@adatechnology/game-contracts 0.15.0 → 0.16.0

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Files changed (2) hide show
  1. package/dist/index.d.ts +2 -0
  2. package/package.json +1 -1
package/dist/index.d.ts CHANGED
@@ -620,6 +620,8 @@ interface Fragment {
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  mass: number;
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  /** Holes the part had where this fragment came from, in the fragment's own axes: the renderer keeps them on the debris. */
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  marks?: readonly FragmentMark[];
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+ /** Cut from inside the part (a page of a book, not its cover): the renderer draws it in the material's inner colour. */
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+ inner?: boolean;
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  }
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  interface FragmentMark {
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  /** Relative to the fragment's centre, in the fragment's axes. */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adatechnology/game-contracts",
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- "version": "0.15.0",
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+ "version": "0.16.0",
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  "license": "MIT",
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  "description": "The contracts every game module depends on, and nothing else: destruction (parts, hits, events, DestructibleImpl), weapons (shots), fluids (containers, item uses), item animations and the TestableModule a module hands the test room. Types plus tiny checkers, no runtime dependencies.",
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  "keywords": [