@adatechnology/game-crowd-three 0.3.6 → 0.3.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +8 -5
- package/dist/index.global.js.map +1 -1
- package/package.json +13 -13
package/dist/index.global.js
CHANGED
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@@ -1741,6 +1741,7 @@ var GameCrowdThree = (() => {
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numbers: defaults_default.numbers
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};
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var clamp = (v, a, b) => v < a ? a : v > b ? b : v;
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+
var NO_TRAITS = {};
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var TAU_APPROX = 6.2832;
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var TURN = 6.28;
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function createCrowd(options) {
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@@ -1833,7 +1834,7 @@ var GameCrowdThree = (() => {
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return list2[0];
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};
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const T = (i) => types[Z.type[i]];
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-
const traits = (i) => T(i).traits ??
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+
const traits = (i) => T(i).traits ?? NO_TRAITS;
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const special = (i) => {
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const tr = traits(i);
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Z.y[i] = 0;
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@@ -2127,7 +2128,7 @@ var GameCrowdThree = (() => {
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if (Z.attackTimer[i] > 0) return;
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Z.attackTimer[i] = N.attackEvery;
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const C = T(i);
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-
const tr = C.traits ??
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+
const tr = C.traits ?? NO_TRAITS;
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if (tr.heavySwing && R() < tr.heavySwing.chance) {
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Z.state[i] = STATE.SWING;
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Z.stateTimer[i] = tr.heavySwing.windUp;
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@@ -2264,7 +2265,7 @@ var GameCrowdThree = (() => {
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};
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const ability = (i, d, dx, dz, tdt, b, alive) => {
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const C = T(i);
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-
const tr = C.traits ??
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+
const tr = C.traits ?? NO_TRAITS;
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const st = Z.state[i];
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const P = target;
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if (st === STATE.DORMANT) {
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@@ -2573,7 +2574,7 @@ var GameCrowdThree = (() => {
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Z.band[i] = b;
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B[b]++;
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const C = T(i);
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-
const tr = C.traits ??
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+
const tr = C.traits ?? NO_TRAITS;
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if (Z.state[i] === STATE.STUNNED) {
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Z.stateTimer[i] -= dt;
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if (Z.stateTimer[i] <= 0) Z.state[i] = STATE.CHASE;
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@@ -6520,7 +6521,9 @@ var GameCrowdThree = (() => {
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shoulder: [0.16, -0.36, 0.18],
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upper: 0.32,
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fore: 0.3,
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-
reachShift: 0.
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+
reachShift: 0.42,
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reachBend: [1.35, 0.95],
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elbowView: [[0.96, -0.26, -0.06], null],
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wrist: 0.07,
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elbowPole: [0.45, -1, 0.2],
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shoulderLeft: [-0.07, -0.46, 0.18],
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