@adatechnology/game-contracts 0.21.0 → 0.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/index.d.ts +345 -8
- package/dist/index.global.js +304 -3
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +304 -3
- package/dist/index.js.map +1 -1
- package/dist/testing-CJY18EZK.d.ts +9 -0
- package/dist/testing.d.ts +1 -0
- package/dist/testing.js +11 -0
- package/dist/testing.js.map +1 -0
- package/package.json +5 -1
package/dist/index.js
CHANGED
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@@ -16,6 +16,83 @@ function blastShove(blast, target, options = {}) {
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16
16
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return { speed, direction: [direction[0] / length, direction[1] / length, direction[2] / length], distance, falloff };
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17
17
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}
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18
18
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19
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+
// src/blast-knock.ts
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20
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var KNOCK_DOWN_SPEED = 2.5;
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21
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var KNOCKED_DOWN_ANGLE = 1.35;
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22
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var LIE_SECONDS = 1.6;
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23
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var STAND_UP_PER_SPEED = 0.25;
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24
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var FALL_SECONDS = 0.25;
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25
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var RISE_SECONDS = 0.6;
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26
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var GROUND_FRICTION = 7;
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27
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var GRAVITY = 9.81;
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28
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var KNOCK_CHEST = 1.1;
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29
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var CHEST = KNOCK_CHEST;
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30
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var bodyMass = (height, build = 1) => 70 * (height / 1.75) ** 2 * build;
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31
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function knockOf(blast, feet, mass, options) {
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32
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const hit = blastShove(blast, { position: [feet[0], feet[1] + CHEST, feet[2]], mass }, options);
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33
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if (!hit) return void 0;
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34
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const [dx, dy, dz] = hit.direction;
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35
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return { velocity: [dx * hit.speed, Math.max(0, dy * hit.speed), dz * hit.speed], airborne: dy > 0, lying: 0, lieLeft: 0, down: hit.speed >= KNOCK_DOWN_SPEED };
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36
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}
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37
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+
function stepKnock(knock, position, dt, groundAt, alive) {
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38
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const v = knock.velocity;
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39
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position.x += v[0] * dt;
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40
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position.z += v[2] * dt;
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41
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const ground = groundAt(position.x, position.z);
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42
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if (knock.airborne || position.y > ground + 1e-4) {
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43
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v[1] -= GRAVITY * dt;
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position.y += v[1] * dt;
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45
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if (position.y <= ground) {
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position.y = ground;
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v[1] = 0;
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48
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knock.airborne = false;
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49
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}
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50
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} else position.y = ground;
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51
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const horizontal = Math.hypot(v[0], v[2]);
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52
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if (!knock.airborne && horizontal > 0) {
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53
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const slowed = Math.max(0, horizontal - GROUND_FRICTION * dt);
