@adatechnology/game-floorplan-three 0.4.0 → 0.4.2

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package/dist/index.js CHANGED
@@ -6715,6 +6715,7 @@ function installDestructionWorld(K, shared) {
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  }
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  // src/build/build.ts
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+ import { markKitOrigin } from "@adatechnology/game-contracts";
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  function installBuildBuild(K, shared) {
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  const { THREE, cfg, rectsOf: rectsOf2, invalidateShadow, colliderChanged, VERSION: VERSION2, CARS, EPS, LIGHTS, MIRRORS, Y0, animateClotheslines, animateDoors, animateInteractive, applyLeaf, applyOutbuildings, applyPart, applyPiece, assembleInteractive, baseboardAndSidewalk, buildStairs, building, carModel, chooseMirror, closeScene, collideAt, createWater, cursor, doorText, doors, electricalStructure, elevator, floorsAndSlabs, gatesInteractive, houseItems, ivAssemble, ivBuild, ivDispose, ivParts, ivPublish, ivUpdate, lightOn, linkDoorLeaves, mailboxInteractive, newInteractiveState, newMirrorState, outbuildings, paths, perimeter, placeSwitches, roofs, roomAt, solar, targetOf, terrain, toggleDoor, toggleLight, walls, waterPipes, windows, props, TYPES, IVK, VEG, vegMaterials, markGroups, assembleStructure, createHouseDestruction, newState, enter, tagDamage } = K;
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  function build(r0, opts) {
@@ -6821,7 +6822,7 @@ function installBuildBuild(K, shared) {
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  assembleInteractive(gs);
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  linkDoorLeaves();
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  mailboxInteractive();
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- const root = new THREE.Group(), house = new THREE.Group();
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+ const root = markKitOrigin(new THREE.Group(), { owner: "game-floorplan-three", kind: "structure", id: r.template }), house = new THREE.Group();
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  root.name = "house3d";
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  root.add(house);
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  shared.mirrors.house = house;
@@ -8562,6 +8563,7 @@ function createFloorplanTestModule(options = {}) {
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  // src/furniture/spec.ts
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  import { inferJoints } from "@adatechnology/game-destruction";
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+ import { markKitOrigin as markKitOrigin2 } from "@adatechnology/game-contracts";
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  import { residentialItems } from "@adatechnology/game-floorplan-residential";
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  var WOOD_THIN = 0.035;
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  var FLOOR_TOUCH = 5e-3;
@@ -8682,7 +8684,7 @@ function recordSpec(THREE, name, root, run, opts) {
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  const spec = { name, parts, joints, tags: ["furniture"] };
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  const colors = new Map(drawn.map((p) => [p.id, p.color]));
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  const build = (T3) => {
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- const group = new T3.Group();
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+ const group = markKitOrigin2(new T3.Group(), { owner: "game-floorplan-three", kind: "furniture", id: name });
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  group.name = name;
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  const mats = /* @__PURE__ */ new Map();
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  for (const p of parts) {