, 0], "v+": [0, 1], "v-": [0, -1] };
|
|
1988
|
+
var SIDE_OPPOSITE = { front: "back", back: "front", left: "right", right: "left" };
|
|
1989
|
+
var WINDOW_SIDE = { front: "front", back: "back", left: "left", right: "right" };
|
|
1990
|
+
function slotDefsOf(plan, room) {
|
|
1991
|
+
const name = room.library || room.type;
|
|
1992
|
+
const key = registries().LIBRARY_ALIAS[name] || name;
|
|
1993
|
+
const library = room.slots ? room.slots : registries().LIBRARIES[key];
|
|
1994
|
+
if (!library) return [];
|
|
1995
|
+
const R = inner(room.parts[0]);
|
|
1996
|
+
let defs = typeof library === "function" ? library({ w: R[2] - R[0], d: R[3] - R[1] }) : library.slice();
|
|
1997
|
+
defs = defs.map((x) => Object.assign({}, x));
|
|
1998
|
+
for (const id of room.without || []) defs = defs.filter((x) => x.id !== id);
|
|
1999
|
+
for (const [id, aj] of Object.entries(room.overrides || {})) {
|
|
2000
|
+
const i = defs.findIndex((x) => x.id === id);
|
|
2001
|
+
if (i < 0) continue;
|
|
2002
|
+
if (aj === null) defs.splice(i, 1);
|
|
2003
|
+
else defs[i] = Object.assign(defs[i], aj);
|
|
2004
|
+
}
|
|
2005
|
+
defs.push(...(room.extras || []).map((x) => Object.assign({}, x)));
|
|
2006
|
+
const out = [];
|
|
2007
|
+
for (const def of defs) {
|
|
2008
|
+
def.parent = def.on;
|
|
2009
|
+
if (def.anchor === "wall" && def.side === "any") for (const l of ["left", "right", "front", "back"]) out.push(Object.assign({}, def, { id: def.id + "@" + l, side: l, group: def.group || def.id }));
|
|
2010
|
+
else if (def.anchor === "corner" && def.corner === "any") for (const l of ["front-left", "front-right", "back-left", "back-right"]) out.push(Object.assign({}, def, { id: def.id + "@" + l, corner: l, group: def.group || def.id }));
|
|
2011
|
+
else if (def.anchor === "window" && def.n == null) {
|
|
2012
|
+
const windowList = windowsOfRoom(plan, room);
|
|
2013
|
+
windowList.forEach((_j, i) => out.push(Object.assign({}, def, { id: def.id + "@w" + i, n: i, group: def.group || def.id })));
|
|
2014
|
+
} else out.push(def);
|
|
2015
|
+
}
|
|
2016
|
+
return out;
|
|
2017
|
+
}
|
|
2018
|
+
function resolveSlots(plan) {
|
|
2019
|
+
const all = [];
|
|
2020
|
+
for (const room of plan.rooms.concat(plan.zones)) {
|
|
2021
|
+
const defs = slotDefsOf(plan, room);
|
|
2022
|
+
const byId2 = {};
|
|
2023
|
+
const zones = room.type === "stairs" ? plan.floors.flatMap((_, floorIndex) => zonesOfFloor(plan, floorIndex)) : zonesOfFloor(plan, room.floor);
|
|
2024
|
+
for (const def of defs) {
|
|
2025
|
+
const s = resolveSlot(plan, room, def, byId2, zones);
|
|
2026
|
+
byId2[def.id] = s;
|
|
2027
|
+
all.push(s);
|
|
2028
|
+
}
|
|
2029
|
+
}
|
|
2030
|
+
return all;
|
|
2031
|
+
}
|
|
2032
|
+
function resolveSlot(plan, room, def, byId2, zones) {
|
|
2033
|
+
const base = {
|
|
2034
|
+
id: def.id,
|
|
2035
|
+
room: room.id,
|
|
2036
|
+
floor: room.floor,
|
|
2037
|
+
outdoor: room.outdoor,
|
|
2038
|
+
anchor: def.anchor,
|
|
2039
|
+
side: def.side || def.corner || null,
|
|
2040
|
+
cats: def.cats,
|
|
2041
|
+
slide: def.slide,
|
|
2042
|
+
required: !!def.required,
|
|
2043
|
+
chance: def.required ? 1 : def.chance == null ? 1 : def.chance,
|
|
2044
|
+
clearance: def.clearance == null ? 0.5 : def.clearance,
|
|
2045
|
+
front: def.facing || "center",
|
|
2046
|
+
group: def.group || null,
|
|
2047
|
+
requires: def.requires || null,
|
|
2048
|
+
on: def.parent || null,
|
|
2049
|
+
target: def.target || null,
|
|
2050
|
+
valid: true,
|
|
2051
|
+
reason: null
|
|
2052
|
+
};
|
|
2053
|
+
const invalid = (m) => Object.assign(base, { valid: false, reason: m, x: 0, z: 0, ry: 0, w: 0, d: 0, frontU: 0, frontV: 1, aabb: [0, 0, 0, 0], _cell: null });
|
|
2054
|
+
if (def.anchor === "on" || def.anchor === "inside") {
|
|
2055
|
+
const parent = byId2[def.parent];
|
|
2056
|
+
if (!parent || !parent.valid) return invalid("invalid_parent");
|
|
2057
|
+
return Object.assign(base, { x: parent.x, z: parent.z, ry: parent.ry, w: parent.w, d: parent.d, frontU: parent.frontU, frontV: parent.frontV, aabb: parent.aabb, _cell: parent._cell });
|
|
2058
|
+
}
|
|
2059
|
+
const size = def.size;
|
|
2060
|
+
const roomCenter = (() => {
|
|
2061
|
+
const R0 = inner(room.parts[0]);
|
|
2062
|
+
return [(R0[0] + R0[2]) / 2, (R0[1] + R0[3]) / 2];
|
|
2063
|
+
})();
|
|
2064
|
+
const openings = openingsOfFloor(plan, room.floor);
|
|
2065
|
+
let point = [0, 0];
|
|
2066
|
+
const targetPoint = (rule2) => {
|
|
2067
|
+
if (rule2 === "door") {
|
|
2068
|
+
let best = null;
|
|
2069
|
+
let bestDist = 1e9;
|
|
2070
|
+
for (const ab of openings) {
|
|
2071
|
+
const dist = Math.hypot(ab.u - point[0], ab.v - point[1]);
|
|
2072
|
+
if (dist < bestDist) {
|
|
2073
|
+
bestDist = dist;
|
|
2074
|
+
best = ab;
|
|
2075
|
+
}
|
|
2076
|
+
}
|
|
2077
|
+
return best ? [best.u, best.v] : roomCenter;
|
|
2078
|
+
}
|
|
2079
|
+
if (rule2 === "target") {
|
|
2080
|
+
const t = byId2[def.target];
|
|
2081
|
+
return t && t.valid ? [t.x, t.z] : roomCenter;
|
|
2082
|
+
}
|
|
2083
|
+
return roomCenter;
|
|
2084
|
+
};
|
|
2085
|
+
const free = (rect) => !!def.floorFree || !zones.some((z) => overlaps(rect, z, room.type === "stairs" ? -0.011 : EPS));
|
|
2086
|
+
const rule = def.facing || "center";
|
|
2087
|
+
let R = inner(room.parts[Math.min(def.part || 0, room.parts.length - 1)]);
|
|
2088
|
+
if (def.anchor === "wall" || def.anchor === "window") {
|
|
2089
|
+
let side = def.side;
|
|
2090
|
+
let a = null;
|
|
2091
|
+
let win = null;
|
|
2092
|
+
if (def.anchor === "window") {
|
|
2093
|
+
const windowList = windowsOfRoom(plan, room);
|
|
2094
|
+
win = windowList[def.n];
|
|
2095
|
+
if (!win) return invalid("no_window");
|
|
2096
|
+
side = room.outdoor ? SIDE_OPPOSITE[win.side] : WINDOW_SIDE[win.side];
|
|
2097
|
+
const cand = room.parts.map(inner).find(
|
|
2098
|
+
(r) => (win.axis === "u" ? win.u >= r[0] - TOL && win.u <= r[2] + TOL : win.v >= r[1] - TOL && win.v <= r[3] + TOL) && (side === "left" && eq(r[0], win.pos + MARGIN) || side === "right" && eq(r[2], win.pos - MARGIN) || side === "front" && eq(r[1], win.pos + MARGIN) || side === "back" && eq(r[3], win.pos - MARGIN))
|
|
2099
|
+
);
|
|
2100
|
+
if (!cand) return invalid("window_outside_room");
|
|
2101
|
+
R = cand;
|
|
2102
|
+
a = win.axis === "u" ? win.u : win.v;
|
|
2103
|
+
}
|
|
2104
|
+
const n = SIDE_NORMAL[side];
|
|
2105
|
+
if (!n) return invalid("invalid_side");
|
|
2106
|
+
const horizontal = side === "front" || side === "back";
|
|
2107
|
+
const a0 = horizontal ? R[0] : R[1];
|
|
2108
|
+
const a1 = horizontal ? R[2] : R[3];
|
|
2109
|
+
const len = a1 - a0;
|
|
2110
|
+
const depth = size[1];
|
|
2111
|
+
if (depth > (horizontal ? R[3] - R[1] : R[2] - R[0]) + EPS) return invalid("larger_than_room");
|
|
2112
|
+
const hw = Math.min(size[0], len) / 2;
|
|
2113
|
+
const cell = (ac) => side === "left" ? [R[0], ac - hw, R[0] + depth, ac + hw] : side === "right" ? [R[2] - depth, ac - hw, R[2], ac + hw] : side === "front" ? [ac - hw, R[1], ac + hw, R[1] + depth] : [ac - hw, R[3] - depth, ac + hw, R[3]];
|
|
2114
|
+
const nominal = a != null ? a : a0 + hw + (def.pos == null ? 0.5 : def.pos) * Math.max(0, len - 2 * hw) + (def.shift || 0);
|
|
2115
|
+
const wp = side === "left" ? R[0] - MARGIN : side === "right" ? R[2] + MARGIN : side === "front" ? R[1] - MARGIN : R[3] + MARGIN;
|
|
2116
|
+
const pa = clamp(nominal, a0 + hw, a1 - hw);
|
|
2117
|
+
let found = null;
|
|
2118
|
+
const steps = [0];
|
|
2119
|
+
if (def.anchor !== "window") for (let k = 1; k <= 60; k++) steps.push(k, -k);
|
|
2120
|
+
for (const k of steps) {
|
|
2121
|
+
const ac = pa + k * 0.05;
|
|
2122
|
+
if (ac - hw < a0 - EPS || ac + hw > a1 + EPS) continue;
|
|
2123
|
+
if (free(cell(ac))) {
|
|
2124
|
+
found = ac;
|
|
2125
|
+
break;
|
|
2126
|
+
}
|
|
2127
|
+
}
|
|
2128
|
+
if (found == null) return invalid("blocked_by_door");
|
|
2129
|
+
const sp = horizontal ? [found, wp - n[1] * 0.1] : [wp - n[0] * 0.1, found];
|
|
2130
|
+
if (isOpenSide(plan, room, sp[0], sp[1])) return invalid("open_wall");
|
|
2131
|
+
const rect = cell(found);
|
|
2132
|
+
return Object.assign(base, { side, x: r2((rect[0] + rect[2]) / 2), z: r2((rect[1] + rect[3]) / 2), frontU: n[0], frontV: n[1], ry: r2(Math.atan2(n[0], n[1])), w: size[0], d: size[1], aabb: rect.map(r2), _cell: { rect, f: n, enclosed: [side], R, size } });
|
|
2133
|
+
}
|
|
2134
|
+
if (def.anchor === "corner") {
|
|
2135
|
+
const [cornerV, cornerU] = def.corner.split("-");
|
|
2136
|
+
const normalV = SIDE_NORMAL[cornerV];
|
|
2137
|
+
const normalU = SIDE_NORMAL[cornerU];
|
|
2138
|
+
if (!normalV || !normalU) return invalid("invalid_corner");
|
|
2139
|
+
const kx = cornerU === "left" ? R[0] : R[2];
|
|
2140
|
+
const kz = cornerV === "front" ? R[1] : R[3];
|
|
2141
|
+
point = [kx, kz];
|
|
2142
|
+
let f;
|
|
2143
|
+
if (FIXED_FACING[rule]) {
|
|
2144
|
+
f = FIXED_FACING[rule];
|
|
2145
|
+
if (!(f[0] === normalU[0] && f[1] === normalU[1] || f[0] === normalV[0] && f[1] === normalV[1])) f = normalU;
|
|
