@adatechnology/game-fluids-three 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +105 -2
- package/dist/index.d.ts +68 -0
- package/dist/index.global.js +1117 -0
- package/dist/index.global.js.map +1 -0
- package/dist/index.js +1081 -0
- package/dist/index.js.map +1 -0
- package/package.json +56 -3
package/dist/index.js
ADDED
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@@ -0,0 +1,1081 @@
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1
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var __defProp = Object.defineProperty;
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2
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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4
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5
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// src/clip.ts
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6
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var sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
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var cross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
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var dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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var norm = (a) => {
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10
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const l = Math.hypot(a[0], a[1], a[2]) || 1;
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return [a[0] / l, a[1] / l, a[2] / l];
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};
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var orient = (p, n, outward) => {
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if (dot(cross(sub(p[1], p[0]), sub(p[2], p[0])), outward) < 0) return { p: [...p].reverse(), n: [...n].reverse() };
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return { p, n };
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};
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var finish = (faces) => {
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let maxVertices = 0;
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19
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for (const f of faces) maxVertices += (f.p.length * 2 + 2) * 3;
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maxVertices += faces.length * 3 * 2 + 64;
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return { faces, maxVertices };
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};
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23
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var cylinderSolid = (radius, height, segments) => {
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const faces = [];
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const ring = (y, i) => {
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const a = i / segments * Math.PI * 2;
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return [Math.cos(a) * radius, y, Math.sin(a) * radius];
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};
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const radial = (i) => {
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const a = i / segments * Math.PI * 2;
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return [Math.cos(a), 0, Math.sin(a)];
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};
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for (let i = 0; i < segments; i++) {
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const j = (i + 1) % segments;
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const mid = norm([radial(i)[0] + radial(j)[0], 0, radial(i)[2] + radial(j)[2]]);
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faces.push(orient([ring(0, i), ring(0, j), ring(height, j), ring(height, i)], [radial(i), radial(j), radial(j), radial(i)], mid));
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}
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const bottom = [];
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const top = [];
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for (let i = 0; i < segments; i++) {
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bottom.push(ring(0, i));
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top.push(ring(height, i));
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}
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faces.push(orient(bottom, bottom.map(() => [0, -1, 0]), [0, -1, 0]));
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faces.push(orient(top, top.map(() => [0, 1, 0]), [0, 1, 0]));
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return finish(faces);
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};
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var boxSolid = (size) => {
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const hx = size[0] / 2;
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const hz = size[2] / 2;
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const hy = size[1];
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const c = (x, y, z) => [x * hx, y * hy, z * hz];
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const quad = (a, b, cc, d, n) => orient([a, b, cc, d], [n, n, n, n], n);
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return finish([
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quad(c(1, 0, -1), c(1, 1, -1), c(1, 1, 1), c(1, 0, 1), [1, 0, 0]),
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quad(c(-1, 0, -1), c(-1, 1, -1), c(-1, 1, 1), c(-1, 0, 1), [-1, 0, 0]),
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quad(c(-1, 1, -1), c(1, 1, -1), c(1, 1, 1), c(-1, 1, 1), [0, 1, 0]),
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quad(c(-1, 0, -1), c(1, 0, -1), c(1, 0, 1), c(-1, 0, 1), [0, -1, 0]),
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quad(c(-1, 0, 1), c(1, 0, 1), c(1, 1, 1), c(-1, 1, 1), [0, 0, 1]),
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quad(c(-1, 0, -1), c(1, 0, -1), c(1, 1, -1), c(-1, 1, -1), [0, 0, -1])
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]);
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};
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var polyP = [];
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var polyN = [];
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var cut = [];
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var clipSolid = (solid, u, d, pos, nor) => {
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let count = 0;
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const capacity = Math.floor(pos.length / 3);
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cut.length = 0;
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const put = (px, py, pz, nx, ny, nz) => {
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if (count >= capacity) return;
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pos[count * 3] = px;
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pos[count * 3 + 1] = py;
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pos[count * 3 + 2] = pz;
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nor[count * 3] = nx;
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nor[count * 3 + 1] = ny;
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nor[count * 3 + 2] = nz;
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count++;
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};
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for (const face of solid.faces) {
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const m = face.p.length;
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polyP.length = 0;
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polyN.length = 0;
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for (let i = 0; i < m; i++) {
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const a = face.p[i];
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const b = face.p[(i + 1) % m];
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const na = face.n[i];
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const nb = face.n[(i + 1) % m];
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const da = u[0] * a[0] + u[1] * a[1] + u[2] * a[2] - d;
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const db = u[0] * b[0] + u[1] * b[1] + u[2] * b[2] - d;
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const ina = da <= 0;
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const inb = db <= 0;