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54
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v[0] *= slowed / horizontal;
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55
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v[2] *= slowed / horizontal;
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56
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}
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57
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const moving = horizontal > 0.05 || knock.airborne;
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58
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if (knock.down) {
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59
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if (moving) knock.lying = Math.min(1, knock.lying + dt / FALL_SECONDS);
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60
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else {
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61
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knock.lying = 1;
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62
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if (alive) {
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63
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knock.lieLeft = knock.lieLeft > 0 ? knock.lieLeft : LIE_SECONDS + Math.hypot(v[0], v[2]) * STAND_UP_PER_SPEED;
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64
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knock.lieLeft -= dt;
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65
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if (knock.lieLeft <= 0) knock.down = false;
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}
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67
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}
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68
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} else if (knock.lying > 0) knock.lying = Math.max(0, knock.lying - dt / RISE_SECONDS);
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69
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return !moving && !knock.down && knock.lying === 0;
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70
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}
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71
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+
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72
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+
// src/impact-cost.ts
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73
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var DEFAULT_COST_READS = 1e4;
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74
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var DEFAULT_COST_CEILING_MS = 50;
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75
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var DEFAULT_COST_ALLOCATION_BYTES = 1024 * 1024;
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76
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var heapUsedBytes = () => {
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77
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const nodeProcess = globalThis.process;
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78
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return nodeProcess?.memoryUsage?.().heapUsed;
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79
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};
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80
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var checkReadCost = ({ name, read, options, problems }) => {
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81
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const reads = options.reads ?? DEFAULT_COST_READS;
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82
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const ceilingMs = options.ceilingMs ?? DEFAULT_COST_CEILING_MS;
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83
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const allocationBytes = options.allocationBytes ?? DEFAULT_COST_ALLOCATION_BYTES;
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84
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if (read() !== read()) problems.push(`${name}() returns a new object on each read: cache it between changes (cost contract)`);
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85
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for (let i = 0; i < reads; i++) read();
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86
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const heapBefore = heapUsedBytes();
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87
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const started = performance.now();
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88
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for (let i = 0; i < reads; i++) read();
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89
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const elapsedMs = performance.now() - started;
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90
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const heapAfter = heapUsedBytes();
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91
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if (elapsedMs > ceilingMs) problems.push(`${name}() took ${elapsedMs.toFixed(1)} ms for ${reads} reads, over the ${ceilingMs} ms ceiling (cost contract)`);
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92
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if (heapBefore !== void 0 && heapAfter !== void 0 && heapAfter - heapBefore > allocationBytes)
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93