2146
|
+
} else {
|
|
2147
|
+
const t = targetPoint(rule);
|
|
2148
|
+
f = Math.abs(t[0] - kx) >= Math.abs(t[1] - kz) ? normalU : normalV;
|
|
2149
|
+
}
|
|
2150
|
+
const [extentU, extentV] = extent(size, f);
|
|
2151
|
+
if (extentU > R[2] - R[0] + EPS || extentV > R[3] - R[1] + EPS) return invalid("larger_than_room");
|
|
2152
|
+
const rect = [cornerU === "left" ? R[0] : R[2] - extentU, cornerV === "front" ? R[1] : R[3] - extentV, cornerU === "left" ? R[0] + extentU : R[2], cornerV === "front" ? R[1] + extentV : R[3]];
|
|
2153
|
+
if (!free(rect)) return invalid("blocked_by_door");
|
|
2154
|
+
for (const sp of [[kx - normalU[0] * (MARGIN + 0.1), (rect[1] + rect[3]) / 2], [(rect[0] + rect[2]) / 2, kz - normalV[1] * (MARGIN + 0.1)]]) if (isOpenSide(plan, room, sp[0], sp[1])) return invalid("open_wall");
|
|
2155
|
+
return Object.assign(base, { x: r2((rect[0] + rect[2]) / 2), z: r2((rect[1] + rect[3]) / 2), frontU: f[0], frontV: f[1], ry: r2(Math.atan2(f[0], f[1])), w: size[0], d: size[1], aabb: rect.map(r2), _cell: { rect, f, enclosed: [cornerU, cornerV], R, size } });
|
|
2156
|
+
}
|
|
2157
|
+
if (def.anchor === "center") {
|
|
2158
|
+
let cx = R[0] + (def.fx == null ? 0.5 : def.fx) * (R[2] - R[0]) + (def.dx || 0);
|
|
2159
|
+
let cz = R[1] + (def.fz == null ? 0.5 : def.fz) * (R[3] - R[1]) + (def.dz || 0);
|
|
2160
|
+
point = [cx, cz];
|
|
2161
|
+
let f;
|
|
2162
|
+
if (FIXED_FACING[rule]) f = FIXED_FACING[rule];
|
|
2163
|
+
else {
|
|
2164
|
+
const t = targetPoint(rule);
|
|
2165
|
+
const dx = t[0] - cx;
|
|
2166
|
+
const dz = t[1] - cz;
|
|
2167
|
+
f = Math.hypot(dx, dz) < 0.05 ? [0, 1] : cardinal(dx, dz);
|
|
2168
|
+
}
|
|
2169
|
+
const [extentU, extentV] = extent(size, f);
|
|
2170
|
+
if (extentU > R[2] - R[0] + EPS || extentV > R[3] - R[1] + EPS) return invalid("larger_than_room");
|
|
2171
|
+
cx = clamp(cx, R[0] + extentU / 2, R[2] - extentU / 2);
|
|
2172
|
+
cz = clamp(cz, R[1] + extentV / 2, R[3] - extentV / 2);
|
|
2173
|
+
const rect = [cx - extentU / 2, cz - extentV / 2, cx + extentU / 2, cz + extentV / 2];
|
|
2174
|
+
if (!free(rect)) return invalid("blocked_by_door");
|
|
2175
|
+
return Object.assign(base, { x: r2(cx), z: r2(cz), frontU: f[0], frontV: f[1], ry: r2(Math.atan2(f[0], f[1])), w: size[0], d: size[1], aabb: rect.map(r2), _cell: { rect, f, enclosed: [], R, size } });
|
|
2176
|
+
}
|
|
2177
|
+
return invalid("unknown_anchor");
|
|
2178
|
+
}
|
|
2179
|
+
function templateOf(t) {
|
|
2180
|
+
if (typeof t === "string") {
|
|
2181
|
+
if (!registries().TEMPLATES[t]) throw new Error("Unknown template: " + t);
|
|
2182
|
+
return registries().TEMPLATES[t];
|
|
2183
|
+
}
|
|
2184
|
+
return t;
|
|
2185
|
+
}
|
|
2186
|
+
var cleanSlot = (s) => {
|
|
2187
|
+
const o = {};
|
|
2188
|
+
for (const k of Object.keys(s)) if (k[0] !== "_") o[k] = s[k];
|
|
2189
|
+
o.cats = Object.keys(s.cats || {});
|
|
2190
|
+
return o;
|
|
2191
|
+
};
|
|
2192
|
+
function slots(template, options) {
|
|
2193
|
+
const tpl = templateOf(template);
|
|
2194
|
+
const o = options || {};
|
|
2195
|
+
const plan = buildPlan(tpl, o.w, o.d, o);
|
|
2196
|
+
const locale = o.locale || "en";
|
|
2197
|
+
return resolveSlots(plan).map(cleanSlot).map((s) => s.reason ? Object.assign(s, { reason: translate("reasons", s.reason, locale) }) : s);
|
|
2198
|
+
}
|
|
2199
|
+
function pickState(requested, seed) {
|
|
2200
|
+
if (requested && registries().STATE_PLUGINS[requested]) return requested;
|
|
2201
|
+
const dist = registries().stateDistribution.weights;
|
|
2202
|
+
if (!dist) return "normal";
|
|
2203
|
+
const x = createRng(seed, registries().stateDistribution.seedKey)();
|
|
2204
|
+
let acc = 0;
|
|
2205
|
+
const keys = Object.keys(dist);
|
|
2206
|
+
for (const k of keys) {
|
|
2207
|
+
acc += dist[k];
|
|
2208
|
+
if (x < acc) return k;
|
|
2209
|
+
}
|
|
2210
|
+
return keys[keys.length - 1];
|
|
2211
|
+
}
|
|
2212
|
+
function colorOf(m, seed) {
|
|
2213
|
+
const spec = m.colorSpec || registries().CATALOG[m.type]?.color || { role: "wood" };
|
|
2214
|
+
if ("role" in spec) return spec.role;
|
|
2215
|
+
if ("hex" in spec) return spec.hex;
|
|
2216
|
+
return spec.pick[hashString(seed + "|" + (m._seedId ?? m.id)) % spec.pick.length];
|
|
2217
|
+
}
|
|
2218
|
+
function applyState(plan, items, ctx, seed, state) {
|
|
2219
|
+
const plugin = registries().STATE_PLUGINS[state];
|
|
2220
|
+
if (!plugin || state === "normal") return [];
|
|
2221
|
+
const c = {
|
|
2222
|
+
plan,
|
|
2223
|
+
items,
|
|
2224
|
+
seed,
|
|
2225
|
+
state,
|
|
2226
|
+
rng: createRng(seed, plugin.seedKey ?? "state:" + state),
|
|
2227
|
+
ctx,
|
|
2228
|
+
kit: placementKit,
|
|
2229
|
+
catalog: registries().CATALOG,
|
|
2230
|
+
wallTopHeights: registries().WALL_TOP_HEIGHTS
|
|
2231
|
+
};
|
|
2232
|
+
return plugin.apply(c);
|
|
2233
|
+
}
|
|
2234
|
+
var loc = (key, locale, ns = "labels", vars) => key ? translate(ns, key, locale, vars) : key;
|
|
2235
|
+
function generate(template, options) {
|
|
2236
|
+
const tpl = templateOf(template);
|
|
2237
|
+
const o = options || {};
|
|
2238
|
+
const seed = o.seed == null ? 1 : o.seed;
|
|
2239
|
+
const locale = o.locale || "en";
|
|
2240
|
+
let op = Object.assign({}, o, { seed });
|
|
2241
|
+
const zone = resolveZone(o.zone);
|
|
2242
|
+
const adjustments = [];
|
|
2243
|
+
if (zone) op = clampOptionsToZone(tpl, op, zone, adjustments);
|
|
2244
|
+
const plan = buildPlan(tpl, op.w, op.d, op, { zone, adjustments });
|
|
2245
|
+
const all = resolveSlots(plan);
|
|
2246
|
+
const items = [];
|
|
2247
|
+
const missing = [];
|
|
2248
|
+
for (const room of plan.rooms.concat(plan.zones)) {
|
|
2249
|
+
const sl = all.filter((s) => s.room === room.id && s.floor === room.floor);
|
|
2250
|
+
const r = fillRoom(plan, room, sl, createRng(seed, STREAM.roomPrefix + (room.seedKey ?? registries().SEED_KEYS.rooms[room.id] ?? room.id)));
|
|
2251
|
+
items.push(...r.items);
|
|
2252
|
+
missing.push(...r.missing);
|
|
2253
|
+
}
|
|
2254
|
+
const ctx = runPostProcess(plan, items, seed);
|
|
2255
|
+
const state = pickState(o.state, seed);
|
|
2256
|
+
const stateItemsAll = applyState(plan, items, ctx, seed, state);
|
|
2257
|
+
const colors2 = palette({ seed, style: plan.style, state });
|
|
2258
|
+
const strip = (m) => {
|
|
2259
|
+
const x = {};
|
|
2260
|
+
for (const k of Object.keys(m)) if (k[0] !== "_" && k !== "colorSpec") x[k] = m[k];
|
|
2261
|
+
return x;
|
|
2262
|
+
};
|
|
2263
|
+
const L = plan.lot;
|
|
2264
|
+
const lot = L ? {
|
|
2265
|
+
rect: L.rect.map(r2),
|
|
2266
|
+
setback: r2(L.setback),
|
|
2267
|
+
backyard: r2(L.backyard),
|
|
2268
|
+
sideYard: L.sideYard,
|
|
2269
|
+
style: L.style,
|
|
2270
|
+
pool: L.pool,
|
|
2271
|
+
zones: plan.zones.map((z) => ({ id: z.id, type: z.type, label: z.label, name: loc(z.label, locale), parts: z.parts, ground: z.ground })),
|
|
2272
|
+
perimeter: L.perimeter.map((s) => Object.assign({ color: "wall" }, s)),
|
|
2273
|
+
gates: plan.gates.map((g) => ({ id: g.id, type: g.type, model: g.model, u: g.u, v: g.v, axis: g.axis, width: g.width, height: g.height, side: g.side, to: g.to, material: g.material, open: !!g.open, color: "gate" })),
|
|
2274
|
+
paths: plan.paths.map((c) => ({ id: c.id, type: c.type, from: c.from, to: c.to, width: c.width, rects: c.rects, points: c.points }))
|
|
2275
|
+
} : null;
|
|
2276
|
+
const facade = Object.assign({}, plan.facade, {
|
|
2277
|
+
color: { name: loc(colors2.meta.base, locale, "facadeColors"), key: colors2.meta.base, hex: hexString(colors2.facade) },
|
|
2278
|
+
roles: { facade: "facade", detail: "facade_detail", roof: "roof", wall: "wall", gate: "gate" }
|
|
2279
|
+
});
|
|
2280
|
+
const itemsOut = items.map((m) => {
|
|
2281
|
+
const out = strip(m);
|
|
2282
|
+
out.color = colorOf(m, seed);
|
|
2283
|
+
return out;
|
|
2284
|
+
});
|
|
2285
|
+
const stateItemsOut = stateItemsAll.map((m) => {
|
|
2286
|
+
const out = strip(m);
|
|
2287
|
+
if (m.category) out.color = colorOf(m, seed);
|
|
2288
|
+
return out;
|
|
2289
|
+
});
|
|
2290
|
+
const result = {
|
|
2291
|
+
template: tpl.id,
|
|
2292
|
+
name: translate("templates", tpl.id, locale),
|
|
2293
|
+
use: useOf(tpl),
|
|
2294
|
+
seed,
|
|
2295
|
+
style: plan.style,
|
|
2296
|
+
state,
|
|
2297
|
+
w: plan.w,
|
|
2298
|
+
d: plan.d,
|
|
2299
|
+
floors: plan.floors.map((f) => ({ index: f.index, label: f.name, name: f.number != null ? translate("labels", "floor_n", locale, { n: f.number }) : loc(f.name, locale), number: f.number, y0: f.y0, ceiling: f.ceiling })),
|
|
2300
|
+
rooms: plan.rooms.map((c) => ({
|
|
2301
|
+
id: c.id,
|
|
2302
|
+
type: c.type,
|
|
2303
|
+
label: c.label,
|
|
2304
|
+
name: loc(c.label, locale),
|
|
2305
|
+
floor: c.floor,
|
|
2306
|
+
u0: c.parts[0][0],
|
|
2307
|
+
v0: c.parts[0][1],
|
|
2308
|
+
u1: c.parts[0][2],
|
|
2309
|
+
v1: c.parts[0][3],
|
|
2310
|
+
parts: c.parts,
|
|
2311
|
+
link: c.link,
|
|
2312
|
+
ceiling: c.ceiling || plan.floors[c.floor].ceiling,
|
|
2313
|
+
color: { wall: "wall_" + c.type, floor: "floor_" + c.type }
