@adatechnology/game-contracts 0.20.0 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/index.d.ts +270 -7
- package/dist/index.global.js +228 -2
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +228 -2
- package/dist/index.js.map +1 -1
- package/dist/testing-CJY18EZK.d.ts +9 -0
- package/dist/testing.d.ts +1 -0
- package/dist/testing.js +11 -0
- package/dist/testing.js.map +1 -0
- package/package.json +5 -1
package/dist/index.global.js
CHANGED
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@@ -21,13 +21,28 @@ var GameContracts = (() => {
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21
21
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// src/index.ts
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22
22
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var index_exports = {};
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__export(index_exports, {
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24
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+
BLOW_IDS: () => BLOW_IDS,
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25
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+
BODY_FOLEY_IDS: () => BODY_FOLEY_IDS,
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26
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BODY_SOUND_IDS: () => BODY_SOUND_IDS,
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DEFAULT_BLAST_SHOVE: () => DEFAULT_BLAST_SHOVE,
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DEFAULT_ENVIRONMENT: () => DEFAULT_ENVIRONMENT,
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DEFAULT_IGNITION_RULES: () => DEFAULT_IGNITION_RULES,
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30
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DEFAULT_SURFACE: () => DEFAULT_SURFACE,
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31
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DEFERRED_PRIORITY: () => DEFERRED_PRIORITY,
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32
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DEFERRED_QUEUE_ID: () => DEFERRED_QUEUE_ID,
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33
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FOOTSTEP_SOUND_IDS: () => FOOTSTEP_SOUND_IDS,
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34
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FRAME_PHASES: () => FRAME_PHASES,
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35
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GAIT_IDS: () => GAIT_IDS,
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36
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HEAVY_LANDING_SPEED: () => HEAVY_LANDING_SPEED,
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IMPACT_CONTRACT: () => IMPACT_CONTRACT,
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38
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KIT_ORIGIN_KEY: () => KIT_ORIGIN_KEY,
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39
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LANDING_IDS: () => LANDING_IDS,
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40
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LAND_SOUND_IDS: () => LAND_SOUND_IDS,
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MATERIAL_SURFACES: () => MATERIAL_SURFACES,
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42
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MISSING_BITS: () => MISSING_BITS,
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STAGE_EVENT: () => STAGE_EVENT,
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44
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+
SURFACE_IDS: () => SURFACE_IDS,
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45
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SWING_LEAD_SECONDS: () => SWING_LEAD_SECONDS,
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TOOL_CLIP: () => TOOL_CLIP,
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TWIST_LIFT: () => TWIST_LIFT,
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applyPatches: () => applyPatches,
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@@ -35,6 +50,7 @@ var GameContracts = (() => {
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checkAnimation: () => checkAnimation,
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checkBench: () => checkBench,
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checkCategorized: () => checkCategorized,
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+
checkDeferredQueue: () => checkDeferredQueue,
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54
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checkDestructible: () => checkDestructible,
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checkHit: () => checkHit,
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checkSpec: () => checkSpec,
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@@ -45,11 +61,16 @@ var GameContracts = (() => {
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61
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defineCategories: () => defineCategories,
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fillFactor: () => fillFactor,
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footprintBlocker: () => footprintBlocker,
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64
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footstepSoundId: () => footstepSoundId,
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65
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hitSoundId: () => hitSoundId,
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ignitionChance: () => ignitionChance,
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isSurfaceId: () => isSurfaceId,
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kitOriginOf: () => kitOriginOf,
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landSoundId: () => landSoundId,
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markKitOrigin: () => markKitOrigin,
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mergeById: () => mergeById,
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removeIds: () => removeIds,
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73
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resetWarnOnce: () => resetWarnOnce2,
