@adatechnology/game-interactables 0.1.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +5 -0
- package/package.json +4 -1
package/dist/index.d.ts
CHANGED
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@@ -1,3 +1,5 @@
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+
import { Thumbnail } from '@adatechnology/game-contracts';
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+
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/**
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* Contract of @adatechnology/game-interactables.
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*
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@@ -10,6 +12,7 @@
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* to a `World`, calls `update(dt)` every frame and draws whatever the world reports. Coordinates in a spec are local to the object
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* (front = +z, origin at the center of the footprint on the floor, meters). `World` converts them with the object's `Transform`.
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*/
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+
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type Vec3 = [number, number, number];
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/** Placement of an object in the host's space. Rotation is around +y (radians). */
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interface Transform {
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@@ -123,6 +126,8 @@ interface ItemDef {
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/** Hint for the host's renderer: which simple shape to draw (`can`, `box`, `bottle`, `jar`, `bag`, `cloth`, `paper`, `tool`...). */
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shape?: string;
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color?: number;
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/** Picture for catalogues and inventories. */
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thumbnail?: Thumbnail;
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}
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type ItemCatalog = Record<string, ItemDef>;
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/** A spot where one stack sits, in object-local coordinates (bottom center of the stack). */
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-interactables",
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-
"version": "0.1
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"version": "0.2.1",
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"license": "MIT",
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"description": "Renderer-agnostic runtime for interactive world objects: movable parts, containers with pickable items, power grid, fuel, logical plumbing, seats, soft volumes, effects, mirrors and damage.",
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"keywords": [
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@@ -38,6 +38,9 @@
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"files": [
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"dist"
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],
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"dependencies": {
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"@adatechnology/game-contracts": "0.9.0"
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},
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"devDependencies": {
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"@types/node": "^22.10.7",
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"tsup": "^8.5.1",
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