@adatechnology/game-fluids-three 0.4.10 → 0.4.11

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@@ -7630,7 +7630,7 @@ var GameFluidsThree = (() => {
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  };
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  var EFFECT_STEP_SECONDS = 1 / 50;
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- // ../game-vfx-three/dist/chunk-ALDCQ5RH.js
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+ // ../game-vfx-three/dist/chunk-2MZDWTHX.js
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  var GLOW_VERTEX = `attribute vec4 aP;attribute vec4 aC;varying vec2 vU;varying vec4 vC;
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  void main(){vec3 R=vec3(viewMatrix[0][0],viewMatrix[1][0],viewMatrix[2][0]);vec3 Up=vec3(viewMatrix[0][1],viewMatrix[1][1],viewMatrix[2][1]);
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  vec3 wp=aP.xyz+(R*position.x+Up*position.y)*aP.w;vU=position.xy;vC=aC;gl_Position=projectionMatrix*viewMatrix*vec4(wp,1.);}`;
@@ -9010,6 +9010,7 @@ void main(){vec2 d=gl_PointCoord-.5;float r=length(d)*2.;if(r>1.)discard;float a
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  drawCalls = Number(lastDrawn.puffs > 0) + Number(lastDrawn.sparks > 0) + Number(lastDrawn.glows > 0) + Number(chunks.rocks.count > 0) + Number(chunks.plates.count > 0) + Number(sprites.additive.geometry.drawRange.count > 0) + Number(sprites.normal.geometry.drawRange.count > 0) + lastDrawn.shocks * 2 + marks.count() + workshopCalls;
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  }
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  return {
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+ root,
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  world,
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  play(request) {
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  followCamera();