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resolveEntry: () => resolveEntry,
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resolveIgnitionRules: () => resolveIgnitionRules,
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sampleClip: () => sampleClip,
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@@ -59,10 +80,13 @@ var GameContracts = (() => {
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shotExtras: () => shotExtras,
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81
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shotToHit: () => shotToHit,
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sparkTargetFactor: () => sparkTargetFactor,
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83
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+
surfaceOfMaterial: () => surfaceOfMaterial,
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84
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swingSoundId: () => swingSoundId,
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85
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toolAnimationStep: () => toolAnimationStep,
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86
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twistStroke: () => twistStroke,
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87
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unmarkedDrawings: () => unmarkedDrawings,
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65
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-
useToHit: () => useToHit
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88
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+
useToHit: () => useToHit,
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89
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warnOnce: () => warnOnce
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});
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// src/blast-shove.ts
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@@ -83,6 +107,30 @@ var GameContracts = (() => {
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return { speed, direction: [direction[0] / length, direction[1] / length, direction[2] / length], distance, falloff };
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}
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// src/impact-cost.ts
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var DEFAULT_COST_READS = 1e4;
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var DEFAULT_COST_CEILING_MS = 50;
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113
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var DEFAULT_COST_ALLOCATION_BYTES = 1024 * 1024;
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114
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var heapUsedBytes = () => {
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115
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const nodeProcess = globalThis.process;
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116
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return nodeProcess?.memoryUsage?.().heapUsed;
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117
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};
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118
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var checkReadCost = ({ name, read, options, problems }) => {
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119
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const reads = options.reads ?? DEFAULT_COST_READS;
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120
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const ceilingMs = options.ceilingMs ?? DEFAULT_COST_CEILING_MS;
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121
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const allocationBytes = options.allocationBytes ?? DEFAULT_COST_ALLOCATION_BYTES;
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122
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if (read() !== read()) problems.push(`${name}() returns a new object on each read: cache it between changes (cost contract)`);
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123
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for (let i = 0; i < reads; i++) read();
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124
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const heapBefore = heapUsedBytes();
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125
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const started = performance.now();
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126
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for (let i = 0; i < reads; i++) read();
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127
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const elapsedMs = performance.now() - started;
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128
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const heapAfter = heapUsedBytes();
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129
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if (elapsedMs > ceilingMs) problems.push(`${name}() took ${elapsedMs.toFixed(1)} ms for ${reads} reads, over the ${ceilingMs} ms ceiling (cost contract)`);
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130
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if (heapBefore !== void 0 && heapAfter !== void 0 && heapAfter - heapBefore > allocationBytes)
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131
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problems.push(`${name}() grew the heap by ${heapAfter - heapBefore} bytes over ${reads} reads, over the ${allocationBytes} byte ceiling (cost contract)`);
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132
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};
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+
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134
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// src/impact.ts
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87
135
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var IMPACT_CONTRACT = {
