@adatechnology/game-test-room 0.17.1 → 0.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +5 -0
- package/dist/index.global.js +5 -0
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +5 -0
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
|
@@ -383,6 +383,11 @@ interface RoomAvatar {
|
|
|
383
383
|
leg?: 'left' | 'right';
|
|
384
384
|
hand?: 'left' | 'right';
|
|
385
385
|
}): number | null;
|
|
386
|
+
/**
|
|
387
|
+
* Brings the body's hands to the tool in them (`HandTargets`, world space: the module's, as the first-person arms get them). The room calls it in third person every frame, after the
|
|
388
|
+
* modules have placed the tool and before the render; an avatar without it keeps the hands where its own pose puts them.
|
|
389
|
+
*/
|
|
390
|
+
reach?(targets: HandTargets | null): void;
|
|
386
391
|
}
|
|
387
392
|
/** Which leg a kick uses: `alternate` swaps at each kick (right first). */
|
|
388
393
|
type KickLeg = 'alternate' | 'left' | 'right';
|
package/dist/index.global.js
CHANGED
|
@@ -45646,6 +45646,10 @@ ${SURFACE_GLSL}`).replace("#include <color_fragment>", "#include <color_fragment
|
|
|
45646
45646
|
lastHand = { stance: state.stance, triggerFinger: state.triggerFinger, targets };
|
|
45647
45647
|
arms.update(dt, state);
|
|
45648
45648
|
};
|
|
45649
|
+
const reachAvatar = () => {
|
|
45650
|
+
if (!avatar?.reach || !thirdActive()) return;
|
|
45651
|
+
avatar.reach(push.active || heldPiece ? null : handSource?.() ?? null);
|
|
45652
|
+
};
|
|
45649
45653
|
const applyThirdView = () => {
|
|
45650
45654
|
if (!thirdActive()) return () => void 0;
|
|
45651
45655
|
const home = camera2.position.clone();
|
|
@@ -46813,6 +46817,7 @@ ${SURFACE_GLSL}`).replace("#include <color_fragment>", "#include <color_fragment
|
|
|
46813
46817
|
if (!paused) followHeld(dt);
|
|
46814
46818
|
stepSim(dt * timeScale);
|
|
46815
46819
|
stepFirstPerson(paused ? 0 : dt);
|
|
46820
|
+
reachAvatar();
|
|
46816
46821
|
if (progress && simTime - progress.at > 0.25) progress = null;
|
|
46817
46822
|
hudAcc += dt;
|
|
46818
46823
|
if (hudAcc >= 0.1 && ui) {
|