@adatechnology/game-destruction-three 0.7.0 → 0.7.2

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package/dist/index.js CHANGED
@@ -2790,54 +2790,8 @@ var Renderer = class {
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  };
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  // src/audio/recipes.ts
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- import { DISTANCE_CURVES } from "@adatechnology/game-audio";
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- var ATTACK = 2e-3;
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- var lengthOf = (d, attack) => {
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- if (typeof d === "number") return attack + d;
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- if (Array.isArray(d)) return [attack + d[0], attack + d[1]];
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- return { ...d, add: (d.add ?? 0) + attack };
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- };
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- var envelope = (attack) => [
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- [0, 1e-4, "set", "fixed"],
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- [attack, 1, "exp"],
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- ["1d", 1e-4, "exp", "fixed"]
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- ];
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- function noise(o) {
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- const a = o.a ?? ATTACK;
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- const over = typeof o.d === "number" ? o.d : 0;
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- return {
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- filters: {
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- mode: "serial",
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- bank: [{ type: o.type ?? "lowpass", frequency: o.f2 === void 0 ? { set: o.f } : { set: o.f, to: o.f2, curve: "exp", over }, q: o.q ?? 0.7 }]
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- },
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- duration: lengthOf(o.d, a),
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- gain: o.vol,
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- ...o.delay === void 0 ? {} : { at: o.delay },
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- ...o.wet === void 0 ? {} : { wet: o.wet },
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- source: { kind: "noise", offset: "random", offsetScale: 1.5, loop: true },
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- envelope: envelope(a)
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- };
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- }
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- function tone(o) {
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- return {
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- source: { kind: "osc", wave: o.wave ?? "sine", frequency: { from: o.f, to: o.f2 ?? "from", curve: "exp", over: "duration" } },
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- duration: lengthOf(o.d, ATTACK),
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- gain: o.vol,
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- ...o.delay === void 0 ? {} : { at: o.delay },
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- ...o.wet === void 0 ? {} : { wet: o.wet },
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- envelope: envelope(ATTACK)
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- };
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- }
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- var many = (count, make) => Array.from({ length: count }, make);
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- var scene = (id, layers, line, vars) => ({
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- id,
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- bus: "world",
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- pan: true,
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- layers,
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- falloff: DISTANCE_CURVES.art_scene,
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- ...vars ? { vars } : {},
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- sources: [`cena:${line}`]
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- });
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+ import { DISTANCE_CURVES, sceneMany as many, sceneNoise as noise, sceneRecipe, sceneTone as tone } from "@adatechnology/game-audio";
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+ var scene = (id, layers, line, vars) => sceneRecipe(id, layers, line, vars ? { vars } : {});
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  var boomLayers = (big) => [
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  noise({ f: 1200, f2: 120, d: 1.8, vol: 2, wet: 1.2 }),
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  tone({ f: 65, f2: 24, d: 1, vol: 1.8 }),