@adatechnology/game-characters-three 0.10.0 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +14 -4
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +11 -3
- package/dist/index.js.map +1 -1
- package/package.json +5 -5
package/dist/index.global.js
CHANGED
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@@ -8577,7 +8577,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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};
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};
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8580
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-
// ../game-audio/dist/chunk-
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8580
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+
// ../game-audio/dist/chunk-BUYBYP4L.js
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var DISTANCE_CURVES = {
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/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
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@@ -8755,6 +8755,8 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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["revolver_38_357", 2, "sfx_pistol"],
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["revolver_44_50ae", 3, "sfx_pistol"],
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["smg_9mm_auto", 1, "sfx_pistol"],
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8758
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+
["launcher_40mm", 2],
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8759
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+
["rocket_launch", 2],
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["shotgun_12", 1, "sfx_shotgun"],
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["rifle_5_56", 1, "sfx_rifle"],
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["rifle_7_62x39", 1, "sfx_rifle"],
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@@ -11631,6 +11633,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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parent.add(mesh2);
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return mesh2;
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};
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11636
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+
const TRIGGER_CURL = 1.22;
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const hands = [];
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rig.arms.forEach((arm, index) => {
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const el = arm.el;
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@@ -12031,6 +12034,13 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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if (run || fall > 0) return;
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root.updateMatrixWorld(true);
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armReach.apply(targets, view);
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+
for (const hand of hands) {
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const curl = hand.side < 0 ? targets?.fingers?.index : targets?.fingersL?.index;
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if (curl === void 0 || !hand.fingers[1]) continue;
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const k = TRIGGER_CURL * Math.min(1, Math.max(0, curl));
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12041
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+
hand.fingers[0].rotation.z = -hand.side * k * 0.9;
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12042
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hand.fingers[1].rotation.z = -hand.side * k * 1.1;
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+
}
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},
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on(_type, listener) {
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listeners.add(listener);
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@@ -12881,7 +12891,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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const channelPose = newPose(THREE);
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const mixed = newPose(THREE);
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const dropped = newPose(THREE);
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-
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+
const indexCurl = { R: void 0, L: void 0 };
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const bone = createTwoBone(THREE);
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const shoulder = new THREE.Vector3();
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const wristAt = new THREE.Vector3();
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@@ -12945,7 +12955,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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arm.anchor.quaternion.copy(pose.q);
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arm.anchor.scale.setScalar(scale);
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arm.hand.setGrip(pose.grip);
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12948
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-
arm.hand.setIndex(arm.side
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+
arm.hand.setIndex(indexCurl[arm.side]);
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arm.joints.shoulder.copy(shoulder);
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arm.joints.elbow.copy(bone.joint);
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arm.joints.wrist.copy(bone.end);
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@@ -13031,7 +13041,7 @@ ${accessoryHead}`).replace("{ vec3 _nn = objectNormal; bodyAnim(position, _nn);"
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desired.p.add(bobOffset);
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}
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modeOf(mode, arm);
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-
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+
indexCurl[side] = mode === "target" ? side === "R" ? targets?.fingers?.index : targets?.fingersL?.index : void 0;
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arm.blend = blendSeconds <= 0 ? 1 : Math.min(1, arm.blend + dt / blendSeconds);
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if (arm.blend >= 1) copyPose(arm.shown, desired);
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else mixPose(THREE, arm.shown, arm.from, desired, ease2(arm.blend));
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