@adatechnology/game-contracts 0.6.0 → 0.7.0
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- package/dist/index.d.ts +8 -0
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -854,6 +854,14 @@ interface TestableItem {
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animations?: AnimationClipSpec[];
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/** Can be grabbed and thrown. */
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movable?: boolean;
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857
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+
/**
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858
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* A picture of the item for menus, search results and the label of the aimed item: the URL of an image (an SVG silhouette is drawn in the text colour, so give it one colour with
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859
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* the tones as opacity) or the SVG markup itself (starts with `<svg`). Optional: an item without one shows its name only.
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860
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* The room draws it as a CSS mask, so a URL on another origin needs CORS headers (or must be same-origin), and the host must trust the URL: it is loaded as given, not sanitized.
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861
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*/
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thumbnail?: string;
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/** Author and licence of the thumbnail, shown as the tooltip of the picture in the inspector (e.g. `Skoll, CC BY 3.0`). */
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864
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thumbnailCredit?: string;
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}
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/** A scripted check a module brings: the host calls `run` with its own context (the test room passes a `ScenarioContext`). */
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interface ModuleScenario<Context = unknown> {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-contracts",
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-
"version": "0.
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+
"version": "0.7.0",
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"license": "MIT",
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"description": "The contracts every game module depends on, and nothing else: destruction (parts, hits, events, DestructibleImpl), weapons (shots), fluids (containers, item uses), item animations and the TestableModule a module hands the test room. Types plus tiny checkers, no runtime dependencies.",
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"keywords": [
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