|
|
2314
|
+
})),
|
|
2315
|
+
walls: plan.walls,
|
|
2316
|
+
doors: plan.doors,
|
|
2317
|
+
windows: plan.windows,
|
|
2318
|
+
openPairs: [].concat(...Object.values(plan.openPairs)),
|
|
2319
|
+
facade,
|
|
2320
|
+
lot,
|
|
2321
|
+
items: itemsOut,
|
|
2322
|
+
stateItems: stateItemsOut,
|
|
2323
|
+
colors: colors2,
|
|
2324
|
+
building: tpl.building ? tpl.building(plan.w, plan.d, op) : null,
|
|
2325
|
+
missing
|
|
2326
|
+
};
|
|
2327
|
+
if (tpl.singleFloor) result.floorNumber = op.floor || 3;
|
|
2328
|
+
result.partyWalls = tpl.partyWalls || [];
|
|
2329
|
+
if (plan.config) result.config = plan.config;
|
|
2330
|
+
runResultExtensions(plan, result, seed, op);
|
|
2331
|
+
if (zone) {
|
|
2332
|
+
const report = { zone: zone.id, adjustments, violations: checkLot(zone, lot, Object.assign({}, result, { rooms: plan.rooms })) };
|
|
2333
|
+
result.zoning = report;
|
|
2334
|
+
}
|
|
2335
|
+
return result;
|
|
2336
|
+
}
|
|
2337
|
+
var isSolid = (m) => !m.flat && !m.on && (!m.decor || m.mount === "floor");
|
|
2338
|
+
function validate(result, options) {
|
|
2339
|
+
const locale = options?.locale || result.locale || "en";
|
|
2340
|
+
const t = (key, vars) => translate("messages", key, locale, vars);
|
|
2341
|
+
const errors = [];
|
|
2342
|
+
const solids = result.items.filter(isSolid);
|
|
2343
|
+
for (let i = 0; i < solids.length; i++)
|
|
2344
|
+
for (let j = i + 1; j < solids.length; j++)
|
|
2345
|
+
if (solids[i].floor === solids[j].floor && !solids[i].barricade && !solids[j].barricade && overlaps(solids[i].aabb, solids[j].aabb, 0.011)) errors.push(t("overlap", { a: solids[i].id, b: solids[j].id }));
|
|
2346
|
+
for (const m of solids) {
|
|
2347
|
+
if (m.barricade) continue;
|
|
2348
|
+
for (const p of result.doors) if (p.floor === (m.outdoor ? 0 : m.floor) && p.zones.some((z) => overlaps(m.aabb, z, 0.011))) errors.push(t("door_blocked", { id: m.id }));
|
|
2349
|
+
if (result.lot) {
|
|
2350
|
+
for (const g of result.lot.gates) if (m.outdoor && openingZones(g.u, g.v, "u", g.width, DOOR_CLEARANCE).some((z) => overlaps(m.aabb, z, 0.011))) errors.push(t("gate_blocked", { id: m.id }));
|
|
2351
|
+
}
|
|
2352
|
+
}
|
|
2353
|
+
for (const f of result.missing) errors.push(t("missing_required", { room: f.room, slot: f.slot }));
|
|
2354
|
+
if (result.zoning) for (const v of result.zoning.violations) errors.push(t("zone_violation", { zone: result.zoning.zone, rule: v.rule, actual: v.actual, limit: v.limit }));
|
|
2355
|
+
return errors;
|
|
2356
|
+
}
|
|
2357
|
+
function limitsOf(template, options) {
|
|
2358
|
+
const tpl = templateOf(template);
|
|
2359
|
+
const op = options || {};
|
|
2360
|
+
return { limits: tpl.limitsFn ? tpl.limitsFn(op) : tpl.limits, defaults: tpl.defaultsFn ? tpl.defaultsFn(op) : tpl.defaults };
|
|
2361
|
+
}
|
|
2362
|
+
function listTemplates(locale = "en") {
|
|
2363
|
+
return Object.values(registries().TEMPLATES).map((t) => {
|
|
2364
|
+
const a = floorsOf(t, {});
|
|
2365
|
+
return {
|
|
2366
|
+
id: t.id,
|
|
2367
|
+
name: translate("templates", t.id, locale),
|
|
2368
|
+
use: useOf(t),
|
|
2369
|
+
style: typeof t.style === "function" ? t.style({}) : t.style,
|
|
2370
|
+
limits: t.limits,
|
|
2371
|
+
defaults: t.defaults,
|
|
2372
|
+
floors: a.length,
|
|
2373
|
+
floorRange: t.floorRange || null,
|
|
2374
|
+
lot: !!t.lot,
|
|
2375
|
+
options: t.options || {}
|
|
2376
|
+
};
|
|
2377
|
+
});
|
|
119
2378
|
}
|
|
120
2379
|
function registerGroundItems() {
|
|
121
2380
|
const flat = { category: "ground_cover", w: 1, d: 1, h: 0, decor: true, mount: "ground", flat: true };
|
|
@@ -127,6 +2386,14 @@ var GameUrban = (() => {
|
|
|
127
2386
|
{ type: "dirt", ...flat, color: { role: "dirt" } }
|
|
128
2387
|
]);
|
|
129
2388
|
}
|
|
2389
|
+
var slotKit = {
|
|
2390
|
+
wall: (id, side, pos, size, cats, o) => Object.assign({ id, anchor: "wall", side, pos, size, cats }, o),
|
|
2391
|
+
corner: (id, corner, size, cats, o) => Object.assign({ id, anchor: "corner", corner, size, cats }, o),
|
|
2392
|
+
center: (id, fx, fz, size, cats, o) => Object.assign({ id, anchor: "center", fx, fz, size, cats }, o),
|
|
2393
|
+
windowSlot: (id, size, cats, o) => Object.assign({ id, anchor: "window", size, cats }, o),
|
|
2394
|
+
on: (id, parent, cats, o) => Object.assign({ id, anchor: "on", on: parent, cats }, o),
|
|
2395
|
+
inside: (id, parent, cats, o) => Object.assign({ id, anchor: "inside", on: parent, cats }, o)
|
|
2396
|
+
};
|
|
130
2397
|
var en_default = {
|
|
131
2398
|
labels: {
|
|
132
2399
|
floor_n: "Floor {n}",
|
|
@@ -321,6 +2588,82 @@ var GameUrban = (() => {
|
|
|
321
2588
|
reason_permeable_min: "\xC1rea perme\xE1vel da zona"
|
|
322
2589
|
}
|
|
323
2590
|
};
|
|
2591
|
+
var version = "0.1.0";
|
|
2592
|
+
function buildEngine(scope) {
|
|
2593
|
+
const scoped = (fn) => ((...args) => withRegistries(scope, () => fn(...args)));
|
|
2594
|
+
return {
|
|
2595
|
+
version,
|
|
2596
|
+
generate: scoped(generate),
|
|
2597
|
+
slots: scoped(slots),
|
|
2598
|
+
validate: scoped(validate),
|
|
2599
|
+
palette: scoped(palette),
|
|
2600
|
+
limitsOf: scoped(limitsOf),
|
|
2601
|
+
listTemplates: scoped(listTemplates),
|
|
2602
|
+
listStates: scoped(listStates),
|
|
2603
|
+
// content registration
|
|
2604
|
+
registerItem: scoped(registerItem),
|
|
2605
|
+
registerItems: scoped(registerItems),
|
|
2606
|
+
registerLibrary: scoped(registerLibrary),
|
|
2607
|
+
registerLibraryAlias: scoped(registerLibraryAlias),
|
|
2608
|
+
registerTemplate: scoped(registerTemplate),
|
|
2609
|
+
registerStyle: scoped(registerStyle),
|
|
2610
|
+
registerPaletteStyle: scoped(registerPaletteStyle),
|
|
2611
|
+
registerRoomColors: scoped(registerRoomColors),
|
|
2612
|
+
registerDecorProfile: scoped(registerDecorProfile),
|
|
2613
|
+
registerPass: scoped(registerPass),
|
|
2614
|
+
registerGroundOverlay: scoped(registerGroundOverlay),
|
|
2615
|
+
registerWallTop: scoped(registerWallTop),
|
|
2616
|
+
registerSeedKeys: scoped(registerSeedKeys),
|
|
2617
|
+
registerState: scoped(registerState),
|
|
2618
|
+
setStateDistribution: scoped(setStateDistribution),
|
|
2619
|
+
registerLocale: scoped(registerLocale),
|
|
2620
|
+
registerResultExtension: scoped(registerResultExtension),
|
|
2621
|
+
registerFindsProvider: scoped(registerFindsProvider),
|
|
2622
|
+
findsFor: scoped(findsFor),
|
|
2623
|
+
findsAnswer: scoped(findsAnswer),
|
|
2624
|
+
registerViewerLayer: scoped(registerViewerLayer),
|
|
2625
|
+
viewerLayers: scope.VIEWER_LAYERS,
|
|
2626
|
+
blocksWindow: scoped(blocksWindow),
|
|
2627
|
+
// zoning
|
|
2628
|
+
defineZone: scoped(defineZone),
|
|
2629
|
+
getZone: scoped(getZone),
|
|
2630
|
+
listZones: scoped(listZones),
|
|
2631
|
+
checkLot: scoped(checkLot),
|
|
2632
|
+
registerPermeableGround: scoped(registerPermeableGround),
|
|
2633
|
+
// kits and data
|
|
2634
|
+
slotKit,
|
|
2635
|
+
translate: scoped(translate),
|
|
2636
|
+
listLocales: scoped(listLocales),
|
|
2637
|
+
templates: scope.TEMPLATES,
|
|
2638
|
+
catalog: scope.CATALOG,
|
|
2639
|
+
libraries: scope.LIBRARIES,
|
|
2640
|
+
styles: scope.STYLES,
|
|
2641
|
+
paletteStyles: scope.PALETTE_STYLES,
|
|
2642
|
+
createRng,
|
|
2643
|
+
mulberry32,
|
|
2644
|
+
hashString,
|
|
2645
|
+
overlaps,
|
|
2646
|
+
windowZone,
|
|
2647
|
+
openingZones,
|
|
2648
|
+
color: { lstar, hex: hexString, hsl: intToHsl, HIGH_SATURATION, MIN_WALL_FLOOR_CONTRAST, MIN_FABRIC_FLOOR_CONTRAST },
|
|
2649
|
+
constants: { WALL_THICKNESS, DOOR_CLEARANCE, PLAYER_RADIUS, DOOR_EDGE_CLEARANCE, WINDOW_EDGE_CLEARANCE, OVERHEAD_TOP, CAR_CLEARANCE }
|
|
2650
|
+
};
|
|
2651
|
+
}
|
|
2652
|
+
function seedBase(scope) {
|
|
2653
|
+
withRegistries(scope, () => {
|
|
2654
|
+
registerGroundItems();
|
|
2655
|
+
registerPermeableGround("lawn", "dirt");
|
|
2656
|
+
registerLocale("en", en_default);
|
|
2657
|
+
registerLocale("pt-BR", pt_BR_default);
|
|
2658
|
+
});
|
|
2659
|
+
}
|
|
2660
|
+
var defaultEngine;
|
|
2661
|
+
function defaultFloorplan() {
|
|
2662
|
+
if (defaultEngine) return defaultEngine;
|
|
2663
|
+
seedBase(getDefaultRegistries());
|
|
2664
|
+
defaultEngine = buildEngine(getDefaultRegistries());
|
|
2665
|
+
return defaultEngine;
|
|
2666
|
+
}
|
|
324
2667
|
function createSilhouetteRandom(seed) {
|
|
325
2668
|
let state = seed;
|
|
326
2669
|
return () => {
|
|
@@ -521,10 +2864,7 @@ var GameUrban = (() => {
|
|
|
521
2864
|
}
|
|
522
2865
|
return b.finish({ x: p.x, z: p.z, width: w + 0.5, depth: d + 0.5, height: 4.6 });
|
|
523
2866
|
}
|
|
524
|
-
|
|
525
|
-
registerPermeableGround("lawn", "dirt");
|
|
526
|
-
registerLocale("en", en_default);
|
|
527
|
-
registerLocale("pt-BR", pt_BR_default);
|
|
2867
|
+
var engine = defaultFloorplan();
|
|
528
2868
|
|
|
529
2869
|
// src/scene.ts
|
|
530
2870
|
var ROOT2 = -1;
|
|
@@ -537,7 +2877,7 @@ var GameUrban = (() => {
|
|
|
537
2877
|
const parts = [];
|
|
538
2878
|
const items = [];
|
|
539
2879
|
const windows = { lit: [], dark: [] };
|
|
540
|
-
const lights = options.budget ??
