@adatechnology/game-contracts 0.26.0 → 0.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +12 -1
- package/dist/index.global.js +4 -0
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +4 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1577,6 +1577,12 @@ interface MuzzlePose {
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}
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/** Read by the host at each shot; null while the tool in the hands has no muzzle (a knife, a bare hand). */
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type MuzzleSource = () => MuzzlePose | null;
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/**
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* The layer of what the first-person view draws over the world (three.js `Object3D.layers`): the tool in the hands and the arms that hold it. A host with a first-person view draws
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* the world without this layer, then this layer alone over it with the depth cleared and its own field of view (`ModuleHost.setViewmodelFov`), as shooters draw the weapon in the hands:
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* it never goes into a wall, and the gun and the arms are framed by the lens chosen for them. Seen from outside (third person) nothing is on it.
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*/
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declare const FIRST_PERSON_LAYER = 9;
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/** How a hand turns something round in strokes (a screw cap, a tap handle, a knob): what `twistStroke` answers for one moment of the turning. */
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interface TwistStroke {
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@@ -2596,6 +2602,11 @@ interface ModuleHost {
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* muzzle of the model and not at a guess in front of the eye. Pass null (or call the returned function) to let go. A host that draws no shot effects leaves it out.
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*/
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setMuzzleSource?(source: MuzzleSource | null): () => void;
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/**
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* The field of view, degrees vertical, the host draws `FIRST_PERSON_LAYER` with in first person (the lens of the tool in the hands); null goes back to the view's own. A host that draws
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* no first-person layer leaves it out.
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*/
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setViewmodelFov?(degrees: number | null): void;
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/**
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* Where the player's body holds a tool now (world space), in every view (the weapon is the body's own): `position` is the pocket of the right shoulder a stock rests on, `quaternion` turns
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* to the aim (-z the aim, x right, y up, as a camera). A module draws the tool there at its real size. Null for a host with no body (the module puts the same pocket under the camera's eye);
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@@ -2911,4 +2922,4 @@ declare function footprintBlocker(object: FootprintObject | (() => FootprintObje
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/** @deprecated Import it from `@adatechnology/game-contracts/testing`. */
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declare const resetWarnOnce: () => void;
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-
export { type ActionControl, type AnimationClipSpec, type AnimationEventSpec, type AnimationKey, type AnimationPose, type AreaPlacement, type AudioListener, type AudioSink, BLOW_IDS, BODY_FOLEY_IDS, BODY_SOUND_IDS, type BallisticExtras, type BenchChange, type BenchDeclaration, type BenchReport, type BenchSheet, type BlastImpulseOptions, type BlastOptions, type BlastReport, type BlastShove, type BlastShoveOptions, type BlastSource, type BlowId, type BlowTarget, type BodyFoleyId, type BodyRegion, type BodySlot, type BodySoundId, type BooleanControl, type BusyOptions, type BusySink, type BusyTask, type CategorizedOptions, type CategorizedReport, type CategoryDef, type CategoryOptions, type CategoryRegistry, type ChainDelay, type CheckOptions, type CheckSpecOptions, type ChoiceControl, type ChoiceOption, type ConfinementOptions, type ContainerSpec, type ContractChecker, type ContractContext, type ControlPatch, type ControlValue, type CostOptions, type