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if (ina) {
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polyP.push(a[0], a[1], a[2]);
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polyN.push(na[0], na[1], na[2]);
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if (da > -1e-7) cut.push(a[0], a[1], a[2]);
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}
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if (ina !== inb) {
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const t = da / (da - db);
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const x = a[0] + (b[0] - a[0]) * t;
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const y = a[1] + (b[1] - a[1]) * t;
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const z = a[2] + (b[2] - a[2]) * t;
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polyP.push(x, y, z);
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polyN.push(na[0] + (nb[0] - na[0]) * t, na[1] + (nb[1] - na[1]) * t, na[2] + (nb[2] - na[2]) * t);
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cut.push(x, y, z);
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}
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}
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const n = polyP.length / 3;
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for (let i = 1; i < n - 1; i++) {
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for (const k of [0, i, i + 1]) put(polyP[k * 3], polyP[k * 3 + 1], polyP[k * 3 + 2], polyN[k * 3], polyN[k * 3 + 1], polyN[k * 3 + 2]);
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}
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}
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const pts = [];
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for (let i = 0; i < cut.length; i += 3) {
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let dup = false;
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for (const q of pts) {
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if (Math.abs(q[0] - cut[i]) + Math.abs(q[1] - cut[i + 1]) + Math.abs(q[2] - cut[i + 2]) < 1e-6) {
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dup = true;
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break;
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}
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}
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if (!dup) pts.push([cut[i], cut[i + 1], cut[i + 2]]);
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}
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if (pts.length >= 3) {
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const c = [0, 0, 0];
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for (const q of pts) {
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c[0] += q[0] / pts.length;
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c[1] += q[1] / pts.length;
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c[2] += q[2] / pts.length;
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}
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const e1 = norm(cross(u, Math.abs(u[0]) < 0.9 ? [1, 0, 0] : [0, 1, 0]));
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const e2 = cross(u, e1);
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const keyed = pts.map((q) => ({ q, a: Math.atan2(dot(sub(q, c), e2), dot(sub(q, c), e1)) })).sort((p, r) => p.a - r.a);
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for (let i = 0; i < keyed.length; i++) {
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for (const q of [c, keyed[i].q, keyed[(i + 1) % keyed.length].q]) put(q[0], q[1], q[2], u[0], u[1], u[2]);
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}
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}
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return count;
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};
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// src/liquid-body.ts
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142
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var INSET = 0.985;
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143
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var LiquidBody = class {
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constructor(THREE, containerId, object, offset) {
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__publicField(this, "THREE", THREE);
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__publicField(this, "containerId", containerId);
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__publicField(this, "object", object);
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__publicField(this, "group");
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__publicField(this, "mesh", null);
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__publicField(this, "geometry", null);
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__publicField(this, "pos", new Float32Array(0));
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__publicField(this, "nor", new Float32Array(0));
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__publicField(this, "solid", null);
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__publicField(this, "shapeKey", "");
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__publicField(this, "steamAcc", 0);
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__publicField(this, "inverse");
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157
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__publicField(this, "tmpN");
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__publicField(this, "tmpP");
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__publicField(this, "vertices", 0);
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this.group = new THREE.Group();
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this.group.name = "fluid_liquid_body";
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this.group.position.set(offset[0], offset[1], offset[2]);
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this.inverse = new THREE.Matrix4();
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this.tmpN = new THREE.Vector3();
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this.tmpP = new THREE.Vector3();
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object.add(this.group);
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}
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get visible() {
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169
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return !!this.mesh && this.mesh.visible;
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}
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build(state, quality) {
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172
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const shape = state.shape;
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173
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if (!shape) return;
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174
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const key = JSON.stringify(shape) + quality.bodySegments;
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if (key === this.shapeKey) return;
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176
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this.shapeKey = key;
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177
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this.solid = shape.kind === "cylinder" ? cylinderSolid(shape.radius * INSET, shape.height * INSET, quality.bodySegments) : boxSolid([shape.size[0] * INSET, shape.size[1] * INSET, shape.size[2] * INSET]);
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178
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const T = this.THREE;
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179
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this.geometry?.dispose();
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180
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this.pos = new Float32Array(this.solid.maxVertices * 3);
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181
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this.nor = new Float32Array(this.solid.maxVertices * 3);
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182
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this.geometry = new T.BufferGeometry();
