@adatechnology/game-fluids-three 0.4.0 → 0.4.1

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@@ -7260,6 +7260,15 @@ var GameFluidsThree = (() => {
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  };
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  }
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+ // ../game-contracts/dist/index.js
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+ var KIT_ORIGIN_KEY = "kitOrigin";
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+ function markKitOrigin(object, origin) {
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+ const node = object;
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+ node.userData = node.userData ?? {};
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+ node.userData[KIT_ORIGIN_KEY] = { ...origin };
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+ return object;
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+ }
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+
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  // ../game-vfx-three/dist/index.js
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  var GLOW_VERTEX = `attribute vec4 aP;attribute vec4 aC;varying vec2 vU;varying vec4 vC;
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  void main(){vec3 R=vec3(viewMatrix[0][0],viewMatrix[1][0],viewMatrix[2][0]);vec3 Up=vec3(viewMatrix[0][1],viewMatrix[1][1],viewMatrix[2][1]);
@@ -8387,7 +8396,7 @@ void main(){vec2 d=gl_PointCoord-.5;float r=length(d)*2.;if(r>1.)discard;float a
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  for (const mesh2 of anchors.meshes) mesh2.material.dispose();
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  anchors = void 0;
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  };
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- const root = new THREE.Group();
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+ const root = markKitOrigin(new THREE.Group(), { owner: "game-vfx-three", kind: "effect" });
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  options.scene.add(root);
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  const direction = new THREE.Vector3(...options.lightDirection ?? LAB_LIGHT_DIRECTION).normalize();
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  const sky = hexToLinearRgb(SKY_COLOR);