@adatechnology/game-contracts 0.12.0 → 0.13.0
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- package/dist/index.d.ts +4 -0
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1085,6 +1085,10 @@ interface EffectRequest {
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readonly param?: number | string;
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/** Multiplies the effect's size and amount. */
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readonly scale?: number;
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+
/** Which way a thing the effect belongs to is turned, as a unit quaternion `[x, y, z, w]` (the barrel of a weapon, pitch and roll included): an effect written around the thing's own axes follows it. A host that cannot turn an effect fully uses `direction`. */
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readonly orientation?: readonly [number, number, number, number];
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/** Named numbers the effect reads (a size, a length of time, a rate): which ones belong to the effect, and an effect that does not read one ignores it. */
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readonly values?: Readonly<Record<string, number>>;
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}
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/** Identifies a running effect so it can be stopped. */
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type EffectHandle = number;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-contracts",
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-
"version": "0.
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+
"version": "0.13.0",
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"license": "MIT",
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"description": "The contracts every game module depends on, and nothing else: destruction (parts, hits, events, DestructibleImpl), weapons (shots), fluids (containers, item uses), item animations and the TestableModule a module hands the test room. Types plus tiny checkers, no runtime dependencies.",
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"keywords": [
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