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183
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const p = new T.BufferAttribute(this.pos, 3);
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184
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const n = new T.BufferAttribute(this.nor, 3);
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185
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p.setUsage(T.DynamicDrawUsage);
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186
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n.setUsage(T.DynamicDrawUsage);
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187
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this.geometry.setAttribute("position", p);
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188
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this.geometry.setAttribute("normal", n);
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189
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if (!this.mesh) {
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190
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this.mesh = new T.Mesh(this.geometry);
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191
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this.mesh.name = "fluid_liquid";
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192
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this.mesh.frustumCulled = false;
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193
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this.mesh.renderOrder = 3;
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194
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this.group.add(this.mesh);
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195
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} else this.mesh.geometry = this.geometry;
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196
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}
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197
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update(dt, world, materials, quality, particles) {
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198
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const state = world.container(this.containerId);
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199
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const def = state?.liquid ? world.liquids.get(state.liquid) : void 0;
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200
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if (!state || !state.shape || !def || state.liters <= 1e-6) {
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201
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if (this.mesh) this.mesh.visible = false;
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202
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this.vertices = 0;
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203
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return;
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204
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}
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205
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this.build(state, quality);
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206
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if (!this.mesh || !this.solid) return;
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207
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this.mesh.material = materials.liquidBody(def);
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208
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this.object.updateWorldMatrix(true, false);
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209
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this.group.updateWorldMatrix(true, false);
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210
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this.inverse.copy(this.group.matrixWorld).invert();
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211
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this.tmpN.set(state.surfaceNormal[0], state.surfaceNormal[1], state.surfaceNormal[2]).transformDirection(this.inverse);
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212
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this.tmpP.set(state.surfacePoint[0], state.surfacePoint[1], state.surfacePoint[2]).applyMatrix4(this.inverse);
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213
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const u = [this.tmpN.x, this.tmpN.y, this.tmpN.z];
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214
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const d = u[0] * this.tmpP.x + u[1] * this.tmpP.y + u[2] * this.tmpP.z;
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215
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this.vertices = clipSolid(this.solid, u, d, this.pos, this.nor);
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216
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const geometry = this.geometry;
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217
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geometry.setDrawRange(0, this.vertices);
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218
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geometry.getAttribute("position").needsUpdate = true;
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219
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geometry.getAttribute("normal").needsUpdate = true;
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220
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this.mesh.visible = this.vertices > 0;
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221
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if (state.steaming && this.vertices > 0) {
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222
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this.steamAcc += dt * quality.steamRate;
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223
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while (this.steamAcc >= 1) {
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224
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this.steamAcc -= 1;
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225
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const o = this.tmpP.set(state.surfacePoint[0], state.surfacePoint[1], state.surfacePoint[2]);
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226
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particles.steam([o.x, o.y + 0.01, o.z]);
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227
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}
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228
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} else this.steamAcc = 0;
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229
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}
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230
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get triangles() {
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231
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return this.visible ? Math.floor(this.vertices / 3) : 0;
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232
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}
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233
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dispose() {
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234
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this.object.remove(this.group);
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235
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this.geometry?.dispose();
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236
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this.geometry = null;
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237
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this.mesh = null;
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238
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}
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239
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};
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240
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241
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// src/util.ts
