@adatechnology/game-characters-three 0.8.1 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -687,6 +687,11 @@ type AvatarUpdate = {
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  running?: boolean;
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  crouch?: boolean;
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  down?: boolean;
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+ /**
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+ * Which way a body going `down` falls: true face down (pushed from behind, tripped), false on its back (pushed from the front, a blast it faced).
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+ * Left out, the game's own pick by the phase of the stride.
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+ */
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+ fallForward?: boolean;
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  /** Weapon in hand: both arms follow the aim (the game's arm code). Default false. */
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  armed?: boolean;
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  /** The camera pitch the game's `playerArmCode()` reads (`view.pitch`). */
package/dist/testing.d.ts CHANGED
@@ -1,4 +1,4 @@
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- export { j as AVATAR_AREA_ID, k as AreaContext, m as AvatarTestOptions, o as BODY_MATERIAL_DEF, v as CHARACTERS_AREA_ID, z as CharactersTestOptions, H as HIT_PRESETS, G as HitPreset, I as PERSON_ITEM_PREFIX, S as ProfessionCard, Y as UndeadCard, Z as UndeadLike, a2 as ZOMBIE_ITEM_PREFIX, a4 as createAvatarTestModule, a6 as createCharactersTestModule, aa as personSpecOf, ab as registerBodyMaterial } from './testing-CsC-BhNN.js';
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+ export { j as AVATAR_AREA_ID, k as AreaContext, m as AvatarTestOptions, o as BODY_MATERIAL_DEF, v as CHARACTERS_AREA_ID, z as CharactersTestOptions, H as HIT_PRESETS, G as HitPreset, I as PERSON_ITEM_PREFIX, S as ProfessionCard, Y as UndeadCard, Z as UndeadLike, a2 as ZOMBIE_ITEM_PREFIX, a4 as createAvatarTestModule, a6 as createCharactersTestModule, aa as personSpecOf, ab as registerBodyMaterial } from './testing-CqU1CJ_y.js';
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  import '@adatechnology/game-contracts';
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  import 'three';
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  import '@adatechnology/game-characters';
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@adatechnology/game-characters-three",
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- "version": "0.8.1",
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+ "version": "0.9.1",
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  "license": "MIT",
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  "description": "three.js presentation for @adatechnology/game-characters: the instanced crowd body (GPU animation, LOD, baking, variants, flying limbs) and the rich bodies (the Bestiário v17 builder, survivors with accessories and hands, the animator, wounds, eyes).",
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  "keywords": [
@@ -42,7 +42,7 @@
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  "dist"
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  ],
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  "dependencies": {
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- "@adatechnology/game-audio": "^0.5.0",
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+ "@adatechnology/game-audio": "^0.6.0",
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  "@adatechnology/game-characters": "^0.2.9",
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  "@adatechnology/game-characters-people": "^0.4.1",
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  "@adatechnology/game-contracts": "^0.23.0",
@@ -62,7 +62,7 @@
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  "vitest": "^3.2.4",
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  "@adatechnology/game-characters-undead": "^0.3.0",
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  "@adatechnology/game-kit-defaults": "^0.2.0",
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- "@adatechnology/game-test-room": "^0.22.0",
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+ "@adatechnology/game-test-room": "^0.24.0",
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  "@adatechnology/golden-tool": "^0.0.0"
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  },
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  "scripts": {