@adatechnology/game-test-room 0.28.0 → 0.28.1

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package/dist/index.js CHANGED
@@ -5627,7 +5627,9 @@ function createTestRoom(options) {
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  profile: quality,
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  ...options.debris?.particles ? { sprites: { kinds: patchSpriteKinds(SPRITE_KINDS, options.debris.particles) } } : {},
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  groundAt,
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- marklessAt: (x, z) => terrain.waterAt(x, z) !== null
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+ marklessAt: (x, z) => terrain.waterAt(x, z) !== null,
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+ // the dirt crater of the effects only where the ground is loose; rock, asphalt and a slab keep the soot and the bowl the terrain itself dug
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+ cratersAt: (x, z) => terrain.material(terrain.columnAt(x, z).material).reposeDegrees !== void 0
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  })
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  });
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  const renderer = createDestructionRenderer(THREE, {