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242
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var clamp = (v, lo, hi) => v < lo ? lo : v > hi ? hi : v;
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243
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var Rng = class {
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244
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constructor(seed) {
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245
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__publicField(this, "state");
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246
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this.state = seed >>> 0 || 1;
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247
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}
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248
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next() {
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249
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this.state = this.state + 1831565813 >>> 0;
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250
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let t = this.state;
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251
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t = Math.imul(t ^ t >>> 15, t | 1);
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252
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t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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253
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return ((t ^ t >>> 14) >>> 0) / 4294967296;
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254
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}
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255
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};
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256
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var hashPoint = (x, y, z) => {
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257
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let h = 2166136261;
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258
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for (const v of [x, y, z]) h = Math.imul(h ^ Math.round(v * 1e3), 16777619);
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259
|
+
return h >>> 0;
|
|
260
|
+
};
|
|
261
|
+
|
|
262
|
+
// src/materials.ts
|
|
263
|
+
var stainColorOf = (def) => {
|
|
264
|
+
if (def.stainColor !== void 0) return def.stainColor;
|
|
265
|
+
const r = (def.color >> 16 & 255) * 0.65;
|
|
266
|
+
const g = (def.color >> 8 & 255) * 0.65;
|
|
267
|
+
const b = (def.color & 255) * 0.65;
|
|
268
|
+
return Math.round(r) << 16 | Math.round(g) << 8 | Math.round(b);
|
|
269
|
+
};
|
|
270
|
+
var MaterialCache = class {
|
|
271
|
+
constructor(THREE, envMap) {
|
|
272
|
+
__publicField(this, "THREE", THREE);
|
|
273
|
+
__publicField(this, "envMap", envMap);
|
|
274
|
+
__publicField(this, "body", /* @__PURE__ */ new Map());
|
|
275
|
+
__publicField(this, "stream", /* @__PURE__ */ new Map());
|
|
276
|
+
__publicField(this, "film", /* @__PURE__ */ new Map());
|
|
277
|
+
__publicField(this, "wet", /* @__PURE__ */ new Map());
|
|
278
|
+
}
|
|
279
|
+
make(params) {
|
|
280
|
+
const m = new this.THREE.MeshStandardMaterial({ metalness: 0, ...params });
|
|
281
|
+
if (this.envMap) m.envMap = this.envMap;
|
|
282
|
+
return m;
|
|
283
|
+
}
|
|
284
|
+
/** The volume of liquid inside a container. */
|
|
285
|
+
liquidBody(def) {
|
|
286
|
+
let m = this.body.get(def.id);
|
|
287
|
+
if (!m) {
|
|
288
|
+
m = this.make({
|
|
289
|
+
color: def.color,
|
|
290
|
+
opacity: def.opacity,
|
|
291
|
+
transparent: def.opacity < 0.999,
|
|
292
|
+
roughness: clamp(1 - def.gloss * 0.9, 0.04, 1),
|
|
293
|
+
envMapIntensity: 0.5 + def.gloss * 0.9,
|
|
294
|
+
depthWrite: def.opacity >= 0.999
|
|
295
|
+
});
|
|
296
|
+
this.body.set(def.id, m);
|
|
297
|
+
}
|
|
298
|
+
return m;
|
|
299
|
+
}
|
|
300
|
+
/** A jet or a drop in the air. */
|
|
301
|
+
liquidStream(def) {
|
|
302
|
+
let m = this.stream.get(def.id);
|
|
303
|
+
if (!m) {
|
|
304
|
+
m = this.make({
|
|
305
|
+
color: def.color,
|
|
306
|
+
opacity: clamp(def.opacity + 0.1, 0.35, 1),
|
|
307
|
+
transparent: true,
|
|
308
|
+
roughness: clamp(1 - def.gloss * 0.95, 0.03, 1),
|
|
309
|
+
envMapIntensity: 0.8 + def.gloss,
|
|
310
|
+
side: this.THREE.DoubleSide,
|
|
311
|
+
depthWrite: false
|
|
312
|
+
});
|
|
313
|
+
this.stream.set(def.id, m);
|
|
314
|
+
}
|
|
315
|
+
return m;
|
|
316
|
+
}
|
|
317
|
+
/** The thin outer film of a stain (and the permanent mark): tinted by vertex colour, soft rim by vertex alpha, mostly matte. */
|
|
318
|
+
stainFilm(def) {
|
|
319
|
+
let m = this.film.get(def.id);
|
|
320
|
+
if (!m) {
|
|
321
|
+
m = this.make({
|
|
322
|
+
color: 16777215,
|
|
323
|
+
vertexColors: true,
|
|
324
|
+
transparent: true,
|
|
325
|
+
roughness: clamp(0.95 - def.gloss * 0.45, 0.3, 1),
|
|
326
|
+
envMapIntensity: 0.4 + def.gloss * 0.4,
|
|
327
|
+
depthWrite: false,
|
|
328
|
+
polygonOffset: true,
|
|
329
|
+
polygonOffsetFactor: -2,
|
|
330
|
+
polygonOffsetUnits: -2
|
|
331
|
+
});
|
|
332
|
+
this.film.set(def.id, m);
|
|
333
|
+
}
|
|
334
|
+
return m;
|
|
335
|
+
}
|
|
336
|
+
/** The glossy wet part of a stain, which shrinks while it dries. */
|
|
337
|
+
stainWet(def) {
|
|
338
|
+
let m = this.wet.get(def.id);
|
|
339
|
+
if (!m) {
|
|
340
|
+
m = this.make({
|
|
341
|
+
color: 16777215,
|
|
342
|
+
vertexColors: true,
|
|
343
|
+
transparent: true,
|
|
344
|
+
roughness: clamp(1 - def.gloss, 0.02, 0.7),
|
|
345
|
+
envMapIntensity: 0.9 + def.gloss * 1.4,
|
|
346
|
+
depthWrite: false,
|
|
347
|
+
polygonOffset: true,
|
|
348
|
+
polygonOffsetFactor: -3,
|
|
349
|
+
polygonOffsetUnits: -3
|
|
350
|
+
});
|
|
351
|
+
this.wet.set(def.id, m);
|
|
352
|
+
}
|
|
353
|
+
return m;
|
|
354
|
+
}
|
|
355
|
+
dispose() {
|
|
356
|
+
for (const map of [this.body, this.stream, this.film, this.wet]) {
|
|
357
|
+
for (const m of map.values()) m.dispose();
|
|
358
|
+
map.clear();
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
};
|
|
362
|
+
|
|
363
|
+
// src/particles.ts
|
|
364
|
+
var VERTEX = (
|
|
365
|
+
/* glsl */
|
|
366
|
+
`
|
|
367
|
+
attribute float aSize;
|
|
368
|
+
attribute vec4 aColor;
|
|
369
|
+
attribute float aSoft;
|
|
370
|
+
uniform float uScale;
|
|
371
|
+
varying vec4 vColor;
|
|
372
|
+
varying float vSoft;
|
|
373
|
+
void main() {
|
|
374
|
+
vColor = aColor;
|
|
375
|
+
vSoft = aSoft;
|
|
376
|
+
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
377
|
+
gl_PointSize = aSize * uScale / max(0.1, -mv.z);
|
|
378
|
+
gl_Position = projectionMatrix * mv;
|
|
379
|
+
}
|
|
380
|
+
`
|
|
381
|
+
);
|
|
382
|
+
var FRAGMENT = (
|
|
383
|
+
/* glsl */
|
|
384
|
+
`
|
|
385
|
+
varying vec4 vColor;
|
|
386
|
+
varying float vSoft;
|
|
387
|
+
void main() {
|
|
388
|
+
float d = length(gl_PointCoord - vec2(0.5)) * 2.0;
|
|
389
|
+
if (d > 1.0 || vColor.a <= 0.001) discard;
|
|
390
|
+
float edge = mix(smoothstep(1.0, 0.8, d), 1.0 - d, vSoft);
|
|
391
|
+
gl_FragColor = vec4(vColor.rgb, vColor.a * edge);
|
|
392
|
+
}
|
|
393
|
+
`
|
|
394
|
+
);
|
|
395
|
+
var ParticlePool = class {
|
|
396
|
+
constructor(THREE, capacity, pointScale) {
|
|
397
|
+
__publicField(this, "THREE", THREE);
|
|
398
|
+
__publicField(this, "points");
|
|
399
|
+
__publicField(this, "geometry");
|
|
400
|
+
__publicField(this, "material");
|
|
401
|
+
__publicField(this, "capacity");
|
|
402
|
+
__publicField(this, "next", 0);
|
|
403
|
+
__publicField(this, "pos");
|
|
404
|
+
__publicField(this, "size");
|
|
405
|
+
__publicField(this, "color");
|
|
406
|
+
__publicField(this, "soft");
|
|
407
|
+
__publicField(this, "vel");
|
|
408
|
+
__publicField(this, "life");
|
|
409
|
+
__publicField(this, "maxLife");
|
|
410
|
+
__publicField(this, "size0");
|
|
411
|
+
__publicField(this, "size1");
|
|
412
|
+
__publicField(this, "alpha");
|
|
413
|
+
__publicField(this, "floorY");
|
|
414
|
+
__publicField(this, "kind");
|
|
415
|
+
__publicField(this, "rgb");
|
|
416
|
+
__publicField(this, "rng", new Rng(1234567));
|
|
417
|
+
__publicField(this, "alive", 0);
|
|
418
|
+
this.capacity = capacity;
|
|
419
|
+
this.pos = new Float32Array(capacity * 3);
|
|
420
|
+
this.size = new Float32Array(capacity);
|
|
421
|
+
this.color = new Float32Array(capacity * 4);
|
|
422
|
+
this.soft = new Float32Array(capacity);