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ballistic: { required: ["type", "point", "direction", "energy", "caliber"], optional: ["space", "source"], note: "bullets and pellets: joules and diameter in millimetres" },
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@@ -189,6 +237,15 @@ var GameContracts = (() => {
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237
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} catch (e) {
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problems.push(`reset() threw: ${String(e)}`);
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}
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240
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if (options.cost) {
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const cost = options.cost === true ? {} : options.cost;
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242
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try {
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checkReadCost({ name: "state", read: () => impl.state(), options: cost, problems });
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checkReadCost({ name: "describe", read: () => impl.describe(), options: cost, problems });
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245
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} catch (e) {
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246
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problems.push(`cost measurement threw: ${String(e)}`);
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}
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248
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}
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return { ok: problems.length === 0, problems };
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};
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194
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@@ -664,6 +721,66 @@ var GameContracts = (() => {
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664
721
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};
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665
722
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};
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666
723
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724
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+
// src/frame.ts
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725
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var FRAME_PHASES = ["input", "fixedSimulate", "lateSimulate", "present", "render", "idle"];
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726
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+
var DEFERRED_QUEUE_ID = {
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727
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DESTRUCTION_EVENTS: "destruction.events",
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728
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BREACH_PAINT: "floorplan.breach-paint",
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729
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AUDIO_VOICES: "audio.voices",
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730
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VEHICLE_CREASE: "vehicles.crease"
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731
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};
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732
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var DEFERRED_PRIORITY = {
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733
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[DEFERRED_QUEUE_ID.DESTRUCTION_EVENTS]: { priority: 300, phase: "present" },
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734
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[DEFERRED_QUEUE_ID.BREACH_PAINT]: { priority: 250, phase: "present" },
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735
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[DEFERRED_QUEUE_ID.AUDIO_VOICES]: { priority: 200, phase: "idle", reserveMs: 1 },
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736
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[DEFERRED_QUEUE_ID.VEHICLE_CREASE]: { priority: 100, phase: "idle" }
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737
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};
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738
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+
function checkDeferredQueue(queue, fill) {
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739
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const problems = [];
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740
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fill();
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741
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const waiting = queue.pending(1);
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742
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if (waiting < 2) problems.push(`fill() must leave at least 2 units waiting (pending is ${waiting})`);
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743
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if (queue.pending(1) !== waiting) problems.push("pending(frame) changed between two calls in the same frame");
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744
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const ran = queue.run(0, () => 1);
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745
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if (ran !== 1) problems.push(`run with a deadline already past must run exactly one unit (ran ${ran})`);
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746
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if (waiting >= 2 && queue.pending(2) !== waiting - 1) problems.push(`one unit ran but pending went from ${waiting} to ${queue.pending(2)}`);
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747
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try {
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748
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queue.attach?.();
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749
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queue.attach?.();
