@adatechnology/game-items-three 0.7.4 → 0.7.6

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@@ -21120,7 +21120,7 @@ uniform mat4 uNodes[${nodes.length}]; attribute float aNodeIndex; attribute vec3
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  }
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  var towerLocales = { en: { labels: en_default.labels }, "pt-BR": { labels: pt_BR_default.labels } };
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- // ../game-floorplan-three/dist/chunk-Y3Y7NYOL.js
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+ // ../game-floorplan-three/dist/chunk-JZQA7G63.js
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  var __defProp2 = Object.defineProperty;
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  var __defNormalProp = (obj, key2, value) => key2 in obj ? __defProp2(obj, key2, { enumerable: true, configurable: true, writable: true, value }) : obj[key2] = value;
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  var __publicField = (obj, key2, value) => __defNormalProp(obj, typeof key2 !== "symbol" ? key2 + "" : key2, value);
@@ -27383,7 +27383,8 @@ uniform mat4 uNodes[${nodes.length}]; attribute float aNodeIndex; attribute vec3
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  l.push(it);
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  };
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  root.updateMatrixWorld(true);
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- root.traverse((o) => {
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+ root.traverse((o0) => {
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+ const o = o0;
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  if (o.isMesh && o.userData.ranges) {
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  const nv = o.geometry.attributes.position.count;
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  for (const f of o.userData.ranges) add(f.id, { mesh: o, v0: f.v0, v1: f.v1, i0: f.i0, i1: f.i1, whole: f.v0 === 0 && f.v1 === nv });
@@ -27876,7 +27877,7 @@ uniform mat4 uNodes[${nodes.length}]; attribute float aNodeIndex; attribute vec3
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  return { center: local(chip.center), along: a, up: u };
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  }
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  function newView(hostId) {
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- const items = structure.meshesOf(hostId).filter((it) => it.mesh);
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+ const items = structure.meshesOf(hostId).filter((it) => !!it.mesh);
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  if (!items.length) return null;
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  const parts = [hostId, ...riders(hostId)].filter((id) => structure.byId.get(id) && specOf(id)?.units);
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  const mask = maskOf(hostId, parts), core = maskOf(hostId, parts);