Crack, DEFAULT_BLAST_IMPULSE, DEFAULT_BLAST_SHOVE, DEFAULT_ENVIRONMENT, DEFAULT_IGNITION_RULES, DEFAULT_SURFACE, DEFERRED_PRIORITY, DEFERRED_QUEUE_ID, type DamageStage, type DamageType, type DebrisKind, type DeepPartial, type DeferredQueue, type DeferredQueueOptions, type DeferredQueueReport, type Dent, type DestructibleImpl, type DestructibleSpec, type DestructionEvent, type DestructionEventType, type EffectHandle, type EffectRequest, type EffectSink, type Enclosure, type EnclosureBox, type EnvironmentBus, type EnvironmentKey, type EnvironmentState, type ExplosionChain, FOOTSTEP_SOUND_IDS, FRAGMENT_COVER, FRAME_PHASES, type FluidKind, type Footprint, type FootprintObject, type FootstepSoundId, type FractureStyle, type Fragment, type FragmentHitOptions, type FragmentMark, type FrameOptions, type FramePhase, GAIT_IDS, type GaitId, type GroundLayout, type GroundZone, HEAVY_LANDING_SPEED, type HandPose, type HandTargetSource, type HandTargets, type Hit, type HitIgnition, type HitResult, type Hole, type HostEvent, type HostGraphics, type HostReach, type HostTool, type HostToolAttachment, IMPACT_CONTRACT, type IgnitionRules, type ImpactContract, type ItemAnimationContract, type ItemSeat, type ItemSounds, type ItemUseDef, type JointKind, type JointSpec, type JointState, KIT_ORIGIN_KEY, KNOCKED_DOWN_ANGLE, KNOCK_CHEST, KNOCK_DOWN_SPEED, type KitOrigin, type Knock, LANDING_IDS, LAND_SOUND_IDS, type LandSoundId, type LandingId, type LiquidId, type LoopHandle, MATERIAL_SURFACES, MISSING_BITS, type MaterialId, type ModuleArea, type ModuleBench, type ModuleControl, type ModuleHost, type ModuleItemFluid, type ModuleItemSeal, type ModuleLayer, type ModuleMetric, type ModuleScenario, type ModuleView, type MuzzlePose, type MuzzleSource, type NumberControl, type ObjectState, type PartBreach, type PartShape, type PartSpec, type PartState, type PartStatus, type PartUnits, type PileSpec, type PlayerState, type Quat, type RayHit, type Reinforcement, STAGE_EVENT, SURFACE_IDS, SWING_LEAD_SECONDS, type SealBlock, type SealSpec, type SealState, type SegmentKind, type ShelterOptions, type Shot, type SoilLayer, type SoilProfile, type SoilState, type SoundHandle, type SoundRequest, type SpecReport, type StructureRole, type SurfaceId, type SurfaceLayer, type SurfaceRay, type SurfaceRayHit, TOOL_CLIP, TWIST_LIFT, type TensionRebar, type TestableItem, type TestableModule, type Thumbnail, type ToolAnimationStep, type ToolAnimator, type ToolClipId, type ToolClipPlayer, type ToolClipPlayerOptions, type ToolClipSet, type ToolCommand, type ToolCommandResult, type ToolKind, type ToolRig, type TunedMassDamper, type TwistOptions, type TwistStroke, type UnmarkedDrawing, type Use, type Vec3, type WarmUpProbes, type WindExposure, type WindState, applyPatches, blastBodySpeed, blastShove, bodyImpulse, bodyMass, checkAnimation, checkBench, checkCategorized, checkDeferredQueue, checkDestructible, checkHit, checkSpec, checkToolClips, createEnvironmentBus, createToolClipPlayer, deepMerge, defineCategories, fillFactor, footprintBlocker, footstepSoundId, hitSoundId, ignitionChance, isSurfaceId, kitOriginOf, knockOf, landSoundId, launchBody, leadClipEvents, markKitOrigin, mergeById, removeIds, resetWarnOnce, resolveEntry, resolveIgnitionRules, sampleClip, scaleClip, sealBlock, sealOpener, shotExtras, shotToHit, sideOnImpulse, sparkTargetFactor, stepKnock, surfaceOfMaterial, swingSoundId, takeLaunch, toolAnimationStep, twistStroke, unmarkedDrawings, useToHit };
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+
export { type ActionControl, type AnimationClipSpec, type AnimationEventSpec, type AnimationKey, type AnimationPose, type AreaPlacement, type AudioListener, type AudioSink, BLOW_IDS, BODY_FOLEY_IDS, BODY_SOUND_IDS, type BallisticExtras, type BenchChange, type BenchDeclaration, type BenchReport, type BenchSheet, type BlastImpulseOptions, type BlastOptions, type BlastReport, type BlastShove, type BlastShoveOptions, type BlastSource, type BlowId, type BlowTarget, type BodyFoleyId, type BodyRegion, type BodySlot, type BodySoundId, type BooleanControl, type BusyOptions, type BusySink, type BusyTask, type CategorizedOptions, type CategorizedReport, type CategoryDef, type CategoryOptions, type CategoryRegistry, type ChainDelay, type CheckOptions, type CheckSpecOptions, type ChoiceControl, type ChoiceOption, type ConfinementOptions, type ContainerSpec, type ContractChecker, type ContractContext, type ControlPatch, type ControlValue, type CostOptions, type Crack, DEFAULT_BLAST_IMPULSE, DEFAULT_BLAST_SHOVE, DEFAULT_ENVIRONMENT, DEFAULT_IGNITION_RULES, DEFAULT_SURFACE, DEFERRED_PRIORITY, DEFERRED_QUEUE_ID, type DamageStage, type DamageType, type DebrisKind, type DeepPartial, type DeferredQueue, type DeferredQueueOptions, type