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problems.push(`${name}() grew the heap by ${heapAfter - heapBefore} bytes over ${reads} reads, over the ${allocationBytes} byte ceiling (cost contract)`);
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94
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};
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95
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+
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19
96
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// src/impact.ts
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20
97
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var IMPACT_CONTRACT = {
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21
98
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ballistic: { required: ["type", "point", "direction", "energy", "caliber"], optional: ["space", "source"], note: "bullets and pellets: joules and diameter in millimetres" },
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@@ -122,6 +199,15 @@ var checkDestructible = (impl, options = {}) => {
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122
199
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} catch (e) {
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123
200
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problems.push(`reset() threw: ${String(e)}`);
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124
201
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}
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202
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+
if (options.cost) {
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203
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const cost = options.cost === true ? {} : options.cost;
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204
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try {
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205
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checkReadCost({ name: "state", read: () => impl.state(), options: cost, problems });
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206
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checkReadCost({ name: "describe", read: () => impl.describe(), options: cost, problems });
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207
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+
} catch (e) {
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208
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problems.push(`cost measurement threw: ${String(e)}`);
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209
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}
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210
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}
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125
211
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return { ok: problems.length === 0, problems };
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};
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127
213
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@@ -526,6 +612,21 @@ var checkToolClips = (clips, partIds) => {
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526
612
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}
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527
613
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return { ok: problems.length === 0, problems };
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528
614
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};
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615
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+
var leadClipEvents = (clip) => {
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616
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const events = clip.events ?? [];
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617
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if (!events.some((event) => (event.lead ?? 0) > 0)) return clip;
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618
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let floor = 0;
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619
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const led = events.map((event) => {
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620
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const lead = Math.max(0, Math.min(event.t - floor, event.lead ?? 0));
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621
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const t = event.t - lead;
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622
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floor = Math.max(floor, t);
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623
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if (event.lead === void 0) return event;
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624
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const moved = { ...event, t, data: lead > 0 ? { ...event.data, lead } : { ...event.data } };
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625
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delete moved.lead;
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626
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return moved;
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627
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});
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628
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return { ...clip, events: led };
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629
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+
};
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529
630
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var createToolClipPlayer = (options) => {