|
|
423
|
+
this.vel = new Float32Array(capacity * 3);
|
|
424
|
+
this.life = new Float32Array(capacity);
|
|
425
|
+
this.maxLife = new Float32Array(capacity);
|
|
426
|
+
this.size0 = new Float32Array(capacity);
|
|
427
|
+
this.size1 = new Float32Array(capacity);
|
|
428
|
+
this.alpha = new Float32Array(capacity);
|
|
429
|
+
this.floorY = new Float32Array(capacity);
|
|
430
|
+
this.kind = new Uint8Array(capacity);
|
|
431
|
+
this.rgb = new Float32Array(capacity * 3);
|
|
432
|
+
this.life.fill(0);
|
|
433
|
+
const T = THREE;
|
|
434
|
+
this.geometry = new T.BufferGeometry();
|
|
435
|
+
const attr = (array, n) => {
|
|
436
|
+
const a = new T.BufferAttribute(array, n);
|
|
437
|
+
a.setUsage(T.DynamicDrawUsage);
|
|
438
|
+
return a;
|
|
439
|
+
};
|
|
440
|
+
this.geometry.setAttribute("position", attr(this.pos, 3));
|
|
441
|
+
this.geometry.setAttribute("aSize", attr(this.size, 1));
|
|
442
|
+
this.geometry.setAttribute("aColor", attr(this.color, 4));
|
|
443
|
+
this.geometry.setAttribute("aSoft", attr(this.soft, 1));
|
|
444
|
+
this.material = new T.ShaderMaterial({
|
|
445
|
+
vertexShader: VERTEX,
|
|
446
|
+
fragmentShader: FRAGMENT,
|
|
447
|
+
uniforms: { uScale: { value: pointScale } },
|
|
448
|
+
transparent: true,
|
|
449
|
+
depthWrite: false
|
|
450
|
+
});
|
|
451
|
+
this.points = new T.Points(this.geometry, this.material);
|
|
452
|
+
this.points.frustumCulled = false;
|
|
453
|
+
this.points.renderOrder = 4;
|
|
454
|
+
this.points.name = "fluid_particles";
|
|
455
|
+
}
|
|
456
|
+
get count() {
|
|
457
|
+
return this.alive;
|
|
458
|
+
}
|
|
459
|
+
slot() {
|
|
460
|
+
const i = this.next;
|
|
461
|
+
this.next = (this.next + 1) % this.capacity;
|
|
462
|
+
return i;
|
|
463
|
+
}
|
|
464
|
+
setColor(i, hex) {
|
|
465
|
+
this.rgb[i * 3] = (hex >> 16 & 255) / 255;
|
|
466
|
+
this.rgb[i * 3 + 1] = (hex >> 8 & 255) / 255;
|
|
467
|
+
this.rgb[i * 3 + 2] = (hex & 255) / 255;
|
|
468
|
+
}
|
|
469
|
+
/** Droplets thrown up by an impact; `floorY` is the height they stop at. */
|
|
470
|
+
splash(point, intensity, hex, opacity, count) {
|
|
471
|
+
const rng = new Rng(hashPoint(point[0], point[1], point[2]) ^ this.next);
|
|
472
|
+
const n = Math.max(2, Math.round(count * (0.35 + 0.65 * clamp(intensity, 0, 1))));
|
|
473
|
+
for (let k = 0; k < n; k++) {
|
|
474
|
+
const i = this.slot();
|
|
475
|
+
const a = rng.next() * Math.PI * 2;
|
|
476
|
+
const h = (0.25 + rng.next() * 0.9) * (0.4 + intensity);
|
|
477
|
+
const up = (0.7 + rng.next() * 1.5) * (0.5 + intensity);
|
|
478
|
+
this.pos.set([point[0], point[1] + 0.01, point[2]], i * 3);
|
|
479
|
+
this.vel.set([Math.cos(a) * h, up, Math.sin(a) * h], i * 3);
|
|
480
|
+
this.life[i] = this.maxLife[i] = 0.45 + rng.next() * 0.45;
|
|
481
|
+
this.size0[i] = 0.012 + rng.next() * 0.014;
|
|
482
|
+
this.size1[i] = this.size0[i] * 0.7;
|
|
483
|
+
this.alpha[i] = clamp(opacity + 0.2, 0.35, 1);
|
|
484
|
+
this.soft[i] = 0;
|
|
485
|
+
this.kind[i] = 0;
|
|
486
|
+
this.floorY[i] = point[1];
|
|
487
|
+
this.setColor(i, hex);
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
/** One puff of steam rising from `point`. */
|
|
491
|
+
steam(point) {
|
|
492
|
+
const i = this.slot();
|
|
493
|
+
const r = this.rng;
|
|
494
|
+
this.pos.set([point[0] + (r.next() - 0.5) * 0.04, point[1], point[2] + (r.next() - 0.5) * 0.04], i * 3);
|
|
495
|
+
this.vel.set([(r.next() - 0.5) * 0.06, 0.22 + r.next() * 0.12, (r.next() - 0.5) * 0.06], i * 3);
|
|
496
|
+
this.life[i] = this.maxLife[i] = 1.2 + r.next() * 0.6;
|
|
497
|
+
this.size0[i] = 0.03;
|
|
498
|
+
this.size1[i] = 0.1;
|
|
499
|
+
this.alpha[i] = 0.24;
|
|
500
|
+
this.soft[i] = 1;
|
|
501
|
+
this.kind[i] = 1;
|
|
502
|
+
this.floorY[i] = -1e9;
|
|
503
|
+
this.setColor(i, 16054527);
|
|
504
|
+
}
|
|
505
|
+
update(dt, gravity) {
|
|
506
|
+
let alive = 0;
|
|
507
|
+
for (let i = 0; i < this.capacity; i++) {
|
|
508
|
+
if (this.life[i] <= 0) {
|
|
509
|
+
this.size[i] = 0;
|
|
510
|
+
this.color[i * 4 + 3] = 0;
|
|
511
|
+
continue;
|
|
512
|
+
}
|
|
513
|
+
this.life[i] -= dt;
|
|
514
|
+
const k = 1 - this.life[i] / this.maxLife[i];
|
|
515
|
+
if (this.life[i] <= 0) {
|
|
516
|
+
this.size[i] = 0;
|
|
517
|
+
this.color[i * 4 + 3] = 0;
|
|
518
|
+
continue;
|
|
519
|
+
}
|
|
520
|
+
alive++;
|
|
521
|
+
if (this.kind[i] === 0) {
|
|
522
|
+
this.vel[i * 3 + 1] -= gravity * dt;
|
|
523
|
+
} else {
|
|
524
|
+
this.vel[i * 3] += Math.sin((k + i) * 7) * 0.02 * dt;
|
|
525
|
+
}
|
|
526
|
+
this.pos[i * 3] += this.vel[i * 3] * dt;
|
|
527
|
+
this.pos[i * 3 + 1] += this.vel[i * 3 + 1] * dt;
|
|
528
|
+
this.pos[i * 3 + 2] += this.vel[i * 3 + 2] * dt;
|
|
529
|
+
if (this.kind[i] === 0 && this.pos[i * 3 + 1] < this.floorY[i]) {
|
|
530
|
+
this.life[i] = 0;
|
|
531
|
+
alive--;
|
|
532
|
+
this.size[i] = 0;
|
|
533
|
+
this.color[i * 4 + 3] = 0;
|
|
534
|
+
continue;
|
|
535
|
+
}
|
|
536
|
+
this.size[i] = this.size0[i] + (this.size1[i] - this.size0[i]) * k;
|
|
537
|
+
const fade = this.kind[i] === 1 ? Math.min(1, k * 4) * (1 - k) : 1 - k * k;
|
|
538
|
+
this.color[i * 4] = this.rgb[i * 3];
|
|
539
|
+
this.color[i * 4 + 1] = this.rgb[i * 3 + 1];
|
|
540
|
+
this.color[i * 4 + 2] = this.rgb[i * 3 + 2];
|
|
541
|
+
this.color[i * 4 + 3] = this.alpha[i] * fade;
|
|
542
|
+
}
|
|
543
|
+
this.alive = alive;
|
|
544
|
+
for (const name of ["position", "aSize", "aColor", "aSoft"]) this.geometry.getAttribute(name).needsUpdate = true;
|
|
545
|
+
}
|
|
546
|
+
clear() {
|
|
547
|
+
this.life.fill(0);
|
|
548
|
+
this.alive = 0;
|
|
549
|
+
this.update(0, 0);
|
|
550
|
+
}
|
|
551
|
+
dispose() {
|
|
552
|
+
this.geometry.dispose();
|
|
553
|
+
this.material.dispose();
|
|
554
|
+
}
|
|
555
|
+
};
|
|
556
|
+
|
|
557
|
+
// src/quality.ts
|
|
558
|
+
var PROFILES = {
|
|
559
|
+
low: { bodySegments: 10, streamSamples: 8, streamSides: 4, thinDrops: 4, stainSubdiv: 1, maxStains: 24, maxStreams: 12, maxParticles: 96, steamRate: 4, splashDroplets: 5 },
|
|
560
|
+
medium: { bodySegments: 14, streamSamples: 12, streamSides: 5, thinDrops: 6, stainSubdiv: 2, maxStains: 48, maxStreams: 24, maxParticles: 256, steamRate: 8, splashDroplets: 9 },
|
|
561
|
+
high: { bodySegments: 20, streamSamples: 20, streamSides: 8, thinDrops: 8, stainSubdiv: 4, maxStains: 96, maxStreams: 48, maxParticles: 512, steamRate: 14, splashDroplets: 14 }
|
|
562
|
+
};
|
|
563
|
+
var profileOf = (q) => PROFILES[q ?? "medium"] ?? PROFILES.medium;
|
|
564
|
+
|
|
565
|
+
// src/stains.ts
|
|
566
|
+
import { STAIN_SAMPLES } from "@adatechnology/game-fluids";
|
|
567
|
+
var smoothOutline = (front, subdiv, out) => {
|
|
568
|
+
const n = front.length;
|
|
569
|
+
const res = out ?? [];
|
|
570
|
+
res.length = n * subdiv;
|
|
571
|
+
for (let i = 0; i < n; i++) {
|
|
572
|
+
const p0 = front[(i + n - 1) % n];
|
|
573
|
+
const p1 = front[i];
|
|
574
|
+
const p2 = front[(i + 1) % n];
|
|
575
|
+
const p3 = front[(i + 2) % n];
|
|
576
|
+
for (let j = 0; j < subdiv; j++) {
|
|
577
|
+
const t = j / subdiv;
|
|
578
|
+
const r = 0.5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t * t + (-p0 + 3 * p1 - 3 * p2 + p3) * t * t * t);
|
|
579
|
+
res[i * subdiv + j] = Math.max(4e-3, r);
|
|
580
|
+
}
|
|
581
|
+
}
|
|
582
|
+
return res;
|
|
583
|
+
};
|
|
584
|
+
var StainVisual = class {
|
|
585
|
+
constructor(THREE, profile, slot) {
|
|
586
|
+
__publicField(this, "THREE", THREE);
|
|
587
|
+
__publicField(this, "slot", slot);
|
|
588
|
+
__publicField(this, "group");
|
|
589
|
+
__publicField(this, "outer");
|
|
590
|
+
__publicField(this, "inner");
|
|
591
|
+
__publicField(this, "ring");
|
|
592
|
+
__publicField(this, "radii", []);
|
|
593
|
+
__publicField(this, "tint");
|
|
594
|
+
__publicField(this, "stainId", "");
|
|
595
|
+
__publicField(this, "signature", Number.NaN);
|
|
596
|
+
__publicField(this, "triangles", 0);
|
|
597
|
+
this.ring = STAIN_SAMPLES * profile.stainSubdiv;
|
|
598
|
+
this.group = new THREE.Group();
|
|
599
|
+
this.group.name = "fluid_stain";
|
|
600
|
+
this.tint = new THREE.Color();
|
|
601
|
+
this.outer = this.makeFan("fluid_stain_film", 1);
|
|
602
|
+
this.inner = this.makeFan("fluid_stain_wet", 2);
|
|
603
|
+
this.group.add(this.outer.mesh, this.inner.mesh);
|
|
604
|
+
this.group.visible = false;
|
|
605
|
+
}
|
|
606
|
+
makeFan(name, order) {
|
|
607
|
+
const T = this.THREE;
|
|
608
|
+
const count = 1 + this.ring;
|
|
609
|
+
const position = new Float32Array(count * 3);
|
|
610
|
+
const color = new Float32Array(count * 4);
|
|
611
|
+
