@adatechnology/game-fluids-three 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +543 -115
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +1 -1
- package/package.json +5 -5
package/dist/index.js
CHANGED
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@@ -3,6 +3,7 @@ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { en
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var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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// src/renderer.ts
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import { warnOnce } from "@adatechnology/game-contracts";
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import { createVfx } from "@adatechnology/game-vfx";
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import { createVfxRenderer } from "@adatechnology/game-vfx-three";
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@@ -811,6 +812,7 @@ function createFluidRenderer(THREE, options) {
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const root = new THREE.Group();
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root.name = "fluid_renderer";
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scene.add(root);
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if (!options.vfx) warnOnce("game-fluids-three.own-effects-world", "game-fluids-three made an effects world of its own because the host lent none (options.vfx); pass the host effects so the effects share one budget");
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const vfx = options.vfx ?? createVfx({ profile: quality, gravity: fluids.gravity, sprites: { capacity: profile.maxParticles } });
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const ownVfx = options.vfx ? void 0 : createVfxRenderer(THREE, { scene, camera: options.camera ?? new THREE.PerspectiveCamera(), vfx, pointScale: options.pointScale ?? 600 });
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const particles = new FluidSprites(vfx, `fluids-${++rendererCount}`);
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