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530
631
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const { clips, rig, onEvent } = options;
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531
632
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let instances = [];
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@@ -568,7 +669,7 @@ var createToolClipPlayer = (options) => {
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568
669
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}
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569
670
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const found = find(step.clip, step.variant);
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570
671
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if (!found) return;
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571
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-
const clip = step.duration && step.duration > 0 ? scaleClip(found.clip, step.duration) : found.clip;
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672
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+
const clip = leadClipEvents(step.duration && step.duration > 0 ? scaleClip(found.clip, step.duration) : found.clip);
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572
673
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const interval = options.repeatInterval?.() ?? 0.1;
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573
674
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instances = instances.filter((existing) => existing.name !== found.name || existing.delay > 0);
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574
675
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for (let round = 0; round < (step.repeat ?? 1); round++) {
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@@ -597,6 +698,66 @@ var createToolClipPlayer = (options) => {
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597
698
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};
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598
699
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};
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599
700
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701
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+
// src/frame.ts
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702
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+
var FRAME_PHASES = ["input", "fixedSimulate", "lateSimulate", "present", "render", "idle"];
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703
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+
var DEFERRED_QUEUE_ID = {
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704
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+
DESTRUCTION_EVENTS: "destruction.events",
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705
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+
BREACH_PAINT: "floorplan.breach-paint",
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706
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+
AUDIO_VOICES: "audio.voices",
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707
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+
VEHICLE_CREASE: "vehicles.crease"
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708
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+
};
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709
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var DEFERRED_PRIORITY = {
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710
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[DEFERRED_QUEUE_ID.DESTRUCTION_EVENTS]: { priority: 300, phase: "present" },
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711
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+
[DEFERRED_QUEUE_ID.BREACH_PAINT]: { priority: 250, phase: "present" },
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712
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+
[DEFERRED_QUEUE_ID.AUDIO_VOICES]: { priority: 200, phase: "idle", reserveMs: 1 },
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713
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[DEFERRED_QUEUE_ID.VEHICLE_CREASE]: { priority: 100, phase: "idle" }
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714
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+
};
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715
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+
function checkDeferredQueue(queue, fill) {
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716
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+
const problems = [];
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717
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+
fill();
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718
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+
const waiting = queue.pending(1);
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719
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+
if (waiting < 2) problems.push(`fill() must leave at least 2 units waiting (pending is ${waiting})`);
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720
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+
if (queue.pending(1) !== waiting) problems.push("pending(frame) changed between two calls in the same frame");
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721
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+
const ran = queue.run(0, () => 1);
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722
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+
if (ran !== 1) problems.push(`run with a deadline already past must run exactly one unit (ran ${ran})`);
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723
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+