const normal = new Float32Array(count * 3);
|
|
612
|
+
const geometry = new T.BufferGeometry();
|
|
613
|
+
const p = new T.BufferAttribute(position, 3);
|
|
614
|
+
const c = new T.BufferAttribute(color, 4);
|
|
615
|
+
p.setUsage(T.DynamicDrawUsage);
|
|
616
|
+
c.setUsage(T.DynamicDrawUsage);
|
|
617
|
+
geometry.setAttribute("position", p);
|
|
618
|
+
geometry.setAttribute("normal", new T.BufferAttribute(normal, 3));
|
|
619
|
+
geometry.setAttribute("color", c);
|
|
620
|
+
const index = [];
|
|
621
|
+
for (let i = 0; i < this.ring; i++) index.push(0, 1 + i, 1 + (i + 1) % this.ring);
|
|
622
|
+
geometry.setIndex(index);
|
|
623
|
+
const mesh = new T.Mesh(geometry);
|
|
624
|
+
mesh.name = name;
|
|
625
|
+
mesh.frustumCulled = false;
|
|
626
|
+
mesh.renderOrder = order;
|
|
627
|
+
return { mesh, position, color };
|
|
628
|
+
}
|
|
629
|
+
assign(def, materials) {
|
|
630
|
+
this.outer.mesh.material = materials.stainFilm(def);
|
|
631
|
+
this.inner.mesh.material = materials.stainWet(def);
|
|
632
|
+
}
|
|
633
|
+
hide() {
|
|
634
|
+
this.group.visible = false;
|
|
635
|
+
this.stainId = "";
|
|
636
|
+
this.signature = Number.NaN;
|
|
637
|
+
this.triangles = 0;
|
|
638
|
+
}
|
|
639
|
+
/** Rebuild the vertices from the stain state (skipped when nothing changed). */
|
|
640
|
+
update(stain, def, profile) {
|
|
641
|
+
const sig = stain.center[0] * 3 + stain.center[1] * 5 + stain.center[2] * 7 + stain.front.reduce((s, v, i) => s + v * (i + 1), 0) * 11 + stain.wetness * 13 + stain.wetRadius * 17 + stain.soaked / (stain.soaked + stain.liters + 1e-6) * 19;
|
|
642
|
+
if (sig === this.signature && this.group.visible) return;
|
|
643
|
+
this.signature = sig;
|
|
644
|
+
const n = stain.normal ?? [0, 1, 0];
|
|
645
|
+
const t1 = stain.tangent ?? [1, 0, 0];
|
|
646
|
+
const t2 = [n[1] * t1[2] - n[2] * t1[1], n[2] * t1[0] - n[0] * t1[2], n[0] * t1[1] - n[1] * t1[0]];
|
|
647
|
+
smoothOutline(stain.front, profile.stainSubdiv, this.radii);
|
|
648
|
+
const ring = this.ring;
|
|
649
|
+
const lift = 15e-4 + 4e-4 * (this.slot % 6);
|
|
650
|
+
const mean = stain.front.reduce((s, v) => s + v, 0) / stain.front.length;
|
|
651
|
+
const wet = clamp(stain.wetness, 0, 1);
|
|
652
|
+
const soakRatio = stain.soaked / (stain.soaked + stain.liters + 1e-6);
|
|
653
|
+
this.tint.setHex(stainColorOf(def));
|
|
654
|
+
const dark = 1 - 0.3 * wet - 0.2 * soakRatio;
|
|
655
|
+
const markAlpha = def.leavesMark ? 0.34 : 0.1;
|
|
656
|
+
const aMid = (markAlpha + (0.62 - markAlpha) * wet) * (0.75 + 0.25 * Math.min(1, stain.liters * 20 + soakRatio));
|
|
657
|
+
this.writeFan(this.outer, stain.center, n, t1, t2, lift, 1, this.tint.r * dark, this.tint.g * dark, this.tint.b * dark, aMid, aMid * 0.45);
|
|
658
|
+
this.outer.mesh.visible = true;
|
|
659
|
+
const wr = clamp(stain.wetRadius, 0, 1);
|
|
660
|
+
const showInner = wr > 0.05 && wet > 0.03;
|
|
661
|
+
this.inner.mesh.visible = showInner;
|
|
662
|
+
if (showInner) {
|
|
663
|
+
this.tint.setHex(def.color);
|
|
664
|
+
const shift = stain.flow ? -mean * 0.1 * (1 - wr) : 0;
|
|
665
|
+
const centre = stain.flow ? [stain.center[0] + stain.flow[0] * shift, stain.center[1] + stain.flow[1] * shift, stain.center[2] + stain.flow[2] * shift] : stain.center;
|
|
666
|
+
const a = clamp(def.opacity, 0.2, 0.85) * wet * 0.8;
|
|
667
|
+
this.writeFan(this.inner, centre, n, t1, t2, lift + 7e-4, 0.9 * wr, this.tint.r, this.tint.g, this.tint.b, a, a * 0.5);
|
|
668
|
+
}
|
|
669
|
+
this.triangles = ring * (showInner ? 2 : 1);
|
|
670
|
+
this.group.visible = true;
|
|
671
|
+
}
|
|
672
|
+
writeFan(fan, center, n, t1, t2, lift, scale, r, g, b, aCentre, aRim) {
|
|
673
|
+
const ring = this.ring;
|
|
674
|
+
const px = center[0] + n[0] * lift;
|
|
675
|
+
const py = center[1] + n[1] * lift;
|
|
676
|
+
const pz = center[2] + n[2] * lift;
|
|
677
|
+
fan.position[0] = px;
|
|
678
|
+
fan.position[1] = py;
|
|
679
|
+
fan.position[2] = pz;
|
|
680
|
+
fan.color[0] = r * 0.85;
|
|
681
|
+
fan.color[1] = g * 0.85;
|
|
682
|
+
fan.color[2] = b * 0.85;
|
|
683
|
+
fan.color[3] = aCentre;
|
|
684
|
+
const normalAttr = fan.mesh.geometry.getAttribute("normal");
|
|
685
|
+
for (let i = 0; i <= ring; i++) {
|
|
686
|
+
normalAttr.setXYZ(i, n[0], n[1], n[2]);
|
|
687
|
+
}
|
|
688
|
+
normalAttr.needsUpdate = true;
|
|
689
|
+
for (let i = 0; i < ring; i++) {
|
|
690
|
+
const a = i / ring * Math.PI * 2;
|
|
691
|
+
const c = Math.cos(a) * this.radii[i] * scale;
|
|
692
|
+
const s = Math.sin(a) * this.radii[i] * scale;
|
|
693
|
+
const o = (1 + i) * 3;
|
|
694
|
+
fan.position[o] = px + t1[0] * c + t2[0] * s;
|
|
695
|
+
fan.position[o + 1] = py + t1[1] * c + t2[1] * s;
|
|
696
|
+
fan.position[o + 2] = pz + t1[2] * c + t2[2] * s;
|
|
697
|
+
const k = (1 + i) * 4;
|
|
698
|
+
fan.color[k] = r;
|
|
699
|
+
fan.color[k + 1] = g;
|
|
700
|
+
fan.color[k + 2] = b;
|
|
701
|
+
fan.color[k + 3] = aRim;
|
|
702
|
+
}
|
|
703
|
+
const geometry = fan.mesh.geometry;
|
|
704
|
+
geometry.getAttribute("position").needsUpdate = true;
|
|
705
|
+
geometry.getAttribute("color").needsUpdate = true;
|
|
706
|
+
}
|
|
707
|
+
dispose() {
|
|
708
|
+
for (const fan of [this.outer, this.inner]) fan.mesh.geometry.dispose();
|
|
709
|
+
}
|
|
710
|
+
};
|
|
711
|
+
|
|
712
|
+
// src/streams.ts
|
|
713
|
+
import { sampleStream } from "@adatechnology/game-fluids";
|
|
714
|
+
var GHOST_TIME = 0.4;
|
|
715
|
+
var StreamVisual = class {
|
|
716
|
+
constructor(THREE, profile, dropGeometry) {
|
|
717
|
+
__publicField(this, "THREE", THREE);
|
|
718
|
+
__publicField(this, "tube");
|
|
719
|
+
__publicField(this, "drops");
|
|
720
|
+
__publicField(this, "positions");
|
|
721
|
+
__publicField(this, "normals");
|
|
722
|
+
__publicField(this, "samples");
|
|
723
|
+
__publicField(this, "sides");
|
|
724
|
+
__publicField(this, "matrix");
|
|
725
|
+
__publicField(this, "maxDrops");
|
|
726
|
+
__publicField(this, "id", "");
|
|
727
|
+
__publicField(this, "age", 0);
|
|
728
|
+
__publicField(this, "ghostAge", -1);
|
|
729
|
+
/** Last known state, kept while the stream breaks into drops. */
|
|
730
|
+
__publicField(this, "state", null);
|
|
731
|
+
__publicField(this, "triangles", 0);
|
|
732
|
+
const T = THREE;
|
|
733
|
+
this.samples = profile.streamSamples;
|
|
734
|
+
this.sides = profile.streamSides;
|
|
735
|
+
this.maxDrops = Math.max(profile.thinDrops, 2) + 2;
|
|
736
|
+
this.positions = new Float32Array(this.samples * this.sides * 3);
|
|
737
|
+
this.normals = new Float32Array(this.samples * this.sides * 3);
|
|
738
|
+
const geometry = new T.BufferGeometry();
|
|
739
|
+
const p = new T.BufferAttribute(this.positions, 3);
|
|
740
|
+
const n = new T.BufferAttribute(this.normals, 3);
|
|
741
|
+
p.setUsage(T.DynamicDrawUsage);
|
|
742
|
+
n.setUsage(T.DynamicDrawUsage);
|
|
743
|
+
geometry.setAttribute("position", p);
|
|
744
|
+
geometry.setAttribute("normal", n);
|
|
745
|
+
const index = [];
|
|
746
|
+
for (let i = 0; i < this.samples - 1; i++) {
|
|
747
|
+
for (let j = 0; j < this.sides; j++) {
|
|
748
|
+
const a = i * this.sides + j;
|
|
749
|
+
const b = i * this.sides + (j + 1) % this.sides;
|
|
750
|
+
const c = (i + 1) * this.sides + j;
|
|
751
|
+
const d = (i + 1) * this.sides + (j + 1) % this.sides;
|
|
752
|
+
index.push(a, c, b, b, c, d);
|
|
753
|
+
}
|
|
754
|
+
}
|
|
755
|
+
geometry.setIndex(index);
|
|
756
|
+
this.tube = new T.Mesh(geometry);
|
|
757
|
+
this.tube.name = "fluid_stream";
|
|
758
|
+
this.tube.frustumCulled = false;
|
|
759
|
+
this.tube.renderOrder = 2;
|
|
760
|
+
this.drops = new T.InstancedMesh(dropGeometry, void 0, this.maxDrops);
|
|
761
|
+
this.drops.name = "fluid_stream_drops";
|
|
762
|
+
this.drops.frustumCulled = false;
|
|
763
|
+
this.drops.renderOrder = 2;
|
|
764
|
+
this.drops.instanceMatrix.setUsage(T.DynamicDrawUsage);
|
|
765
|
+
this.drops.count = 0;
|
|
766
|
+
this.matrix = new T.Matrix4();
|
|
767
|
+
}
|
|
768
|
+
setMaterial(material) {
|
|
769
|
+
this.tube.material = material;
|
|
770
|
+
this.drops.material = material;
|
|
771
|
+
}
|
|
772
|
+
hide() {
|
|
773
|
+
this.tube.visible = false;
|
|
774
|
+
this.drops.visible = false;
|
|
775
|
+
this.drops.count = 0;
|
|
776
|
+
this.triangles = 0;
|
|
777
|
+
}
|
|
778
|
+
dropAt(slot, x, y, z, radius) {
|
|
779
|
+
this.matrix.makeScale(radius, radius, radius).setPosition(x, y, z);
|
|
780
|
+
this.drops.setMatrixAt(slot, this.matrix);
|
|
781
|
+
}
|
|
782
|
+
/**
|
|
783
|
+
* Draw the stream. `state` is the world's stream while it lives, or the last known one while ghost (`ghostAge >= 0`).
