@adatechnology/game-floorplan-three 0.1.1 → 0.2.1

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package/MIGRATION.md CHANGED
@@ -114,5 +114,5 @@ All the texts the house shows are in `locales` (`en`, `pt-BR`): `prompt.*` (E: a
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  ## What is not here
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- - `AdaptadorInterativos` (plan to objects of the interactables kit) is game code by its own header. The `interactives` option takes the adapter from the game.
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+ - `AdaptadorInterativos` (plan to objects of the interactables kit) lives in `@adatechnology/game-floorplan-interactables` (spec 001, question 5) and is the default of the `interactives` option; a game can still inject its own with `interactives.adapter`.
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  - The globals of the page (`Moveis3DSDK`, `FrotaLeve`, `Reflector`...) are options now.
package/README.md CHANGED
@@ -81,7 +81,7 @@ navigator.blocked(x, z, floor) // 1 blocked, 0 free, -1 use the ground grid
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  | `fleet` | cars (`game-vehicles-fleet`) |
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  | `reflector` | `THREE.Reflector` for the mirrors |
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  | `props` | `game-props3d` (default: the package's dependency) |
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- | `interactives` | `{ GameInteractables, GameInteractablesHousehold, GameInteractablesThree, adapter }`: the interactable kit in place of the static furniture. The adapter (plan to kit objects) is game code, not part of this package. |
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+ | `interactives` | `{ GameInteractables, GameInteractablesHousehold, GameInteractablesThree, adapter?, adapterOptions? }`: the interactable kit in place of the static furniture. The adapter (plan to kit objects) is `@adatechnology/game-floorplan-interactables` by default; `adapter` injects a game's own (an object with `plan`/`add`/`createWorld`/`blockedOf`, or a factory with `create()`), `adapterOptions` goes to `create()` (registries, `seedKey`, texts). |
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  | `vegetation` | `{ GameVegetation: { ...core, ...three }, GameVegetationSpecies }` |
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  | `textures`, `atlas`, `materials` | the app's replacements |
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  | `seedKey` | maps an id of the plan to the key its seeded draws use (to reproduce a scene drawn with other ids) |
package/dist/index.d.ts CHANGED
@@ -50,7 +50,7 @@ interface HouseRendererOptions {
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  destruction?: any;
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  /** `createDestructionRenderer(THREE, { scene, world })` of `@adatechnology/game-destruction-three`: draws fracture, collapse, fragments, spalls and the rebar cage on the house's meshes. */
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  destructionRenderer?: any;
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- /** The interactables kit, injected: `{ GameInteractables, GameInteractablesHousehold, GameInteractablesThree, adapter, locale, region, items, effects, camera, onEvent, onSeat }`. */
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+ /** The interactables kit, injected: `{ GameInteractables, GameInteractablesHousehold, GameInteractablesThree, adapter (optional), adapterOptions, locale, region, items, effects, camera, onEvent, onSeat }`. */
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  interactives?: any;
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  /** The vegetation packages, injected: `{ GameVegetation, GameVegetationSpecies }`. */
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  vegetation?: any;