if (waiting >= 2 && queue.pending(2) !== waiting - 1) problems.push(`one unit ran but pending went from ${waiting} to ${queue.pending(2)}`);
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724
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+
try {
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725
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+
queue.attach?.();
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726
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+
queue.attach?.();
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727
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+
queue.detach?.();
|
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728
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+
queue.detach?.();
|
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729
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+
} catch (error) {
|
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730
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+
problems.push(`attach/detach must be idempotent: ${error instanceof Error ? error.message : String(error)}`);
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731
|
+
}
|
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732
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+
queue.flush();
|
|
733
|
+
if (queue.pending(3) !== 0) problems.push(`flush must leave nothing pending (pending is ${queue.pending(3)})`);
|
|
734
|
+
if (queue.run(0, () => 1) !== 0) problems.push("run on an empty queue must run no unit");
|
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735
|
+
return { ok: problems.length === 0, problems };
|
|
736
|
+
}
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|
737
|
+
|
|
738
|
+
// src/warn.ts
|
|
739
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+
var WARNED_KEY = /* @__PURE__ */ Symbol.for("@adatechnology/game-contracts.warned");
|
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740
|
+
var warnedKeys = () => {
|
|
741
|
+
const holder = globalThis;
|
|
742
|
+
return holder[WARNED_KEY] ?? (holder[WARNED_KEY] = /* @__PURE__ */ new Set());
|
|
743
|
+
};
|
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744
|
+
var isProduction = () => {
|
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745
|
+
try {
|
|
746
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+
return process.env.NODE_ENV === "production";
|
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747
|
+
} catch {
|
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748
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+
return false;
|
|
749
|
+
}
|
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750
|
+
};
|
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751
|
+
var isQuiet = () => globalThis.__GAME_KIT_QUIET__ === true;
|
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752
|
+
var warnOnce = (key, message) => {
|
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753
|
+
if (isQuiet() || isProduction()) return;
|
|
754
|
+
const seen = warnedKeys();
|
|
755
|
+
if (seen.has(key)) return;
|
|
756
|
+
seen.add(key);
|
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757
|
+
console.warn(`[game-kit] ${message}`);
|
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758
|
+
};
|
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759
|
+
var resetWarnOnce = () => warnedKeys().clear();
|
|
760
|
+
|
|
600
761
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// src/registry.ts
|
|
601
762
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var UNSAFE_KEYS = /* @__PURE__ */ new Set(["__proto__", "constructor", "prototype"]);
|
|
602
763
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var isPlainObject = (value) => typeof value === "object" && value !== null && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype;
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@@ -619,10 +780,13 @@ var applyPatches = (entries, patches) => {
|
|
|
619
780
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for (const [id, patch] of Object.entries(patches ?? {})) {
|
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620
781
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const entry = entries.get(id);
|
|
621
782
|
if (entry) entries.set(id, deepMerge(entry, patch));
|
|
783
|
+
else warnOnce(`registry.patch.${id}`, `patch for "${id}" ignored: no entry has that id`);
|
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622
784
|
}
|
|
623
785
|
};
|
|
624
786
|
var removeIds = (entries, ids) => {
|
|
625
|
-
for (const id of ids ?? [])
|
|
787
|
+
for (const id of ids ?? []) {
|
|
788
|
+
if (!entries.delete(id)) warnOnce(`registry.remove.${id}`, `remove of "${id}" ignored: no entry has that id`);
|
|
789
|
+
}
|
|
626
790
|
};
|
|
627
791
|
|
|
628
792
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// src/bench.ts
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@@ -861,21 +1025,147 @@ function footprintBlocker(object, footprint) {
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|
861
1025
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return lx > fp.minX - radius && lx < fp.maxX + radius && lz > fp.minZ - radius && lz < fp.maxZ + radius;
|
|
862
1026
|
};
|
|
863
1027
|
}
|
|
1028
|
+
|
|
1029
|
+
// src/foley.ts
|
|
1030
|
+
var SURFACE_IDS = ["concrete", "asphalt", "wood", "tile", "dirt", "grass", "gravel", "sand", "metal", "water", "glass", "carpet"];
|
|
1031
|
+
var DEFAULT_SURFACE = "concrete";
|
|
1032
|
+
var GAIT_IDS = ["walk", "run"];
|
|
1033
|
+
var LANDING_IDS = ["light", "heavy"];
|
|
1034
|
+
var HEAVY_LANDING_SPEED = 5.5;
|
|
1035
|
+
var BLOW_IDS = ["punch", "kick", "shove", "blade", "blunt", "chop"];
|
|
1036
|
+
var BODY_SOUND_IDS = [
|
|
1037
|
+
"jump",
|
|
1038
|
+
"cloth_rustle",
|
|
1039
|
+
"body_fall",
|
|
1040
|
+
"fall_damage",
|
|
1041
|
+
"player_hurt",
|
|
1042
|
+
"player_breath_run",
|
|
1043
|
+
"player_death",