|
|
784
|
+
*/
|
|
785
|
+
update(state, gravity, dt, profile, time) {
|
|
786
|
+
this.state = state;
|
|
787
|
+
this.age += dt;
|
|
788
|
+
if (this.ghostAge >= 0) this.ghostAge += dt;
|
|
789
|
+
const flight = Math.max(0.02, state.flightTime ?? 1);
|
|
790
|
+
const [vx, vy, vz] = state.velocity;
|
|
791
|
+
const speed0 = Math.max(0.3, Math.hypot(vx, vy, vz));
|
|
792
|
+
const q = Math.max(state.rate, 0) / 1e3;
|
|
793
|
+
const r0 = clamp(Math.sqrt(q / (Math.PI * speed0)), 15e-4, 0.03);
|
|
794
|
+
const tB = Math.min(flight, this.age);
|
|
795
|
+
const tA = this.ghostAge >= 0 ? Math.min(flight, this.ghostAge) : 0;
|
|
796
|
+
let drops = 0;
|
|
797
|
+
const thin = state.thin && this.ghostAge < 0;
|
|
798
|
+
if (thin) {
|
|
799
|
+
this.tube.visible = false;
|
|
800
|
+
this.triangles = 0;
|
|
801
|
+
const n = profile.thinDrops;
|
|
802
|
+
const phase = time * 1.3;
|
|
803
|
+
for (let k = 0; k < n && drops < this.maxDrops; k++) {
|
|
804
|
+
const tau = (phase + k / n) % 1 * flight;
|
|
805
|
+
if (tau > tB) continue;
|
|
806
|
+
const p = sampleStream(state, gravity, tau);
|
|
807
|
+
const grow = Math.min(1, tau / (0.12 * flight + 0.02));
|
|
808
|
+
this.dropAt(drops++, p[0], p[1], p[2], Math.max(2e-3, r0 * 1.8) * (0.4 + 0.6 * grow));
|
|
809
|
+
}
|
|
810
|
+
} else if (tB - tA > 0.015) {
|
|
811
|
+
this.writeTube(state, gravity, tA, tB, r0, speed0);
|
|
812
|
+
this.tube.visible = true;
|
|
813
|
+
this.triangles = (this.samples - 1) * this.sides * 2;
|
|
814
|
+
if (tB < flight) {
|
|
815
|
+
const p = sampleStream(state, gravity, tB);
|
|
816
|
+
const w = this.radiusAt(state, gravity, tB, r0, speed0);
|
|
817
|
+
this.dropAt(drops++, p[0], p[1], p[2], w * 1.35);
|
|
818
|
+
}
|
|
819
|
+
if (this.ghostAge >= 0) {
|
|
820
|
+
const p = sampleStream(state, gravity, tA);
|
|
821
|
+
const w = this.radiusAt(state, gravity, tA, r0, speed0);
|
|
822
|
+
this.dropAt(drops++, p[0], p[1], p[2], w * 1.4 * (1 - this.ghostAge / GHOST_TIME * 0.4));
|
|
823
|
+
}
|
|
824
|
+
} else {
|
|
825
|
+
this.tube.visible = false;
|
|
826
|
+
this.triangles = 0;
|
|
827
|
+
if (tA < flight) {
|
|
828
|
+
const p = sampleStream(state, gravity, this.ghostAge >= 0 ? tA : tB);
|
|
829
|
+
this.dropAt(drops++, p[0], p[1], p[2], Math.max(3e-3, r0 * 1.3));
|
|
830
|
+
}
|
|
831
|
+
}
|
|
832
|
+
this.drops.count = drops;
|
|
833
|
+
this.drops.visible = drops > 0;
|
|
834
|
+
this.drops.instanceMatrix.needsUpdate = true;
|
|
835
|
+
this.triangles += drops * 24;
|
|
836
|
+
}
|
|
837
|
+
/** The ghost is over once its tail reached the landing. */
|
|
838
|
+
get finished() {
|
|
839
|
+
return this.ghostAge >= 0 && (this.ghostAge >= GHOST_TIME || this.ghostAge >= (this.state?.flightTime ?? 0));
|
|
840
|
+
}
|
|
841
|
+
radiusAt(state, gravity, t, r0, speed0) {
|
|
842
|
+
const vy = state.velocity[1] - gravity * t;
|
|
843
|
+
const speed = Math.max(0.3, Math.hypot(state.velocity[0], vy, state.velocity[2]));
|
|
844
|
+
const fade = this.ghostAge >= 0 ? clamp(1 - this.ghostAge / GHOST_TIME, 0.15, 1) : 1;
|
|
845
|
+
return r0 * Math.sqrt(speed0 / speed) * fade;
|
|
846
|
+
}
|
|
847
|
+
writeTube(state, gravity, tA, tB, r0, speed0) {
|
|
848
|
+
const n = this.samples;
|
|
849
|
+
const sides = this.sides;
|
|
850
|
+
for (let i = 0; i < n; i++) {
|
|
851
|
+
const k = i / (n - 1);
|
|
852
|
+
const t = tA + (tB - tA) * k;
|
|
853
|
+
const p = sampleStream(state, gravity, t);
|
|
854
|
+
const vx = state.velocity[0];
|
|
855
|
+
const vy = state.velocity[1] - gravity * t;
|
|
856
|
+
const vz = state.velocity[2];
|
|
857
|
+
const l = Math.hypot(vx, vy, vz) || 1;
|
|
858
|
+
const tx = vx / l;
|
|
859
|
+
const ty = vy / l;
|
|
860
|
+
const tz = vz / l;
|
|
861
|
+
const ax = Math.abs(tz) < 0.9 ? 0 : 1;
|
|
862
|
+
const az = Math.abs(tz) < 0.9 ? 1 : 0;
|
|
863
|
+
let b1x = ty * az - tz * 0;
|
|
864
|
+
let b1y = tz * ax - tx * az;
|
|
865
|
+
let b1z = tx * 0 - ty * ax;
|
|
866
|
+
const bl = Math.hypot(b1x, b1y, b1z) || 1;
|
|
867
|
+
b1x /= bl;
|
|
868
|
+
b1y /= bl;
|
|
869
|
+
b1z /= bl;
|
|
870
|
+
const b2x = ty * b1z - tz * b1y;
|
|
871
|
+
const b2y = tz * b1x - tx * b1z;
|
|
872
|
+
const b2z = tx * b1y - ty * b1x;
|
|
873
|
+
const end = Math.min(1, 0.35 + Math.min(k, 1 - k) * 8);
|
|
874
|
+
const r = this.radiusAt(state, gravity, t, r0, speed0) * end;
|
|
875
|
+
for (let j = 0; j < sides; j++) {
|
|
876
|
+
const a = j / sides * Math.PI * 2;
|
|
877
|
+
const c = Math.cos(a);
|
|
878
|
+
const s = Math.sin(a);
|
|
879
|
+
const nx = b1x * c + b2x * s;
|
|
880
|
+
const ny = b1y * c + b2y * s;
|
|
881
|
+
const nz = b1z * c + b2z * s;
|
|
882
|
+
const o = (i * sides + j) * 3;
|
|
883
|
+
this.positions[o] = p[0] + nx * r;
|
|
884
|
+
this.positions[o + 1] = p[1] + ny * r;
|
|
885
|
+
this.positions[o + 2] = p[2] + nz * r;
|
|
886
|
+
this.normals[o] = nx;
|
|
887
|
+
this.normals[o + 1] = ny;
|
|
888
|
+
this.normals[o + 2] = nz;
|
|
889
|
+
}
|
|
890
|
+
}
|
|
891
|
+
const g = this.tube.geometry;
|
|
892
|
+
g.getAttribute("position").needsUpdate = true;
|
|
893
|
+
g.getAttribute("normal").needsUpdate = true;
|
|
894
|
+
}
|
|
895
|
+
start(id) {
|
|
896
|
+
this.id = id;
|
|
897
|
+
this.age = 0;
|
|
898
|
+
this.ghostAge = -1;
|
|
899
|
+
this.state = null;
|
|
900
|
+
}
|
|
901
|
+
dispose() {
|
|
902
|
+
this.tube.geometry.dispose();
|
|
903
|
+
this.drops.dispose();
|
|
904
|
+
}
|
|
905
|
+
};
|
|
906
|
+
|
|
907
|
+
// src/renderer.ts
|
|
908
|
+
function createFluidRenderer(THREE, options) {
|
|
909
|
+
const { scene, fluids } = options;
|
|
910
|
+
const quality = options.quality ?? "medium";
|
|
911
|
+
const profile = profileOf(quality);
|
|
912
|
+
const materials = new MaterialCache(THREE, options.envMap ?? null);
|
|
913
|
+
const root = new THREE.Group();
|
|
914
|
+
root.name = "fluid_renderer";
|
|
915
|
+
scene.add(root);
|
|
916
|
+
const particles = new ParticlePool(THREE, profile.maxParticles, options.pointScale ?? 600);
|
|
917
|
+
root.add(particles.points);
|
|
918
|
+
const dropGeometry = new THREE.SphereGeometry(1, 8, 6);
|
|
919
|
+
const bodies = /* @__PURE__ */ new Map();
|
|
920
|
+
const streamsActive = /* @__PURE__ */ new Map();
