@adatechnology/game-crowd 0.4.2 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-crowd",
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-
"version": "0.4.
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"version": "0.4.3",
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"license": "MIT",
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"description": "Any crowd as a struct of arrays, pure and seeded: relevance bands, perception by sight, hearing and smell, a sliced flow field, separation, attack slots, chain alerts, doors, piles against walls, abilities as type traits, corpses, population and migration; civilians, herds and flocks; a bridge to game-infection. A literal port of the team game horde. Knows nothing about any game.",
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"keywords": [
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@@ -39,8 +39,8 @@
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"dist"
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],
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"dependencies": {
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"@adatechnology/game-characters": "^0.2.
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"@adatechnology/game-contracts": "^0.
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"@adatechnology/game-characters": "^0.2.12",
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"@adatechnology/game-contracts": "^0.26.0"
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},
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"devDependencies": {
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"@types/node": "^22.10.7",
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@@ -48,8 +48,8 @@
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"typescript": "^5.7.3",
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"vitest": "^3.2.4",
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"@adatechnology/game-animals": "^0.1.0",
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"@adatechnology/game-characters-undead": "^0.3.0",
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"@adatechnology/game-animals-species": "^0.1.0",
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"@adatechnology/game-characters-undead": "^0.3.0",
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"@adatechnology/game-infection": "^0.1.0",
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"@adatechnology/golden-tool": "^0.0.0"
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},
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