|
|
2880
|
+
const lights = options.budget ?? createLightAllowance(Number.POSITIVE_INFINITY);
|
|
541
2881
|
const pick = (list) => list[Math.floor(random() * list.length)];
|
|
542
2882
|
const group = (x, y, z, ry = 0, parent = ROOT2) => parts.push({ shape: "group", parent, x, y, z, ry }) - 1;
|
|
543
2883
|
const box = (x, y, z, width, height, depth, color, o = {}) => {
|
|
@@ -838,7 +3178,7 @@ var GameUrban = (() => {
|
|
|
838
3178
|
var lerp = (a, b, t) => a + (b - a) * t;
|
|
839
3179
|
function fillBlock(b, cx, cz, size, minHeight, maxHeight, options = {}) {
|
|
840
3180
|
const placed = [];
|
|
841
|
-
const
|
|
3181
|
+
const palette2 = options.palette ?? DEFAULT_FACADES;
|
|
842
3182
|
const half = (size - STREET_MARGIN) / 2;
|
|
843
3183
|
const k = options.k || DEFAULT_PARTITIONS;
|
|
844
3184
|
const lot = (size - STREET_MARGIN) / k;
|
|
@@ -864,7 +3204,7 @@ var GameUrban = (() => {
|
|
|
864
3204
|
}
|
|
865
3205
|
const x = cx - half + lot * (i + 0.5);
|
|
866
3206
|
const z = cz - half + lot * (j + 0.5);
|
|
867
|
-
const color = b.pick(
|
|
3207
|
+
const color = b.pick(palette2);
|
|
868
3208
|
placed.push((options.draw ?? drawBuilding)(b, x, z, width, depth, height, color, extra ? { ...options, ...extra } : options));
|
|
869
3209
|
}
|
|
870
3210
|
}
|
|
@@ -894,16 +3234,16 @@ var GameUrban = (() => {
|
|
|
894
3234
|
b.prism(x, 0, z, w, w * 0.7, d, color ?? colors(c).tent, -1, ry);
|
|
895
3235
|
}
|
|
896
3236
|
function drawPine(b, x, z, scale = 1, y = 0, c) {
|
|
897
|
-
const
|
|
898
|
-
b.cylinder(x, y, z, 0.12 * scale, 0.16 * scale, 1 * scale,
|
|
899
|
-
const green = b.pick(
|
|
3237
|
+
const palette2 = colors(c);
|
|
3238
|
+
b.cylinder(x, y, z, 0.12 * scale, 0.16 * scale, 1 * scale, palette2.trunk);
|
|
3239
|
+
const green = b.pick(palette2.pines);
|
|
900
3240
|
b.cone(x, y + 0.8 * scale, z, 1.1 * scale, 2.2 * scale, green);
|
|
901
3241
|
b.cone(x, y + 2.1 * scale, z, 0.8 * scale, 1.8 * scale, green);
|
|
902
3242
|
}
|
|
903
3243
|
function drawTree(b, x, z, scale = 1, c) {
|
|
904
|
-
const
|
|
905
|
-
b.cylinder(x, 0, z, 0.12 * scale, 0.18 * scale, 1.8 * scale,
|
|
906
|
-
b.crown(x, 2.6 * scale, z, 1.3 * scale, b.pick(
|
|
3244
|
+
const palette2 = colors(c);
|
|
3245
|
+
b.cylinder(x, 0, z, 0.12 * scale, 0.18 * scale, 1.8 * scale, palette2.trunk);
|
|
3246
|
+
b.crown(x, 2.6 * scale, z, 1.3 * scale, b.pick(palette2.crowns));
|
|
907
3247
|
}
|
|
908
3248
|
function drawContainer(b, x, y, z, ry, color) {
|
|
909
3249
|
const group = b.group(x, y, z, ry);
|
|
@@ -911,11 +3251,11 @@ var GameUrban = (() => {
|
|
|
911
3251
|
for (let k = -2; k <= 2; k++) b.box(k * 0.5, 0, 3.04, 0.06, 2.6, 0.04, 1710618, { parent: group });
|
|
912
3252
|
}
|
|
913
3253
|
function drawWatchtower(b, x, z, searchlight = false, c) {
|
|
914
|
-
const
|
|
915
|
-
for (const a of [-1, 1]) for (const d of [-1, 1]) b.box(x + a * 1.2, 0, z + d * 1.2, 0.25, 7, 0.25,
|
|
916
|
-
b.box(x, 7, z, 3.2, 1.2, 3.2,
|
|
917
|
-
b.box(x, 8.2, z, 3.6, 0.15, 3.6,
|
|
918
|
-
for (const side of [-1.5, 1.5]) b.box(x + side, 8.2, z, 0.15, 1.6, 0.15,
|
|
3254
|
+
const palette2 = colors(c).watchtower;
|
|
3255
|
+
for (const a of [-1, 1]) for (const d of [-1, 1]) b.box(x + a * 1.2, 0, z + d * 1.2, 0.25, 7, 0.25, palette2.leg);
|
|
3256
|
+
b.box(x, 7, z, 3.2, 1.2, 3.2, palette2.cabin);
|
|
3257
|
+
b.box(x, 8.2, z, 3.6, 0.15, 3.6, palette2.deck);
|
|
3258
|
+
for (const side of [-1.5, 1.5]) b.box(x + side, 8.2, z, 0.15, 1.6, 0.15, palette2.deck);
|
|
919
3259
|
if (searchlight) b.spot({ x, y: 9, z, color: 15134463, intensity: 2.4, distance: 70, decay: 1.2, angle: 0.35, penumbra: 0.5, target: { x: x + 20, y: 0, z: z + 20 }, sweep: { speed: 0.5, radius: 25 } });
|
|
920
3260
|
}
|
|
921
3261
|
function drawSandbags(b, x, z, length, along, rows = 3, c) {
|
|
@@ -935,34 +3275,6 @@ var GameUrban = (() => {
|
|
|
935
3275
|
b.line(points.map(([px, pz]) => [px, y, pz]), color ?? colors(c).wire);
|
|
936
3276
|
}
|
|
937
3277
|
|
|
938
|
-
// ../game-contracts/dist/index.js
|
|
939
|
-
var UNSAFE_KEYS = /* @__PURE__ */ new Set(["__proto__", "constructor", "prototype"]);
|
|
940
|
-
var isPlainObject = (value) => typeof value === "object" && value !== null && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype;
|
|
941
|
-
var deepMerge = (base, patch) => {
|
|
942
|
-
if (!patch) return base;
|
|
943
|
-
const result = { ...base };
|
|
944
|
-
for (const [key, value] of Object.entries(patch)) {
|
|
945
|
-
if (value === void 0 || UNSAFE_KEYS.has(key)) continue;
|
|
946
|
-
const current = result[key];
|
|
947
|
-
result[key] = isPlainObject(current) && isPlainObject(value) ? deepMerge(current, value) : value;
|
|
948
|
-
}
|
|
949
|
-
return result;
|
|
950
|
-
};
|
|
951
|
-
var mergeById = (shipped, extra) => {
|
|
952
|
-
const entries = /* @__PURE__ */ new Map();
|
|
953
|
-
for (const entry of [...shipped, ...extra ?? []]) entries.set(entry.id, entry);
|
|
954
|
-
return entries;
|
|
955
|
-
};
|
|
956
|
-
var applyPatches = (entries, patches) => {
|
|
957
|
-
for (const [id, patch] of Object.entries(patches ?? {})) {
|
|
958
|
-
const entry = entries.get(id);
|
|
959
|
-
if (entry) entries.set(id, deepMerge(entry, patch));
|
|
960
|
-
}
|
|
961
|
-
};
|
|
962
|
-
var removeIds = (entries, ids) => {
|
|
963
|
-
for (const id of ids ?? []) entries.delete(id);
|
|
964
|
-
};
|
|
965
|
-
|
|
966
3278
|
// src/neighbourhoods/houses.ts
|
|
967
3279
|
var DEFAULT_WIDTH = 8;
|
|
968
3280
|
var DEFAULT_DEPTH = 10;
|
|
@@ -1701,7 +4013,7 @@ var GameUrban = (() => {
|
|
|
1701
4013
|
const plan = typeof planOrId === "string" ? plans.resolve(planOrId) : resolvePlan(planOrId);
|
|
1702
4014
|
const locale = options.locale ?? DEFAULT_LOCALE2;
|
|
1703
4015
|
const cap = Math.max(0, options.maxFloors ?? maxFloors);
|
|
1704
|
-
const
|
|
4016
|
+
const clamp3 = (n) => Math.min(cap, Math.max(0, n));
|
|
1705
4017
|
const districts = plan.districts.map((d) => {
|
|
1706
4018
|
const kind = kinds.get(d.kind);
|
|
1707
4019
|
const kindText = text(kind.text, locale);
|
|
@@ -1715,7 +4027,7 @@ var GameUrban = (() => {
|
|
|
1715
4027
|
color: kind.color,
|
|
1716
4028
|
zone: kind.zone,
|
|
1717
4029
|
pattern: kind.pattern,
|
|
1718
|
-
floors: [
|
|
4030
|
+
floors: [clamp3(lo), clamp3(hi)],
|
|
1719
4031
|
uses: d.uses ?? kind.uses,
|
|
1720
4032
|
block: kind.block
|
|
1721
4033
|
};
|
|
@@ -1798,10 +4110,10 @@ var GameUrban = (() => {
|
|
|
1798
4110
|
}
|
|
1799
4111
|
|
|
1800
4112
|
// src/terrain/math.ts
|
|
1801
|
-
var
|
|
4113
|
+
var clamp2 = (v, a, b) => v < a ? a : v > b ? b : v;
|
|
1802
4114
|
var lerp2 = (a, b, t) => a + (b - a) * t;
|
|
1803
4115
|
var smoothstep = (a, b, x) => {
|
|
1804
|
-
const t =
|
|
4116
|
+
const t = clamp2((x - a) / (b - a), 0, 1);
|
|
1805
4117
|
return t * t * (3 - 2 * t);
|
|
1806
4118
|
};
|
|
1807
4119
|
var hash2 = (a, b) => {
|
|
@@ -1815,7 +4127,7 @@ var GameUrban = (() => {
|
|
|
1815
4127
|
const [bx, by] = points[index + 1];
|
|
1816
4128
|
const dx = bx - ax;
|
|
1817
4129
|
const dy = by - ay;
|
|
1818
|
-
const t =
|
|
4130
|
+
const t = clamp2(((px - ax) * dx + (py - ay) * dy) / (dx * dx + dy * dy), 0, 1);
|
|
1819
4131
|
const d = Math.hypot(px - ax - t * dx, py - ay - t * dy);
|
|
1820
4132
|
if (d < best) best = d;
|
|
1821
4133
|
}
|
|
@@ -1924,7 +4236,8 @@ var GameUrban = (() => {
|
|
|
1924
4236
|
}
|
|
1925
4237
|
|
|
1926
4238
|
// src/kit.ts
|
|
1927
|
-
var
|
|
4239
|
+
var DEFAULT_LIGHT_ALLOWANCE = 16;
|
|
4240
|
+
var DEFAULT_LIGHT_BUDGET = DEFAULT_LIGHT_ALLOWANCE;
|
|
1928
4241
|
var DEFAULT_URBAN_SEED = 7;
|
|
1929
4242
|
function createUrban(options = {}) {
|
|
1930
4243
|
const entries = mergeById(DEFAULT_POLES, options.packs?.poles);
|
|
@@ -1935,7 +4248,7 @@ var GameUrban = (() => {
|
|
|
1935
4248
|
applyPatches(patterns, options.patch?.neighbourhoods);
|
|
1936
4249
|
removeIds(patterns, options.remove?.neighbourhoods);
|
|
1937
4250
|
const composers = { ...COMPOSERS, ...options.composers };
|
|
1938
|
-
const lightBudget = options.lights?.budget ??