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750
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queue.detach?.();
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751
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queue.detach?.();
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752
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+
} catch (error) {
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753
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problems.push(`attach/detach must be idempotent: ${error instanceof Error ? error.message : String(error)}`);
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754
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}
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755
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queue.flush();
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756
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if (queue.pending(3) !== 0) problems.push(`flush must leave nothing pending (pending is ${queue.pending(3)})`);
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757
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if (queue.run(0, () => 1) !== 0) problems.push("run on an empty queue must run no unit");
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758
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+
return { ok: problems.length === 0, problems };
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759
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+
}
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760
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+
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761
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+
// src/warn.ts
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762
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+
var WARNED_KEY = /* @__PURE__ */ Symbol.for("@adatechnology/game-contracts.warned");
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763
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+
var warnedKeys = () => {
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764
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+
const holder = globalThis;
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765
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+
return holder[WARNED_KEY] ?? (holder[WARNED_KEY] = /* @__PURE__ */ new Set());
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766
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+
};
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767
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+
var isProduction = () => {
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768
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+
try {
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769
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+
return process.env.NODE_ENV === "production";
|
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770
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+
} catch {
|
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771
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+
return false;
|
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772
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+
}
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773
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+
};
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774
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+
var isQuiet = () => globalThis.__GAME_KIT_QUIET__ === true;
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775
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+
var warnOnce = (key, message) => {
|
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776
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+
if (isQuiet() || isProduction()) return;
|
|
777
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+
const seen = warnedKeys();
|
|
778
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+
if (seen.has(key)) return;
|
|
779
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+
seen.add(key);
|
|
780
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+
console.warn(`[game-kit] ${message}`);
|
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781
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+
};
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782
|
+
var resetWarnOnce = () => warnedKeys().clear();
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783
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+
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667
784
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// src/registry.ts
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668
785
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var UNSAFE_KEYS = /* @__PURE__ */ new Set(["__proto__", "constructor", "prototype"]);
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669
786
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var isPlainObject = (value) => typeof value === "object" && value !== null && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype;
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@@ -686,10 +803,13 @@ var GameContracts = (() => {
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686
803
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for (const [id, patch] of Object.entries(patches ?? {})) {
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687
804
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const entry = entries.get(id);
|
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688
805
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if (entry) entries.set(id, deepMerge(entry, patch));
|
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806
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+
else warnOnce(`registry.patch.${id}`, `patch for "${id}" ignored: no entry has that id`);
|
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689
807
|
}
|
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690
808
|
};
|
|
691
809
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var removeIds = (entries, ids) => {
|
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692
|
-
for (const id of ids ?? [])
|
