@adatechnology/game-characters-three 0.9.3 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +68 -7
- package/dist/index.global.js.map +1 -1
- package/package.json +3 -3
package/dist/index.global.js
CHANGED
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@@ -8568,7 +8568,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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};
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};
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8571
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-
// ../game-audio/dist/chunk-
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8571
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+
// ../game-audio/dist/chunk-BXUGSOPY.js
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var DISTANCE_CURVES = {
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/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
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@@ -8785,7 +8785,22 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["smg_45_auto", 2, "sfx_pistol"],
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8786
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["weapon_draw", 2],
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8787
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["suppressor_attach", 3],
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8788
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-
["suppressor_detach", 3]
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8788
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+
["suppressor_detach", 3],
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8789
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+
["minigun_loop", 3],
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8790
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+
["smg_5_7x28", 3],
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8791
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+
["mg_belt_adjust", 3],
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8792
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+
["mg_belt_box_attach", 3],
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8793
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+
["mg_cover_open", 3],
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8794
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+
["mg_cover_close", 3],
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8795
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+
["weapon_holster", 3],
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8796
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+
["scope_zoom", 3]
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]),
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8798
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+
...entries("impactos", [
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8799
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+
["knife_hit_wall", 3],
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+
["helmet_hit", 3],
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+
["vest_hit", 3],
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+
["headshot", 3],
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+
["blood_squirt", 3]
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]),
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...entries("explosoes-fogo", [
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["explosion_grenade", 1, "boom"],
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@@ -8803,7 +8818,13 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["grenade_bounce", 1],
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["c4_plant", 2],
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["c4_beep", 2],
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-
["c4_disarm", 2]
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+
["c4_disarm", 2],
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+
["c4_disarming_loop", 3],
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+
["c4_remote_detonate", 3],
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+
["smoke_grenade_hiss", 3],
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+
["grenade_pin_pull", 3],
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+
["electric_shock", 3],
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+
["electric_spark", 3]
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]),
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...entries("personagem", [
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["footstep_concrete_walk", 1, "sfx_step"],
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@@ -8831,7 +8852,13 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["zombie_attack", 1],
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["zombie_pain", 1],
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["zombie_claw_hit", 1, "sfx_flesh"],
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-
["zombie_claw_miss", 2]
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+
["zombie_claw_miss", 2],
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+
["swing_whoosh", 3],
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+
["heartbeat_critical", 3],
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+
["fall_water", 3],
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+
["fall_damage", 3],
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+
["fall_scream", 3],
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+
["footstep_glass_walk", 3]
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]),
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...entries("veiculos", [
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["engine_loop_car", 1],
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@@ -8841,7 +8868,12 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["car_door_open", 1, "latch"],
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["car_door_close", 1, "shut_metal"],
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["horn_car", 2, "horn"],
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-
["tire_skid_asphalt", 2]
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+
["tire_skid_asphalt", 2],
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+
["jet_flyby", 3],
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+
["helicopter_turbine", 3],
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+
["tire_burnout", 3],
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+
["handbrake_turn", 3],
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["siren_police", 3]
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]),
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...entries("itens-portas", [
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["item_pickup_metal", 1],
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@@ -8852,7 +8884,27 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["door_creak", 1, "creak_wood"],
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["door_locked_rattle", 1, "rattle"],
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["drawer_open", 2, "slide"],
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-
["fridge_close", 2, "shut_metal"]
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+
["fridge_close", 2, "shut_metal"],
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["inventory_open", 3],
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["inventory_close", 3],
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["inventory_select", 3],
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["inventory_place", 3],
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+
["pickup_chime", 3],
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+
["item_pickup_coins", 3],
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+
["bandage_use", 3],
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+
["bandage_refuse", 3],
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+
["flashlight_toggle", 3],
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+
["gear_draw", 3],
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+
["gear_holster", 3],
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+
["button_press", 3],
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+
["lock_desk_open", 3],
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+
["elevator_move_loop", 3],
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+
["elevator_stop", 3],
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["door_sliding", 3],
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+
["door_kick", 3],
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+
["door_wood_break", 3],
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+
["gate_iron_open", 3],
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+
["gate_iron_close", 3]
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]),
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...entries("ambiente", [
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["rain_loop", 2],
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@@ -8860,7 +8912,16 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["thunder_near", 2],
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["thunder_far", 2],
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["water_splash", 2],
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-
["helicopter_loop", 3]
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+
["helicopter_loop", 3],
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["bird_flush", 3],
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["dog_growl", 3],
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["dog_whimper", 3],
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["dog_howl", 3],
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+
["zombie_dog_bark", 3],
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+
["zombie_dog_howl_far", 3],
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+
["insect_squash", 3],
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+
["insect_crawl", 3],
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+
["fan_loop", 3]
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])
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];
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var SFX_MATERIALS = [
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