|
|
4251
|
+
const lightBudget = options.lights?.budget ?? DEFAULT_LIGHT_ALLOWANCE;
|
|
1939
4252
|
const facades = options.facades ?? DEFAULT_FACADES;
|
|
1940
4253
|
const propColors = { ...DEFAULT_PROP_COLORS, ...options.props };
|
|
1941
4254
|
const towers = options.towers ? options.towers === true ? {} : options.towers : null;
|
|
@@ -1977,7 +4290,7 @@ var GameUrban = (() => {
|
|
|
1977
4290
|
wires: (b, points, y, color) => drawWires(b, points, y, color, propColors)
|
|
1978
4291
|
}
|
|
1979
4292
|
};
|
|
1980
|
-
const builder = (o = {}) => createUrbanBuilder(o.random ?? createSilhouetteRandom(o.seed ?? DEFAULT_URBAN_SEED), { budget:
|
|
4293
|
+
const builder = (o = {}) => createUrbanBuilder(o.random ?? createSilhouetteRandom(o.seed ?? DEFAULT_URBAN_SEED), { budget: createLightAllowance(o.budget ?? lightBudget) });
|
|
1981
4294
|
const neighbourhoods = {
|
|
1982
4295
|
ids: () => [...patterns.keys()],
|
|
1983
4296
|
get(id) {
|
|
@@ -6898,7 +9211,7 @@ var GameUrban = (() => {
|
|
|
6898
9211
|
const THREE = kit.THREE;
|
|
6899
9212
|
const trl = fx.t;
|
|
6900
9213
|
const lbl = fx.label;
|
|
6901
|
-
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, G = kit.geo, profX = kit.profX, halfAt = kit.halfAt,
|
|
9214
|
+
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, G = kit.geo, profX = kit.profX, halfAt = kit.halfAt, clamp3 = kit.clamp, smooth = kit.smooth;
|
|
6902
9215
|
const GLOSS = CM("#07080a", { roughness: 0.18, metalness: 0.5 });
|
|
6903
9216
|
const ALLOY = CM("#b9bec2", { metalness: 0.75, roughness: 0.3 });
|
|
6904
9217
|
const ALLOYD = CM("#3a3e42", { metalness: 0.6, roughness: 0.35 });
|
|
@@ -6912,7 +9225,7 @@ var GameUrban = (() => {
|
|
|
6912
9225
|
const a = (y - o.ys) / (o.belt - o.ys);
|
|
6913
9226
|
return o.kt * a * a;
|
|
6914
9227
|
}
|
|
6915
|
-
const b =
|
|
9228
|
+
const b = clamp3((o.ys - y) / (o.ys - o.yb), 0, 1.25);
|
|
6916
9229
|
return o.kb * b * b;
|
|
6917
9230
|
}
|
|
6918
9231
|
const f = function(x, y, z) {
|
|
@@ -6992,13 +9305,13 @@ var GameUrban = (() => {
|
|
|
6992
9305
|
});
|
|
6993
9306
|
}
|
|
6994
9307
|
function roofAt(gh, x) {
|
|
6995
|
-
const rR = gh.roofR || gh.roof, t =
|
|
9308
|
+
const rR = gh.roofR || gh.roof, t = clamp3((x - gh.rt) / (gh.ft - gh.rt), 0, 1);
|
|
6996
9309
|
return rR + (gh.roof - rR) * t + (gh.crown || 0) * 4 * t * (1 - t);
|
|
6997
9310
|
}
|
|
6998
9311
|
function windows(gh) {
|
|
6999
9312
|
const inn = 0.07, rise = gh.rise || 0;
|
|
7000
9313
|
function ybAt(x) {
|
|
7001
|
-
return gh.belt + 0.035 + rise *
|
|
9314
|
+
return gh.belt + 0.035 + rise * clamp3((gh.fb - x) / (gh.fb - gh.rb), 0, 1);
|
|
7002
9315
|
}
|
|
7003
9316
|
function lx(x0, x1, y, top) {
|
|
7004
9317
|
return x0 + (x1 - x0) * (y - gh.belt) / (top - gh.belt);
|
|
@@ -7201,7 +9514,7 @@ var GameUrban = (() => {
|
|
|
7201
9514
|
}
|
|
7202
9515
|
const G2 = { P, N, nu, nv, y0: o.y0, y1: o.y1, len: tot * (full ? 2 : 1), E, sd };
|
|
7203
9516
|
G2.at = function(u, y) {
|
|
7204
|
-
const fi =
|
|
9517
|
+
const fi = clamp3(u, 0, 1) * nu, fj = clamp3((y - o.y0) / (o.y1 - o.y0), 0, 1) * nv, i0 = Math.min(nu - 1, Math.floor(fi)), j0 = Math.min(nv - 1, Math.floor(fj)), a = fi - i0, b = fj - j0;
|
|
7205
9518
|
function L(M) {
|
|
7206
9519
|
return M[i0][j0].clone().multiplyScalar((1 - a) * (1 - b)).addScaledVector(M[i0 + 1][j0], a * (1 - b)).addScaledVector(M[i0][j0 + 1], (1 - a) * b).addScaledVector(M[i0 + 1][j0 + 1], a * b);
|
|
7207
9520
|
}
|
|
@@ -7338,10 +9651,10 @@ var GameUrban = (() => {
|
|
|
7338
9651
|
m.rotation.order = "XYZ";
|
|
7339
9652
|
return m;
|
|
7340
9653
|
}
|
|
7341
|
-
function regLight(c, kind, label,
|
|
7342
|
-
const L = { group: null, inner, lens, kind, tint: kind === "headlight" ? "clear" : "red", broken: false };
|
|
9654
|
+
function regLight(c, kind, label, inner2, lens, pos) {
|
|
9655
|
+
const L = { group: null, inner: inner2, lens, kind, tint: kind === "headlight" ? "clear" : "red", broken: false };
|
|
7343
9656
|
c.lights.push(L);
|
|
7344
|
-
const pt = c.part(kind, label,
|
|
9657
|
+
const pt = c.part(kind, label, inner2[0], pos, 0.8);
|
|
7345
9658
|
pt.light = L;
|
|
7346
9659
|
return L;
|
|
7347
9660
|
}
|
|
@@ -7373,7 +9686,7 @@ var GameUrban = (() => {
|
|
|
7373
9686
|
du: 0.018,
|
|
7374
9687
|
dv: 0.012
|
|
7375
9688
|
});
|
|
7376
|
-
const pu = pad / Gd.len,
|
|
9689
|
+
const pu = pad / Gd.len, inner2 = [], lens = [];
|
|
7377
9690
|
const yb = function(u) {
|
|
7378
9691
|
return sh(u)[0];
|
|
7379
9692
|
}, yt = function(u) {
|
|
@@ -7398,13 +9711,13 @@ var GameUrban = (() => {
|
|
|
7398
9711
|
ring.castShadow = false;
|
|
7399
9712
|
const b = onSurf(c.sphere(rad, MT.head, 0, 0, 0, 1, 0.55, 1), s, 0.01);
|
|
7400
9713
|
b.castShadow = false;
|
|
7401
|
-
|
|
9714
|
+
inner2.push(b);
|
|
7402
9715
|
});
|
|
7403
9716
|
(o.drl || []).forEach(function(d) {
|
|
7404
|
-
|
|
9717
|
+
inner2.push(skin(c, Gd, d.mat || DRL, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 95e-4, nv: 2 }));
|
|
7405
9718
|
});
|
|
7406
9719
|
(o.amber || []).forEach(function(d) {
|
|
7407
|
-
|
|
9720
|
+
inner2.push(skin(c, Gd, MT.amber, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 9e-3, nv: 2 }));
|
|
7408
9721
|
});
|
|
7409
9722
|
const ln = skin(c, Gd, MT.lens, {
|
|
7410
9723
|
yb: function(u) {
|
|
@@ -7418,9 +9731,9 @@ var GameUrban = (() => {
|
|
|
7418
9731
|
order: 3
|
|
7419
9732
|
});
|
|
7420
9733
|
lens.push(ln);
|
|
7421
|
-
if (!