|
|
1044
|
+
"bite",
|
|
1045
|
+
"grab",
|
|
1046
|
+
"punch_swing",
|
|
1047
|
+
"punch_hit_body",
|
|
1048
|
+
"punch_hit_face",
|
|
1049
|
+
"punch_hit_object",
|
|
1050
|
+
"kick_swing",
|
|
1051
|
+
"kick_hit",
|
|
1052
|
+
"kick_hit_object",
|
|
1053
|
+
"shove_two_hands",
|
|
1054
|
+
"knife_swing",
|
|
1055
|
+
"knife_stab",
|
|
1056
|
+
"knife_slash",
|
|
1057
|
+
"knife_hit_object",
|
|
1058
|
+
"blunt_swing",
|
|
1059
|
+
"blunt_hit",
|
|
1060
|
+
"blunt_hit_object",
|
|
1061
|
+
"axe_swing",
|
|
1062
|
+
"axe_chop",
|
|
1063
|
+
"axe_hit_object"
|
|
1064
|
+
];
|
|
1065
|
+
var footstepSoundId = (surface, gait) => `footstep_${surface}_${gait}`;
|
|
1066
|
+
var landSoundId = (surface, fallSpeed) => `land_${surface}_${fallSpeed >= HEAVY_LANDING_SPEED ? "heavy" : "light"}`;
|
|
1067
|
+
var FOOTSTEP_SOUND_IDS = SURFACE_IDS.flatMap((surface) => GAIT_IDS.map((gait) => footstepSoundId(surface, gait)));
|
|
1068
|
+
var LAND_SOUND_IDS = SURFACE_IDS.flatMap((surface) => LANDING_IDS.map((landing) => `land_${surface}_${landing}`));
|
|
1069
|
+
var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
|
|
1070
|
+
var SWING = {
|
|
1071
|
+
punch: "punch_swing",
|
|
1072
|
+
kick: "kick_swing",
|
|
1073
|
+
// two hands pushed out do not whistle: the shove is one sound, at the contact
|
|
1074
|
+
shove: null,
|
|
1075
|
+
blade: "knife_swing",
|
|
1076
|
+
blunt: "blunt_swing",
|
|
1077
|
+
chop: "axe_swing"
|
|
1078
|
+
};
|
|
1079
|
+
var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
|
|
1080
|
+
var swingSoundId = (blow) => SWING[blow];
|
|
1081
|
+
var HIT = {
|
|
1082
|
+
punch: { body: "punch_hit_body", head: "punch_hit_face", object: "punch_hit_object" },
|
|
1083
|
+
kick: { body: "kick_hit", head: "kick_hit", object: "kick_hit_object" },
|
|
1084
|
+
shove: { body: "shove_two_hands", head: "shove_two_hands", object: "shove_two_hands" },
|
|
1085
|
+
blade: { body: "knife_stab", head: "knife_stab", object: "knife_hit_object" },
|
|
1086
|
+
blunt: { body: "blunt_hit", head: "blunt_hit", object: "blunt_hit_object" },
|
|
1087
|
+
chop: { body: "axe_chop", head: "axe_chop", object: "axe_hit_object" }
|
|
1088
|
+
};
|
|
1089
|
+
var hitSoundId = (blow, target) => HIT[blow][target];
|
|
1090
|
+
var MATERIAL_SURFACES = {
|
|
1091
|
+
concrete: "concrete",
|
|
1092
|
+
mortar: "concrete",
|
|
1093
|
+
stone: "concrete",
|
|
1094
|
+
brick: "concrete",
|
|
1095
|
+
plaster: "concrete",
|
|
1096
|
+
asphalt: "asphalt",
|
|
1097
|
+
wood_soft: "wood",
|
|
1098
|
+
wood_hard: "wood",
|
|
1099
|
+
green_wood: "wood",
|
|
1100
|
+
plywood: "wood",
|
|
1101
|
+
mdf: "wood",
|
|
1102
|
+
ceramic: "tile",
|
|
1103
|
+
plastic: "tile",
|
|
1104
|
+
soil: "dirt",
|
|
1105
|
+
wax: "dirt",
|
|
1106
|
+
flesh_fruit: "dirt",
|
|
1107
|
+
turf: "grass",
|
|
1108
|
+
foliage: "grass",
|
|
1109
|
+
cactus: "grass",
|
|
1110
|
+
gravel: "gravel",
|
|
1111
|
+
sand: "sand",
|
|
1112
|
+
steel: "metal",
|
|
1113
|
+
cast_iron: "metal",
|
|
1114
|
+
aluminium: "metal",
|
|
1115
|
+
copper: "metal",
|
|
1116
|
+
water: "water",
|
|
1117
|
+
glass: "glass",
|
|
1118
|
+
tempered_glass: "glass",
|
|
1119
|
+
fabric: "carpet",
|
|
1120
|
+
foam: "carpet",
|
|
1121
|
+
leather: "carpet",
|
|
1122
|
+
rubber: "carpet",
|
|
1123
|
+
paper: "carpet"
|
|
1124
|
+
};
|
|
1125
|
+
var isSurfaceId = (value) => typeof value === "string" && SURFACE_IDS.includes(value);
|
|
1126
|
+
function surfaceOfMaterial(material, table = MATERIAL_SURFACES, fallback = DEFAULT_SURFACE) {
|
|
1127
|
+
if (material === void 0) return fallback;
|
|
1128
|
+
if (isSurfaceId(material)) return material;
|
|
1129
|
+
return table[material] ?? fallback;
|
|
1130
|
+
}
|
|
1131
|
+
|
|
1132
|
+
// src/index.ts
|
|
1133
|
+
var resetWarnOnce2 = resetWarnOnce;
|
|
864
1134
|
export {
|
|
1135
|
+
BLOW_IDS,
|
|
1136
|
+
BODY_FOLEY_IDS,
|
|
1137
|
+
BODY_SOUND_IDS,
|
|
865
1138
|
DEFAULT_BLAST_SHOVE,
|
|
866
1139
|
DEFAULT_ENVIRONMENT,
|
|
867
1140
|
DEFAULT_IGNITION_RULES,
|
|
1141
|
+
DEFAULT_SURFACE,
|
|
1142
|
+
DEFERRED_PRIORITY,
|
|
1143
|
+
DEFERRED_QUEUE_ID,
|
|
1144
|
+
FOOTSTEP_SOUND_IDS,
|
|
1145
|
+
FRAME_PHASES,
|
|
1146
|
+
GAIT_IDS,
|
|
1147
|
+
HEAVY_LANDING_SPEED,
|
|
868
1148
|
IMPACT_CONTRACT,
|
|
869
1149
|
KIT_ORIGIN_KEY,
|
|
1150
|
+
KNOCKED_DOWN_ANGLE,
|
|
1151
|
+
KNOCK_CHEST,
|
|
1152
|
+
KNOCK_DOWN_SPEED,
|
|
1153
|
+
LANDING_IDS,
|
|
1154
|
+
LAND_SOUND_IDS,
|
|
1155
|
+
MATERIAL_SURFACES,
|
|
870
1156
|
MISSING_BITS,
|
|
871
1157
|
STAGE_EVENT,
|
|
1158
|
+
SURFACE_IDS,
|
|
1159
|
+
SWING_LEAD_SECONDS,
|
|
872
1160
|
TOOL_CLIP,
|
|
873
1161
|
TWIST_LIFT,
|
|
874
1162
|
applyPatches,
|
|
875
1163
|
blastShove,
|
|
1164
|
+
bodyMass,
|
|
876
1165
|
checkAnimation,
|
|
877
1166
|
checkBench,
|
|
878
1167
|
checkCategorized,
|
|
1168
|
+
checkDeferredQueue,
|
|
879
1169
|
checkDestructible,
|
|
880
1170
|
checkHit,
|
|
881
1171
|
checkSpec,
|
|
@@ -886,11 +1176,18 @@ export {
|
|
|
886
1176
|
defineCategories,
|
|
887
1177
|
fillFactor,
|
|
888
1178
|
footprintBlocker,
|
|
1179
|
+
footstepSoundId,
|
|
1180
|
+
hitSoundId,
|
|
889
1181
|
ignitionChance,
|
|
1182
|
+
isSurfaceId,
|
|
890
1183
|
kitOriginOf,
|
|
1184
|
+
knockOf,
|
|
1185
|
+
landSoundId,
|
|
1186
|
+
leadClipEvents,
|
|
891
1187
|
markKitOrigin,
|
|
892
1188
|
mergeById,
|
|
893
1189
|
removeIds,
|
|
1190
|
+
resetWarnOnce2 as resetWarnOnce,
|
|
894
1191
|
resolveEntry,
|
|
895
1192
|
resolveIgnitionRules,
|
|
896
1193
|
sampleClip,
|
|
@@ -900,9 +1197,13 @@ export {
|
|
|
900
1197
|
shotExtras,
|
|
901
1198
|
shotToHit,
|
|
902
1199
|
sparkTargetFactor,
|
|
1200
|
+
stepKnock,
|
|
1201
|
+
surfaceOfMaterial,
|
|
1202
|
+
swingSoundId,
|
|
903
1203
|
toolAnimationStep,
|
|
904
1204
|
twistStroke,
|
|
905
1205
|
unmarkedDrawings,
|
|
906
|
-
useToHit
|
|
1206
|
+
useToHit,
|
|
1207
|
+
warnOnce
|
|
907
1208
|
};
|
|
908
1209
|
//# sourceMappingURL=index.js.map
|