@adatechnology/game-crowd-three 0.5.8 → 0.5.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +3 -1
- package/dist/index.global.js.map +1 -1
- package/package.json +8 -8
package/dist/index.global.js
CHANGED
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@@ -1520,7 +1520,7 @@ var GameCrowdThree = (() => {
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var POSE_CLIPS = pose_clips_default.clips;
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var POSE_CLIP_LOCALES = pose_clips_default.locales;
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-
// ../game-audio/dist/chunk-
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1523
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+
// ../game-audio/dist/chunk-BUYBYP4L.js
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var DISTANCE_CURVES = {
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/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
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@@ -1698,6 +1698,8 @@ var GameCrowdThree = (() => {
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["revolver_38_357", 2, "sfx_pistol"],
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["revolver_44_50ae", 3, "sfx_pistol"],
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["smg_9mm_auto", 1, "sfx_pistol"],
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+
["launcher_40mm", 2],
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+
["rocket_launch", 2],
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["shotgun_12", 1, "sfx_shotgun"],
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["rifle_5_56", 1, "sfx_rifle"],
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["rifle_7_62x39", 1, "sfx_rifle"],
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