|
|
9734
|
+
if (!inner2.length) inner2.push(ln);
|
|
7422
9735
|
const cs = Gd.at(0.5, (rg[0] + rg[1]) / 2).p;
|
|
7423
|
-
regLight(c, "headlight", o.label || (sd > 0 ? trl("labels.right_headlight") : trl("labels.left_headlight")),
|
|
9736
|
+
regLight(c, "headlight", o.label || (sd > 0 ? trl("labels.right_headlight") : trl("labels.left_headlight")), inner2, lens, cs);
|
|
7424
9737
|
return Gd;
|
|
7425
9738
|
};
|
|
7426
9739
|
K.tail = function(sd, o) {
|
|
@@ -7434,7 +9747,7 @@ var GameUrban = (() => {
|
|
|
7434
9747
|
du: 0.018,
|
|
7435
9748
|
dv: 0.012
|
|
7436
9749
|
});
|
|
7437
|
-
const pu = pad / Gd.len,
|
|
9750
|
+
const pu = pad / Gd.len, inner2 = [], lens = [], yb = function(u) {
|
|
7438
9751
|
return sh(u)[0];
|
|
7439
9752
|
}, yt = function(u) {
|
|
7440
9753
|
return sh(u)[1];
|
|
@@ -7449,15 +9762,15 @@ var GameUrban = (() => {
|
|
|
7449
9762
|
off: 3e-3,
|
|
7450
9763
|
nv: 4
|
|
7451
9764
|
});
|
|
7452
|
-
|
|
9765
|
+
inner2.push(skin(c, Gd, o.main || TAILD, { u0: pu, u1: 1 - pu, yb, yt, off: 6e-3, nv: 4 }));
|
|
7453
9766
|
(o.hi || []).forEach(function(d) {
|
|
7454
|
-
|
|
9767
|
+
inner2.push(skin(c, Gd, d.mat || TAILHI, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 9e-3, nv: 2 }));
|
|
7455
9768
|
});
|
|
7456
9769
|
(o.rev || []).forEach(function(d) {
|
|
7457
|
-
|
|
9770
|
+
inner2.push(skin(c, Gd, MT.rev, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 85e-4, nv: 2 }));
|
|
7458
9771
|
});
|
|
7459
9772
|
(o.amber || []).forEach(function(d) {
|
|
7460
|
-
|
|
9773
|
+
inner2.push(skin(c, Gd, MT.amber, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 85e-4, nv: 2 }));
|
|
7461
9774
|
});
|
|
7462
9775
|
lens.push(
|
|
7463
9776
|
skin(c, Gd, o.lens || MT.lensRed, {
|
|
@@ -7476,7 +9789,7 @@ var GameUrban = (() => {
|
|
|
7476
9789
|
c,
|
|
7477
9790
|
"taillight",
|
|
7478
9791
|
o.label || (sd > 0 ? trl("labels.right_taillight") : trl("labels.left_taillight")),
|
|
7479
|
-
|
|
9792
|
+
inner2,
|
|
7480
9793
|
lens,
|
|
7481
9794
|
Gd.at(0.4, (rg[0] + rg[1]) / 2).p
|
|
7482
9795
|
);
|
|
@@ -7781,7 +10094,7 @@ var GameUrban = (() => {
|
|
|
7781
10094
|
c.roundBox(x1 - x0, 0.08, 0.035, 0.015, MT.trim, (x0 + x1) / 2, by + 0.05, sd * (hw - 8e-3));
|
|
7782
10095
|
if (s.clad)
|
|
7783
10096
|
s.arches.forEach(function(a) {
|
|
7784
|
-
const a0 = Math.asin(
|
|
10097
|
+
const a0 = Math.asin(clamp3((by - a[1]) / a[2], -1, 1)), tor = c.add(new THREE.TorusGeometry(a[2] + 0.02, 0.035, 6, 26, PI - 2 * a0), MT.trim, a[0], a[1], sd * (hw - 0.01));
|
|
7785
10098
|
tor.rotation.z = a0;
|
|
7786
10099
|
tor.scale.z = 0.8;
|
|
7787
10100
|
});
|
|
@@ -7912,7 +10225,7 @@ var GameUrban = (() => {
|
|
|
7912
10225
|
c.cylinder(0.06, 0.06, 0.012, MT.head, x + 0.055, y, z, "x");
|
|
7913
10226
|
}
|
|
7914
10227
|
function sm(t) {
|
|
7915
|
-
t =
|
|
10228
|
+
t = clamp3(t, 0, 1);
|
|
7916
10229
|
return t * t * (3 - 2 * t);
|
|
7917
10230
|
}
|
|
7918
10231
|
function sideGrid(S, sd, o) {
|
|
@@ -7929,7 +10242,7 @@ var GameUrban = (() => {
|
|
|
7929
10242
|
}
|
|
7930
10243
|
const G2 = { P, N, nu, nv, y0: o.y0, y1: o.y1, len: Math.abs(o.x1 - o.x0) };
|
|
7931
10244
|
G2.at = function(u, y) {
|
|
7932
|
-
const fi =
|
|
10245
|
+
const fi = clamp3(u, 0, 1) * nu, fj = clamp3((y - o.y0) / (o.y1 - o.y0), 0, 1) * nv, i0 = Math.min(nu - 1, Math.floor(fi)), j0 = Math.min(nv - 1, Math.floor(fj)), a = fi - i0, b = fj - j0;
|
|
7933
10246
|
function L(M) {
|
|
7934
10247
|
return M[i0][j0].clone().multiplyScalar((1 - a) * (1 - b)).addScaledVector(M[i0 + 1][j0], a * (1 - b)).addScaledVector(M[i0][j0 + 1], (1 - a) * b).addScaledVector(M[i0 + 1][j0 + 1], a * b);
|
|
7935
10248
|
}
|
|
@@ -9657,7 +11970,7 @@ var GameUrban = (() => {
|
|
|
9657
11970
|
const g = K.grid(1, 0, { z1: 0.66, y0: 0.27, y1: 0.61, du: 0.03, dv: 0.03 }), zt = 0.6, zb = 0.43, yB0 = 0.3, yT = 0.585;
|
|
9658
11971
|
const gyb = function(u) {
|
|
9659
11972
|
const z = Math.abs(g.zu(u));
|
|
9660
|
-
return z <= zb ? yB0 : yB0 + (yT - 0.02 - yB0) *
|
|
11973
|
+
return z <= zb ? yB0 : yB0 + (yT - 0.02 - yB0) * clamp3((z - zb) / (zt - zb), 0, 1);
|
|
9661
11974
|
};
|
|
9662
11975
|
K.skin(g, grilleMat("mesh"), { u0: g.uz(-zt), u1: g.uz(zt), yb: gyb, yt: yT, off: 0.022, tile: 0.05, nv: 6 });
|
|
9663
11976
|
outline(c2, g, { u0: g.uz(-zt), u1: g.uz(zt), yb: gyb, yt: yT }, 0.012, LH, 0.024);
|
|
@@ -14607,8 +16920,8 @@ var GameUrban = (() => {
|
|
|
14607
16920
|
kit.steeringWheel(c, 1.5, 1.42, -0.62, { r: 0.2, tilt: 0.9, col: 0.35 });
|
|
14608
16921
|
c.roundBox(0.35, 0.3, 0.7, 0.04, CM("#25261f"), 1.85, 1.45, -0.6);
|
|
14609
16922
|
kit.seat(c, 0.15, fl, 0, { w: 0.5, h: 0.45, back: 0.62, lean: 0.12, mat: CM("#2f3226", { roughness: 0.9 }) });
|
|
14610
|
-
for (let
|
|
14611
|
-
c.roundBox(0.25, 0.32, 0.25, 0.03, CM("#3f4a2c", { roughness: 0.6 }), -0.7 -
|
|
16923
|
+
for (let r22 = 0; r22 < 3; r22++)
|
|
16924
|
+
c.roundBox(0.25, 0.32, 0.25, 0.03, CM("#3f4a2c", { roughness: 0.6 }), -0.7 - r22 * 0.6, roofY - 0.35, 0.68);
|
|
14612
16925
|
const ramp2 = new THREE.Group(), RL = 1.36, rmat = paintMat(c, col);
|
|
14613
16926
|
ramp2.position.set(R - 0.05, 0.62, 0);
|
|
14614
16927
|
ramp2.rotation.z = -PI / 2;
|
|
@@ -15815,7 +18128,7 @@ var GameUrban = (() => {
|
|
|
15815
18128
|
const THREE = kit.THREE;
|
|
15816
18129
|
const trl = fx.t;
|
|
15817
18130
|
const lbl = fx.label;
|
|
15818
|
-
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, G = kit.geo, profX = kit.profX, halfAt = kit.halfAt,
|
|
18131
|
+
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, G = kit.geo, profX = kit.profX, halfAt = kit.halfAt, clamp3 = kit.clamp, smooth = kit.smooth;
|
|
15819
18132
|
const GLOSS = CM("#07080a", { roughness: 0.18, metalness: 0.5 });
|
|
15820
18133
|
const ALLOY = CM("#b9bec2", { metalness: 0.75, roughness: 0.3 });
|
|
15821
18134
|
const ALLOYD = CM("#3a3e42", { metalness: 0.6, roughness: 0.35 });
|
|
@@ -15834,7 +18147,7 @@ var GameUrban = (() => {
|
|
|
15834
18147
|
const a = (y - o.ys) / (o.belt - o.ys);
|
|
15835
18148
|
return o.kt * a * a;
|
|
15836
18149
|
}
|
|
15837
|
-
const b =
|
|
18150
|
+
const b = clamp3((o.ys - y) / (o.ys - o.yb), 0, 1.25);
|
|
15838
18151
|
return o.kb * b * b;
|
|
15839
18152
|
}
|
|
15840
18153
|
const f = function(x, y, z) {
|
|
@@ -16014,13 +18327,13 @@ var GameUrban = (() => {
|
|
|
16014
18327
|
return L;
|
|
16015
18328
|
}
|
|
16016
18329
|
function roofAt(gh, x) {
|
|
16017
|
-
const rR = gh.roofR || gh.roof, t =
|
|
18330
|
+
const rR = gh.roofR || gh.roof, t = clamp3((x - gh.rt) / (gh.ft - gh.rt), 0, 1);
|
|
16018
18331
|
return rR + (gh.roof - rR) * t + (gh.crown || 0) * 4 * t * (1 - t);
|
|
16019
18332
|
}
|
|
16020
18333
|
function windows(gh) {
|
|
16021
18334
|
const inn = 0.07, rise = gh.rise || 0;
|
|
16022
18335
|
function ybAt(x) {
|
|
16023
|
-
return gh.belt + 0.035 + rise *
|
|
18336
|
+
return gh.belt + 0.035 + rise * clamp3((gh.fb - x) / (gh.fb - gh.rb), 0, 1);
|
|
16024
18337
|
}
|
|
16025
18338
|
function lx(x0, x1, y, top) {
|
|
16026
18339
|
return x0 + (x1 - x0) * (y - gh.belt) / (top - gh.belt);
|
|
@@ -16231,7 +18544,7 @@ var GameUrban = (() => {
|
|
|
16231
18544
|
}
|
|
16232
18545
|
const G2 = { P, N, nu, nv, y0: o.y0, y1: o.y1, len: tot * (full ? 2 : 1), E, sd };
|
|
16233
18546
|
G2.at = function(u, y) {
|
|
16234
|
-
const fi =
|
|
18547
|
+
const fi = clamp3(u, 0, 1) * nu, fj = clamp3((y - o.y0) / (o.y1 - o.y0), 0, 1) * nv, i0 = Math.min(nu - 1, Math.floor(fi)), j0 = Math.min(nv - 1, Math.floor(fj)), a = fi - i0, b = fj - j0;
|
|
16235
18548
|
function L(M) {
|
|
16236
18549
|
return M[i0][j0].clone().multiplyScalar((1 - a) * (1 - b)).addScaledVector(M[i0 + 1][j0], a * (1 - b)).addScaledVector(M[i0][j0 + 1], (1 - a) * b).addScaledVector(M[i0 + 1][j0 + 1], a * b);
|
|
16237
18550
|
}
|
|
@@ -16368,10 +18681,10 @@ var GameUrban = (() => {
|
|
|
16368
18681
|
m.rotation.order = "XYZ";
|
|
16369
18682
|
return m;
|
|
16370
18683
|
}
|
|
16371
|
-
function regLight(c, kind, label,
|
|
16372
|
-
const L = { group: null, inner, lens, kind, tint: kind === "headlight" ? "clear" : "red", broken: false };
|
|
18684
|
+
function regLight(c, kind, label, inner2, lens, pos) {
|
|
18685
|
+
const L = { group: null, inner: inner2, lens, kind, tint: kind === "headlight" ? "clear" : "red", broken: false };
|
|
16373
18686
|
c.lights.push(L);
|
|
16374
|
-
const pt = c.part(kind, label,
|
|
18687
|
+
const pt = c.part(kind, label, inner2[0], pos, 0.8);
|
|
16375
18688
|
pt.light = L;
|
|
16376
18689
|
return L;
|
|
16377
18690
|
}
|
|
@@ -16403,7 +18716,7 @@ var GameUrban = (() => {
|
|
|
16403
18716
|
du: 0.018,
|
|
16404
18717
|
dv: 0.012
|
|
16405
18718
|
});
|
|
16406
|
-
const pu = pad / Gd.len,
|
|
18719
|
+
const pu = pad / Gd.len, inner2 = [], lens = [];
|
|
16407
18720
|
const yb = function(u) {
|
|
16408
18721
|
return sh(u)[0];
|
|
16409
18722
|
}, yt = function(u) {
|
|
@@ -16428,13 +18741,13 @@ var GameUrban = (() => {
|
|
|
16428
18741
|
ring.castShadow = false;
|
|
16429
18742
|
const b = onSurf(c.sphere(rad, MT.head, 0, 0, 0, 1, 0.55, 1), s, 0.01);
|
|
16430
18743
|
b.castShadow = false;
|
|
16431
|
-
|
|
18744
|
+
inner2.push(b);
|
|
16432
18745
|
});
|
|
16433
18746
|
(o.drl || []).forEach(function(d) {
|
|
16434
|
-
|
|
18747
|
+
inner2.push(skin(c, Gd, d.mat || DRL, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 95e-4, nv: 2 }));
|
|
16435
18748
|
});
|
|
16436
18749
|
(o.amber || []).forEach(function(d) {
|
|
16437
|
-
|
|
18750
|
+
inner2.push(skin(c, Gd, MT.amber, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 9e-3, nv: 2 }));
|
|
16438
18751
|
});
|
|
16439
18752
|
const ln = skin(c, Gd, MT.lens, {
|
|
16440
18753
|
yb: function(u) {
|
|
@@ -16448,9 +18761,9 @@ var GameUrban = (() => {
|
|
|
16448
18761
|
order: 3
|
|
16449
18762
|
});
|
|
16450
18763
|
lens.push(ln);
|
|
16451
|
-
if (!
