@adatechnology/game-floorplan 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -1
- package/dist/index.global.js +2 -1
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -559,7 +559,7 @@ function createGrid(plan, room, ignored, radius = plan.playerRadius) {
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559
559
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const nz = Math.ceil((v1 - v0) / gs);
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560
560
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const insideCells = new Uint8Array(nx * nz);
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const insets = room.outdoor ? usableParts(room, 0.08) : room.parts;
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562
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-
const bodies = room.outdoor ? null : wallBodies(plan, room.floor);
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562
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+
const bodies = room.outdoor ? null : wallBodies(plan, room.floor).filter((r) => r[0] - radius <= u1 && r[2] + radius >= u0 && r[1] - radius <= v1 && r[3] + radius >= v0);
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const tooClose = (u, v) => bodies.some((r) => {
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const dx = Math.max(r[0] - u, 0, u - r[2]);
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const dz = Math.max(r[1] - v, 0, v - r[3]);
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@@ -2687,6 +2687,7 @@ var engine = {
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};
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export {
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blocksWindow,
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2690
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+
boxRadius,
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checkLot,
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createChalet,
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createCityBuilding,
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