@adatechnology/game-floorplan-structure 2.1.0 → 2.1.2

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@@ -4580,6 +4580,7 @@ var GameFloorplanStructure = (() => {
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  floor: 60
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  }
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  },
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+ ricochetDeg: 12,
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  hitDebris: "chips",
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  breakDebris: "dust",
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  visual: { innerColor: 10197652 },
@@ -4611,6 +4612,7 @@ var GameFloorplanStructure = (() => {
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  0.04,
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  0.12
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  ],
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+ ricochetDeg: 10,
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  hitDebris: "chips",
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  breakDebris: "dust",
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  visual: { innerColor: 12085567 },
@@ -4668,6 +4670,7 @@ var GameFloorplanStructure = (() => {
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  0.06,
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  0.3
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  ],
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+ ricochetDeg: 15,
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  hitDebris: "chips",
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  breakDebris: "dust",
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  visual: { innerColor: 9407364 },
@@ -5096,6 +5099,7 @@ var GameFloorplanStructure = (() => {
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  0.03,
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  0.15
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  ],
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+ ricochetDeg: 8,
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  hitDebris: "chips",
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  breakDebris: "dust",
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  thermal: {
@@ -5195,6 +5199,7 @@ var GameFloorplanStructure = (() => {
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  0.02,
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  0.08
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  ],
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+ ricochetDeg: 8,
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  hitDebris: "chips",
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  breakDebris: "dust",
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  thermal: {
@@ -5289,6 +5294,7 @@ var GameFloorplanStructure = (() => {
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  0.05,
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  0.15
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  ],
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+ ricochetDeg: 15,
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  hitDebris: "chips",
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  breakDebris: "chips",
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  thermal: {
@@ -5314,6 +5320,7 @@ var GameFloorplanStructure = (() => {
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  0.04,
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  0.12
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  ],
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+ ricochetDeg: 12,
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  hitDebris: "chips",
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  breakDebris: "chips",
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  thermal: {