|
|
18764
|
+
if (!inner2.length) inner2.push(ln);
|
|
16452
18765
|
const cs = Gd.at(0.5, (rg[0] + rg[1]) / 2).p;
|
|
16453
|
-
regLight(c, "headlight", o.label || (sd > 0 ? trl("labels.right_headlight") : trl("labels.left_headlight")),
|
|
18766
|
+
regLight(c, "headlight", o.label || (sd > 0 ? trl("labels.right_headlight") : trl("labels.left_headlight")), inner2, lens, cs);
|
|
16454
18767
|
return Gd;
|
|
16455
18768
|
};
|
|
16456
18769
|
K.tail = function(sd, o) {
|
|
@@ -16464,7 +18777,7 @@ var GameUrban = (() => {
|
|
|
16464
18777
|
du: 0.018,
|
|
16465
18778
|
dv: 0.012
|
|
16466
18779
|
});
|
|
16467
|
-
const pu = pad / Gd.len,
|
|
18780
|
+
const pu = pad / Gd.len, inner2 = [], lens = [], yb = function(u) {
|
|
16468
18781
|
return sh(u)[0];
|
|
16469
18782
|
}, yt = function(u) {
|
|
16470
18783
|
return sh(u)[1];
|
|
@@ -16479,15 +18792,15 @@ var GameUrban = (() => {
|
|
|
16479
18792
|
off: 3e-3,
|
|
16480
18793
|
nv: 4
|
|
16481
18794
|
});
|
|
16482
|
-
|
|
18795
|
+
inner2.push(skin(c, Gd, o.main || TAILD, { u0: pu, u1: 1 - pu, yb, yt, off: 6e-3, nv: 4 }));
|
|
16483
18796
|
(o.hi || []).forEach(function(d) {
|
|
16484
|
-
|
|
18797
|
+
inner2.push(skin(c, Gd, d.mat || TAILHI, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 9e-3, nv: 2 }));
|
|
16485
18798
|
});
|
|
16486
18799
|
(o.rev || []).forEach(function(d) {
|
|
16487
|
-
|
|
18800
|
+
inner2.push(skin(c, Gd, MT.rev, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 85e-4, nv: 2 }));
|
|
16488
18801
|
});
|
|
16489
18802
|
(o.amber || []).forEach(function(d) {
|
|
16490
|
-
|
|
18803
|
+
inner2.push(skin(c, Gd, MT.amber, { u0: d.u0, u1: d.u1, yb: d.yb, yt: d.yt, off: 85e-4, nv: 2 }));
|
|
16491
18804
|
});
|
|
16492
18805
|
lens.push(
|
|
16493
18806
|
skin(c, Gd, o.lens || MT.lensRed, {
|
|
@@ -16506,7 +18819,7 @@ var GameUrban = (() => {
|
|
|
16506
18819
|
c,
|
|
16507
18820
|
"taillight",
|
|
16508
18821
|
o.label || (sd > 0 ? trl("labels.right_taillight") : trl("labels.left_taillight")),
|
|
16509
|
-
|
|
18822
|
+
inner2,
|
|
16510
18823
|
lens,
|
|
16511
18824
|
Gd.at(0.4, (rg[0] + rg[1]) / 2).p
|
|
16512
18825
|
);
|
|
@@ -16792,7 +19105,7 @@ var GameUrban = (() => {
|
|
|
16792
19105
|
c.roundBox(x1 - x0, 0.08, 0.035, 0.015, MT.trim, (x0 + x1) / 2, by + 0.05, sd * (hw - 8e-3));
|
|
16793
19106
|
if (s.clad)
|
|
16794
19107
|
s.arches.forEach(function(a) {
|
|
16795
|
-
const a0 = Math.asin(
|
|
19108
|
+
const a0 = Math.asin(clamp3((by - a[1]) / a[2], -1, 1)), tor = c.add(new THREE.TorusGeometry(a[2] + 0.02, 0.035, 6, 26, PI - 2 * a0), MT.trim, a[0], a[1], sd * (hw - 0.01));
|
|
16796
19109
|
tor.rotation.z = a0;
|
|
16797
19110
|
tor.scale.z = 0.8;
|
|
16798
19111
|
});
|
|
@@ -16913,7 +19226,7 @@ var GameUrban = (() => {
|
|
|
16913
19226
|
c.cylinder(0.06, 0.06, 0.012, MT.head, x + 0.055, y, z, "x");
|
|
16914
19227
|
}
|
|
16915
19228
|
function sm(t) {
|
|
16916
|
-
t =
|
|
19229
|
+
t = clamp3(t, 0, 1);
|
|
16917
19230
|
return t * t * (3 - 2 * t);
|
|
16918
19231
|
}
|
|
16919
19232
|
function sideGrid(S, sd, o) {
|
|
@@ -16930,7 +19243,7 @@ var GameUrban = (() => {
|
|
|
16930
19243
|
}
|
|
16931
19244
|
const G2 = { P, N, nu, nv, y0: o.y0, y1: o.y1, len: Math.abs(o.x1 - o.x0) };
|
|
16932
19245
|
G2.at = function(u, y) {
|
|
16933
|
-
const fi =
|
|
19246
|
+
const fi = clamp3(u, 0, 1) * nu, fj = clamp3((y - o.y0) / (o.y1 - o.y0), 0, 1) * nv, i0 = Math.min(nu - 1, Math.floor(fi)), j0 = Math.min(nv - 1, Math.floor(fj)), a = fi - i0, b = fj - j0;
|
|
16934
19247
|
function L(M) {
|
|
16935
19248
|
return M[i0][j0].clone().multiplyScalar((1 - a) * (1 - b)).addScaledVector(M[i0 + 1][j0], a * (1 - b)).addScaledVector(M[i0][j0 + 1], (1 - a) * b).addScaledVector(M[i0 + 1][j0 + 1], a * b);
|
|
16936
19249
|
}
|
|
@@ -17089,7 +19402,7 @@ var GameUrban = (() => {
|
|
|
17089
19402
|
return function(c, I) {
|
|
17090
19403
|
const gh = I.gh, col = c.meta.color;
|
|
17091
19404
|
function yb(x) {
|
|
17092
|
-
return gh.belt + 0.035 + (gh.rise || 0) *
|
|
19405
|
+
return gh.belt + 0.035 + (gh.rise || 0) * clamp3((gh.fb - x) / (gh.fb - gh.rb), 0, 1);
|
|
17093
19406
|
}
|
|
17094
19407
|
;
|
|
17095
19408
|
[1, -1].forEach(function(sd) {
|
|
@@ -19960,7 +22273,7 @@ var GameUrban = (() => {
|
|
|
19960
22273
|
return n.y > 0.3 && ce.x > 0.9 && ce.y > 0.6;
|
|
19961
22274
|
},
|
|
19962
22275
|
sdf: function(x, y, z) {
|
|
19963
|
-
const t =
|
|
22276
|
+
const t = clamp3((x - 1.17) / 0.5, 0, 1);
|
|
19964
22277
|
return Math.max(0.94 - x, x - 1.69, Math.abs(z) - (0.44 - 0.16 * t * t));
|
|
19965
22278
|
}
|
|
19966
22279
|
});
|
|
@@ -23958,7 +26271,7 @@ var GameUrban = (() => {
|
|
|
23958
26271
|
const THREE = kit.THREE;
|
|
23959
26272
|
const trl = fx.t;
|
|
23960
26273
|
const lbl = fx.label;
|
|
23961
|
-
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial,
|
|
26274
|
+
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, clamp3 = kit.clamp, smooth = kit.smooth;
|
|
23962
26275
|
const CLAD = CM("#1a1b1d", { roughness: 0.82 }), LINER = CM("#1c1d1f", { roughness: 0.92 }), RIMDARK = CM("#2a2d30", { metalness: 0.6, roughness: 0.4 });
|
|
23963
26276
|
const RIMSIL = CM("#b9bec2", { metalness: 0.75, roughness: 0.3 }), RIMGUN = CM("#55595d", { metalness: 0.7, roughness: 0.35 });
|
|
23964
26277
|
function axles(WB, oF, L, dF, dR) {
|
|
@@ -23989,16 +26302,16 @@ var GameUrban = (() => {
|
|
|
23989
26302
|
const m = c.meta, W = m.width, by = o.bottom != null ? o.bottom : m.clearance, top = o.top != null ? o.top : m.belt;
|
|
23990
26303
|
const Wg = m.glasshouse && m.glasshouse.Wg || W, front = m.front, rear = m.rear;
|
|
23991
26304
|
const tuck = o.tuck == null ? 0.045 : o.tuck, peak = o.peak || 0.45;
|
|
23992
|
-
const B = o.sh != null ? o.sh :
|
|
26305
|
+
const B = o.sh != null ? o.sh : clamp3(1 - (Wg + 0.06) / W, 0, 0.06);
|
|
23993
26306
|
const Rf = o.Rf || 0.55, Rr = o.Rr || 0.42, pf = o.pf == null ? 0.08 : o.pf, pr = o.pr == null ? 0.05 : o.pr;
|
|
23994
26307
|
const bowF = o.bowF == null ? 0.07 : o.bowF, bowR = o.bowR == null ? 0.04 : o.bowR, Rb = o.Rb || 0.35, hw = W / 2;
|
|
23995
26308
|
const crown = o.crown == null ? 0.045 : o.crown, xc = o.crownX != null ? o.crownX : m.glasshouse ? m.glasshouse.fb : front - 1, y0 = by + 0.55 * (top - by);
|
|
23996
26309
|
function sc(y) {
|
|
23997
|
-
const t =
|
|
26310
|
+
const t = clamp3((y - by) / (top - by), 0, 1);
|
|
23998
26311
|
return t < peak ? 1 - tuck * Math.pow(1 - t / peak, 2) : 1 - B * Math.pow((t - peak) / (1 - peak), 2);
|
|
23999
26312
|
}
|
|
24000
26313
|
function F(v2) {
|
|
24001
|
-
const a = smooth((v2.x - (front - Rf)) / Rf), b = smooth((rear + Rr - v2.x) / Rr), zz =
|
|
26314
|
+
const a = smooth((v2.x - (front - Rf)) / Rf), b = smooth((rear + Rr - v2.x) / Rr), zz = clamp3(v2.z / hw, -1, 1) * clamp3(v2.z / hw, -1, 1);
|
|
24002
26315
|
const bf = smooth((v2.x - (front - Rb)) / Rb), br = smooth((rear + Rb - v2.x) / Rb);
|
|
24003