|
|
921
|
+
const streamsFree = [];
|
|
922
|
+
let streamsCreated = 0;
|
|
923
|
+
const stainsActive = /* @__PURE__ */ new Map();
|
|
924
|
+
const stainsFree = [];
|
|
925
|
+
let stainsCreated = 0;
|
|
926
|
+
let time = 0;
|
|
927
|
+
let disposed = false;
|
|
928
|
+
const offSplash = fluids.on("splash", (e) => {
|
|
929
|
+
if (e.type !== "splash" || disposed) return;
|
|
930
|
+
const def = fluids.liquids.get(e.liquid);
|
|
931
|
+
if (!def) return;
|
|
932
|
+
particles.splash(e.point, e.intensity, def.color, def.opacity, profile.splashDroplets);
|
|
933
|
+
});
|
|
934
|
+
const acquireStream = (id) => {
|
|
935
|
+
let v = streamsFree.pop() ?? null;
|
|
936
|
+
if (!v) {
|
|
937
|
+
if (streamsCreated >= profile.maxStreams) return null;
|
|
938
|
+
streamsCreated++;
|
|
939
|
+
v = new StreamVisual(THREE, profile, dropGeometry);
|
|
940
|
+
root.add(v.tube, v.drops);
|
|
941
|
+
}
|
|
942
|
+
v.start(id);
|
|
943
|
+
return v;
|
|
944
|
+
};
|
|
945
|
+
const releaseStream = (v) => {
|
|
946
|
+
v.hide();
|
|
947
|
+
streamsActive.delete(v.id);
|
|
948
|
+
streamsFree.push(v);
|
|
949
|
+
};
|
|
950
|
+
const syncStreams = (dt) => {
|
|
951
|
+
const live = fluids.streams();
|
|
952
|
+
const seen = /* @__PURE__ */ new Set();
|
|
953
|
+
live.sort((a, b) => b.rate - a.rate);
|
|
954
|
+
for (const s of live) {
|
|
955
|
+
seen.add(s.id);
|
|
956
|
+
let v = streamsActive.get(s.id);
|
|
957
|
+
if (!v) {
|
|
958
|
+
const fresh = acquireStream(s.id);
|
|
959
|
+
if (!fresh) continue;
|
|
960
|
+
v = fresh;
|
|
961
|
+
streamsActive.set(s.id, v);
|
|
962
|
+
}
|
|
963
|
+
const def = fluids.liquids.get(s.liquid);
|
|
964
|
+
if (!def) continue;
|
|
965
|
+
v.ghostAge = -1;
|
|
966
|
+
v.setMaterial(materials.liquidStream(def));
|
|
967
|
+
v.update(s, fluids.gravity, dt, profile, time);
|
|
968
|
+
}
|
|
969
|
+
for (const v of [...streamsActive.values()]) {
|
|
970
|
+
if (seen.has(v.id)) continue;
|
|
971
|
+
if (v.ghostAge < 0) v.ghostAge = 0;
|
|
972
|
+
if (!v.state || v.finished) {
|
|
973
|
+
releaseStream(v);
|
|
974
|
+
continue;
|
|
975
|
+
}
|
|
976
|
+
v.update(v.state, fluids.gravity, dt, profile, time);
|
|
977
|
+
if (v.finished) releaseStream(v);
|
|
978
|
+
}
|
|
979
|
+
};
|
|
980
|
+
const syncStains = () => {
|
|
981
|
+
const all = fluids.stains();
|
|
982
|
+
const wanted = all.length > profile.maxStains ? [...all].sort((a, b) => (a.age ?? 0) - (b.age ?? 0)).slice(0, profile.maxStains) : all;
|
|
983
|
+
const ids = new Set(wanted.map((s) => s.id));
|
|
984
|
+
for (const [id, v] of [...stainsActive]) {
|
|
985
|
+
if (ids.has(id)) continue;
|
|
986
|
+
v.hide();
|
|
987
|
+
stainsActive.delete(id);
|
|
988
|
+
stainsFree.push(v);
|
|
989
|
+
}
|
|
990
|
+
for (const s of wanted) {
|
|
991
|
+
const def = fluids.liquids.get(s.liquid);
|
|
992
|
+
if (!def) continue;
|
|
993
|
+
let v = stainsActive.get(s.id);
|
|
994
|
+
if (!v) {
|
|
995
|
+
v = stainsFree.pop();
|
|
996
|
+
if (!v) {
|
|
997
|
+
if (stainsCreated >= profile.maxStains) continue;
|
|
998
|
+
v = new StainVisual(THREE, profile, stainsCreated++);
|
|
999
|
+
root.add(v.group);
|
|
1000
|
+
}
|
|
1001
|
+
v.stainId = s.id;
|
|
1002
|
+
v.signature = Number.NaN;
|
|
1003
|
+
v.assign(def, materials);
|
|
1004
|
+
stainsActive.set(s.id, v);
|
|
1005
|
+
}
|
|
1006
|
+
v.update(s, def, profile);
|
|
1007
|
+
}
|
|
1008
|
+
};
|
|
1009
|
+
const renderer = {
|
|
1010
|
+
bindContainer(containerId, object, opts = {}) {
|
|
1011
|
+
renderer.unbindContainer(containerId);
|
|
1012
|
+
bodies.set(containerId, new LiquidBody(THREE, containerId, object, opts.innerOffset ?? [0, 0, 0]));
|
|
1013
|
+
},
|
|
1014
|
+
unbindContainer(containerId) {
|
|
1015
|
+
const body = bodies.get(containerId);
|
|
1016
|
+
if (!body) return;
|
|
1017
|
+
body.dispose();
|
|
1018
|
+
bodies.delete(containerId);
|
|
1019
|
+
},
|
|
1020
|
+
update(dt) {
|
|
1021
|
+
if (disposed) return;
|
|
1022
|
+
time += dt;
|
|
1023
|
+
for (const body of bodies.values()) body.update(dt, fluids, materials, profile, particles);
|
|
1024
|
+
syncStreams(dt);
|
|
1025
|
+
syncStains();
|
|
1026
|
+
particles.update(dt, fluids.gravity);
|
|
1027
|
+
},
|
|
1028
|
+
clear() {
|
|
1029
|
+
for (const v of [...streamsActive.values()]) releaseStream(v);
|
|
1030
|
+
for (const [id, v] of [...stainsActive]) {
|
|
1031
|
+
v.hide();
|
|
1032
|
+
stainsActive.delete(id);
|
|
1033
|
+
stainsFree.push(v);
|
|
1034
|
+
}
|
|
1035
|
+
particles.clear();
|
|
1036
|
+
},
|
|
1037
|
+
dispose() {
|
|
1038
|
+
if (disposed) return;
|
|
1039
|
+
disposed = true;
|
|
1040
|
+
offSplash();
|
|
1041
|
+
for (const body of bodies.values()) body.dispose();
|
|
1042
|
+
bodies.clear();
|
|
1043
|
+
for (const v of [...streamsActive.values(), ...streamsFree]) v.dispose();
|
|
1044
|
+
for (const v of [...stainsActive.values(), ...stainsFree]) v.dispose();
|
|
1045
|
+
streamsActive.clear();
|
|
1046
|
+
stainsActive.clear();
|
|
1047
|
+
streamsFree.length = 0;
|
|
1048
|
+
stainsFree.length = 0;
|
|
1049
|
+
particles.dispose();
|
|
1050
|
+
dropGeometry.dispose();
|
|
1051
|
+
materials.dispose();
|
|
1052
|
+
scene.remove(root);
|
|
1053
|
+
root.clear();
|
|
1054
|
+
},
|
|
1055
|
+
stats() {
|
|
1056
|
+
let triangles = 0;
|
|
1057
|
+
let containers = 0;
|
|
1058
|
+
for (const body of bodies.values()) {
|
|
1059
|
+
triangles += body.triangles;
|
|
1060
|
+
if (body.visible) containers++;
|
|
1061
|
+
}
|
|
1062
|
+
for (const v of streamsActive.values()) triangles += v.triangles;
|
|
1063
|
+
for (const v of stainsActive.values()) triangles += v.triangles;
|
|
1064
|
+
return {
|
|
1065
|
+
quality,
|
|
1066
|
+
containers,
|
|
1067
|
+
streams: streamsActive.size,
|
|
1068
|
+
stains: stainsActive.size,
|
|
1069
|
+
particles: particles.count,
|
|
1070
|
+
triangles,
|
|
1071
|
+
budget: { stains: profile.maxStains, streams: profile.maxStreams, particles: profile.maxParticles }
|
|
1072
|
+
};
|
|
1073
|
+
}
|
|
1074
|
+
};
|
|
1075
|
+
return renderer;
|
|
1076
|
+
}
|
|
1077
|
+
export {
|
|
1078
|
+
createFluidRenderer,
|
|
1079
|
+
smoothOutline
|
|
1080
|
+
};
|
|
1081
|
+
//# sourceMappingURL=index.js.map
|