@adatechnology/game-floorplan-structure 1.2.3 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +7 -1
- package/dist/index.global.js +390 -29
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +20 -2
- package/dist/index.js.map +1 -1
- package/package.json +5 -5
package/dist/index.d.ts
CHANGED
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@@ -483,6 +483,12 @@ declare const PILE_AREA = 9;
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* usual ranges of NBR 6118; the minimum for C25 is 0.15%).
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*/
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declare const REBAR_RATIOS: Readonly<Record<'beam' | 'slab' | 'roof' | 'stair', number>>;
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/** The cage of a concrete beam or pillar (four bars in a small section, an NBR 6118 minimum) and the blocks a shot or a blow knocks out of its concrete. */
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487
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declare const MEMBER_CAGE: {
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spacing: number;
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diameter: number;
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unit: number;
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};
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/**
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* The structure as a `DestructibleSpec` in the space of the house (x = u, y = height, z = v; the ground is y = 0), one box per part and a terrain slab
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* that anchors it. Capacities are sized from the loads at rest, as a designer would: a house stands whole, holds the loss of one pillar or bearing wall
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@@ -1155,4 +1161,4 @@ declare const towerLocales: {
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declare const version = "0.1.0";
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-
export { CONSTRUCTIONS, CONSTRUCTION_SYSTEMS, CORE_DEFAULTS, CURTAIN_DEFAULTS, type ChaletOptions, type Chimney, type Construction, type ConstructionBuild, type ConstructionBuilder, type ConstructionSystem, type ConstructionSystemDef, type CoreOptions, type CurtainWallOptions, DAMPER_DEFAULTS, DENSITY, type DamperOptions, type DestructibleSpecOptions, FLAT_ROOF_DEFAULTS, type FlatRoofOptions, type FoundationType, GROUND, MECHANICAL_DEFAULTS, type MechanicalFloorOptions, type Opening, PILE_AREA, PILE_DEFAULTS, PLATE_DEFAULTS, PUNCHED_DEFAULTS, type PartRole, type PileDesign, type PlanContext, type PlateOptions, type PlateRect, type PlateStrip, type PunchedFacadeOptions, RAFT_THICKNESS, REBAR_RATIOS, ROOF_COVERINGS, type Rect, type Roof, type RoofCoveringDef, type RoofPane, type RoofShape, SKYSCRAPER_DEFAULTS, SKYSCRAPER_MAX_STOREYS, SLAB_PANEL_DEFAULTS, type ShackOptions, type SkyscraperLayout, type SkyscraperOptions, type SkyscraperPreset, type SlabPanelOptions, type SourceDoor, type SourceWall, type SourceWindow, type StoreyContext, type StoreyKind, type StripFill, type StripFiller, type StripId, type Structure, type StructureExtras, type StructureOptions, type StructurePackOptions, type StructurePart, type StructureSource, type Support, TOWER_DEFAULTS, type TankPlanOptions, type TankPlatform, type Tent, type TowerGeometry, type TowerMechanicalOptions, type TowerOptions, type TowerPlanOptions, type TowerPlate, type WallDetail, type WallMaterials, type WallSpecimenOptions, type WaterTank, type WoodFrameOptions, addCore, addCurtainWall, addFlatRoof, addMechanicalFloor, addPunchedFacade, addTunedMassDamper, applySlabPanels, beamDepthFor, beamSpan, buildSkyscraper, buildStructure, buildTower, buildWallSpecimen, campConstruction, chaletConstruction, constructionOfSystem, coreSize, damperMass, exteriorWindows, logCabinConstruction, masonryConstruction, mechanicalStoreys, pilesFor, planToSpace, planWaterTank, register, registerConstruction, registerConstructionSystem, registerRoofCovering, resolveSlabPanels, shackConstruction, skyscraperLayout, slabPanelView, slabPanelsOf, splitStrip, storeyKinds, stripDoor, structureLayer, toDestructibleSpec, towerFloors, towerLocales, towerPlate, towerWater, version, windExposureOf, woodFrameConstruction };
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1164
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+
export { CONSTRUCTIONS, CONSTRUCTION_SYSTEMS, CORE_DEFAULTS, CURTAIN_DEFAULTS, type ChaletOptions, type Chimney, type Construction, type ConstructionBuild, type ConstructionBuilder, type ConstructionSystem, type ConstructionSystemDef, type CoreOptions, type CurtainWallOptions, DAMPER_DEFAULTS, DENSITY, type DamperOptions, type DestructibleSpecOptions, FLAT_ROOF_DEFAULTS, type FlatRoofOptions, type FoundationType, GROUND, MECHANICAL_DEFAULTS, MEMBER_CAGE, type MechanicalFloorOptions, type Opening, PILE_AREA, PILE_DEFAULTS, PLATE_DEFAULTS, PUNCHED_DEFAULTS, type PartRole, type PileDesign, type PlanContext, type PlateOptions, type PlateRect, type PlateStrip, type PunchedFacadeOptions, RAFT_THICKNESS, REBAR_RATIOS, ROOF_COVERINGS, type Rect, type Roof, type RoofCoveringDef, type RoofPane, type RoofShape, SKYSCRAPER_DEFAULTS, SKYSCRAPER_MAX_STOREYS, SLAB_PANEL_DEFAULTS, type ShackOptions, type SkyscraperLayout, type SkyscraperOptions, type SkyscraperPreset, type SlabPanelOptions, type SourceDoor, type SourceWall, type SourceWindow, type StoreyContext, type StoreyKind, type StripFill, type StripFiller, type StripId, type Structure, type StructureExtras, type StructureOptions, type StructurePackOptions, type StructurePart, type StructureSource, type Support, TOWER_DEFAULTS, type TankPlanOptions, type TankPlatform, type Tent, type TowerGeometry, type TowerMechanicalOptions, type TowerOptions, type TowerPlanOptions, type TowerPlate, type WallDetail, type WallMaterials, type WallSpecimenOptions, type WaterTank, type WoodFrameOptions, addCore, addCurtainWall, addFlatRoof, addMechanicalFloor, addPunchedFacade, addTunedMassDamper, applySlabPanels, beamDepthFor, beamSpan, buildSkyscraper, buildStructure, buildTower, buildWallSpecimen, campConstruction, chaletConstruction, constructionOfSystem, coreSize, damperMass, exteriorWindows, logCabinConstruction, masonryConstruction, mechanicalStoreys, pilesFor, planToSpace, planWaterTank, register, registerConstruction, registerConstructionSystem, registerRoofCovering, resolveSlabPanels, shackConstruction, skyscraperLayout, slabPanelView, slabPanelsOf, splitStrip, storeyKinds, stripDoor, structureLayer, toDestructibleSpec, towerFloors, towerLocales, towerPlate, towerWater, version, windExposureOf, woodFrameConstruction };
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