@adatechnology/game-floorplan-three 0.10.1 → 0.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-Y3Y7NYOL.js → chunk-JZQA7G63.js} +4 -3
- package/dist/chunk-JZQA7G63.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.global.js +4 -2
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +1 -1
- package/dist/{testing-BK7QmoUq.d.ts → testing-DWLAejq6.d.ts} +117 -6
- package/dist/testing.d.ts +2 -2
- package/dist/testing.js +1 -1
- package/package.json +10 -10
- package/dist/chunk-Y3Y7NYOL.js.map +0 -1
package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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-
import { R as RoomRects, T as Three, H as HouseRendererOptions, a as HouseRenderer, b as HouseRecord } from './testing-
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export { A as AreaContext, B as BuildOptions, D as DEFAULT_SPECIMENS, c as Damageable, F as FLOORPLAN_AREA_ID, d as FloorplanEngineLike, e as FloorplanTestOptions, f as House, g as HouseBoxCollider, h as HouseFurnitureCollider, i as HouseInteractable, j as HouseInteractives, k as HousePart, l as HousePlan, m as HousePoint, n as HouseTargetOptions, L as LightingOptions, M as Messages, S as SPECIMEN_AT, o as SpecimenDef, p as TemplateGroup, q as Translate, r as buildSpecimenMeshes, s as createFloorplanTestModule, t as createHouseScenarios, u as createTranslator, v as en, w as locales, x as ptBR, y as specimenSpec } from './testing-
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import { R as RoomRects, T as Three, H as HouseRendererOptions, a as HouseRenderer, b as HouseRecord } from './testing-DWLAejq6.js';
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export { A as AreaContext, B as BuildOptions, D as DEFAULT_SPECIMENS, c as Damageable, F as FLOORPLAN_AREA_ID, d as FloorplanEngineLike, e as FloorplanTestOptions, f as House, g as HouseBoxCollider, h as HouseFurnitureCollider, i as HouseInteractable, j as HouseInteractives, k as HousePart, l as HousePlan, m as HousePoint, n as HouseTargetOptions, L as LightingOptions, M as Messages, S as SPECIMEN_AT, o as SpecimenDef, p as TemplateGroup, q as Translate, r as buildSpecimenMeshes, s as createFloorplanTestModule, t as createHouseScenarios, u as createTranslator, v as en, w as locales, x as ptBR, y as specimenSpec } from './testing-DWLAejq6.js';
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import { DestructionEvent, DestructionWorld } from '@adatechnology/game-destruction';
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import { DestructibleSpec, WarmUpProbes } from '@adatechnology/game-contracts';
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import * as THREE_NS from 'three';
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package/dist/index.global.js
CHANGED
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@@ -1,3 +1,4 @@
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"use strict";
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var GameFloorplanThree = (() => {
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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@@ -20632,7 +20633,8 @@ uniform mat4 uNodes[${nodes.length}]; attribute float aNodeIndex; attribute vec3
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l.push(it);
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};
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root.updateMatrixWorld(true);
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root.traverse((
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root.traverse((o0) => {
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const o = o0;
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if (o.isMesh && o.userData.ranges) {
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const nv = o.geometry.attributes.position.count;
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for (const f of o.userData.ranges) add(f.id, { mesh: o, v0: f.v0, v1: f.v1, i0: f.i0, i1: f.i1, whole: f.v0 === 0 && f.v1 === nv });
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@@ -21127,7 +21129,7 @@ uniform mat4 uNodes[${nodes.length}]; attribute float aNodeIndex; attribute vec3
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return { center: local(chip.center), along: a, up: u };
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}
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function newView(hostId) {
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const items = structure.meshesOf(hostId).filter((it) => it.mesh);
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const items = structure.meshesOf(hostId).filter((it) => !!it.mesh);
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if (!items.length) return null;
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const parts = [hostId, ...riders(hostId)].filter((id) => structure.byId.get(id) && specOf(id)?.units);
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const mask = maskOf(hostId, parts), core = maskOf(hostId, parts);
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