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810
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+
for (const id of ids ?? []) {
|
|
811
|
+
if (!entries.delete(id)) warnOnce(`registry.remove.${id}`, `remove of "${id}" ignored: no entry has that id`);
|
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812
|
+
}
|
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693
813
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};
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|
694
814
|
|
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695
815
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// src/bench.ts
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@@ -928,6 +1048,112 @@ var GameContracts = (() => {
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|
|
928
1048
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return lx > fp.minX - radius && lx < fp.maxX + radius && lz > fp.minZ - radius && lz < fp.maxZ + radius;
|
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929
1049
|
};
|
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930
1050
|
}
|
|
1051
|
+
|
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1052
|
+
// src/foley.ts
|
|
1053
|
+
var SURFACE_IDS = ["concrete", "asphalt", "wood", "tile", "dirt", "grass", "gravel", "sand", "metal", "water", "glass", "carpet"];
|
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1054
|
+
var DEFAULT_SURFACE = "concrete";
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1055
|
+
var GAIT_IDS = ["walk", "run"];
|
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1056
|
+
var LANDING_IDS = ["light", "heavy"];
|
|
1057
|
+
var HEAVY_LANDING_SPEED = 5.5;
|
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1058
|
+
var BLOW_IDS = ["punch", "kick", "shove", "blade", "blunt", "chop"];
|
|
1059
|
+
var BODY_SOUND_IDS = [
|
|
1060
|
+
"jump",
|
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1061
|
+
"cloth_rustle",
|
|
1062
|
+
"body_fall",
|
|
1063
|
+
"fall_damage",
|
|
1064
|
+
"player_hurt",
|
|
1065
|
+
"player_breath_run",
|
|
1066
|
+
"player_death",
|
|
1067
|
+
"bite",
|
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1068
|
+
"grab",
|
|
1069
|
+
"punch_swing",
|
|
1070
|
+
"punch_hit_body",
|
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1071
|
+
"punch_hit_face",
|
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1072
|
+
"punch_hit_object",
|
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1073
|
+
"kick_swing",
|
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1074
|
+
"kick_hit",
|
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1075
|
+
"kick_hit_object",
|
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1076
|
+
"shove_two_hands",
|
|
1077
|
+
"knife_swing",
|
|
1078
|
+
"knife_stab",
|
|
1079
|
+
"knife_slash",
|
|
1080
|
+
"knife_hit_object",
|
|
1081
|
+
"blunt_swing",
|
|
1082
|
+
"blunt_hit",
|
|
1083
|
+
"blunt_hit_object",
|
|
1084
|
+
"axe_swing",
|
|
1085
|
+
"axe_chop",
|
|
1086
|
+
"axe_hit_object"
|
|
1087
|
+
];
|
|
1088
|
+
var footstepSoundId = (surface, gait) => `footstep_${surface}_${gait}`;
|
|
1089
|
+
var landSoundId = (surface, fallSpeed) => `land_${surface}_${fallSpeed >= HEAVY_LANDING_SPEED ? "heavy" : "light"}`;
|
|
1090
|
+
var FOOTSTEP_SOUND_IDS = SURFACE_IDS.flatMap((surface) => GAIT_IDS.map((gait) => footstepSoundId(surface, gait)));
|
|
1091
|
+
var LAND_SOUND_IDS = SURFACE_IDS.flatMap((surface) => LANDING_IDS.map((landing) => `land_${surface}_${landing}`));
|
|
1092
|
+
var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
|
|
1093
|
+
var SWING = {
|
|
1094
|
+
punch: "punch_swing",
|
|
1095
|
+
kick: "kick_swing",
|
|
1096
|
+
// two hands pushed out do not whistle: the shove is one sound, at the contact
|
|
1097
|
+
shove: null,
|
|
1098
|
+
blade: "knife_swing",
|
|
1099
|
+
blunt: "blunt_swing",
|
|
1100
|
+
chop: "axe_swing"
|
|
1101
|
+
};
|
|
1102
|
+
var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
|
|
1103
|
+
var swingSoundId = (blow) => SWING[blow];
|
|
1104
|
+
var HIT = {
|
|
1105
|
+
punch: { body: "punch_hit_body", head: "punch_hit_face", object: "punch_hit_object" },
|
|
1106
|
+
kick: { body: "kick_hit", head: "kick_hit", object: "kick_hit_object" },
|
|
1107
|
+
shove: { body: "shove_two_hands", head: "shove_two_hands", object: "shove_two_hands" },
|
|
1108
|
+
blade: { body: "knife_stab", head: "knife_stab", object: "knife_hit_object" },
|
|
1109
|
+
blunt: { body: "blunt_hit", head: "blunt_hit", object: "blunt_hit_object" },
|
|
1110
|
+
chop: { body: "axe_chop", head: "axe_chop", object: "axe_hit_object" }
|
|
1111
|
+
};
|
|
1112
|
+
var hitSoundId = (blow, target) => HIT[blow][target];
|
|
1113
|
+
var MATERIAL_SURFACES = {
|
|
1114
|
+
concrete: "concrete",
|
|
1115
|
+
mortar: "concrete",
|
|
1116
|
+
stone: "concrete",
|
|
1117
|
+
brick: "concrete",
|
|
1118
|
+
plaster: "concrete",
|
|
1119
|
+
asphalt: "asphalt",
|
|
1120
|
+
wood_soft: "wood",
|
|
1121
|
+
wood_hard: "wood",
|
|
1122
|
+
green_wood: "wood",
|
|
1123
|
+
plywood: "wood",
|
|
1124
|
+
mdf: "wood",
|
|
1125
|
+
ceramic: "tile",
|
|
1126
|
+
plastic: "tile",
|
|
1127
|
+
soil: "dirt",
|
|
1128
|
+
wax: "dirt",
|
|
1129
|
+
flesh_fruit: "dirt",
|
|
1130
|
+
turf: "grass",
|
|
1131
|
+
foliage: "grass",
|
|
1132
|
+
cactus: "grass",
|
|
1133
|
+
gravel: "gravel",
|
|
1134
|
+
sand: "sand",
|
|
1135
|
+
steel: "metal",
|
|
1136
|
+
cast_iron: "metal",
|
|
1137
|
+
aluminium: "metal",
|
|
1138
|
+
copper: "metal",
|
|
1139
|
+
water: "water",
|
|
1140
|
+
glass: "glass",
|
|
1141
|
+
tempered_glass: "glass",
|
|
1142
|
+
fabric: "carpet",
|
|
1143
|
+
foam: "carpet",
|
|
1144
|
+
leather: "carpet",
|
|
1145
|
+
rubber: "carpet",
|
|
1146
|
+
paper: "carpet"
|
|
1147
|
+
};
|
|
1148
|
+
var isSurfaceId = (value) => typeof value === "string" && SURFACE_IDS.includes(value);
|
|
1149
|
+
function surfaceOfMaterial(material, table = MATERIAL_SURFACES, fallback = DEFAULT_SURFACE) {
|
|
1150
|
+
if (material === void 0) return fallback;
|
|
1151
|
+
if (isSurfaceId(material)) return material;
|
|
1152
|
+
return table[material] ?? fallback;
|
|
1153
|
+
}
|
|
1154
|
+
|
|
1155
|
+
// src/index.ts
|
|
1156
|
+
var resetWarnOnce2 = resetWarnOnce;
|
|
931
1157
|
return __toCommonJS(index_exports);
|
|
932
1158
|
})();
|
|
933
1159
|
//# sourceMappingURL=index.global.js.map
|