@adatechnology/game-items-goods 0.2.4 → 0.3.0

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import { ItemsOptions, ItemsCatalog, ItemPack, ArsenalItemRecord, CategoryDef, ContainerDef, PoolEntry, ItemDef, PlaceDef, RecipeDef, UseEffectDef, FindsProviderOptions, FindsProvider } from '@adatechnology/game-items';
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- import { CategoryDef as CategoryDef$1, BodySlot, ContractChecker, CategoryRegistry, CategorizedReport, CategoryOptions } from '@adatechnology/game-contracts';
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+ import { CategoryDef as CategoryDef$1, BodySlot, SealSpec, ContractChecker, CategoryRegistry, CategorizedReport, CategoryOptions } from '@adatechnology/game-contracts';
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  /** The pack for `createItems({ packs })`: items, the three categories the game adds, 24 places, 17 containers, house pools, use effects and recipes. */
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  declare const goodsPack: ItemPack;
@@ -138,6 +138,8 @@ interface KindedItem extends Omit<ItemDef, 'category' | 'rarity'> {
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  readonly clip?: string;
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  readonly sounds?: readonly string[];
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  };
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+ /** The seal of a closed container (`SealSpec` of game-contracts): what opens it and whether a breach spoils it. */
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+ readonly seal?: SealSpec;
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  readonly leftover?: ItemLeftover;
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  /** What eating or drinking it raw does. `sickChance` is the chance of getting sick, 0..1. */
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  readonly rawEffect?: {
@@ -145,6 +147,10 @@ interface KindedItem extends Omit<ItemDef, 'category' | 'rarity'> {
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  };
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  /** True when the item never spoils: the explicit form of a missing `shelfLife`. */
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  readonly nonPerishable?: boolean;
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+ /** Loose dry contents (the flakes of a cereal box, flour, coffee) in their colour (0xRRGGBB): a hole through the item lets out a puff of them. */
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+ readonly powder?: {
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+ readonly color: number;
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+ };
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  /** A container's capacity (an empty bucket); `fluid` is what it holds now. */
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  readonly container?: {
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  readonly capacityLiters?: number;