@adatechnology/game-crowd-three 0.5.5 → 0.5.7

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@@ -1520,7 +1520,7 @@ var GameCrowdThree = (() => {
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  var POSE_CLIPS = pose_clips_default.clips;
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  var POSE_CLIP_LOCALES = pose_clips_default.locales;
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- // ../game-audio/dist/chunk-C2K7XN2K.js
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+ // ../game-audio/dist/chunk-UUWKSG4J.js
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  var DISTANCE_CURVES = {
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  /** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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  game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
@@ -2978,7 +2978,7 @@ var GameCrowdThree = (() => {
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  };
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  var BODY_FOLEY_SET_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
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- // ../game-shapes/dist/chunk-M5N2SHNL.js
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+ // ../game-shapes/dist/chunk-FZQTELDQ.js
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  function canonicalJson(value) {
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  if (value === null) return "null";
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  if (typeof value === "number") return Object.is(value, -0) ? "-0" : Number.isFinite(value) ? String(value) : JSON.stringify(String(value));
@@ -3854,17 +3854,19 @@ var GameCrowdThree = (() => {
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  if (p2.prevZ) p2.prevZ.nextZ = p2.nextZ;
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  if (p2.nextZ) p2.nextZ.prevZ = p2.prevZ;
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  }
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- function Node(i, x, y) {
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- this.i = i;
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- this.x = x;
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- this.y = y;
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- this.prev = null;
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- this.next = null;
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- this.z = 0;
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- this.prevZ = null;
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- this.nextZ = null;
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- this.steiner = false;
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- }
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+ var Node = class {
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+ constructor(i, x, y) {
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+ this.i = i;
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+ this.x = x;
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+ this.y = y;
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+ this.prev = null;
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+ this.next = null;
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+ this.z = 0;
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+ this.prevZ = null;
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+ this.nextZ = null;
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+ this.steiner = false;
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+ }
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+ };
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  function signedArea(data, start, end, dim) {
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  let sum = 0;
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  for (let i = start, j = end - dim; i < end; i += dim) {