@adatechnology/game-urban-three 0.2.3 → 0.2.5

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@@ -38255,6 +38255,7 @@ gl_Position = projectionMatrix * mvPosition;
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  return {
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  id: URBAN_AREA_ID,
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  name: text2.name,
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+ ground: { surface: "road" },
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  group: text2.group,
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  get placed() {
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  return placed;