26316
|
const cr = crown * (1 - zz) * smooth((v2.y - y0) / (top - y0)) * smooth((v2.x - xc) / 0.3);
|
|
24004
26317
|
v2.x += -bowF * zz * bf + bowR * zz * br;
|
|
@@ -24075,7 +26388,7 @@ var GameUrban = (() => {
|
|
|
24075
26388
|
o = o || {};
|
|
24076
26389
|
const wd = o.w || 0.075, dp = o.d || 0.045, mat = o.mat || CLAD, out = [];
|
|
24077
26390
|
arches.forEach(function(a) {
|
|
24078
|
-
const a0 = Math.asin(
|
|
26391
|
+
const a0 = Math.asin(clamp3((by - a[1]) / a[2], -1, 1)) - 0.02, r0 = a[2] - (o.inner == null ? 0.055 : o.inner), r1 = a[2] + wd;
|
|
24079
26392
|
const sh = new THREE.Shape();
|
|
24080
26393
|
if (o.trap) {
|
|
24081
26394
|
const yb0 = Math.sin(a0) * r1, xb0 = Math.cos(a0) * r1, top = r1 * 0.93, xt = r1 * 0.52;
|
|
@@ -24424,7 +26737,7 @@ var GameUrban = (() => {
|
|
|
24424
26737
|
function roof(c, drop, x0, x1) {
|
|
24425
26738
|
const m = c.meta, b = m.glasshouse.belt, h = m.top - b;
|
|
24426
26739
|
function dy(x, y) {
|
|
24427
|
-
const t =
|
|
26740
|
+
const t = clamp3((y - b) / h, 0, 1);
|
|
24428
26741
|
return t <= 0 ? 0 : drop * smooth((x0 - x) / (x0 - x1)) * t;
|
|
24429
26742
|
}
|
|
24430
26743
|
c.root.updateMatrixWorld(true);
|
|
@@ -25618,8 +27931,8 @@ var GameUrban = (() => {
|
|
|
25618
27931
|
setOnHit(pt, function(c2, p0) {
|
|
25619
27932
|
const o = p0.obj;
|
|
25620
27933
|
if (o && o.userData.hung && o.parent && o.parent !== c2.vehicle) {
|
|
25621
|
-
o.parent.rotation.x =
|
|
25622
|
-
o.parent.rotation.y =
|
|
27934
|
+
o.parent.rotation.x = clamp3(o.parent.rotation.x, -0.22, 0.22);
|
|
27935
|
+
o.parent.rotation.y = clamp3(o.parent.rotation.y, -0.08, 0.08);
|
|
25623
27936
|
}
|
|
25624
27937
|
});
|
|
25625
27938
|
});
|
|
@@ -26225,7 +28538,7 @@ var GameUrban = (() => {
|
|
|
26225
28538
|
c2.cylinder(0.03, 0.04, 0.08, MT.chrome, sx + 2.35, fl + 0.99, -0.75);
|
|
26226
28539
|
c2.part("fuel_tank", trl("labels.oxygen_cylinder"), null, new V3(sx + 2.35, fl + 0.5, -0.75), 0.5);
|
|
26227
28540
|
c2.roundBox(0.04, 0.26, 0.34, 0.02, MT.screen, 0.1, 1.7, 0.5);
|
|
26228
|
-
const
|
|
28541
|
+
const lightPanel = c2.roundBox(
|
|
26229
28542
|
2.3,
|
|
26230
28543
|
0.02,
|
|
26231
28544
|
W - 0.3,
|
|
@@ -26235,7 +28548,7 @@ var GameUrban = (() => {
|
|
|
26235
28548
|
m.top - 0.06,
|
|
26236
28549
|
0
|
|
26237
28550
|
);
|
|
26238
|
-
|
|
28551
|
+
lightPanel.castShadow = false;
|
|
26239
28552
|
m.roofItems = beaconBar;
|
|
26240
28553
|
}
|
|
26241
28554
|
});
|
|
@@ -26270,7 +28583,7 @@ var GameUrban = (() => {
|
|
|
26270
28583
|
const shared = fx.shared;
|
|
26271
28584
|
const trl = fx.t;
|
|
26272
28585
|
const lbl = fx.label;
|
|
26273
|
-
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _paintCol = kit.paintColor, G = kit.geo, DS = THREE.DoubleSide,
|
|
28586
|
+
const V3 = kit.V3, PI = Math.PI, MT = kit.materials, CM = kit.makeMaterial, _paintCol = kit.paintColor, G = kit.geo, DS = THREE.DoubleSide, clamp3 = kit.clamp;
|
|
26274
28587
|
function colorize(geo, fn) {
|
|
26275
28588
|
const p = geo.attributes.position, col = new Float32Array(p.count * 3);
|
|
26276
28589
|
for (let i = 0; i < p.count; i++) {
|
|
@@ -26286,7 +28599,7 @@ var GameUrban = (() => {
|
|
|
26286
28599
|
return a + (b - a) * t;
|
|
26287
28600
|
}
|
|
26288
28601
|
function sstep(a, b, x) {
|
|
26289
|
-
const t =
|
|
28602
|
+
const t = clamp3((x - a) / (b - a), 0, 1);
|
|
26290
28603
|
return t * t * (3 - 2 * t);
|
|
26291
28604
|
}
|
|
26292
28605
|
function tab(T) {
|
|
@@ -26363,7 +28676,7 @@ var GameUrban = (() => {
|
|
|
26363
28676
|
o,
|
|
26364
28677
|
sec,
|
|
26365
28678
|
t: function(x) {
|
|
26366
|
-
return
|
|
28679
|
+
return clamp3((x - o.x0) / o.L, 0, 1);
|
|
26367
28680
|
},
|
|
26368
28681
|
/* half beam of the hull at height y (inside, so floors and decks do not leak) */
|
|
26369
28682
|
half: function(x, y) {
|
|
@@ -26537,7 +28850,7 @@ var GameUrban = (() => {
|
|
|
26537
28850
|
for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
|
|
26538
28851
|
const a = poly[i], b = poly[j];
|
|
26539
28852
|
if (a[1] > y !== b[1] > y && x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0]) inside = !inside;
|
|
26540
|
-
const vx = b[0] - a[0], vy = b[1] - a[1], wx = x - a[0], wy = y - a[1], t =
|
|
28853
|
+
const vx = b[0] - a[0], vy = b[1] - a[1], wx = x - a[0], wy = y - a[1], t = clamp3((wx * vx + wy * vy) / (vx * vx + vy * vy), 0, 1);
|
|
26541
28854
|
d = Math.min(d, Math.hypot(wx - vx * t, wy - vy * t));
|
|
26542
28855
|
}
|
|
26543
28856
|
return inside ? -d : d;
|
|
@@ -27583,7 +29896,7 @@ var GameUrban = (() => {
|
|
|
27583
29896
|
c.roundBox(2.4, 0.1, 2.5, 0.04, blue, hx, hy0 + hh + 0.05, 0);
|
|
27584
29897
|
const door = c.roundBox(0.05, 1.5, 0.66, 0.02, CM("#5a3e26"), hx - 1.3, hy0 + 0.8, 0.68, { rot: [0, 1.3, 0] });
|
|
27585
29898
|
void door;
|
|
27586
|
-
const
|
|
29899
|
+
const inner2 = CM("#b9a888", { roughness: 0.9 });
|
|
27587
29900
|
c.roundBox(0.4, 0.95, 1.9, 0.03, wood, hx + 0.75, hy0 + 0.48, 0);
|
|
27588
29901
|
c.roundBox(0.42, 0.03, 1.9, 0.01, CM("#2a2b2c"), hx + 0.75, hy0 + 0.97, 0);
|
|
27589
29902
|
[-0.45, 0.45].forEach(function(z) {
|
|
@@ -27602,10 +29915,10 @@ var GameUrban = (() => {
|
|
|
27602
29915
|
c.rod(new V3(0, 0, 0), new V3(0, Math.cos(a8) * 0.36, Math.sin(a8) * 0.36), 0.014, MT.wood, { parent: whl });
|
|
27603
29916
|
}
|
|
27604
29917
|
c.cylinder(0.05, 0.05, 0.14, MT.wood, 0.06, 0, 0, "x", { parent: whl });
|
|
27605
|
-
kit.seat(c, hx - 0.05, hy0, 0, { w: 0.5, h: 0.55, back: 0.45, mat:
|
|
29918
|
+
kit.seat(c, hx - 0.05, hy0, 0, { w: 0.5, h: 0.55, back: 0.45, mat: inner2, headrest: false });
|
|
27606
29919
|
c.roundBox(1.8, 0.12, 0.65, 0.04, CM("#7c5a3b"), hx - 0.2, hy0 + 0.5, -0.72);
|
|
27607
29920
|
c.roundBox(1.7, 0.08, 0.55, 0.04, CM("#6b7c8f", { roughness: 1 }), hx - 0.2, hy0 + 0.6, -0.72);
|
|
27608
|
-
c.roundBox(1.9, 0.02, 2.1, 0.01,
|
|
29921
|
+
c.roundBox(1.9, 0.02, 2.1, 0.01, inner2, hx, hy0 + hh - 0.06, 0).castShadow = false;
|
|
27609
29922
|
c.cylinder(0.1, 0.1, 1.2, MT.trim, hx - 0.75, hy0 + hh + 0.6, 0.65);
|
|
27610
29923
|
c.cylinder(0.13, 0.1, 0.1, MT.trim, hx - 0.75, hy0 + hh + 1.22, 0.65);
|
|
27611
29924
|
c.rod(new V3(hx + 0.4, hy0 + hh + 0.1, 0), new V3(hx + 0.4, hy0 + hh + 1.6, 0), 0.04, wood);
|
|
@@ -31797,7 +34110,7 @@ var GameUrban = (() => {
|
|
|
31797
34110
|
return (request, b) => {
|
|
31798
34111
|
const context = contexts[request.kind];
|
|
31799
34112
|
const key = `${seed}:${request.kind}:${request.x}:${request.z}`;
|
|
31800
|
-
const id = options.pick ? options.pick(request, context, key) : pickForContext(region, context, key);
|
|
34113
|
+
const id = options.pick ? options.pick(request, context, key) : (options.pickSpecies ?? ((table, spot) => pickForContext(region, table, spot)))(context, key);
|
|
31801
34114
|
b.place("plant", id, request.x, request.z, { scale: request.scale, seed: key });
|
|
31802
34115
|
};
|
|
31803
34116
|
}
|