@adatechnology/game-crowd-three 0.3.0 → 0.3.2

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@@ -46,6 +46,13 @@ var GameCrowdThree = (() => {
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  legRBroken: 256,
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  jaw: 512
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  };
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+ var KIT_ORIGIN_KEY = "kitOrigin";
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+ function markKitOrigin(object2, origin) {
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+ const node = object2;
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+ node.userData = node.userData ?? {};
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+ node.userData[KIT_ORIGIN_KEY] = { ...origin };
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+ return object2;
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+ }
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  // ../game-characters/dist/index.js
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  var __defProp2 = Object.defineProperty;
@@ -6490,7 +6497,17 @@ var GameCrowdThree = (() => {
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  fem: false,
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  life: 1,
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  hs: "short",
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- hair: "2a1e16"
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+ hair: "2a1e16",
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+ pose: {
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+ armL: 0,
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+ armR: 0,
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+ elbL: -0.12,
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+ elbR: -0.12,
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+ armOut: 0.11,
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+ lean: 0.04,
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+ headX: 0,
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+ headZ: 0
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+ }
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  },
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  shirtColor: "3d5a73"
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  };
@@ -6517,7 +6534,7 @@ var GameCrowdThree = (() => {
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  },
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  stances: {
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  relaxed: {
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- R: { p: [0.2, -0.2, -0.36], r: [0.2, 1.45, -0.4], grip: 0.35 },
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+ R: { p: [0.2, -0.22, -0.36], r: [0.05, 1.57, -0.05], grip: 0.2 },
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  L: "mirror"
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  },
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  fists: {
@@ -6548,7 +6565,7 @@ var GameCrowdThree = (() => {
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  var now = () => typeof performance === "undefined" ? Date.now() : performance.now();
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  function createCrowdRenderer(three, options) {
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  const { crowd } = options;
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- const group = new three.Group();
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+ const group = markKitOrigin(new three.Group(), { owner: "game-crowd-three", kind: "person" });
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  group.name = "crowd";
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  const time = { value: 0 };
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  const eyes = crowd.pack.types.map((type) => type.eye ?? null);