DeferredQueueReport, type Dent, type DestructibleImpl, type DestructibleSpec, type DestructionEvent, type DestructionEventType, type EffectHandle, type EffectRequest, type EffectSink, type Enclosure, type EnclosureBox, type EnvironmentBus, type EnvironmentKey, type EnvironmentState, type ExplosionChain, FIRST_PERSON_LAYER, FOOTSTEP_SOUND_IDS, FRAGMENT_COVER, FRAME_PHASES, type FluidKind, type Footprint, type FootprintObject, type FootstepSoundId, type FractureStyle, type Fragment, type FragmentHitOptions, type FragmentMark, type FrameOptions, type FramePhase, GAIT_IDS, type GaitId, type GroundLayout, type GroundZone, HEAVY_LANDING_SPEED, type HandPose, type HandTargetSource, type HandTargets, type Hit, type HitIgnition, type HitResult, type Hole, type HostEvent, type HostGraphics, type HostReach, type HostTool, type HostToolAttachment, IMPACT_CONTRACT, type IgnitionRules, type ImpactContract, type ItemAnimationContract, type ItemSeat, type ItemSounds, type ItemUseDef, type JointKind, type JointSpec, type JointState, KIT_ORIGIN_KEY, KNOCKED_DOWN_ANGLE, KNOCK_CHEST, KNOCK_DOWN_SPEED, type KitOrigin, type Knock, LANDING_IDS, LAND_SOUND_IDS, type LandSoundId, type LandingId, type LiquidId, type LoopHandle, MATERIAL_SURFACES, MISSING_BITS, type MaterialId, type ModuleArea, type ModuleBench, type ModuleControl, type ModuleHost, type ModuleItemFluid, type ModuleItemSeal, type ModuleLayer, type ModuleMetric, type ModuleScenario, type ModuleView, type MuzzlePose, type MuzzleSource, type NumberControl, type ObjectState, type PartBreach, type PartShape, type PartSpec, type PartState, type PartStatus, type PartUnits, type PileSpec, type PlayerState, type Quat, type RayHit, type Reinforcement, STAGE_EVENT, SURFACE_IDS, SWING_LEAD_SECONDS, type SealBlock, type SealSpec, type SealState, type SegmentKind, type ShelterOptions, type Shot, type SoilLayer, type SoilProfile, type SoilState, type SoundHandle, type SoundRequest, type SpecReport, type StructureRole, type SurfaceId, type SurfaceLayer, type SurfaceRay, type SurfaceRayHit, TOOL_CLIP, TWIST_LIFT, type TensionRebar, type TestableItem, type TestableModule, type Thumbnail, type ToolAnimationStep, type ToolAnimator, type ToolClipId, type ToolClipPlayer, type ToolClipPlayerOptions, type ToolClipSet, type ToolCommand, type ToolCommandResult, type ToolKind, type ToolRig, type TunedMassDamper, type TwistOptions, type TwistStroke, type UnmarkedDrawing, type Use, type Vec3, type WarmUpProbes, type WindExposure, type WindState, applyPatches, blastBodySpeed, blastShove, bodyImpulse, bodyMass, checkAnimation, checkBench, checkCategorized, checkDeferredQueue, checkDestructible, checkHit, checkSpec, checkToolClips, createEnvironmentBus, createToolClipPlayer, deepMerge, defineCategories, fillFactor, footprintBlocker, footstepSoundId, hitSoundId, ignitionChance, isSurfaceId, kitOriginOf, knockOf, landSoundId, launchBody, leadClipEvents, markKitOrigin, mergeById, removeIds, resetWarnOnce, resolveEntry, resolveIgnitionRules, sampleClip, scaleClip, sealBlock, sealOpener, shotExtras, shotToHit, sideOnImpulse, sparkTargetFactor, stepKnock, surfaceOfMaterial, swingSoundId, takeLaunch, toolAnimationStep, twistStroke, unmarkedDrawings, useToHit };
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package/dist/index.global.js
CHANGED
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@@ -31,6 +31,7 @@ var GameContracts = (() => {
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DEFAULT_SURFACE: () => DEFAULT_SURFACE,
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DEFERRED_PRIORITY: () => DEFERRED_PRIORITY,
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DEFERRED_QUEUE_ID: () => DEFERRED_QUEUE_ID,
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FIRST_PERSON_LAYER: () => FIRST_PERSON_LAYER,
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FOOTSTEP_SOUND_IDS: () => FOOTSTEP_SOUND_IDS,
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FRAGMENT_COVER: () => FRAGMENT_COVER,
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FRAME_PHASES: () => FRAME_PHASES,
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@@ -608,6 +609,9 @@ var GameContracts = (() => {
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return void 0;
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};
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// src/hands.ts
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var FIRST_PERSON_LAYER = 9;
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// src/twist.ts
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var TWIST_LIFT = 0.012;
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var TURNING = 0.7;
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